
Since consumables are quite expensive, I buy a lot of side dishes every day, stock up on croquettes on rainy days, and empty the contents of the vending machine every week.
I exchanged my weapon for a jewel, but it seems like using my persona to attack doesn’t increase damage much. Does the weapon not really matter?
For now, weakness magic is important.
In other words, SP is important.
Wasn’t the weapon’s attack power not applied to the persona’s skills?
The weapon’s attack power is almost meaningless if you don’t perform regular attacks.
The status-up effect attached to weapons has some significance.
It’s still Yukiko’s Castle, but there are plenty of Shadows that have resistance to physical attacks, and since the protagonist has to handle Agi, Gi, Hama, and Mudo, they’ll have to do some fighting to manage SP.
Hamamudo is patience.
If you don’t join the full attack, does that mean regular attacks make the weapon really just an accessory?
>>6
The total attack will have the weapon’s stats applied.
The all-out attack is universally effective, but it is not the Persona that is dealing the blows, but a human.
I mean, in this game, the persona is like a weapon.
So, should I just use a quick agility katana or a critical-up nail bat for a while and invest money in armor?
Is it enough to think that the equipment only affects the part where a person directly strikes?
So, won’t things like slash or charge get affected by the “occasionally poisoned” effect of the poison kunai?
>>10
Not riding.
For now, let’s start by searching the vending machines for SP juice.
In the end, I end up conserving it.
Managing SP resources feels the most like I’m playing Persona.
Our protagonist rushes to the restroom when school ends, then heads to Junes to go shopping and dashes into the shopping district to buy up fried foods, so they probably have a strange nickname.
Whether or not to ride, after all, it’s better to buy weapons!
For now, I want you to know a design that focuses on exploiting weaknesses, so I thought the first dungeon would be set up to use attributes quite a bit.
I had the impression that there were more resources available than when I was reusing the compress.
Maybe it’s because I’m recovering with tarot.
>>17
In 345, it seems that even the spring big antics can’t be used, so fighting with Kamoshida’s 5 is the toughest in terms of resource management.
I didn’t really think about it much, but since there are many opportunities to obtain weapons, it might be okay to prioritize armor when buying from shops.
I can’t buy everything anyway.
When I tried to ask for Bufu, Chie-chan hadn’t learned Bufu until level 6, so the teacher was also in charge of Bufu until her level increased. Kuma, please collect more candies.
At Princess Yukiko’s castle, it might be good to go back and forth between the first and second floors to collect items like Snuff Souls from treasure chests.
After that, should I prioritize taking the cups during shuffle time? I felt like that had SP recovery too.
As soon as I became part of the team, I thought my teammate could exploit the boss’s weakness! But then the boss also targets that teammate’s weakness, which is terrible.
>>22
Originally, Chie herself has the ice attribute, but she has Mahajio just to exploit Yosuke’s weakness…
Wasn’t 5 easier? It was a bit frustrating that it had to be multiple times due to the notification, but there was no need to worry about the special program anyway.
>>23
The tightness of the SP in the very early stages feels more than 34.
Especially above hard.
Make sure to defend properly.
>>24
Yosuke was caught off guard at the start by Chie-chan’s Shadow’s Mahajio, so he initially goes into guard.
For now, I was raising the picked persona as the Emperor, and the slime and Ukobach learned resistances, so it looks like I’ll be using them for a while.
The P series has a low priority for weapons because their normal attacks aren’t that strong.
Come to think of it, I don’t really remember buying weapons.
I only have the impression that online shopping is great.
Yukiko Castle is struggling with that cross that looks like a scale.
Leave the freezing to the bear.
I want to use Izanami because its resistance is excellent, but there’s nothing more to learn, so maybe it’s better to combine it and create a new Izanami eventually.
A routine of buying croquettes every day and emptying the vending machine.
About Izanagi? I can bring it out from the complete book anytime, and it’s fine to merge and keep erasing as much as I want.
I wonder if the teacher did kendo or something…
You can always pile up as much as you want later with cards and shuffle time…
With G, the tarot enhancement is so strong that you can make it through to the end with just Izanami, so the freedom in gameplay is quite high.
I keep mixing up Izanagi and Izanami…
Izanami is a woman and Izanagi is a man, so that’s how you remember it.
Some people even remove Chie’s ice attack because it doesn’t deal much damage.
>>42
There are many times when I’d prefer to quickly blast them away with firepower rather than just taking them down.
On rainy days, shopping can be more beneficial, but you can’t socialize at all…
It’s standard to be stingy and clear levels using SP recovery skills.
Compared to the initial personas of 3 and 5, Nagi-san has excellent resistance.
>>45
I really feel the excellence of dark resistance when I do Q.
Arsène has darkness resistance too, but in Q2, the mudo doesn’t come flying in like it does in Q.
>>52
Even after awakening, they are still a messiah, so Q1’s P3 will never lose their dark weakness.
I think 4 is probably the easiest in the series because you recover SP during shuffle time and get quite a few SP items from treasure chests.
It’s a hassle, but doing low-intensity marathons can make things easier.
Omoi Kane-kun! Are you going to remember the resistance too, Omoi Kane-kun!
I don’t even remember if Chie-chan’s freezing element was strengthened in G.
>>48
Bufura will remember.
Around that time, other characters will have learned the Dine type.
Do you remember the girls in Izana-bi?
Perhaps it’s because of the influence of anime, but more people seem to think that they must always carry Izanagi with them.
Arsène is forcibly turned into a pot.
I mean, you can make it so that you can get a lot of gold from the results in custom difficulty, right?
