
😏
Victor, help me with the stone of the key.
What was the intention regarding the ivy?
>>3
Whether it’s tangled or not, I think it’s okay to just throw it into the slot as it is…
When I see a man, I become damp; such is the wicked alchemist.
High visibility smug face
In the first area, if I’m asked if I should carry something heavy, I say, “Is that alright? Thank you!” But in the third area, I’m just saying thank you while tuning it out and getting absorbed in collecting… it’s like, what am I doing?
>>8
Yumiya has become less reserved.
Where has the timid image from the initial report gone?
>>9
At first, I was really down because the other members were tough on me.
>>13
(Even in that state, my true self is showing in front of Flammie.)
It’s nice to see a muscular guy tangled up in vines, right? Ayla thinks so too, doesn’t she?
Well, it’s clear from the start that he’s a little brat…
I feel like I don’t remember the listening comprehension conversations…
>>14
I heard it while exploring in Aulumra or when I gathered materials.
The line that ends with “Rutger isn’t listening.”
Since I’m making weapons, it’s fine no matter what I do, right?
I want to level up infinitely without any increase in difficulty… I want to see the motion…
>>17
This level-up action is interesting, isn’t it?
Leveling up too fast.
Victor, please face the camera!
Yes, that’s good! Please give me a smile!
Well, shall we take off your jacket for a moment?
When I went back to the previous area to look for the treasure vault key, I surprisingly came across conversations I hadn’t heard before.
Victorina
Aira Reinya
Ruthgar Flammie
It’s cute how there are about three patterns of distance.
I feel like Ailtro is really coming…
Bratty girl
I’ve heard that many unnamed Mias were surprised by the big brother who took off his clothes in the early camp scene of the story.
>>24
Dressing in a swimsuit and checking the upper arms during the victory motion was quite impressive…
The words that Mom left behind at the beginning
I think it’s a lesson that we, who handle forbidden techniques, need to properly engage with people.
This is just a lecture for a little troublemaker…
If you want to level up, just start over from the beginning!
The smile that relaxes when being petted during Reyna’s level up is so cute, isn’t it?
It doesn’t seem like Nina would have that kind of smile when being pet.
>>29
It’s so sad to end up being used as a body pillow during vacation…
Now that I can finally make duplicates, I will focus on making everything from the 999 neutralizing agent to weapons this Sunday.
If Nina is the older sister, Aira will be happy too! 😄 😳
>>33
This event was crazy.
I’m completely in the Rutger end.
He’s been acting like a spoiled little brat towards Rutger from early on.
>>34
It’s inevitable because Rutger is a spoiled brat who looks down on the world.
I thought Nina was quite a strange person, but seeing her say, “Should we sneak away together at the camp?” made my heart race, so I guess I’m easy.
Is there nothing in the deeply expansive underground of the lighthouse?
I mean, Yumia is too much of a special attack on Rutgar.
Losing your memory is cheating!
I love the way Yumia is speechless about the story of the pouch becoming a sleeping bag.
Yumia… follow the journey of the memory dealer, Bukkoro…
During a small event, I noticed that Ayra’s gaze was fixed on Rutger from behind, and that’s when I became a fan of Rutger and Ayra.
It seems that Rutger-kun is being looked at unfavorably by quite a few people.
Rutger seems to have no flaws other than his habit of not declaring his collection and his rough manner of speaking…
There are three left until the platinum trophy, but I wonder how I should earn around 3000 SP…
>>46
Aren’t we just clearing random quests?
>>46
When I made it with weapon rebuild, it filled over 1000 in one.
>>46
I ran around the grassy plains just before the capital, filling it with random quests.
>>46
If you mix it at the bare minimum and rebuild one by one, you can earn something or other.
The walls that can be destroyed by explosive shells have very narrow detection, so be careful.
You can only destroy it by shooting the red areas, except for the white and gold marble wall.
