
Four consecutive wins from the second position!
Grab a Nassy ex.
>>1
You’re going to have me grab your balls and crush me with Air Slash or Masquerain on the first turn, right? I know it!
If you want to win by going first, it’s a good idea to use a deck that takes advantage of the advantages of going first!
If you get into an accident, there’s nothing you can do.
Being strong in the first move is only because it ended up being the first move and nothing more…
It doesn’t matter if you go first or second, so holding onto Kasumi is the best.
I got handed ten consecutive losses and thought I would never play such a terrible game again.
I never thought I would end up kicking Magikarp and Shaymin all my life in ranked matches.
Giratina is great because it can build up energy even in the lead…
>>8
I seriously think this is the most mentally forgiving in head-to-head battles.
As for strong Pokémon in advance, it might be just Crimgan.
I think the right answer in this game is to overturn the energy advantage with Kasumi and Team Rocket.
If you lose coins with the first move, you have no choice but to recover them with coins.
If we’re going to do ranked matches, we need to have proper restrictions and revisions in place, otherwise it will eventually become unmanageable.
>>11
I don’t need something like Pokepoke.
>>11
I wonder if there are things like Stan drops, just like with paper.
Even with restrictions, the decks at the top will just be similar anyway.
There might be people who would get angry if their favorite Pokémon had restrictions.
I can sense the intention of the management to strengthen leading Spearow, leading Charizard, and leading Giratina.
But if we assume the strong deck goes first against the strong deck that goes second, the latter is stronger…
In a game without crafting features, if they changed the restrictions making it unusable, it would normally cause a riot.
I want to think about it in terms of whether to take as much as possible in the second half or how much I can build up in the first half.
In extreme cases, if the win rate for going second is 50% and the win rate for going first is 0%, then it’s a weak deck with only a 50% win rate.
>>17
Why don’t you go to sleep for a while?
It’s a game that is primarily about collecting, after all.
The trading function is terrible, though.
By the way, has anything changed with the trade?
>>19
It’s still 💩.
The strong predecessor decks didn’t have stability due to their evolution mechanics, so Giratina is quite appreciated.
It’s one thing to not release evolution support, but it’s another thing to not release strong evolution Pokémon at all.
I’m using Darkrai’s manual, but when I can’t become a fast manual on the first turn, it’s already game over.
I can only struggle in Team Rocket.
>>23
I want to know because I’m currently ahead against everything except Darkrai.
Is there a deck that’s tough to play against besides Grass-type decks?
>>25
It’s hard when you can’t have Leaf in the deck and you get Darkrai or Manaphy on the battlefield, but then there’s no Darkrai on the bench during those times.
>>70
Shall we try to focus on defeating each one individually or bringing out Darkrai first?
Thank you.
Gardevoir is so tiring…
The Elre works effectively on those who raise with energy on.
Thinking that I can accelerate energy with the leading seed Pokémon makes it quite inflated…
If Team Rocket loses because of this, it will be quite frustrating.
You made an unhealthy card…
>>27
I lost because my three energy from the Pokémon I raised got discarded.
>>30
Serves you right.
>>31
It’s not the false energy gained from Kasumi, but the homemade energy earned by sweating it out in the zone, okay?
I’m starting to think that since I can’t pull Red and I’m not strong enough to win, maybe I should just include Sakaki too.
Due to the backlash of Sakaki being too healthy,
Team Rocket is a righteous card that narrows the gap between going first and going second, and provides infinite winning strategies at critical moments.
Kasumi has pre-existing resistance!!!
I made it to the Super Bowl, but I can’t win at all anymore.
Since adding Nassy, the frontlines have become much less painful; there are significantly fewer enemies that attack from the first turn.
As expected, it’s Spin Rotom…
I’m playing with the Umitrio, and it’s pretty strong when it can connect to Manaphy the fastest.
Even in a situation where losing seems almost certain, it’s fun to come back with 150 points, but I guess my opponent is probably getting really upset…
>>38
Umitorio is definitely a card you don’t want to deal with.
Freezer has been a master of coin tosses since he first appeared in Red and Green…
>>39
Don’t insult me like shit.
I wonder if I should use the old Charmander to one-shot the Magikarp…
It’s Super 3, but when I casually looked at my win rate and saw it was 66%, I thought that was higher than I expected, but then I realized that includes games against bots…
Ex-meta has been appearing frequently, but of course, not only the legendary Pokémon commonly found in the environment are affected, so the evaluation and superiority among ex Pokémon don’t change…!!
>>42
I feel like the evaluation of the old Liza has gone up a bit; her stats don’t really get affected by the meta or anything.
>>43
It seems that the old Liza has quite a bit of power.
The improvement of Charmeleon is also significant.
When you keep kicking with Manaphy and can’t figure out when to stop, it seems like the opponent has a hard time…
I also don’t know when to stop kicking.
Since the first 5-match winning streak event, old Riza has been my partner, and that’s impressive…
A few days ago, I played Pokémon GO and thought it was too strong… so I left it alone for a while, but when I played today, it seemed like almost everyone had incomplete decks.
