
Perhaps it’s only allowed because they are a friend and relative of the main actor…
(The Dark Knight has appeared…)
What is that guy doing, taking over after the death of the Ko-tei, just as a mere Dark Knight?
But it’s fast to rise within the imperial army, isn’t it…
At that status start.
Even when they became allies, they were still weaker than the elite guard…
I just couldn’t get into it, so I stopped halfway.
I haven’t raised them that much, but maybe they’ve grown too much because the enemies are too weak.
It’s still just the part where Joseph died.
I actually think the balance is bad.
>>7
The character growth system is so different from FF1, and the mindset regarding weapons and armor for battles is also too different.
Of course they would ignore this system in FF3…
>>62
It would be interesting if one understands it, but I wonder if the adults at that time could understand it.
Isn’t it just that Tatsumaki can be an emperor?
It was too long for the dungeon back then, so I don’t think the young kids today could handle it.
>>9
Isn’t it too long, or rather, aren’t there too many encounters?
It grows too strong.
I’m occasionally taking time off from Pikurima too.
The balance of magic, or rather, even if I remember things like Flare or Holy, Thunder that I’ve been using all along is stronger!
It’s strange that a single emperor can crush about three towns and still be able to unleash a tornado.
We don’t need battleships!
The massacre by Emperor Leonhart was a line added in the transplant.
Piccreama has an encounter off, after all…
I feel like I was able to disable almost all the enemies with Aspiro.
Reading the production materials, it is clear that the treatment of Leonhart has changed quite a bit.
At first, it was a story about Julio’s brother-in-law Leonhart fighting as a rival multiple times, but his appearances were reduced.
Maria was later changed to be referred to as a younger sister, weakening her connection with Juliuniel.
I had planned to fight as an enemy, but it has been canceled.
The recovery amount from Cure isn’t that high, so even if my health increases a lot, it’s not that exciting.
When you realize it, you understand that the avoidant type is extremely strong.
Encounter when trying to leave a small room where there is mostly nothing beyond the door.
>>18
If you use Dejon, you can exit safely…!
In the Famicom version, it was a proper number of battles to grow adequately, including a avoidance level that was hard to raise.
The proficiency and HP are likely to increase excessively due to the transplant.
The crucial avoidance level has become extremely difficult to increase.
Old FF games have long dungeons, strong enemies, strong bosses, and if you get defeated, everything rewinds without saving, so you only accumulate knowledge of maps and enemies.
I think it would be an incredible hassle when viewed from today’s values.
The treasure chest bosses that use all slots in FF2 were quite unique, weren’t they?
It feels like they are not present at all in the later series.
>>22
We decide on how many large bosses we can produce in advance and then create them.
I wonder if the only role it had after making it was being a treasure chest…
I feel like creating dungeons is not interesting…
What is that dreary, empty room?
>>23
I think there must be some further original source, just like with FF1.
>>29
Isn’t it the chamber of Wizardry?
A joke that combines an unusually high encounter rate.
I can’t believe equipping a shield was the right choice.
If you advance without equipping any armor or helmets, your evasion rate will increase!
>>25
As for the evasion rate…
Pikurima’s evasion count doesn’t increase at all, so if I don’t consciously stretch out the battle, it’s tough even with light armor.
>>30
I saw that they mentioned adjusting that in the update.
I haven’t checked how much easier it has become to increase.
>>43
If you defeat all enemies without taking any damage, one member of the party will receive 1 evasion experience point.
Trash
>>46
That’s why I wasn’t able to level up after playing for 20 hours before the update…
I think the same calculation formula as before is fine!
In Pikrim, the dual-wielding was overwhelming, but I wonder if that has changed again with the update.
How is it that a cheap chest plate is as light as armor and provides the same level of defense?
>>28
It’s a mystery why the armor has zero benefits.
So, is it okay to say that an emperor is just someone who is incredibly talented and incredibly evil?
>>32
It’s an insane guy who, despite not having an amazing background, possesses incredible magical power and leadership, returning from hell and splitting into good and evil.
>>32
Other media might embellish things, but I think it’s fine just as it is for games.
>>32
In the game, I can’t even tell if it’s a man or a woman.
In the initial setup materials, there is a birth mother named Ail.
It seems there was a development where the emperor’s mother helped Furionil, so there might have been some planning involved.
I like the characters from Soul of Rebirth more than Leonhart.
Isn’t it just trash now that Leonhart’s grudge has disappeared…?
Why was Leonhart on the enemy side again…?
