Home » Game » [Game] I wonder who the character that has the most broken game balance is, introduced as a speed or mobility-focused character, whether in fighting games or RPGs.

[Game] I wonder who the character that has the most broken game balance is, introduced as a speed or mobility-focused character, whether in fighting games or RPGs.

  • Game
  • March 29, 2025
  • 0 Comments

What!? Yo, this guy… what on earth…!! Is there anyone in the universe more amazing than me, the one who boasts the fastest speed in the universe?

1: Japan Otaku ReviewsYeahx20

Heroic Legend of Achilles

14: Japan Otaku ReviewsYeahx1

>>1

The first one is nostalgic… it was too compatible with fixed damage.

16: Japan Otaku Reviews

>>14

In WW, if you get outpaced in PvP, it’s an unbeatable human rights environment.

Despite being nerfed in attack power later, it is still strong.

59: Japan Otaku Reviews

>>1

The equipment that delays the opponent’s actions when you hit them was too strong.

Since we are acting 100% first, the other party can delay their actions forever and will be unable to move, leading to their death.

2: Japan Otaku ReviewsYeahx2

I think there are various kinds of people.

According to my memory, it might be Valkenhayn from BlazBlue.

3: Japan Otaku Reviews

The Shinobi in World Tree 3 isn’t specifically speed-focused, it seems.

4: Japan Otaku ReviewsYeahx1

The only speed character in fighting games I can think of is Violent Ken.

8: Japan Otaku ReviewsYeahx14

>>4

Tip

12: Japan Otaku Reviews

>>4

Isn’t that exactly what TokiRai and pet shops are like?

153: Japan Otaku Reviews

>>4

ZERO2 Chun-Li

Capcom vs. SNK 2 Sakura A Group

3rd Yun

Is Oricon just too strong? Yeah.

5: Japan Otaku ReviewsYeahx4

Bahamut Lagoon’s Light Armor

11: Japan Otaku Reviews

>>5

I was surprised by the mobility being exceptional, but I felt that the other performance aspects were quite restricted.

It would be better if you had a well-grown dragon.

6: Japan Otaku Reviews

BB’s Valken, Smash Bros. X’s Meta Knight, and for’s Bayonetta.

7: Japan Otaku ReviewsYeahx3

GG’s chips, etc.

9: Japan Otaku Reviews

Personally, if Baharug’s light armor were featured in other SRPGs, it would be quite outrageous, but overall, the game is completely broken.

10: Japan Otaku Reviews

Zabel… is not really that fast, huh?

13: Japan Otaku Reviews

It seemed that if Goku Den doesn’t focus on speed, it wouldn’t make sense.

In RPGs, there are times when accuracy and going first are essential due to speed, right?

15: Japan Otaku Reviews

Is it like Balrog from Super Turbo 2X?

17: Japan Otaku Reviews

In Super Robot Wars, there are occasional strange ones like Garland and Vega.

18: Japan Otaku ReviewsYeahx1

At that time, I thought 3rd Mako’s dash was way too fast.

33: Japan Otaku Reviews

>>18

I feel like the speed character in the 3rd is Yun-Yan.

19: Japan Otaku Reviews

Taste Soldier of Bright Shadow

20: Japan Otaku Reviews

When you raise a ninja to the maximum level in Tactics Ogre and give them four orbs…

A broken unit that can act dozens of times while other units can only act once.

The only thing I can do is throw rocks, but even the strongest knight would die if they got hit in the back of the head with a stone.

28: Japan Otaku Reviews

>>20

It’s not the Tactics Ogre I know… It’s just using Reincarnate a lot, isn’t it?

21: Japan Otaku Reviews

It’s dirty, just as expected of a ninja, dirty.

22: Japan Otaku Reviews

I can think of many examples where the numerical speed is high (such as a high evasion rate or fast turns), but I haven’t seen many types where the actions are so fast that they are broken.

I think it’s because the movement on the screen is too fast, which makes it unpleasant, or because no one can win, or it’s too difficult to operate.

75: Japan Otaku ReviewsYeahx1

>>22

Is this the Freedom from Gundam VS Gundam?

81: Japan Otaku Reviews

>>75

Or Fox McCloud from Super Smash Bros. DX

Because the frames after the action rigidity exceed human lever input speed.

There are times when the person operating cannot fully control it.

