Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] I’ve been thinking for a while, but isn’t it super difficult to use escape tactics in a Chanmi?

[Uma Musume: Pretty Derby] I’ve been thinking for a while, but isn’t it super difficult to use escape tactics in a Chanmi?

Japan Otaku Reviews+

There are many essential skills in the early game, stamina consumption is high, and having two escape characters is important for racing comparisons.

It’s sad to sacrifice one escape to get first place in the championship…

1: Japan Otaku ReviewsYeahx8

It has been said for about 5 years now.

2: Japan Otaku ReviewsYeahx3

Then stop running away.

4: Japan Otaku Reviews

>>2

I want to know about strong Uma Musume for long-distance champ races other than those that run away.

189: Japan Otaku Reviews

>>4

Orpheus

3: Japan Otaku Reviews

If you only focus on escaping, updating support cards is easy, so it’s not a bad thing.

The factors that were a hindrance have become manageable with purchasing power, so it’s not that bad anymore.

5: Japan Otaku Reviews

Orpheus

New Year’s CB

Laurel

Clibra

Field Rice

Mechanical Hayahide

It’s around here.

17: Japan Otaku Reviews

>>5

After all, this area is the safest.

Thank you.

6: Japan Otaku Reviews

I think it was a very short period when the easy escape was the chocobon running wild.

7: Japan Otaku ReviewsYeahx4

I missed the chance to run with Chanmi yesterday.

Wahaha

9: Japan Otaku Reviews

The issue of having weak mid-game due to allocating gold skills to early acceleration and early speed has become prominent lately.

The consumption of stamina for a speed-oriented horse is twice that of other running styles, making it harder to accumulate.

10: Japan Otaku Reviews

It seems that Earth’s traits are good for long-distance Chammy.

I’ve been searching, but I can’t find anyone who has good traits…

11: Japan Otaku Reviews

>>10

You will dig.

13: Japan Otaku ReviewsYeahx3

>>10

The initial aptitude of Dama is harsh… I at least want to be able to start training at DC level…

12: Japan Otaku Reviews

The good thing about escaping is that the stronger you are, the stronger you become.

You might think it’s something obvious, but this is true.

14: Japan Otaku Reviews

I think it’s okay to set the consumption of shakari-ki at 2%.

15: Japan Otaku Reviews

Why does Windy-chan have to do Earth?

A person who has devoted their life to Uma Musume is saying that.

16: Japan Otaku Reviews

For horses that are not good at either dirt or grass, the laps are just too difficult…

18: Japan Otaku Reviews

It seems that using Orfevre CB Laurel might lead to frequent accidents where Laurel’s obsession doesn’t trigger.

19: Japan Otaku Reviews

Is it not good to have two come-from-behind and one escape?

21: Japan Otaku Reviews

>>19

I think it’s possible because the probability of the other person having a cat is almost 100%.

23: Japan Otaku Reviews

>>21

I don’t know the current escape training because I was avoiding it because it was troublesome.

If the other person is running away, can I still go with a single escape?

156: Japan Otaku ReviewsYeahx2

>>21

I can vividly imagine them saying “Don’t mess around in the finals.”

There is nothing more unreliable than relying on others.

24: Japan Otaku Reviews

>>19

Was it yesterday or this morning? There was someone similar, but why did you think about combining them?

20: Japan Otaku Reviews

If you’re going to pair Orfevre CB, is it Mechanic Hayahide or Rice?

22: Japan Otaku Reviews

The approaching shadow has no rank conditions, and Orphe’s evolution also has no rank conditions, making it less likely to encounter accidents.

Even though there are rank conditions for the New Year’s CB, there are no failed rank conditions, so it’s okay to go a bit too far ahead!

26: Japan Otaku Reviews

Maya seems easy to finish, but raising Kita-chan seems tough, so I’m thinking about who to run alongside.

27: Japan Otaku Reviews

So, is it enough with just two people in pursuit?

34: Japan Otaku Reviews

>>27

I hope to step on the 4 that escapes and the 2 that leads, and I really want to feel the agony.

46: Japan Otaku ReviewsYeahx6

>>34

Those who don’t give answers like this are a waste of time.

28: Japan Otaku Reviews

If the predictions are correct, it seems easy to create a boring match, but I don’t want to nurture any of the characters anymore…

29: Japan Otaku Reviews

I wonder if letting the cat out could prevent the monsters of burglary and hunger.