It feels like Julio and the others, who were picked up by the rebel army when they were on the brink of death, are contrasted with Leonhardt, who was picked up by the empire.
By the way, why did the empire go out of its way to help villager A, Leonhardt, whom they were trying to kill…?
>>35
When the Black Knight was hunted down, it may have been that only Leonhart barely regained consciousness.
So after being brainwashed to take it home, I became the Dark Knight…
>>35
In the related books, it states that Leonhart is acting under the control of the emperor’s magical power.
In the game, all the residents of Buffsuk Town are under the hypnotic spell of the Dark Knight.
I wonder if they wanted to take advantage of Reinhardt’s rare talent.
Perhaps the Chosen One brings harmony to the Force.
Well, the weak armor is probably just a pure setting mistake.
It seems that the chest guard was equivalent to the armor of a level 1 bracelet.
In the early development screen, it was something like a bracelet.
I guess they forgot to adjust the performance after losing their job.
I am your brother…
I can’t tell if the fortress is part of the emperor’s magic or if only the tornado outside is magic.
As a result of being oppressed, it seems like strength itself becomes power! That’s how Leonhart feels.
I was feeling cool like the Dark Knight, but then the Emperor revived and I lost my position.
Leonhardt-kun, who gets thrown in among the group of intellects, has his own difficulties too.
Seeing the other dragon knights first made Richard look so genuinely cool that it instead made me laugh.
>>45
Probably the only Dragoon that looks like a Dragoon in FF.
It seems like there are dragon knights that look so uncool.
Even though he’s the original and a dragon knight, Robin Mask is being told, “Aren’t you going to use a spear?”
>>50
It was the legendary sword Excalibur passed down in the Disto Dragon Knights, not a spear.
The first FF I played was 2… I won’t forgive you for killing Minwu.
Richard was originally a sword user, but during the transplant or remaster, his spear level was increased.
I don’t use a spear…
Whoa, I made everything level 16, and the ultimate is super strong!
Well, it’s unreasonable to ride a dragon and fight with a sword, so it’s reasonable for the spear level to be raised.
I’m a bit troubled when asked what the dragoon after 3 is all about!
It might be rare for 2 and 4, but both Richard and Cain can use swords as well.
The tornado fortress is probably something like Laputa.
Leonhart has never betrayed the protagonist even once.
It’s just that the two have come into conflict because they developed different thoughts triggered by the same event.
At least I have never been ungrateful even once.
>>63
Last didn’t become a companion either.
To defeat the emperor who is trying to return from hell and bring ruin to the world.
It was just a temporary alliance.
Gordon, what are you doing, getting all chummy with Hilda?
>>64
Gordon’s talent never bloomed simply because he was overshadowed by Scott.
Although there was help from Julio and the others, from that bottom state…
It’s really amazing that you’ll recover and start leading the rebel army.
In the FC version, “I am the ultimate power of hell.”
“The emperor said, ‘I have revived with what I have acquired!'”
Ultimate power
>>65
This is also the Kawazu dance, right?
Well… it’s not the type of system that suddenly uses numbering…
It’s the setting from a little later than the initial materials that Leonhart is being manipulated.
In earlier materials, they were rescued by the emperor, but they are moving according to their own will.
>>69
It’s a March plot.
At this point, Maria wasn’t Leonhardt’s sister.
The feeling of Star Wars is actually quite faint, isn’t it?
Even numbered Final Fantasy games have an image of having some kind of extravagant system somewhere.
The emperor seems like he might have made some sort of contract with a demon.
>>71
And then we parted…
I enjoyed the other numbered Pikurima, but…
Only 2 has been modified so that the back row receives direct attacks.
I threw it away saying this won’t do.
>>73
Oh, you’re changing that part… I liked how it gave a sense of the front line being protected.
At that time, the system was extremely sharp and refined.
Minwoo is great, isn’t he…?
>>75
It’s nice when Minwoo says “heh” right after I use the password I learned.
There are many places where I think, “This really feels like the previous life of Saga…”
It seems that Hige lost his strength and wasn’t properly producing.
Well, couldn’t the magic have been integrated a bit more and refined?
Such a vast variety.
>>83
I think this is much more reliable compared to the first one, which was full of non-functional magic due to programming errors.
And then we parted… I think SOR was a good complement for me, while I feel there’s too much whitespace in the main story…
The more magic there is, the more exciting it becomes…
Older Final Fantasy games often have quite a bit of hidden frustration.