23: Japan Otaku Reviews

The text “ト…!” does not have a direct translation as it appears to be a fragment or part of a phrase.

24: Japan Otaku ReviewsYeahx10

Linking speed and number of actions will quickly lead to broken performance.

25: Japan Otaku Reviews

In actual operations, there are countless cases where speed types can output more firepower due to the number of moves, but I’ve honestly never seen a power type with faster legs than a speed type.

29: Japan Otaku Reviews

>>25

Things like charges and tackles can be fast even for power types, right?

And then, due to specifications or bugs, you can reach your destination faster than speed characters if you repeat it.

34: Japan Otaku Reviews

>>25

When I thought about it, only one thing came to mind.

Brave Heavy Bowgun in MHXX

47: Japan Otaku ReviewsYeahx1

>>25

Bowser from Mario Kart

50: Japan Otaku Reviews

>>47

That game originally has heavyweights as speed types…

48: Japan Otaku ReviewsYeahx1

>>25

In Wild Arms 4, the power-type patient has a setting where their actions are slow because they have to catch their breath every time they move.

I remember taking action with incredible momentum.

55: Japan Otaku ReviewsYeahx1

>>48

Do not question Teacher Ringo.

56: Japan Otaku Reviews

>>25

If you’re okay with something like a boost dash, the gunlance from Monster Hunter Sunbreak comes to mind.

26: Japan Otaku Reviews

Ray from bof3

27: Japan Otaku ReviewsYeahx5

In SRPGs, Rusty from Stella Glow was also strong.

70: Japan Otaku Reviews

>>27

The speed of the legs is so crucial that the king wasn’t breathing.

126: Japan Otaku Reviews

>>27

In a turn-based SRPG where everyone acts once per turn, it’s not necessarily the case, but in a type where turns can come back infinitely if they’re quick, it can’t be helped…

Regarding Rusty, it’s crazy that despite being a thief type, he has both decent attack power and durability.

30: Japan Otaku Reviews

It might not have been completely broken, but…

I think Tidus’s Quick Hit in FF10 was nerfed in either the International version or the Remastered version.

31: Japan Otaku Reviews

The chip was too fast, but Milia was also fast and could break through, so she was strong.

32: Japan Otaku Reviews

Chiron Step!!

35: Japan Otaku Reviews

The old characters in “Hisouten” were also quite wild.

38: Japan Otaku ReviewsYeahx1

>>35

Did they reflect on it? In Hisouten, the heavyweight has become the strongest now.

57: Japan Otaku Reviews

>>35

That guy was marketed as a speed character, and his damage was insane too…

In “Hisōtensoku,” I became a proper speed character.

64: Japan Otaku Reviews

>>57

After not touching it for a long time, I was about to lose my mind because the second and subsequent hits of the aerial dash, which weren’t used much back then, have a guard break property.

36: Japan Otaku Reviews

Hokuto no Toki Rei is of this kind too.

37: Japan Otaku Reviews

Xenogears also had a system where speed was important…

Thanks to that, Teacher Shitan is strong.

39: Japan Otaku Reviews

Rockman X Command Mission is an RPG, but when Marino enters hyper mode, the turns are generally filled up to about six turns ahead.

You can act six times in a row, so that usually settles things.

40: Japan Otaku Reviews

In terms of the attack range before moving, the power type of the first generation is faster and easier to use than the speed type of the fourth generation in Thirteen Sentinels.

41: Japan Otaku Reviews

Is there a power type that is the strongest in fighting games?

43: Japan Otaku ReviewsYeahx2

>>41

Of course there is.

44: Japan Otaku Reviews

>>41

When it comes to the strongest, it’s a bit much to say, but like Zangief from Street Fighter 4 or Abigail from Street Fighter 5.

45: Japan Otaku Reviews

>>41

As a final conclusion, the high durability V Sodom character for large characters is

(If you can stabilize the theoretical infinite combo) there was a Street Fighter ZERO3 that is the strongest.

46: Japan Otaku ReviewsYeahx1

>>41

In the early days of DBFZ, Android 16 was in the strongest class.

49: Japan Otaku Reviews

>>46

Number 16 was the strongest in Super Battle Collection too, right?

52: Japan Otaku Reviews

>>41

MVC2 cm

53: Japan Otaku ReviewsYeahx5

>>52

Isn’t that a top-class speed character?