I realized it after clearing it…
I cleared it, but when I checked the trophies, I saw that I needed 100% exploration rate for all regions, and that’s just tough.
Huff huff… I found the treasure vault key for the last regional development mission to reach 100%…
I need two more to open all the treasure vaults, but I’m already tired of it…
>>51
I tried really hard until there was only one key left, but I gave up.
I think it’s just designed to be one item short even after exploring the ruins four times…
I didn’t know that I could strengthen energy at the company, even though I’m about to finish the third region, said the alchemist.
But it felt great to be able to strengthen it all at once.
I finished the trophy collection, but my game progress is only about 75%, and it’s really frustrating.
Is it because it’s a transfer from the trial version that the early part isn’t added?
Could that cracked gray wall be destroyed with explosive rounds?
I shot once and thought, “Oh, I can’t do it,” so I jumped over it.
>>55
Walls that cannot be scanned with the scan gun are no good, even if they have cracks.
By the way, does this mean I have to open all the treasure chests to reach a 100% exploration rate…?
In other words, is key completion essential…? Yikes…
>>56
It is probably not necessary to open the treasure vault.
Even if it’s not fully open, you can still reach 100.
I couldn’t help but laugh at Reynya’s really unhappy face as she was used as a pillow during the vacation event.
I was able to develop the story up to the location of the elevator, but how did I catch up with the elevator?
I feel like I read a really amazing story.
>>61
Going the usual route with both hiking and parkour as usual.
I was about to die from another collapse, so I shot and kicked through the window to regroup.
>>61
Climbed steadily.
Treasure chests inside the building next to the academy are often overlooked.
Please only leave keys at ruins where the number of treasure chests is clearly stated.
>>63
I wish they would at least make it so that in an update, treasure chests in areas I’ve visited are displayed like the relic range search.
>>78
Just making it so that when you eat white ragù, treasure chests are displayed on the overall map is enough.
The ones that can be destroyed by explosive rounds have strict hit detection for both walls and rocks.
If you aim at the bottom, the pointer changes.
I want to say to stop putting recipes in the treasure chest, but putting valuable items in there is too proper, so I’m at a loss for how to react.
Just when I thought we would return to the story of the five people who are not Yumia up to the prologue, it was cut.
>>66
Due to the system that prevents swapping movable characters, it was probably designed in such a way that you can’t move in the field with anyone other than Yumia.
>>66
Honestly, I feel like the development around here didn’t come together well…
Conversely, if you don’t at least include a recipe, there’s no point in opening the treasure vault.
Please tidy up.
Become someone who can help others.
Think about the other person’s feelings.
Please tidy up.
>>70
I guess this is what they really wanted to say…
Seeing the troublemaker lose his mother’s memory was unexpectedly shocking for me.
I realized that I actually like this little troublemaker more than I expected…
I like the face of Rutger-kun, who seems to be looking at me with a “Are you serious…?” expression at the hot spring event.
When you’re searching for keys and find a treasure chest behind a wall of explosive or cutting bullets and open it to find a special crystal, you can’t help but click your tongue, right?
Yumia’s mom, who hasn’t even been made into a model, just a still image…
The atelier tends to cut things off pretty mercilessly when it seems like a movie can’t be made efficiently.
It seems like it might be under here, maybe it would be good to move this.
Please make sure the keys are left over!! If there are any leftovers, it’s fine to buy them!!
By the way, there is a site with two keys, so be careful.
It was really disappointing that Koyasu seemed like he would become a great sadistic role, but he left early.
Mr. Viktor, please try getting tangled up with that jellyfish.
At least let me refine the key at the end.
>>84
I want the recipe for the key.
>>84
I just want to make keys instead of dealing with enhancement cores.
Flammy is really emotional and cute around the time Yumia lost her memory, isn’t she?
You really have a great character…
Isn’t it just the right balance to turn that defeat into a doujinshi joke?
I wasn’t the only one thinking about defeat over there.
