
I heard that E weapons are wallet-friendly, so my main weapon is a pulse rifle.
The legs are designed with four supports for ease of operation.
I kept falling in the ridiculously high elevator of Raven’s Nest.
ARMED CORE FROM SOFTWARE SLPS 01402 [For Japan Only] Player 1-2 people Memory Card Block Sample PlayStation
Four legs are good, right…?
On the shoulder, there is a pulse cannon or a chain gun.
The operation was difficult in any case.
The vertical hole ⑨ and the terrain make it hard to be seen at first.
By the way, the one who was killed the most was Rosvaise.
I don’t even know what kind of attack I’m being hit by.
>>4
That illegal slug barrage is seriously insane, so it can’t be helped…
>>4
It appears early on and makes you understand the terror of the rankers.
>>9
It’s good, right? I was the evil Raven who destroyed the city…
That’s an illegal slug…
It’s easier to climb to the last place with a tank.
That thing from Rosvaise is a dumb illegal slug, you know…
It’s the same illegal slug in the reprint version of NX, so don’t mess with me…
After I started having extra money, I changed my main weapons to the 500 machine and pulse cannon, and upgraded the legs to the heaviest quadruped.
Any enemy can be defeated if you hit them with a pulse cannon.
>>10
Papa Papa Papa Papa Papa Papa Bo Bo Bo Bo Bo
The dropped weapons are too strong.
>>13
Thank you for the 4-launch missile…
Making it lighter makes climbing the scaffolding easier, but on the other hand, the early stages of eliminating Shinonome and Storch are a tough dilemma.
Have you already done PP?
>>16
Not yet.
I haven’t been motivated to take action because of various reasons related to the handover.
>>19
I would like you to do all three parts if possible.
It has a rich variety of flavors.
Isn’t it strange that the weak enemies from the final level appear in the first exam?
>>17
That is
So.
Two Sturhings are quietly whittling down my AP, making it tough…
If it’s the PS Archive, I can transfer it.
Even with the worst possible hand and not having anything, it’s still manageable thanks to how strong the Palcaw is in the strategy, even with a four-legged setup on my shoulder.
Also, the jump cut is difficult, isn’t it?
Even when I tried to hit the opponent on the ground, I would either jump over them or land short, and the pulse cannon was just faster! I did this multiple times.
In other words, the four-legged runners of this era are incredibly fast…
>>25
Due to getting used to the four-legged designs of this era, changes to the specifications of the four-legged models from 3 onwards were not accepted.
I want you to experience the ridiculous performance of the additional PP weapons.
The V6 missile is great.
It is understandable that there are many fans due to its strength.
At this time, Breho is strong, so even if you swing somewhat carelessly, it will hit quite a bit.
In the first week, I cleared it without a single failure thanks to the rewind power, so I’d like to play as a power-enhanced human later.
I told you not to go with four legs on the last stage!
I have played fA, VD, and 6, and I like all the quadrupeds.
I also like the first generation quadruped.
>>32
There’s an incredibly cool four-legged raven in LR, so I want you to try it out, but I wonder when that will be…
I trembled when I realized that the original opening song was playing during the movie where the Seraph was defeated.
What I hate about climbing is that just when you think you can take a breather on the block, you get shot down by a cannon with a ridiculously strong recoil.
Once I get used to it, I’ll quickly ascend with a light boost.
I see… The Classics don’t support save data compatibility between software, huh…
It’s quite a disappointment that I can’t play with strengthened humans for PP and MoA because I can’t transfer them.
PP and MOA have a short movie at the start of a new game without any conversion, right?
I saw it for the first time in a while.
Think of it the other way around.
You can play without strengthening the transfer…
Even if I try to make fine adjustments during free fall after a simple jump, the timing is off, resulting in a braking distance larger than the block.
I didn’t know that the initial funds for PP were quite substantial.
The level of detail in adding specialized footsteps to a biological weapon.
You’ve gone too far!
I feel like I’ve died more times due to character control in the first game.