32: Japan Otaku Reviews

>>29

A single escape is perfect bait for a monster.

36: Japan Otaku ReviewsYeahx2

>>32

That said, if you run away with a zero, you’ll become a free monster.

44: Japan Otaku Reviews

Considering that there are likely many Orfe, it feels like it might be a good idea to push forward and go for a meta strategy.

>>36

Rather than awkwardly escaping and having the herd stretch out, being in a clump significantly reduces the level of threat.

30: Japan Otaku Reviews

Is it a chase 2 + debuff?

31: Japan Otaku Reviews

Since there’s nothing we can do even if we extend our hands, I think there is some thought to escape by jumping onto a runaway train.

If it’s Cat Maya, it’s easy to finish as well…

33: Japan Otaku Reviews

“It’s unfortunate because you also need plenty of support card assets.”

35: Japan Otaku Reviews

So it’s about chasing or chasing 2 debuffs, right?

37: Japan Otaku Reviews

Prepare the cat and Orpheus.

Now, I will gain experience in the battlefield with my team and decide the final person.

38: Japan Otaku Reviews

It seems that only Laurel and Kribura can fight, but can these two handle it with debuffs and such?

40: Japan Otaku Reviews

>>38

If I bring out those two and debuff the last one, it seems like it will end up in a rank of no self-activation.

45: Japan Otaku Reviews

>>38

If I can finish it with selflessness, I believe I can fight.

Add something so that you won’t lose to the acceleration against the looming shadow.

39: Japan Otaku Reviews

Cat Maya is easy to raise, and there is a high probability that the opponent will flee, so for now…

Even if they’re not escaping, there might be a chance to crush the leading monster.

I thought it might be like this: one escape and two chases.

I would appreciate your guidance.

41: Japan Otaku Reviews

Is it okay for the smart support for sprints and late charges to be a general chairman instead of specifically for Daia or Taishin’s running style?

49: Japan Otaku Reviews

>>41

It’s essential to have a receding hairline, so that’s why it’s not acceptable.

52: Japan Otaku Reviews

>>41

If it’s just numbers, then it can be anything in theory.

79: Japan Otaku Reviews

>>41

Because I’m in need of a looming shadow for the final push, I can only do it with Taishin.

42: Japan Otaku Reviews

Since the chasing style itself is based on the premise that the opponent will engage, it’s best to make the sub-plan the one you’re most confident in.

43: Japan Otaku Reviews

The hungry wolf has a condition for its evolution skill to be overtaking, so a hungry wolf that is zero escape and only leads is really weak.

47: Japan Otaku Reviews

Is it strong this time?

53: Japan Otaku ReviewsYeahx1

>>47

Yes! It’s strong!

55: Japan Otaku Reviews

>>47

I don’t think there’s anything better than Orucats!

If it’s two cats, you have to bite down firmly; otherwise, the monster won’t appear. The acceleration of the mechanic sister and the gorilla is random, and I’m concerned that the rice balls are focused on the late game.

57: Japan Otaku Reviews

>>47

You’d understand if you tried, but there’s no point in using it because the acceleration is unstable.

50: Japan Otaku Reviews

“Nige has become much easier with Faruko and Daska coming.”

Before that, I was getting by with Mizu-Maru and Ken-Bon.

51: Japan Otaku Reviews

When using it, I find myself wanting a debuff that can be utilized with the front limb type…

54: Japan Otaku Reviews

I think the front runners that seem capable regardless of whether they escape a lot or not are probably High Grade Sister or Rice.

56: Japan Otaku ReviewsYeahx2

Isn’t the mech sister’s boobs insane?

60: Japan Otaku ReviewsYeahx2

>>56

My sister’s breasts are amazing.

59: Japan Otaku Reviews

Is the stamina on the route around Crit Pro not tough? The recovery on my side is long-distance…

65: Japan Otaku Reviews

>>59

I think the time when a lack of stamina leads to accidents is around junior year-end, about 24,000.

67: Japan Otaku Reviews

>>59

Give up on full auto and take the white recovery at Kikuzuma.

If it’s not caught, I’ll switch to a prayer.

68: Japan Otaku Reviews

>>59

If I don’t get hints for straight recovery or starting points, I’ll end up fighting without any real unique traits, so in factor grinding, I’ll be quite a weak character.