42: Japan Otaku Reviews

In Super Robot Wars, the X’s Cybuster had incredible destructive power thanks to its system.

51: Japan Otaku Reviews

Guilty Gear has strong power characters right now.

54: Japan Otaku Reviews

Slayers are good as power characters, right?

58: Japan Otaku Reviews

Strong characters tend to have everything they need, after all…

60: Japan Otaku Reviews

Milia is moving at high speed and trapping us over here.

61: Japan Otaku Reviews

Even though there’s really no speed, strong power usually has a wide range of judgment.

62: Japan Otaku Reviews

If it’s just a result rather than a setting or concept, it’s common in fighting games for the strongest character to have power, speed, and defense all at once.

63: Japan Otaku Reviews

FF10 was using Haste and Quick.

65: Japan Otaku Reviews

Coinbra-kun’s cappuccino

66: Japan Otaku Reviews

Tosh from Arc 1

67: Japan Otaku Reviews

Because there are many characters in fighting games that abandon defense and are allowed to have both power and speed, it seems rare for simple speed to stand out as the ultimate strength.

It’s mostly Akuma’s fault.

68: Japan Otaku Reviews

It feels like the speed of the game itself is off more than the characters.

Even the movements of powerful characters can no longer be read.

69: Japan Otaku Reviews

Most of the power characters in Guilty Gear also have speed.

Somehow, even though the slow-footed minister is admirable, I dislike him.

71: Japan Otaku Reviews

It’s a bit different, but I remember that in the first generation of Pokémon, having low speed put you at a disadvantage in various ways.

72: Japan Otaku Reviews

There probably isn’t a speed greater than JoJo’s that can move within a stopped time.

It doesn’t feel like it’s focused on speed, and I’ve heard that the thrill is even more intense…

73: Japan Otaku Reviews

Orochi is always a strong KOF character like Daimon, and he also has speed as a power character…

80: Japan Otaku Reviews

>>73

That guy has everything except for ranged weapons…

74: Japan Otaku Reviews

Despite not being advertised as a speed character, Gazelle Man shone as a tier 1.

77: Japan Otaku Reviews

>>74

Despite the main story being treated so terribly… I wonder if there were any Gazelle Man fans among the creators…

76: Japan Otaku Reviews

Shoyo~

78: Japan Otaku Reviews

Lightning Gundam Full Burnian

79: Japan Otaku ReviewsYeahx1

The Song of Oboro

82: Japan Otaku Reviews

With TO, the one who has lowered WP to the limit looks like this.

84: Japan Otaku Reviews

>>82

Necrons and Snadra are already completely on par with The World.

I am the only one who can move in a stopped world.

90: Japan Otaku Reviews

>>84

Adjusting WT to exactly zero will really stop it.

83: Japan Otaku Reviews

In the Gundam VS series, the ones that are crazy about guidance are the ones that…

It gives the impression of being more unruly than the crazy suspension setup.

“It is not that the latter is weak at all.”

85: Japan Otaku Reviews

I heard that if you don’t buy the AGE1 Sparrow from Gundam Versus, you lose your right to exist.

I don’t even know if the competition was lively when the DLC was being sold.

86: Japan Otaku ReviewsYeahx2

Of all the titles, it’s Meta Knight from Super Smash Bros. Brawl, which has the slowest game speed in the series, yet he is the strongest character in the entire series.

87: Japan Otaku Reviews

The Light Armor in Bahamut Lagoon was amazing.

It’s a simulation game, but about half of the map becomes the movement range.

88: Japan Otaku Reviews

Gundam Online’s Free Pick, etc.

89: Japan Otaku Reviews

Emblem Sigurd and the General Election Felix from FEH.

91: Japan Otaku ReviewsYeahx1

It can sometimes become the strongest theoretical value, right?

Most of them cannot be put into practice, so I can’t get used to the environment…

98: Japan Otaku Reviews

>>91

Is it like sako’s special from Vampire Savior?

92: Japan Otaku Reviews

There was a character in an old baseball game who had insane speed and could move in an instant, but I can’t remember which game it was.

Surely there were pitchers who could throw tricky breaking balls with a wobbly motion.

137: Japan Otaku Reviews

Is it Pino from Famista?

>>92

Is it a grass baseball of Dorakkii?