It is questionable why something that could be done in the PS3 archives cannot be done now.
>>44
A PS emulator for PS4 has been created, so if the manufacturer wants to release it, they can.
It seems that being treated as a re-release is becoming an obstacle because it requires a re-examination by CERO.
Nintendo Online doesn’t sell those items individually.
Ultimately, online is treated as an additional element of one software, bypassing CERO.
>>122
It’s quite troublesome to put out even one transplant…
>>125
By the way, the PSP emulator is also working, so I can release that too.
What surprised me when playing was the abundance of leg parts.
There were a lot of reverse joints and quadrupeds since the first work.
>>45
I think it’s amazing that each leg has at least four types from the very first generation.
As the game progresses, the weaker enemies with high EN defense increase, but it didn’t matter in the face of the Pulse Cannon’s overwhelming power.
It’s troubling that even enhanced humans can’t use the standard violations.
Cannot reproduce the annihilator in MOA.
The weapon arm is quite strong, but there are bullets that don’t hit due to the width of the core, and the influence of polygons is significant in this era.
The pulse cannon has a reassuringly high number of shots for its powerful strength.
I wonder if the four-legged chairs from that era feel like the ancestors of wheelchairs.
>>51
The role of the four-legged vehicles in the past was that of light tanks.
The introduction of light tanks within the tank category leads to unclear role allocation during the PS2 era.
Isn’t the firepower excessively powerful compared to the QL frame load?
>>52
However, since EN consumption is high, it cannot be used recklessly.
I love shoulder pads from this era.
Explosive and flashy with proximity fuses as well.
I like four-legged creatures that move like water striders.
If you manage to boost well, instead of a normal jump, you’ll rise slowly like a tank, so aim for the blade there.
The four-legged model technically became capable of hover movement, but I think the intention was already to have it walk clumsily at the time of the concept art.
I love the original dual missile.
It has a memorable and distinct appearance.
>>57
It had a look like this, right?
But when floating in the air, even enhanced humans can’t use the cannon, right? Quad legs.
Can you transfer your data from the PS4 version?
The PP EN grade was light and easy to use.
Even as a cyborg, the quad limbs couldn’t use the air cannon.
A subtly winter era.
I love broken PP.
Okamochi! Nuclear! Fingers! We!
I like Devastator, but he’s weaker than he looks.
>>64
Just by hitting my knee with an air slash, I sank…
The energy shoulder weapon that took care of me.
>>66
I want to give the Best Shoulder Weapon Award.
The method for performing an aerial slash differs between bipedal, tank, and quadrupedal forms, so be careful.
The basic method is to shoot while falling down from above the enemy aircraft.
The tank and quadruped utilize their low height and slow boost rise.
The basic method is to boost and, at the moment you float off the ground, to aim upward at the enemy aircraft from below and hit it with a blitz.
>>70
Sorry, I misunderstood, so I deleted it.
The falling acceleration is incredible, so launching a strong assault from above is effective, and the EN consumption to return after missing your footing and falling is excessive.
Before Fritz Burn got on the Annihilator, was the aircraft called Devastator? Or was it Avenger?
>>73
That’s an Avenger over there.
>>73
I looked at the novel I have on hand, and it was an Avenger.
The Devastator is a huge piece of junk weapon from Chrome Corporation.
PP is too stable in the arena with V6 and the green rifle.
AC’s novels are great too!
I’ve only read MOA.
>>75
The first novel is good too.
The protagonist is also in the MOA arena.
>>93
The catchphrase when defeating someone is too cool.
>>75
It’s nice to see Fritz, the leader of MoA, expressing his anger in response to Hustler One’s “Those who have too much power destroy everything…”
By the way, seeing the heroine role now makes me laugh because it’s so much like Fujiko-chan.
It’s said that E machines are strong, but I didn’t use them much because EN eats a lot.
>>79
I think it’s a real irregularity that they can manage that EN.
I was a red machine or a green rifle.