Koyasu’s line filled with madness while laughing during his exit truly showcases his remarkable talent.
>>90
My voice is gradually getting hoarse (laughs).
The fact that the enemy leaders are properly lined up with veterans makes you feel the effort put into this work, doesn’t it?
Even though Koyasu Anna seems like the type to betray, she actually has genuine loyalty… that was the final impression.
>>93
Someone saying they are seeking truth in an alchemical work is probably just the real mastermind behind it, right?
He was just an ordinary loyal subject overflowing with patriotism…
I can’t find the last key.
The number of recipes has increased tremendously, but there was hardly anything useful.
>>97
I only use something like the Marishas chain for materials.
>>97
This time, the synthesis is seriously 90% about throwing in the neutralizer, and there are no designated material slots in between.
It’s quite disappointing that, even though I made a lot of intermediate materials, there are no designated slots for intermediate materials due to a lack of technical buildup.
The event with the stills feels like a hot spring with each companion and Lilyborea.
I wanted them to delve a little deeper into the executives and the two others.
I mean, if they come to Yumi personally and say they’ll take her body, it’s no wonder I’d imagine a naughty defeat scenario…
Your words and actions are creepy.
I’m still in the middle of it.
I think the uncle with a bad leg and the spy will betray us.
I used the Philosopher’s Stone’s full properties precisely at a black hole, but…
Basically, everything except for that is fine with rainbow neutralizer…
The leader is… the final boss, right!?
The recipe can be completed entirely just with items from the Lignas region.
Perhaps there was something estimated to belong to Koyasu in the usual leftover past notes.
I guess the regrets about having destroyed my country and the feelings of frustration for not reaching the runaway doctor must have boiled down to that.
The vice commander who seemed to be cursing a lot at first too.
It made me think that there’s a proper event here to apologize…
I thought it had just disappeared naturally since it completely vanished around the end of Chapter 1.
Since the enhancements for bikes and movement can all be taken care of by the company, there’s nothing useful at all in terms of crafting.
When Koyasu was called gross, he got angry, so I wonder if he was being talked about behind his back as gross since he was human.
Aren’t there any hidden characters?
I think Gust-chan really worked hard to finally create a pretty good open world…!
To put it bluntly, it’s just another addition to the already numerous 70-point open-world games that are out there.
Will the Yumia series continue with this policy?
I’m already max level even though it’s still the middle of the game…
>>112
Level up too much without needing leveling-up items.
It’s a bit sad that the fun of mixing has disappeared.
It’s easy to imagine that if you get absorbed in mixing in this work, it could easily take more than double the time, which is unfortunate…
>>113
I understand that the formulation itself has become more casual and the entry barrier has widened, but I can also see why past players are upset, so this is a difficult situation.
I’ve only just released the lighthouse in the early stage, but I’m already around level 20… Isn’t that quick? Is the maximum level around 200 or something?
>>115
It will end at 100.
The skill is capped at around 70.
This time, the crafting doesn’t feel like a tech tree because the intermediate material requirements are almost zero.
Relatively disappointing point
I felt that the complexity and difficulty of the formulation should be eliminated.
I was concerned that there were too many slots and that it was too easy, but I hope the next work will be better.
It’s really difficult, so it’s quite tough…
I threw in stones of the four attributes way more than the neutralizer.
It seemed convenient, so I added more and forgot that there were 999.
(Plants)
This guy is a plant!!!
It’s a bit lonely that there’s nothing like that.
When I was wandering around looking for my keys, I found the communicator I had forgotten to check—it’s a common occurrence.
Please be more assertive!
It might have been better if recipes were unlocked through story progression like in Sophie.
In any case, to be kind to players who are touching the atelier for the first time
I felt that you were trying to make a light adjustment.
Yumia seems like it could end in a way that could create a sequel, but I wonder what will happen next time.
>>124
There was an obvious flag there because a strange illness is spreading in another country.