71: Japan Otaku Reviews

>>59

Calmly stack the materials.

61: Japan Otaku Reviews

Onigiri rice is too all-in during the final phase, moving like it’s trying to make a play.

78: Japan Otaku Reviews

>>61

Even so, it is tough to beat Orpheus.

Hahahahaha!

62: Japan Otaku Reviews

The gacha is feeling good! This one went UB!!! → UC7

It seems that Windy-chan has come this far…

63: Japan Otaku Reviews

Is it the Zaurus that adds a suffix like “Tomodachinco” to prevent reprints?

64: Japan Otaku Reviews

Having to attach three recovery coins in advance is also a headwind, wahaha.

66: Japan Otaku Reviews

I briefly thought about bringing out the swimsuit Gakuen Golshi, but it seems like it would be tough.

77: Japan Otaku Reviews

>>66

I had considered that Mongolia might somehow be resolved with numerical violence, but upon serious examination, the construction was entirely like the Arc de Triomphe.

70: Japan Otaku Reviews

When I’m doing factor farming with my older sister, I get aroused.

73: Japan Otaku Reviews

The long-distance handheld is old.

Cat cafe… tea cafe… let’s try a Japanese-style cafe.

74: Japan Otaku Reviews

Without uniqueness, the factor rotation is too weak, and when I take the first move to break the shadow control, a junior stamina kill can occur, which is troublesome.

75: Japan Otaku ReviewsYeahx4

I tried training Orphe in the main story a bit.

Isn’t it insane to do this without a halving?

81: Japan Otaku Reviews

>>75

The person with the best luck wins, wahaha!

83: Japan Otaku Reviews

>>75

Maya is doing the sharp marathon, so it’s going to be tougher.

Breaking stones is also within my perspective.

76: Japan Otaku Reviews

The TP doubling period is a punishment period for Uma Musume.

80: Japan Otaku Reviews

To be honest, in factor rotations, it’s already strong just by being a front-runner even without any characteristics.

85: Japan Otaku Reviews

>>80

The accident rate in mile races is crazy when you’re behind…

82: Japan Otaku Reviews

Prepare the deck and factors properly so that auto plays correctly in auto mode.

When challenging races with low suitability, it’s also important to manually acquire skills.

84: Japan Otaku ReviewsYeahx2

I want the dormitory head of the Asahi Cup and the gum to be banned.

86: Japan Otaku Reviews

Is the shadow really there?

I don’t have anything else I want to prioritize that much, so I haven’t really verified it properly.

88: Japan Otaku Reviews

>>86

Trust the lab.

89: Japan Otaku ReviewsYeahx1

>>86

What are you planning to accelerate for?

91: Japan Otaku ReviewsYeahx1

>>86

I don’t think it’s enough to say that 0.9 seconds of acceleration alone is sufficient.

Well, there might be a question of whether to put a shadow on this or to go all out with something else.

87: Japan Otaku Reviews

Before auto implementation → 1,000 fans is the limit…

After implementation → You all from the circle who earned 6000 fans, kneel before me.

90: Japan Otaku Reviews

I have never been a genius in the Orpheus event, wahaha.

94: Japan Otaku Reviews

>>90

When I’m low on energy, I tend to give in to the temptation of the choices below.

Still, I will push it! It was Power 5, wahaha!

92: Japan Otaku Reviews

Training Orphe in person with a perfect deck of Speed 2, Stamina 2, and Wisdom Transmission allows you to remove baldness while also acquiring the Flying Swallow Leg skill, which is great.

93: Japan Otaku Reviews

I gave up on inheriting dirt in a Classic with a dirt E mile C start at Shion after doing a bunch of rounds for the factor, but it still didn’t inherit, and things like Fuji and gum broke my watch a ton, making my head hurt, wahaha.

By the way, the compatibility value is too bad.

95: Japan Otaku Reviews

Since it’s tough to win with a late surge or coming from behind, Shion is categorized as an early runner E, but it is still a front-running horse.

96: Japan Otaku Reviews

The laps are primarily either the one who is leading or the one who is chasing.

97: Japan Otaku Reviews

While shadowing, hints for sufficient thrust for the flying legs of the link are also buried.

Orfe is equipped with his own finishing corner, while Wise Tyshin has hints for finishing straight.