93: Japan Otaku Reviews

Pet Shop from JoJo’s Bizarre Adventure fighting game

94: Japan Otaku Reviews

Speed doesn’t really reflect the high firepower, does it?

It’s not about the number of attacks, but rather the power of one hit.

95: Japan Otaku Reviews

It’s rather rare to find one that’s weak with special mobility.

In fighting games, 12 from 3rd Strike is like that…

96: Japan Otaku Reviews

Even now, the 1F activation of Magneto in MVC2, which is still a topic of “This can’t be allowed,” is being discussed.

If we really give it our all, humans can’t press the buttons in time, so it can’t be performed at full power without TAS.

97: Japan Otaku Reviews

Harifiber

99: Japan Otaku Reviews

In MvC2, the strongest mobility character is Sentinel, you know…

100: Japan Otaku Reviews

The MF2 metal drone has outstanding attack efficiency.

Since the low-cost attack is about as effective as recovering action points, I will never give up my turn.

101: Japan Otaku Reviews

Nakoruru from Capcom vs. SNK 1

112: Japan Otaku Reviews

>>101

The rush-down technique that can be guarded is strong, but since it has simply high damage and anti-air capabilities, it feels different when considering it as a speed type.

Seeing that you’re winning easily, it looks like you’re playing a completely different game from everyone else.

102: Japan Otaku Reviews

In SLGs, mobility, range, or area becomes justice.

Speed characters basically never go to waste.

Even without combat power, there is a systematic advantage.

103: Japan Otaku Reviews

It seems like there are quite a few characters advertised as speed-specialist with high levels in other abilities, but when it comes to actual performance, it’s hard to think of one that is truly the best being specialized in speed.

107: Japan Otaku Reviews

>>103

In action games, the number of times you interact is often high, so it’s common for the damage output to also be high…

115: Japan Otaku Reviews

>>103

There are times when Choybongi is strong not just in mobility but in other aspects too…

104: Japan Otaku Reviews

It’s not during the battle, but receiving a weapon that temporarily boosts speed with the Red Comet element in Gundam vs., transforming Sinanju and Zaku Amazing into environment-level characters…

Compared to past overpowered characters, this one is in the more subdued category.

105: Japan Otaku ReviewsYeahx1

The Duel Masters Thunder Thunder Thunder brand has become quite conducive to achieving two-turn kills.

106: Japan Otaku Reviews

The Phoenix in MvC3 is super fast, has paper-thin armor, and has super high damage.

108: Japan Otaku Reviews

I feel like Chip has been at a high position since XRD until now.

In the end, I feel like the one who possesses both reach and power becomes the strongest.

113: Japan Otaku Reviews

>>108

I feel like it wasn’t that much when st’s geo was strong.

109: Japan Otaku Reviews

Zero-sum’s Kunto was broken with its specialization in mobility.

111: Japan Otaku Reviews

In the first place, speed types are basically among the top to middle ranks in any game.

It’s easier to maneuver advantageously with the many options available to touch.

114: Japan Otaku ReviewsYeahx2

>>111

I always think this when it comes to this kind of conversation, but the theory that a certain type tends to be strong in fighting games doesn’t really hold up.

116: Japan Otaku Reviews

I see, there was AC.

Lightweight 4 of AC6

117: Japan Otaku Reviews

Hawks from My Hero Academia in the present continuous form.

118: Japan Otaku Reviews

Rutger from FE

119: Japan Otaku Reviews

In Dragon Quest, while thieves and martial artists can be pretty crazy, it’s rare for it to be due to speed.

121: Japan Otaku Reviews

>>119

The broken element of Camus’s doppelganger comes from being a fast character, doesn’t it?

120: Japan Otaku Reviews

I’ll go at full throttle!

122: Japan Otaku Reviews

If you don’t have speed-dependent attacks in an RPG, you’ll die.

123: Japan Otaku Reviews

In arcade games, Captain Levi from Lov3 completely broke through compatibility and was overpowered.

What do you mean you can escape even when I slow you down by targeting your weak point…?

125: Japan Otaku Reviews

>>123

I don’t really understand the game, but it’s too faithful to the original.

127: Japan Otaku Reviews

>>125

The only one who could stop the captain was the captain himself, so there were no matches in his prime that he didn’t watch.

It was funny that there was a metallic sound of “JAKIIN!” when Captain’s cut-in happened, probably due to the lack of voice or because of money issues.

