
Down
The vibrations are different.
Below
The range of motion of my thumb makes it feel like I’m straining with the upper stick in my hand.
I know I don’t need it anymore, but I can only choose the one that allows me to play Monster Hunter comfortably.
I mostly play actions that use a stick on the PS5, so that’s below.
I usually play simulations and strategy games on PC, so I don’t really use a controller.
The upper part is too specialized for using the stick and doesn’t really consider playing games with the D-pad.
The left stick feels cramped, but it’s really easy to play games with the D-pad.
I play 2D games often, so I prefer ones where the layout, or the D-pad, is not integrated.
>>6
Is there anything good other than PS consoles?
It’s below.
The position of both hands’ fingers is the same and fits well for moving and manipulating the viewpoint.
I will not choose from this.
>>9
Is it about the WiiU setup or something else?
I am Erikon.
The left hand probably formed a box arrangement because the stick increased from a cross.
The right hand has increased use of the stick, so in the end, the PS configuration is the safest option.
The layout doesn’t really matter, but I can’t understand the quick time events unless it’s ◯✕△□.
I like the sleek and efficient form below; it’s sexy.
I want a gyro above.
I’ve been using the PlayStation for a long time, so I prefer the lower part, or it just feels more comfortable.
I think it depends on the game, but when playing Monster Hunter and calling for a secret, the position of the directional pad on the PS controller is helpful.
The arrangement of the function keys is one thing, but eventually it will probably be unified at the top, and once you get used to it, you’ll likely feel uncomfortable if it’s not at the top, so I think it’s better to transition to it quickly.
It’s easier to play action games with the analog stick positioned lower.
I’m currently using an Xbox One controller, but I feel like there are a lot of accidental presses on the D-pad.
Can it be improved by changing to a thread image?
>>21
It’s normal not to accidentally hit, so I don’t understand…
I used a box controller for a while, but in the end, it just has to be the PS layout for me.
I can no longer go back to controllers without back buttons.
I’m so used to the Monster Hunter controls where I move the character while using the D-pad to select or use items.
>>26
I wonder how to do that kind of operation up there.
Using the index finger to operate the stick?
>>26
It’s nice to know that such a usage is possible, even if it’s uncertain whether it will actually be used.
It’s mainly for the bottom, but there are sometimes games that aren’t supported, so I also use the top.
It’s a PC game controller, not a unified something or other.
I hope the stick improves a little more.
wobbly and squishy
>>29
Since both use the same parts, isn’t it a placebo?
>>30
Are they really the same? Doesn’t the one above feel like it’s moving horizontally?
I can’t press it quickly unless it’s in PS configuration.
I’ve been doing it with PS configuration for over 20 years, so I can’t change it now.
I was playing various games below, holding a Monster Hunter grip.
I wonder if it would be easier with a back button…
>>33
It’s convenient, but since I’m using it by pressing the stick, in the end, I’m still using the D-pad with the D-pad.
Of course, it can be changed in the settings.
The current controller price problem is too high.
>>34
Can’t you pay 4,000 to 5,000 yen for standing?
>>37
It doubles, right?
>>37
You’re using a cheap one, huh?
>>37
As for the top, that’s one thing, but the bottom will definitely go over 10,000…
>>37
Please tell me a store where I can buy the DualSense at that price.
The last choice.
I’m more used to the bottom, but to be honest, either one is fine.
Why is it exclusive to just PS in the first place?
>>46
What are you talking about…?
>>50
This stick arrangement
>>52
I think it’s quite a strange way of thinking to say that PS is dominant just because others are aligning with it.
>>46
It’s not like we’re monopolizing anything; companies are just doing their own thing over here.
I hope the Xbox licensed version of Tarantula comes out soon.
To use the impulse trigger on PC…
What are you suddenly talking about…?
Down
Somehow, 2D action games are easier with a D-pad.
Even in games that mainly use the stick and occasionally use the D-pad.
It’s great that I can easily extend to the D-pad.
The sound quality of the trigger and speakers below is impressive to use.
I hope everyone wants the controller to evolve along the lower line.