There is no reason not to use it.

98: Japan Otaku Reviews

I thought about it while raising Orcs, but isn’t Taishin the only specialized type for chasing?

101: Japan Otaku Reviews

>>98

If you make an adjustment mistake, it can lead to a return to the peak of the chasing phase and become unmanageable, so I am being quite cautious.

103: Japan Otaku Reviews

>>98

There is a root amethyst after all.

There is Spigold, but it’s a support before the new skill implementation, so it doesn’t have hints for new skills like sufficient thrust, no holding back, or shadow stepping, so it’s excluded.

The straight hint for the final corner is great for those who can hold both sides, but…

120: Japan Otaku Reviews

>>103

Gorushi has great right+straight connections and Skill Bonus 2, but it’s tough to think about the next steps when the money is uncertain and there’s no Power Bonus 0, or when Speed 2 and Stamina 2 are basic.

99: Japan Otaku Reviews

At first, I thought it was tough, but I also think it’s convenient that I can use accumulated trait assets together.

I won’t say it’s easy at all.

100: Japan Otaku Reviews

Shion has taken two gold skills even though it’s a waste of SP.

I wouldn’t be happy to factor in the sticky lower skills, but desperate times call for desperate measures.

102: Japan Otaku Reviews

I’m grinding factors in Dance Unison, but if I have the gene, is it okay to compromise with blue 3 long distance 2?

I want Tachyon to come quickly…

104: Japan Otaku Reviews

I will ask the question I have been wondering about for a long time but couldn’t ask.

I know that when escaping in a Chanmi, it’s basic to send out two people.

Is there really any difference between escaping with two people by yourself and having one enemy come out by yourself?

107: Japan Otaku Reviews

>>104

It’s because it doesn’t only depend on what the enemy puts out.

108: Japan Otaku Reviews

>>104

The reason is that it’s much more likely to win if the opponent doesn’t run away, and we can maintain a parallel competition and compare speeds with just our own team.

113: Japan Otaku Reviews

>>104

If there is a rival to compete with, it’s the same thing.

From there, if someone is weaker than you, it’s hard to compete, and if they’re stronger, they only become an assist for the opponent, so having your own second option seems better, right?

Well, the current escape is really difficult to pull off because there are no characters of equal rank.

114: Japan Otaku Reviews

>>104

Since it’s a breakaway with 2 runners who have similar abilities and can run alongside each other, relying on an opponent’s breakaway whose abilities are uncertain, whether they are present or not, lacks stability, so I need to produce 2 myself.

105: Japan Otaku Reviews

The running style S is actually quite significant.

109: Japan Otaku Reviews

Since there will be a large number of people farming for factors anyway, wouldn’t it be better to stick with someone like Brian or Laurel?

It’s easier than Zion.

110: Japan Otaku Reviews

I thought that when there are many escape routes, the line might stretch as they compete with each other.

111: Japan Otaku Reviews

If you go first, can’t you comfortably catch up with the latecomer?

112: Japan Otaku Reviews

Isn’t the Spisapo coming today?

117: Japan Otaku Reviews

>>112

It seems like my dad might bring in some skills for close pursuit regardless of the distance.

118: Japan Otaku Reviews

>>112

…Oh, there’s a Paka Live today!?

I had been misunderstanding because I always watched with a gloomy feeling after the match was over.

115: Japan Otaku Reviews

I think it’s foolish to be doing escape 1 this month, but isn’t it okay for next month?

There’s nobody who doesn’t have a cat named Maya.

122: Japan Otaku Reviews

>>115

I don’t want you to underestimate Windy-chan too much; I will bite you.

129: Japan Otaku Reviews

>>122

What was the exchange ticket used for?

149: Japan Otaku Reviews

>>129

Buying it for 3000 yen is also an option… I forgot to sell the character exchange tickets.

116: Japan Otaku Reviews

Are you confident that you can win against a team that is seriously trying to escape?

I have a feeling it’s just going to be a buff.

123: Japan Otaku ReviewsYeahx1

>>116

I don’t feel like I can win against a runaway build that tightens up to theoretical values from the start, hahaha.

125: Japan Otaku Reviews

>>116

With the effort it takes to create three escapees, we can make one person, so we can win, ha ha ha!

119: Japan Otaku Reviews

My dad is quite a character.