It feels like it’s about what to do with the enemy.
It would have been nice to have around level 200.
For now, is it okay to secure just the quantity of recovery medicine without worrying about the quality or effectiveness?
>>127
Rather, isn’t it something to see for quality and effectiveness without worrying about the number since there are fewer slots to attach?
It felt fine on the demo, so I ordered the PS4 version since it seemed to have no issues even on the PS4 Pro.
I ended up playing for over 10 hours just in the trial version, so this girl’s legs are amazing.
The windmill is surprisingly strong for the first Luft material.
If you pick up something with high rarity, you can make it until you get a rainbow puni or Donkel with just this.
The alchemist in this work is not only about item crafting, but…
It feels like it has a stronger implication of being an expert in mana manipulation.
The transmitter was only able to pick up about 85%.
It looks so small that I don’t feel like going to search for it.
There’s a greenhouse where you can easily increase materials, so you don’t have to struggle with gathering gacha like in past works.
It could have been a bit more complicated, but it’s been thoroughly simplified, so that part feels a bit mismatched.
I previously tried the beginning of Sophie’s Atelier and got frustrated with the synthesis, so this time it was easier to understand.
It felt like there are pros and cons to being so simple that you only need to focus on specific materials or intermediate items…
Even for accessories, the early-game Sapensia Anulus and the Fighting Will Bracelet are so strong that I feel satisfied with just these until the end.
It looks like I’m going to finish without even touching characteristic synthesis once.
Sapientia Anulus is so strong that you just want to say, “What the hell are you?”
Creating various combinations of mysteries becomes incredibly fun once you get the hang of it, but I can’t deny that it’s said to be really difficult and hard to approach…
But I like it.
Since there is synthesis from the list in characteristic synthesis, I only made level 6 for increased destructive power.
Koyasu praised her too, but isn’t Yumia’s talent for alchemy amazing?
>>141
I was told that Flamy was about the level of a mid-tier alchemist back then.
Conversely, it means that we’ve developed from having no knowledge of the technology at all to a mid-level proficiency in a short period of time…
>>146
On top of that, I’ve only been an alchemist for about two years and I’m completely self-taught.
>>146
Is it that hard to just honestly say “You did your best”?
>>141
I’m really amazing because I’ve mastered alchemy, combat skills, and civil engineering in just three years.
When I cleared it and looked at the encyclopedia, the traits were just over 60%.
Is this characteristic mostly for synthesis only?
The traditionally cumbersome aspects of the series can actually lead to enjoyment for the fans, so that is genuinely a troublesome part for any game.
If you don’t keep it casual, there are definitely cases where new fans won’t come.
It feels like there is an atmosphere that they might create three works with Yumia, based on the interview.
>>144
I feel like the character has become quite complete, but isn’t it a bit sad that this will lead to more painful things again…?
>>151
Let’s make one work “Yumia’s Atelier ORIGIN.”
The setting is the late period of the Aradis Empire.
Alchemy can have many puzzle elements and restrictions, but I really want them to avoid time limits.
When building a house, please stop suddenly determining right in the center!
Characteristic synthesis had a keyword that was solely about synthesis, which made it seem quite strong, but for now, I was fine just wielding a general-purpose keyword.
Do you need something like a boiler room for a greenhouse?
>>150
Can’t we just have comprehensive facilities in the DLC?
It’s inconvenient that I can’t tell where I placed each special base on the map.
Yumia is amazing, but it’s also significant that Flamy always does super-fast analysis and provides advice every time…
By the time the third Yumia comes out, it really seems like the content will become dreary too.
Yumia’s talent for martial arts is also incredible.
Why can they fly around in circles like that?
I don’t want Yumia to lose anything more important than this…
>>157
Rutger’s response
>>161
The applauding leader.
I hope they do it with a different main character for each game like usual, instead of using the same protagonist for three games like in Liza.
>>159
Yumia, with long hair, reappears in the third installment of the Recollection series, having lost everything and at maximum levels of gloom!