I’ll stick with Nashi Megayanma for a little longer…
If anything, I’d be fine with Katsura Aggro…
Unless a Pokémon that can naturally exceed 170 comes out, the old Charizard will probably continue to stick around.
Giratina and Darkrai are strong when going first, but I think it would have been easier to win if going second due to energy amounts, so I believe that the disadvantage of going first will never completely disappear.
I believe that as long as the old Lizard can still be useful, its evaluation will actually increase because it fights solely with ultra firepower and high durability.
Isn’t the new Pikachu’s performance too reliant on the CPU build?
Under the current environment, the standard value is 140 to 160.
Sometimes I wonder what to do if 150 turns into 170 with a mantle… but it’s nice that the old Lizard can crush that kind of thing.
I had Kai in the water deck for some reason, but since I’m frequently running a bit short, I’m thinking of switching to Red.
Don’t hit the one with only 30 left with 150.
>>58
A common sight seen with Dragonite…
Do you include Erika in the Masked Deck?
I feel like it might be better for Sakaki or Red to handle the recovery resources.
>>60
The deck is tight, and if you don’t feel that energy is too precious even if you die without an EX-focused strategy, I think it’s fine to remove it.
Charizard can knock out an opponent’s ex with one hit when fully developed, and then withstand one attack to score 3 points.
It seems irresistible for those who love reversals.
I was shocked to see that even a person ranked 1st at Master Ball tier posted an image showing a win rate of around 60%; I didn’t expect that even such a strong player could only win 60% of the time…
Or is that how it is with any card game unexpectedly?
>>63
Right now, I’m feeling that a 55% win rate in Hyper 3 is pretty high; that’s just how card games are.
>>63
That’s how it is.
I’m doing magic, but decks that win 60% of the time will get adjusted.
The lifetime winning rate of top professionals in world tournaments, who are among the top five, is just over 60%.
>>72
I see.
Now that we’ve reached hyper, it’s been going up and down too much, repeating itself and not making any progress, so hearing that even professionals are at 60% made me feel a bit relieved.
Masukaki is strong!
Masquerain is putting on a lot of pressure.
Masukaki is… it feels amazing to be able to blow away a seed with 60 HP when Sakaki-sama is around♥
Even the number one person in MD has a win rate below 65%.
In card games, if you have a win rate of 60%, it’s so broken that you can’t avoid regulations…
This ranking system is insane for a game where a 50% win rate is considered good.
Gyarados can win against all decks involving Giratina, highly recommended.
>>71
“Elreid is recommended because it can win against all decks involving Giratina and also against Gyarados.”
>>71
In reality, the fees are increasing.
I’m still managing to win because I’m using bulky Pokémon instead of a cape.
>>80
I’m kind of circling back to the costume, but aren’t there more situations where I want a cloak?
I might make it 1:1…
>>80
The prize money seems to be based on the tournament deck recipe, where the rugged helmet is fundamental, but in ranked battles, I lost many matches due to not having a cloak, so I adjusted it.
It may change due to the meta if you raise it to high level or something.
In this game, I think that both strong and weak players are basically at 50%, and the deck and gameplay can only slightly shift that by a few percent.
It feels kind of worrisome in an environment that’s relatively friendly to solo decks…
>>75
That said, without a specification for a guaranteed first move, the competitiveness diminishes due to accidents, so it doesn’t seem like there will be any changes made here.
>>78
Even if I put in about six seeds, it’s common to only get one, so a minimum guarantee is absolutely essential…
How do you achieve a 60% win rate with this level of gameplay…?
>>77
There are situations where there’s nothing that can be done, but on the other hand, I think there are quite a few plays that come out.
Care and acceptance of cards is particularly important.
Sawamurā is amazing! Thank you always!
I’ve started to like the way it looks too.
If it’s against a wild opponent that’s one thing, but a 60% win rate at a rank where you face opponents of basically the same level is incredibly high.
A deck with a win rate of 60% starts being held by everyone, and its win rate drops to 50%.
I’m struggling between Super Bowl 2 and 3…!
You can come again… Bot-kun…!
Once HP exceeds 170, it suddenly becomes tough, so a Pokémon with high base HP like Gyarados is actually a threat.
I haven’t been able to use it yet because I haven’t drawn it, but how does it feel to use?
>>85
I’ve made it to Hyper 3, but I’ve never seen it before.
>>85
There are scenes where God is normally present in the environment, and the older sister also comes back to life, so…
In the second turn of being the second player, a total of 160 damage seems completely broken if you just take that part out, but…
The moment you achieve results in a competition, you become outdated…
Ranked matches have been going on for a long time, but if I have to achieve 5 consecutive wins while it’s being held, I feel like I might go bald from stress.
>>95
The official media has announced the event, but it seems that the battle event has been discontinued.
I can only build outdated decks because I don’t have the parts.
>>96
How about trying to assemble it since you don’t need the parts from the new pack?
“Doho is conditional no matter what.”
Even though we’re at the forefront, what sweet nonsense are you talking about?
I wonder what the most popular agro type is right now.
Anyway, I want to aim for a quick turnaround in the number of matches.
>>99
How about shaking it with a sea trio?