121: Japan Otaku Reviews

I think it’s the next draw, so I want an event where Windy-chan dances because it’s fun!

124: Japan Otaku Reviews

The pursuit is a hazardous material at that point with almost no specialized support.

126: Japan Otaku Reviews

Don’t forget to use the report you bought with money.

127: Japan Otaku Reviews

First, we do not understand how strong the advance is when there are no escapees.

132: Japan Otaku Reviews

>>127

If you are chosen for a fake escape, you might actually succeed in escaping.

138: Japan Otaku Reviews

>>132

I have a memory of this being corrected, but is it just my imagination?

128: Japan Otaku Reviews

What I want from Taisin, not limited by distance and with a chasing skill, is something like a breakthrough strategy or a gateway to success, right?

135: Japan Otaku Reviews

>>128

It seems that Windy-chan wants to do a round of pursuit factor farming!

Let’s become burdock farmers together!

130: Japan Otaku Reviews

I want to be a parent, but I don’t feel like I can run all the way to the dirt as a parent.

131: Japan Otaku Reviews

I just realized that Windy-chan hasn’t run on the second day of Round 2.

About 300 stones went somewhere, what a waste, wahaha!

162: Japan Otaku Reviews

>>131

Estimating an average of 4 wins is way too lenient.

133: Japan Otaku Reviews

I have no intention of honestly going along with the “ready, set, go” when I know Orfe is coming out on this course.

134: Japan Otaku Reviews

I never intended to run on dirt from the beginning.

Everyone is doing their best.

137: Japan Otaku ReviewsYeahx1

It’s tough dealing with someone who only talks about ideal theories while I’m putting forward compromise proposals.

Well then, please tell me the optimal solution quickly…

144: Japan Otaku ReviewsYeahx1

>>137

I was impressed by the way the question was asked differently.

151: Japan Otaku Reviews

>>137

Anonymous threads often get stuck like this and fail to progress in conversation.

139: Japan Otaku Reviews

I understand the desire to use the exchange ticket for a newer character rather than a different outfit.

Windy-chan became the holy sword.

140: Japan Otaku Reviews

If you can’t escape, it’s difficult for the leading ones to meet the ranking conditions due to issues with using joy.

141: Japan Otaku Reviews

The optimal solution for the composition is Orphe Debuff 2.

142: Japan Otaku Reviews

>>136

At the café Manhattan, we offer burdock root burdock digging.

143: Japan Otaku Reviews

>>136

I will pull it from the cat cafe or Dorizia.

145: Japan Otaku Reviews

If we assume that there are no escapees in advance, then it seems that Gakuro could do well if we lead with it.

148: Japan Otaku Reviews

>>145

Surely, since it’s confirmed that Orfe will come, I think we can’t avoid matches with escape-oriented strategies.

146: Japan Otaku Reviews

There are many individuals that have them for rent around the area, not just at cat cafes.

147: Japan Otaku ReviewsYeahx1

I found a “gobou-nuki 3 Shion” while searching, so I’m borrowing it.

This work… reminds me of the transplant of the descending factor.

150: Japan Otaku Reviews

Climbing is actually a rare skill.

If there hadn’t been an episode in the original work where Rice becomes muscular, I might not have had it.

152: Japan Otaku Reviews

Isn’t the final push Speed Support going to bring a shocking turnaround?

159: Japan Otaku Reviews

>>152

I would be very happy if you could bring hints about strategies to overcome the challenges of surpassing Taishin, such as ways to break through the dragon gate with a strong push.

Please make the gold skills applicable everywhere.

Or complete combustion.

154: Japan Otaku Reviews

Even though the awakened skill for the swimsuit Golshi is really good… it feels a bit wasteful.

155: Japan Otaku Reviews

It’s been said all along in the thread to aim for a stamina of 1600 and power of 1500 for the step.

157: Japan Otaku Reviews

It will double the amount, so I’m betting that the tension will ease.

158: Japan Otaku Reviews

It gives the impression of a battle that seems tough, completely absorbed in the moment.

160: Japan Otaku Reviews

Is everyone assuming it’s Maya and Orpheus?

161: Japan Otaku Reviews

I had been working hard with Crystal Bright and Laurel for a long time.

It feels like being in second place.

163: Japan Otaku ReviewsYeahx2

If the chase support comes here, the way of consideration will become gorilla-like.