>>89
I haven’t played against them, but it didn’t seem that difficult if it was just against the CPU…
Chrome’s chaos is not great, and they have no sense for weapon development.
The first-generation Devastator was a big balloon, but in NX it was quite a tough opponent.
I thought it was clearly broken, but I kept using it because I loved it.
QL is excellent for farming with a lot of light ammo, but it feels like some of the current soul-type weapons that are completely useless in PVP.
I thought I would become a cyborg and buy all the parts to get PP, but there’s no transfer!?
>>86
Unfortunately
The strongest generator with the heaviest and highest output has always been like that, I realized.
Thank you, Silver Gene.
These days, there are weapons that are hard to hit when used by players…
I want trophy and save conversion in the update.
The green rifle in PP surpasses the realm of being safe and is a bit too strong.
>>94
Even so, it doesn’t have to be weakened in MOA…
The ones who use launch missiles are those who got caught up in the emperor’s trap and got involved in it.
It’s me…
The additional weapons for the PP are generally pretty awesome…
I also wanted to try riding Shiranui and Venom.
I remember using the small shoulder cannon, was it the QL01?
When dealing with a CPU, I can quickly defeat it using an E Machine with all the options. That’s about it.
It’s tough facing the crazy guys in the Master Arena.
>>102
Everyone talks about EX-300, but I think Adler is the most intense.
>>106
Since I have no memory of it, I still think that the lotus root guy is the toughest.
In the past, I didn’t understand output at all and only looked at capacity…
I cleared the arena by firing vertically like at a military base in PP.
There are a lot of crazier guys added in MOA than the green rifle…
I was a weakling who became a powered human in the first generation and played with both PP and MOA as powered humans.
I have a memory of not being able to win against Renkon Arm in Master Arena.
I liked the original Mission and AA as well.
I wonder if I could read Fake Illusions and MOA somewhere…
>>113
Wasn’t there an e-book released?
I remember that the AC using 1000 machines in the tank-only arena was the most annoying.
I can’t see ahead.
The reason why the EX-300 is strong is because of the speed of its four legs and the range of its drill, which allows us to win in exchanges at the very edge of the hit range.
Surprisingly, humanity is advancing on the surface…
Are there any works where humanity has completely secluded itself in an underground world?
>>118
3 is completely underground.
By the way, this vast area where the Great Buddha appears…
>>120
In that world, there was no sky.
>>118
It’s not just on the ground, it’s really out in space.
Well, in SL, they went from living completely underground in the previous installment to encountering satellite cannons.
>>118
It’s about 3.
It’s a homage to the first generation, but I’ve been ordered by the administrator not to go outside until the outside environment is restored, so the lock to the surface has been kept closed.
>>118
There are also things like a population sea in 3, so it makes you think that layered is amazing.
The special arena in disc2 is too solid.
I wonder if this MoA has a second special arena as well.
The Silent Line isn’t explained much, but if you look at the altimeter, there are often missions that go underground again.
Can you hear me, Anonymous Eve? It’s a common question, but…
In the classic thumbnail version, all hidden parts that are the pick-up type, except for the V6 missile known as the 800GF, have been restocked.
However, the parts that are added to the shop based on mission progress are completely absent.
So there is no high-performance four-legged 5X like the Monster Tank MOS4545 or the Morninya’s favorite.
>>126
Why…
>>131
It is likely that there has been an oversight in checking both the additional restock and the initial shipment that was probably added manually.
It’s been mentioned that the challenge for Producer Kawano in releasing a remaster for the Ace Combat series is obtaining permission for the real-life aircraft that appear in the game.
It’s a shame that we can’t do overloading assembly rather than not being able to make enhanced humans.
>>133
It’s frustrating how there are guys who are just a little short of the standard rather than completely violating it.
It’s about you, Annihilator.
It’s crazy that there are so many administrator slots for the 3 to N series, but with just one, you can easily destroy the world.
>>134
The underground world isn’t just one; it’s scattered like colonies.