What a crazy person…
I’ve been using the lower part on my PC for a long time, and since there was a sale last week, I decided to try getting the upper part, but the clicking sound when I press the buttons is quite bothersome.
Although the layout is on the bottom, I preferred the ease of pressing the LR buttons and the feel of the directional keys on the top.
I want decent third-party products that can be used with the PS5.
A device that can be set for simultaneous pressing with the back button.
In a game where you move with the stick and use items with the directional keys, the above method is easier to do.
>>59
Isn’t it the opposite…?
>>64
It’s just that I find it easier that way…
PC has always been a box… It’s been easy since back in the day, just plug it in and it’s convenient.
Choose whatever you like for PC.
I can’t play games without the back button on the Edge anymore.
Oh, I see. I thought there was some kind of patent or something that prevents others from copying it. Sorry about that.
I don’t think the upper part is easy to use, but it seems easier to adapt, so I’m using it.
The DualSense stick has started to creak.
The repair is expensive, and opening it myself is too complicated and difficult…
>>66
Sending it to a repair service is the cheapest and best option.
It’s a bit of a promotion, but I recommend a place called Asuka Shūzendō.
I had it replaced with a hall effect stick, and it’s comfortable.
Even now, when RB, RT, and RS come up suddenly, I go “?”
R1, R2, and R3 are easy to understand right away.
>>67
There are still buttons, triggers, and sticks, so if I get used to it, I should manage somehow…
It’s insane how ABXY is different between Nintendo and MS.
There are quite a few upper placements even in PS official third competitions.
I’m in trouble.
I’m confused because the one connected to the Mac is the Switch Pro Controller, so I can’t configure the key settings…
I wonder what will happen with the Switch 2 pro controller…
https://voidgaming.jp/collections/playstation5
Why not just have it customized?
>>71
I can’t spend that much money!
>>74
Eh…?
If you’re willing to spend money, seriously modding the DualSense is the best option.
My DualSense has started to drift; is it easy to repair?
>>77
It’s simple, but if the warranty is still valid, it’s better to send it for repair.
>>77
I watched the video, and it was easy.
It took about 30 minutes because it was my first time, but it stopped functioning properly.
>>86
…Wait a minute!?
>>86
Eh…
https://voidgaming.jp/products/send-in-service-ps5
There is also a delivery service.
If you include things like the back surface and whatnot, it inevitably becomes more expensive.
I thought that if the box was based on ABXY, the layout should follow suit…! But I also feel that it’s not entirely fair since Nintendo has always had a chaotic layout.
I saw it, but is the price almost double?
>>80
The PS5 has a touchpad, you know…
>>90
I want you to take this away…
>>140
I feel like there were things like swiping to throw weapons or opening the map and calling vehicles based on the input direction.
I feel like I’m just using it as a button 99% of the time.
It’s fine not to have it…
Nintendo controllers are said to be made of cheap durable materials, but to me, all controllers from any platform are pretty much the same.
I think it’s strange that just lightly twisting or throwing a cushion when I’m annoyed can cause cracks.
It’s apparent that there’s malicious intent in selling things that are prone to breaking at a price close to ten thousand yen, even though they aren’t being treated roughly…
It is true that controllers are consumables, but…
>>81
I don’t want to be like this idiot.
>>94
Meki…
Crazy del
The gorilla is responding.
No, that would be disrespectful to gorillas.
I’ve never broken a controller.
>>87
I think it’s pretty lucky to not drift.
>>87
The only controllers I’ve broken in my lifetime are the LR of the Dreamcast and the buttons of the PocketStation.
It’s too obvious, so I’ll just put it in the delete list.
I don’t care where the stick is, but I can’t play with buttons that aren’t PlayStation.
Short-tempered gorilla, buy new things and contribute to the company.
Do gorillas post on bulletin boards too?
“Just use a screw ball.”
I broke the cheap Chinese food, but it’s still cheap Chinese food.
This is the third controller now… that drift issue…
I broke four DualShock 4 controllers in MHW, so I’m always worried about when my DualSense will break too.
