
“` Defense 3500/3500 HP 3800/3800 Attack 110/110 EN 170/170 Fiona: “For both of us, I will win!!” “`
I love Eternal Frame.
But I like Lightning more.
I quite like this Kuuhonbutsu over here.
For now, the protagonist being in a lawless Super Robot Wars is somehow enjoyable.
It’s simple, but
It’s nice to have a Super Robot Wars where everyone in our team can become strong this easily once in a while, right?
>>5
(Jeanis Kai and Qubeley Mark II that have become too strong)
The eyes are too big.
There are many opinions about Bright and Ruri dying in episode 1, but I quite like the bold approach.
>>7
It’s probably around episode 4 of “Die”!
I thought Eternal’s face was… but looking back, it was just that the OG version’s cut-in face was a bit strange.
I want a little more texture.
>>10
Users of Super Robot Wars who say that the difficulty level is too hard for AP should not use the word “challenge.”
At that time, doing the Char’s Counterattack scenario was rare, and since this was the first participation for the theatrical version of Mobile Suit Gundam, I think it was ultimately the right decision to do the negative “if” at this timing.
It’s like the foundation of the now heavily modified Reverse Char theatrical performance.
It was interesting that they chose episodes that typical supermarket series wouldn’t handle.
G-Bit Satellite Cannon
My allies are so strong that the final boss’s attacks don’t land at all, making it feel like a mere formality.
>>14
It’s nice to see the minions getting burned early by the Twin Satellite Cannon.
>>14
Isn’t it better than A?
Is this the first time for Geki Nade to be rated R?
Dynamis is one of the top-class, hard-to-understand entities among all the final bosses in history.
Too strong allies in Super Robot Wars.
I prefer Lightning over Eternal.
I think it was good that the annoying element of support defense against the opponent was dramatically handled in the final episode.
I remember that the Gundam X series machines were incredibly strong.
Rain riding on Shining was a bit surprising.
The original was too bad.
>>25
I wonder…
A technology so dangerous that even that OG had to seal it away, known as the time flow engine.
>>27
A crossover I like that was revived to counter The World.
Regarding difficulty, I think resetting and strategy guides can keep it within an appropriate range.
It was probably a time when they were trying to acquire new users since it was the early stage of the Advance series.
J is lukewarm.
My first Super Robot Wars was the thread picture, and I kept getting game overs on the Unicorn Drill stage.
The treatment of the play is terrible, right? They quickly wrap up the scenario at the beginning and then it’s mostly just the mechs participating afterward.
Well, the Dynamis group wasn’t forced to do anything, yet they did terrible things as they pleased.
In the final stages, suddenly awakening to family love and creating an atmosphere as if I’m the one being bullied is not very good.
Fiona will cut it off cleanly.
The final boss is still too weak even when considering the three people around him.
Simply put, it’s so lacking in durability that it’s on the same level as seaweed.
The most challenging part was defeating Emperor Garufa and Zero at the same time.
I wonder why the game gets suddenly tedious when you increase the difficulty in Super Robot Wars.
>>36
If the performance gap of units like in the Winky era is permissible, then I think a relatively enjoyable high difficulty can be achieved.
It’s impossible now.
There’s no limit to modifications, so the ν Gundam is somewhat lackluster…
>>37
Even if you come now, there won’t be any slots left for you.
Black Sarena is frequently deployed by Akito and gets forced leveling, but for Gundam series, the main ones are EW, X, and ZZ, so Amuro doesn’t have to deal with that kind of thing.
It’s amazing that you can use Februal and Cloud in your own army.
It’s true that Estebalis is not YOU GET TO BURNING.
I was really disappointed.
>>40
Because of that, Nadesico feels more like the protagonist machine.
Despenis-chan is great, isn’t she?
It feels like A’s parts were too strong, causing a sudden drop in firepower.
It became just right with D and J.
Flying Moai… I wanted to use you…
I think everyone was using Air Master, Deathscythe, and Neo Getter.
If you want to use a Gundam from the Universal Century, you can just modify a Super Gundam.
I was brainwashed by the GBA arrangement and kept using the electric boy.
I understand that it’s unavoidable in the development, but it felt lonely not having a pre-battle conversation in the final battle.
The reason is that the previous character Wakame was too talkative.
The ending theme is a masterpiece in a subtle way.
I’ve already forgotten what the actual footage looks like, but was it this cute…?
Without a hit guarantee, the zero was stronger and didn’t hit.
Your eyes are sparkling just like Cure Black when she’s really putting her heart into her drawings.
The female protagonist has good background music.
Don’t say Raúl’s BGM sounds stupid.
Phoenix Ale!