What are you, the special attack weapons NX and LR, the Internet sign, and the Pulverizer?
When I look at the N series, I definitely think there were various reasons besides just improving the environment, right?
>>136
The exclusion facility is one thing, but the pulverizer has nothing but murderous intent…
Facilities from before the Great Destruction remain, either abandoned in an underwater base or sent to artificial satellites or lunar bases.
My favorite is the four-shot mini missile and the lightweight booster B-T001.
In the first week, there’s a trade-off in the selection missions!
I think it’s a waste since I hardly use my weapon arm.
But I’ll use my usual 500 machine and blade.
What amazed me from this era was the flamethrower.
>>114
It’s great that the low firepower type weapons can be silenced by the MOS4545’s solid tan.
Every time I see this green package in the thumbnail, I can’t help but feel like the thread is almost over…
>>144
Let’s start a thread ourselves.
I mostly stuck to medium two-legged mechs and didn’t get into tanks, four-legged mechs, or reverse-jointed ones.
It’s interesting that the humanoid aircraft has the best balance of lightness in movement and control during jumps.
Once you get used to it, you won’t need missiles.
Throw it away.
It’s interesting how that turns out.
>>147
The first generation of missiles had a lot of guys with unpredictable trajectories.
I’m easily using V6, which has a straightforward trajectory.
>>150
Further along, you will end up getting into small-location filming.
Cheap! Strong! Light! Decent number of shots! No need to aim!
>>147
The first-generation missile has incredible firepower, but aside from a small part, its reliability is terrible!
Lotus root comes with the disappointment of using it yourself.
The first generation series was more reliable when firing rockets than missiles.
>>152
The large filming location has a significant blast effect.
When I see IBIS and the internet sign, it’s clear that 3’s DOVE wasn’t serious at all.
Still, if there hadn’t been any irregulars, we definitely would have been annihilated, right?
>>153
The part where I didn’t try to resist properly because I was too deeply rooted in the belief in the administrator was something that went wrong.
I liked the triple missile.
It was a weight that I could move without feeling too heavy.
V6 launches six long-range missiles equivalent to medium-range missiles, so it’s ridiculous to hold back.
Moreover, it is lightweight as shoulder armor.
It’s creepy how the next improved version of the Parvalizer supposedly appears the moment it’s defeated.
>>158
Isn’t the desert quadruped Pal stronger than the improved version of the flying type? That’s just the way it is…
Even the initial missile behaves strangely when the aircraft is slightly shaken.
>>159
If you’re going to use small missiles, you should settle on either the double shot or the hidden part’s quadruple shot.
The six segments are bending, but there is no guiding force…!
Isn’t the recoil during hits generally tough?!
When I get hit by a Shiinomori Punch, I fly away like in Dragon Ball.
>>161
Surrounded by weaklings with recoil.
I’m flying!
>>163
I didn’t hear about flying vertically.
>>163
I will never forgive Mr. Storch and the others from Ravensnest.
>>161
The knockback is quite strong.
The missiles lack enough tracking performance, and they hardly hit planes that are maneuvering or passing by, which is too many.
>>162
In the end, approaching the airplane and dealing with it using a machine gun proves to be more stable.
I hate trouble.
If you don’t have bullet resistance, you can fight just fine with a 500 machine gun…
The machine gun that appeared in MoA with EN specifications is flawless in terms of power, and I really like it, so I’ve been using it in battles.
Are the only missiles with decent tracking performance the PP’s verticals and the nuclear ones, or perhaps MoA’s high-tracking ones?
If you hit it, isn’t it great for V6 and nuclear?
Seraph can be instantly defeated with V6.
I can do it, but I struggle a bit with plain nine-ball.
If it hits, it would be amazing, so let’s just go with the weapon arm!
I can take down Seraph in an instant.
It’s nice when Kamoi Mizuho gets sent flying high into the sky by the weaklings in the crater.
Am I going to be kidnapped by a tengu?
Defeating a Seraph in battle makes me feel alive.