>>87
Old games often had users who wanted that, and don’t just try to dismiss everything with that one phrase.
Kawazu, create a full remake and a sequel.
There are nutrients that can only be obtained from the Kawazu flavor in FF2.
>>89
If you want to enjoy Kawazu games that much,
It’s good to play WonderSwan’s Blue Wing Blitz…
That would be confusing even with a strategy guide.
It’s famous as a Kawazu game, but it seems that Koichi Ishii’s influence is also quite strong.
By the time of FF1, there were a lot of spells, and they were filled with useless ones.
Especially black magic.
>>92
It was really unfortunate that the magic wasn’t functioning properly.
Especially Saber
>>92
It’s too harsh that Strike and Saber have no effect due to a bug.
Esna and Basna have been integrated.
The issue of not selling enough black magic.
If you nurture Esna, can it also perform resurrection?
At that time, the magic that filled the windows must have been a luxurious element as well…
What is this story about suddenly embarking on a journey to hell…?
I’ve never used something like a busna even once.
If anything, I won’t even use Esuna.
>>98
First, it’s too much trouble to raise them.
>>98
Esuna kind of grows on its own, but I really never used Basuna at all.
I don’t even remember using the unicorn horn that I had as a good luck charm.
I think it’s a nice story, but it feels too beautiful and somehow doesn’t seem like a 2.
Dual-wielding and heavy armor full-armor.
I really think it’s terrible that what kids are likely to do first is usually a trap.
>>100
If you’re doing a shield restriction, there might be a chance for dual-wielding to have a role.
There is also the benefit of being able to double the growth rate.
It will likely be a strong element as a flavor, like the number of magic.
The problem of having too many instant death spells.
It’s funny to think that the self-inflicted training I did when I was a kid was actually a trap…
Since the GBA version, there has been too much use of ellipses.
If you have it, you want to have as much magic as possible.
Think of the time spent training as inconsequential.
It’s not a level system, but a random growth system, and being able to do things somewhat freely with AB cancels and party attacks wasn’t good.
Unlike a level system, there’s no guaranteed growth, so everyone is going to do it.
It’s said that full armor is a trap, but not equipping a shield is an even bigger trap.
As long as you have a good shield equipped and a high proficiency, you can manage fairly well with heavy armor.
>>109
If you play it normally with the intention of playing a regular RPG from that time, it will be just the right balance.
Even if I became a little stronger, it’s hard to tell how much I’ve changed at a glance…
The backstory and unused settings of FF2 seem really interesting!
I would like them to include remakes if possible.
>>110
I want to say it’s a chance for FF2 Origin, yeah.
Cure, Blink, Raise, Fire, Blizzard, Aspers.
If there’s a hit, I wonder if teleports will be enough.
It seems that instant death is convenient, but I’ve never used it.
>>111
The comfort of instant death is amazing, so I really want you to try it.
Also, Berserk is a sure thing.
>>111
I’ve heard that paralysis is very strong and that stun is convenient.
>>111
What’s wrong with Haysto?
The abundance of magic seems like a gimmick to intimidate with Minwu’s magic list.
Minwoo’s magic is actually many and very convenient, so it would be troublesome if he disappeared right away.
I think the story of SOR is well-made, but I don’t want to raise characters again in this system…
But it gets you pumped up, right…?
The magic line is incredibly long…
It’s good that there’s a very clear goal of defeating the emperor right from the opening.
I feel like I’m being really detoured along the way.
I went there, but it was pointless, so let’s go this way next.
How many people died? The fourth one is a spot.
>>122
Minwoo
Joseph
Richard
Is it really that effective for instant death since the GBA era? It works way too well.
What are the differences other than the resistances to kill, death, dezone, and break…?
Ancient sword is too strong!
>>127
But will I notice it while playing normally?
I didn’t do it because it was inconvenient to do it without encounters in Pikurima.
A scene where Hilda scolds Gordon while he’s with his friends.
Before rescuing Hilda, we can go and see the engine explosion.
It was fun.
There are many who can’t use magic, and the hurdle to being able to use proper magic is quite high.
It’s usually faster to just hit.
Teleportation isn’t a movement magic.
It’s a total instant-death magic, die!
>>134
I was surprised that the attack technique has become solid in Opium.
The instant death from 2 is that Toad, Teleport, Deja, and Break all have change attributes, what’s up with that?
Especially when the emperor, lacking support from background or strength, created a tornado.
What is this guy…? What kind of being is this?
Even if killed, they control hell and heaven, what the hell is this?