124: Japan Otaku Reviews

The chip was strong at the start of ST, but after the nerf to rock breaking and 6K, it was pretty much dead for a while.

I received the string, but it doesn’t feel like the users have really come back much.

128: Japan Otaku Reviews

The Invincible in Chocobo Racing is so fast that it is difficult to control manually.

129: Japan Otaku Reviews

Seriously, Zero Sam’s flame evil is going to break down.

130: Japan Otaku Reviews

>>129

Do not break the case.

131: Japan Otaku Reviews

I remember that Flash itself was participating in fighting games, but it wasn’t that prominent.

132: Japan Otaku Reviews

As for the strongest speed character, it’s definitely Fox from Super Smash Bros. Melee.

133: Japan Otaku Reviews

The Garupan DTM’s CV33 really had nothing but speed, which was quite tough.

134: Japan Otaku Reviews

It’s fun to have a type of enhancement technique that increases speed and makes motion faster for a certain period of time.

135: Japan Otaku Reviews

It’s completely unrelated, but I remembered a story about how in the arcade game, when they made Char’s Zaku move at three times the speed of a Zaku II, it ended up going off the screen with just a little movement, and it was unplayable.

136: Japan Otaku Reviews

Speed characters are rarely broken in PvP games because they are hard for humanity to control, although there may be plenty of exceptions.

138: Japan Otaku Reviews

>>136

What does it mean to say that something is rare when there are countless exceptions?

141: Japan Otaku ReviewsYeahx1

>>138

Large sample size

139: Japan Otaku Reviews

A broken character called X Milia who is stronger than Johnny, where if you knock them down once, victory is guaranteed.

140: Japan Otaku Reviews

Gang-an’s Freedom

142: Japan Otaku Reviews

The early implementation of Kassadin.

143: Japan Otaku Reviews

Big Viper of Anubis’s battle mode

144: Japan Otaku Reviews

In action games, especially in PVP, just being fast gives the impression of being reasonably strong.

146: Japan Otaku Reviews

>>144

I often see patterns where something is just fast without other strengths, and that speed isn’t even overwhelming.

145: Japan Otaku Reviews

QuickTime

147: Japan Otaku Reviews

In Spakin, speed characters have a high attack frequency, which works quite favorably for them.

In a game system that favors combat strength, Barta is relatively strong.

148: Japan Otaku Reviews

Speed characters can be broken in games, but in manga, they tend to have a somewhat unfavorable portrayal.

149: Japan Otaku ReviewsYeahx1

When the map is really large, it’s frustrating for slow-moving characters.

150: Japan Otaku Reviews

Thank you, Yamikawa.

151: Japan Otaku Reviews

The air trick used by Dante and Vergil is set to be high-speed movement, so they might be speed characters.

Because of that, the Circle Formation Phantom Blade is even more vicious.

152: Japan Otaku Reviews

The Hot-Blooded Marching Tune’s Mochizuki

154: Japan Otaku Reviews

It feels like it’s not so much that speed types are strong, but rather that there are overwhelmingly few slow and strong characters in the game.

155: Japan Otaku Reviews

Pokémon’s Talonflame

Thanks to the ability to always make the first strike under loose conditions, it was very active but ultimately got nerfed and became worthless.

156: Japan Otaku Reviews

In games, strong characters usually have both speed and power, so it’s hard to say they are just speed type.

157: Japan Otaku Reviews

Is Toki a speed character?

158: Japan Otaku Reviews

The light armor in Bahamut Lagoon has mobility, but it lacks offensive capabilities.

It’s not that I’m balancing it specifically, but just by pairing two light armor characters with two others and a strong dragon, the balance was broken.

159: Japan Otaku Reviews

Tank games have a speed type that is notoriously difficult to handle.

Vehicles that sacrifice too much for firepower and defense require skill.

160: Japan Otaku Reviews

Bousouan is fast in all lateral movements, not just techniques.

It feels like the character is the most speed-oriented, but also somewhat unconventional.

I think it’s only this guy who has something like in a manga where you lose sight of something if you blink.

161: Japan Otaku Reviews

I feel like there was a weapon in some Monster Hunter that was incredibly fast and had an abnormal attack speed.

162: Japan Otaku Reviews

Liu Bei in the early stages of Romance of the Three Kingdoms 14

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