>>159
Sophie has also made a second installment, so I feel like Gust’s policy has probably shifted to include the same protagonist continuing on.
It feels really good when the overlapping parts of the mysterious mixture stop sinking separately with each material.
The save feature for this work’s input was an incredibly delightful function.
Until now, I had to restart because I was lacking that material or needed to redo this crafting, so it was a revolution.
It’s disappointing that it’s a mixing level that I won’t have the opportunity to use.
Mr. Victor, let’s make sure you can eat vegetables by the third work!
I wonder why it has a transmission device reading function that seems to be a proprietary standard.
There was a conversation among the mob, but just that alone is enough to make historians drool, right?
It seems like they will be really disappointed by the time the ending comes.
Mr. Ludger was selling lots of naughty memories!
In an event where Yumia and Victor compete over sandwich ingredients, Yumia opened her mouth so wide with a smile like I’ve never seen before, and it was no good.
There have probably been people in the history of alchemy who have reached a state where they extracted all memories, like the “purplin” state.
I understand that the captain’s leg will heal and become playable.
>>171
I thought I had this.
Yumia, please think of a treatment method quickly.
>>171
The pattern of Amperu-san having weak arms is possible.
Riza’s talent is amazing, so she became an immediate asset.
That’s nice… a pseudo-father and son relationship between the captain and Ludger…
Ruuuuutooogaaaa!!!
>>173
Aira-chan’s response
The next work is against the Homunculus Army.
>>175
It’s the worst, Licht… and Wilma too…
The expert in adventure and drifting said that if you lose your memory and return to level one, you can be the main character as many times as you want.
I’m feeling attached to the party members in this game, so it’s a little sad that they’ll change in the next one…
>>178
Looking at the last flow, it’s tough for everyone to gather again without letting time pass.
If the memory of selling it disappears from the person, then Rutger would probably be all over the place.
The character design of Yumia is great.
It might be tough to create a better protagonist than this.
>>181
It seems like they never intended to wrap it up in just one game since it’s a request for the next protagonist of Liza.
If it’s Ludger, he’ll become a Dark Signer…
Homunculi were referred to as the first generation and the mass-produced second generation.
Maybe the third generation of hybrids between humans will come out.
As a fan of Ar Tonelico, there’s no doubt about it.
Why!? Wilma has nothing to do with this!!
That’s strange… that this brown breast would be an interesting category…
It feels like an incredibly difficult labor, and I have a feeling the protagonist will continue.
>>189
I feel like Gusto-chan is making the illustrator suffer every time before giving birth, it’s like a difficult delivery.
Personally, I would like to see Yumia grow her hair out in the sequel.
If anything, I feel like it would be fine to continue with just Yumia and go on a journey with new companions.
Make local wives all over the country, Yumia.
>>191
No, Rutger will go with Yumia.
I can’t use the camp set at the campsite, so where can I use this?
>>192
Somehow, it’s a spacious place.
Next time, there is a possibility that Yumia and Nina will do something in the country.
A sequel in which Licht, who brought back homunculus technology, attempts to store human soul information to overcome illness but fails.
It seems like the choices up to now might break the fantasy device, and I was wondering what to do about the continuation of the story.
This time, please provide a relaxed scenario.
Abyss’s Yumie is moving well and it’s fun.
I want additional swimsuits like Victor.
>>199
Even the unbeatable me hasn’t fallen into hell yet… I guess alchemists really are evil…
The chief of the beastman village was acting very suspiciously, and the alchemist at the memory shop was being reckless, which makes me curious about the relationship with Licht.
I wonder if they will make a sequel.
It feels like having the same protagonist in three games is quite pushing it when I look at various games.
In Reiss 2, the element of human growth in the main story is almost zero, and the actual accumulation is practically two works worth.
The relationship of Yumia ← Rutgar ← Ayla feels really good, doesn’t it?