Don’t put on features that look like they could easily break, like adaptive triggers!
>>102
Structurally, it doesn’t seem like it’s going to break or anything.
Hori was actively releasing innovative controllers up until the PS era.
It feels lonely that such things have decreased, perhaps because the costs have increased due to multifunctionality.
I broke the spring of the L2 and R2 on my PS3 controller.
That’s about the only time I broke a controller…
Since it drifted down, I disassembled it and used contact revival spray, but it didn’t get fixed. So I sent it for repair just in case, and they were able to fix it normally… I was surprised.
>>105
If it’s not disassembled, well…
I’ve heard that contact revival agents can actually make things worse.
I’ve always had it on, but the triggers on my early DualSense have never broken.
Drifting has already occurred quite a bit, but
I think it’s better to have the option to move with the left stick while using the D-pad even when playing action games.
>>108
If you think about it, you can do it whether it’s up or down.
It depends on whether you sacrifice a finger or sacrifice perspective manipulation.
The reason you don’t experience drifting is simply because you haven’t played the game much.
>>110
Even though our playing frequency hasn’t changed, since we exchanged and got it back, there hasn’t been any drifting.
>>110
It goes without saying, but machines with a large number of parts will certainly have individual differences.
It’s better not to say foolish things that label others based on assumptions.
>>117
There are individual differences, and even if they look the same, the insides can be different.
>>122
The settings for dead zones can change with the firmware version, and recent controllers have conditions that are too different.
The firmware for the box controller that was released last month had bugs, and if it was updated, there were issues until they were fixed yesterday.
I think the left stick should be located below the absolute direction key.
>>111
It’s troublesome when you’re trying to train!
Repair can sometimes mean a replacement with a new one.
As the quality improves, the reactions are becoming overly delicate.
It reacts even with movements like 0.1 millimeters from the neutral position or with the DualSense.
I’m adjusting it by about ±5 in the settings.
I’m playing GT7, but I don’t drift!
The tires wear down!
Hahaha
The user’s strength adjustment can also create differences.
There can be individual differences even among the same product.
I was like this at least.
So saying that you’re not playing there is just foolish.
I’ve been using the DS all along because pushing the stick all the way down with the 360 controller was impossible.
Also, the buttons on the box controller are hard. The current ones are somewhat better, but they’re still stiff.
I experienced edge drift, but it only required a module replacement.
>>124
When you think about it, it seems expensive, but maybe it’s cheap… still, it really is expensive!
Why didn’t I buy it before the price increase!
>>127
Isn’t the edge not increased?
If you throw it as mentioned above, there’s no doubt that the durability will drastically decrease.
The only time a controller has broken is when the rubber on the buttons of the Famicom deteriorated…
Tomorrow, low-melting-point solder and flux will arrive.
I’ll do it, I’ll do it!
Are you going to break it down…?
I think it’s definitely possible to add adjustment functions even if it’s not an edge.
In fighting games, that’s impossible!
Please do something about the noisy click of the D-pad.
Of course, you can attach it.
It will become expensive.
The 8bitdo ultimate 2 is getting good reviews and I’m interested.
I really like the additional button at the top.
Since XInput has a low limit on the number of buttons, I think if the DS adds a lot of buttons, it could gain a significant advantage.
Can you add about 8 more on the back?
I’ve heard that throughout the long history of game consoles, there have been some defective ones that are relatively prone to breaking.
The initial FC’s □ button and the trigger of the initial Dreamcast, etc.
>>137
It’s not a defective product or anything, it’s the one before it was improved.
I have started to feel that the quality is correspondingly poor for the price lately.
The gamepad’s layout and the D-pad quality are both really bad.
I’m still using a wired 360 controller for PC gaming.
The main device broke relatively quickly, but this one lasts long…
I’m still using the DS4, but I’ve only really used controllers with layouts like the one above on the Switch, so I’m not used to it yet and I prefer the PS layout.
I lost track of when to replace it because the modified USB terminal board became more durable.
The box arrangement is so similar yet different from Nintendo’s that it causes confusion.