In the early stages of Persona, it’s true that everyone rushes to buy drinks.
After all, Chie-chan only has Bufura…
Izanagi has resistance to darkness, and Tackle and Rakunda are useful…
I’ve done it with Izanagi’s restriction, but it felt like a regular RPG… so it wasn’t that difficult.
Is it because enemies with high physical resistance can easily be attacked with non-physical attacks?
>>58
Don’t you want it to end with just training and auto?
It seems that using skills well makes it faster to finish the minor battles quickly.
>>58
When you play in the style of Megaten, you get scared from the beginning when you see physical immunity.
The castle of Princess Yukiko is the most difficult of all.
The range of strategies that can be taken will expand, making it gradually easier.
If the opponent has no weaknesses, then I guess I’ll have to just beat them down with sheer force…
>>64
In such times, it’s the bust type.
Something like a lion or a wrestler.
>>64
Atlas’s lack of weaknesses generally makes it susceptible to status ailments.
Since managing SP in the series is a hassle, I’ve been using save-load at the mid-point to randomly aim for Ibuki’s yell to make it easier.
In P3P, I used Tamlin, which you can obtain very early, because it has great resistance, but in 4, you can only get it in the middle of the game.
Even the 3R had its weaknesses pointed out and was weakened…
By the time I got to the end of 4G, I was just using Kaguya all the time.
It’s common for Atlas games to be difficult only in the beginning…
Once you make Yoshitsune, that’s it.
Hey…
Was there a Persona that got used up for a while in 4?
>>70
Jaakufuriyosuto
>>70
Personally, I like Tamlin.
>>70
Yoshitsune
>>70
Trumpeter
It gave me the impression that Mitsuo and Ikutame were quite strong in high difficulty levels.
Even so, when you start getting tired, it becomes easier to recover later, so it turns into a physical auto mode.
If you use something stiff and not very good, like a tentacle monster, it’s fine to let it shoot some attacks.
Even though the abnormal status area doesn’t show any information related to weaknesses, it seems that the weakness settings themselves are still present…
Is that why the knight of Yukiko Castle was really confused by Chie-chan?
I’m not biting.
In P4, I was using instant-death techniques like crazy in normal battles.
Naoto is surprisingly convenient in that regard.
>>78
In weak battles, Naoto is strong.
Especially, Rakudo and Magatsu have many weaknesses against Hamudo, so they are useful.
>>78
I was told I was the maca leaf person when it came to Muji, but after that my works became too flashy.
Seriously, there’s no point in spoilers at this point, so let’s just mess with the experience points, money, and damage taken.
If you could analyze status ailments from the very beginning, it wouldn’t be very interesting.
Personally, I think it’s okay to mess around with money.
Managing financial resources isn’t particularly enjoyable.
I have a memory of playing a lot of Hamamudo with Yuu and the detective in Paradise of Heaven, and then it just ended.
When I start thinking about SP (Super Play), the physics gets too strong.
Personally, I had been using the max communication Scathach for 3 and 4, but I was sad to see it turn into a weakling wandering around the space station in 5.
On rainy days, I can’t recommend socializing, so I read books or study… but I also want to eat a bowl of rice…
Because weaklings and money make it easy for Naoto to grow, he ends up being a constant presence.
Naito is significantly overpowered in G.
>>92
It seemed like something like a justice shield was lawless.
Even in Muji, instant death for weak enemies was convenient, right?
It seems that not using Nakuto in 4 really hit hard, considering how much they ramped him up in the later works.
In terms of gameplay, Naoto from PQ was the strongest…
Sexually!?
Well, they were strong sexually as well.
It’s big, you know.
The only flaw of Naoto is that joining is late and the threshold to start communication is high.
If I save Yukiko, the exam is already here! I shouldn’t be saving Yukiko right now!
Personally, I have a memory of relying on Rakshasa in the early to mid-game for physical, but I can’t remember if it was in the original version or G.
In G, I think if you spend Christmas together, you get a costume, so it became easier to be chosen by completionists.
In minor battles, take the initiative and defeat them basically without taking any damage.
In the second half, if you get caught off guard, you will be completely wiped out.
I can’t tell the difference between when the enemy charges straight at me and when they lead me in a certain direction.
>>105
It’s not a difference in levels.
Tamlin from P4 has physical resistance with four weaknesses and no weaknesses of its own. It learns Maharakuka Auto, and as a material, it can learn Mahatarukaja Auto, so it was useful with a performance that makes it suitable for an opening Persona.
I wish I had a Persona that can effortlessly wipe out enemies with reckless crazy techniques like Yoshitsune at level 5.
>>108
Ten thousand mantras
>>108
It’s not as good as Yoshitsune, but it feels like you could buy the DLC Kaguya from the very beginning of the original game and that Shining Arrow was quite smooth.
I want to see a summary of the combined forecast more clearly…
Kaguya sent from my parents’ house.
Kaguya will ride the W Booster, so depending on her mood, she could deal more damage than Yoshitsune.
Baby baby baby baby baby baby baby
So that’s what hashi-tobi is…
I am cramming for exams using a makeshift study method I learned from reading books.
When I saw the words for physical reflection lined up in Kaguya’s next skill after leveling up, I laughed so hard I almost had a runny nose.
>>117
Isn’t it too early to remember at 22…? Plus, with the curse immunity, it already felt invincible.
It’s just a big jump…
In metaphor, the eight-piece leap has become relatively weak.
The armor I found at Yukiko Castle has double fire evasion! I was happy to have it for Chie-chan, but the evasion itself is low for this armor…
Spoiler
The final boss is a gas station clerk.