164: Japan Otaku Reviews

Windy-chan is yelling not to mess around in the finals every time.

Arima is coming out with a US8 version of Dorija.

172: Japan Otaku ReviewsYeahx2

>>164

I saw Windy-chan, who came from the future, for the first time.

I want you to tell me this month’s winning tickets.

Nintendo’s stock price is fine as well.

179: Japan Otaku Reviews

>>172

Tomorrow is the day for the Tōshin Macau.

It’s definitely true because Spec said so.

I will stake all my assets.

165: Japan Otaku Reviews

I made a mistake because I have Taishin.

166: Japan Otaku Reviews

Even middle-distance gorillas sometimes run lazily when there are no opponents in front of them, so considering the current environment from Orphe’s perspective, going solo with a cat is dangerous.

167: Japan Otaku Reviews

With Orphe Debuff 2, it seems there won’t be any failure with Laurel’s unique ability, so it’s the optimal solution.

I will change my job from zookeeper to king’s trainer.

168: Japan Otaku ReviewsYeahx1

Well, I think Clibral Laurel still has enough strength to win, even though it hasn’t done so yet.

169: Japan Otaku ReviewsYeahx3

US8!???!!?

180: Japan Otaku Reviews

>>169

I think it will be done in two years, wahaha!

170: Japan Otaku Reviews

I think Cribral Laurel is still strong, but I’ve simply gotten bored of it.

171: Japan Otaku Reviews

It seems that there might be a finale that becomes a festival of late breaks and chases because someone is supposed to escape.

174: Japan Otaku Reviews

They say that the cat Mayano is strong, but I don’t have confidence in being able to create a long-distance escape.

175: Japan Otaku Reviews

I want to try out the regular bright sprint a little.

176: Japan Otaku Reviews

I understand that we can’t let even one person escape.

177: Japan Otaku Reviews

>>173

It’s basically power-boring.

178: Japan Otaku Reviews

Debuff 1 is one thing, but Debuff 2 is certainly scary.

181: Japan Otaku Reviews

It’s a showdown with Maya 3, Orphe 3, and Debuff 3!

187: Japan Otaku Reviews

>>181

There are three fools…

182: Japan Otaku Reviews

Is there no Windy-chan struggling at the end of the mile?

194: Japan Otaku Reviews

>>182

I am here.

183: Japan Otaku Reviews

When the US and USS are able to…

What will happen next?

188: Japan Otaku Reviews

>>183

193: Japan Otaku Reviews

>>183

Is it not UUG?

184: Japan Otaku Reviews

In spring, I can see the Spista power stretching, around before and after UB.

I’m a bit curious about how high the evaluation would be if I maxed out all the stats.

186: Japan Otaku ReviewsYeahx2

The strength of running away is that if you can escape three times, you can define the environment individually.

When it comes to colliding with the two people in the rear set, there’s really nothing that can be done.

190: Japan Otaku Reviews

Is it true that you can only get “gobou-nuki” from factors?

Cat cafe or Dora-chan…?

It seems difficult.

191: Japan Otaku Reviews

Ah, it’s red!

192: Japan Otaku Reviews

It’s a Soviet victory!

195: Japan Otaku Reviews

I never thought I wouldn’t see the New Year’s Maruzen this much.

198: Japan Otaku Reviews

>>195

It was a bad timing, so I couldn’t draw back.

202: Japan Otaku Reviews

>>195

What was my specialty course again?

Could it be this time… ?

204: Japan Otaku Reviews

>>195

In terms of performance, it is about the same as the plain Helios.

The essence of the new Mabu is a dirt mile.

196: Japan Otaku Reviews

The cat’s partner is torn between a dance and a big escape.

197: Japan Otaku Reviews

I don’t know how effective Gobo-nuki will be, but it’s a normally strong skill, so aim for the factors.

Aim for long straight lines and inner strength as well.

199: Japan Otaku Reviews

Is “gobōnuki” a rushed version of a last-minute push?

It is certainly important.

200: Japan Otaku Reviews

Gobou-nuki is a compromise to dig for mountaineer factors.

201: Japan Otaku Reviews

I should have received the New Year’s CB at the event.

203: Japan Otaku Reviews

If there were no escape debuff flowers, I could have managed with an escape team.

It’s really a tough spot where you can’t gain distance.

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