It’s like a pizza with no toppings, despite being high-end.
It’s great that the support is extensive, but…
>>145
It’s half off below.
>>147
The performance is worth the price, so well… whether it’s necessary is another matter.
>>147
11480 and 7,128 are definitely not double.
It is 1.5 times.
It’s pretty close to GC Con up there, isn’t it?
I don’t think the touchpad is that bad, but it’s really disappointing that in this era of multi-software it has just become a huge single button…
>>148
It’s easy to press, which is good, but I wonder if this could become two on the left and right…
The DualSense of the PS5 that I bought about six months after its release hasn’t had any drift yet.
I’m more concerned about the weakened rebound of the button on the right side.
The directional pad above is good for minor operations and shortcuts in FPS games, but it can be troublesome if you have to rely on it as the main control.
I wonder where the people who support box controllers were raised.
Is it really possible to have something like that after being born and raised normally in Japan?
There are people who broke the Dreamcast trigger with Crazy Taxi and others who broke it with Virtual On.
Every now and then, when the topic of controllers comes up in Street Fighter 6, there are always some guys who rave about how great the Xbox controller is; it seems like there might be something off about that.
The DualSense has a high basic performance that can be increased to a polling rate of up to 8k internally, which is significant because it invests as much cost as a premium controller, regardless of features like the touchpad.
If the exchange rate hasn’t changed, it was originally too cheap, but now it feels somewhat reasonable for the price or a bit outdated for 2025.
I don’t know why, but I accidentally press the share button instead of the big button and mess up.
The box controller has a long history as the go-to for PC gamers…
>>159
I understand that when you touch it, the DualSense is the only choice.
>>166
No…
>>166
I’m part of the DS faction, but I guess I’ll use the one I’m familiar with.
>>159
It’s only recently that people have started saying box controllers are the standard; I have the impression that the DS or DS2 with a converter was more popular in the past.
>>167
Personally, I’m not that fond of the Xbox controller, but I do think it’s a bit much to bring up something from over 20 years ago.
>>175
Are you talking about the length of history?!
>>177
The fact that the box controller has become standard on PC is not exactly a recent development.
>>175
Eh…!?
I was like that until about 10 years ago…
>>159
I just thought, are there really that many people using the box controller now?
>>173
It seems like the people using the lower one have never used the upper one.
>>174
Ah, no, it’s not that; I was thinking that even when using it on a PC, you might not use the official Xbox controller, but rather a Chinese controller or a Hori controller or something like that…
Recently, I’m shocked that there are no more “ura-ha” (backstage) people I bought!
It’s easy to grip, but I can’t shake the habit of the PS buttons.
>>162
What are you saying?
Many third-party products during the PS4 era relied on buttons as substitutes.
It was an F310 for a long time, so everything is comfortable.
Well, back when the 360 controller could be bought for 2000 yen, it was definitely mainstream.
The DualShock 2’s converter was really excellent, wasn’t it?
For now, a box will do.
If it’s expensive, it probably has performance that matches the price, I think.
You don’t have to say it because it’s the majority on PC anyway.
I’ve often heard that the converter seems to slow down the reaction.
I don’t really know the actual situation.
I’m using it down here, but since I’m using the DS4 on Steam, I never bought the one above.
Are you going to tell a story from the old days?!
Was it the era when Elecom was releasing super fragile gamepads in a transparent design!?!?
If anything, I have the image that old-school PC gamers mainly use keyboard and mouse, while using cheaper gamepads.
Like Logitech and such.
I think a big reason is that simply connecting a PS3 or PS4 to a PC didn’t allow for smooth usage, making it difficult to be considered a choice for PC gamers.
The PS controller was popular because it could be reused, but when it comes to PC-exclusive, I think it was the Xbox controller.
When using a DS, there are still compatibility features with Steam, but there are times when you need to be cautious because the button layout is like an Xbox controller.
I remember that the Sidewinder controller was really difficult to use.
I used to like the completed form of the Famicom in fairy tales.
Looking at it now, I’m missing buttons.