I don’t know if it will be discontinued, but it seems like they are leaning towards not having it alongside ranked matches, which is a relief.
I think just being a fast aggro deck won’t do anything because HP140 and 150 come out right from the start.
So here is the Oko Rizard Lucario deck that combines speed and weight!
>>104
Actually, I feel there is quite a lot of potential in Oko-ri-zaru.
This time, the Pokemon Center lady came and the survival rate increased.
If you’re going to build an Aggro deck, how about using Oko, Rizard, Lucario, and Sottk?
It’s harassment from the low-ranking Red Sakaki.
The absence of the usual 45-win event means it probably won’t take place during the ranked matches.
My current dissatisfaction is that it’s difficult to build composite decks due to the specifications, and that single-type decks like Freezer don’t have any issues.
If we increase the number of deck cards or implement a mulligan function, it can be solved, but that would also slow down the tempo compared to the current battles, so it’s difficult.
I think Oko Rizaru could transform if a card that allows for self-damage comes along.
>>109
So, this is the Promo Monkey!
…If you poke it with a thick one, you die!
>>111
Pro professionals also end up being one beat late, which doesn’t really feel like self-harm.
I want to damage an unscathed Oko Rizal with support cards and the abilities of other Pokémon.
>>114
I wish a trainer would come that says, “Place one damage counter, but this turn deals +20 damage!”
I stayed up late fighting, and my results using the usual Kyukon deck were 71 battles, 40 wins, and 31 losses.
I’ve made it to the high five.
The win rate was 51%.
My Dodo-chan isn’t bad as long as there are no gods around, but because there are gods all over the place, I can’t use it in ranked matches…
It’s tough enough that the legendary-type EX is coming back with a cape and recovering.
I don’t feel like aggro is going to become popular in Pokepoke.
>>116
…it’s always somewhat popular!
It seems that there are many opportunities where I need to use Nanajamo to evolve, but I’m starting to think that the risk of my opponent preparing Master Balls or evolution cards is greater.
>>117
Either way, if we can’t evolve, we’ll lose, so we have no choice but to use it!
>>117
If the other person is moving even if we don’t, it’s better for us to move instead of the other person.
It just makes Heatran happy.
I only want to use one evolution and one energy.
When I first built the tanky Leafeon, it seemed really good, but now I’m not winning at all.
>>123
Dautai Red is bad.
>>123
How is a firepower of 70?
I was using a god Heatran and new Charizard deck, but for some reason, I decided to remove the god and switch to the old Charizard, and it started working pretty well.
Well, I haven’t had any trouble from using Nanjamo.
It’s a win-win, right? ❤️
I want to evolve with Nanjamo, but if the professor comes now, the frustration is intense.
What do you mean that only the fighting Aggro and the seed ex are stronger?!
>>129
Even in a 2-level evolution, the strong ones are still strong.
I’m just using Gallade, but I do feel that I’m being supported by the fighting aggro foundation.
When I use Masquerada, I seriously feel like Heatran is terrible, so I really hope it doesn’t become popular.
I see the new Pika EX quite a bit, but I feel like the old one is still stronger.
>>131
I rarely see it, but I don’t understand what’s going on since I’m getting one-shot by Mascarene.
>>134
It’s already been mentioned, but to be honest, it’s not an exaggeration to say that the new Pika is specialized in performance for the purpose of annoying challenges in CPU battles, so it feels quite underwhelming in player-versus-player matches.
Despite the fact that Okorizaru is somehow allowed with such a low HP of 90
Heatran having 110 HP is quite impressive.
I want a card that changes only my hand…
Isn’t it possible that everyone is cramming in recipe trainers but can’t use them all, leading to accidents?
>>137
Is there?
Also, do you click your tongue when there’s Akagi as the opening move?
>>137
I want to use one card per turn as much as possible because it’s strong.
>>137
I want to take the strongest option at each moment.
Nazume, whose intentions are unclear, attacks their opponent…!
>>141
It’s surprisingly helpful that this can lead to mistakes.
For now, should I shoot Natsume…?
If possible, I want to include Mars too.
There are too many excellent trainers.
Everyone is carrying trainers, so Mars stands out.
The current deck contains Akagi, Natsume, Mars, and Nanjamo.
Mars is great; it can make a comeback and can also control the game from the early stages.
Using EX Tan is strong and can be used early.
If it’s something like 1-1-2, it won’t fit without a frame, right?
>>147
I’m working really hard with Gallade.
In the early game, when you set up Sawamurā, they clearly hold back on the bench, so even just deciding there can give you a significant advantage.
>>149
I thought it would fit into a fast-paced deck, but I see it’s to handle Sawamurā’s intimidation when holding onto it.
I see.
>>149
I see.
Whether or not they actually have Sawamurā, if they are a cautious opponent just from looking at the fighting energy, it seems like it would be effective against them…
I love red cards too.
If defeating one body ends it, then the 3 energy 150 for the seed is extraordinary.
It won’t conveniently turn into a scene where I just defeat one enemy and it’s over.
It’s nice to pressure the bench with Sawamurā while clogging up the hand.