
What!? Yo, this guy… what on earth…!! Is there anyone in the universe more amazing than me, the one who boasts the fastest speed in the universe?
Heroic Legend of Achilles
>>1
The first one is nostalgic… it was too compatible with fixed damage.
>>14
In WW, if you get outpaced in PvP, it’s an unbeatable human rights environment.
Despite being nerfed in attack power later, it is still strong.
>>1
The equipment that delays the opponent’s actions when you hit them was too strong.
Since we are acting 100% first, the other party can delay their actions forever and will be unable to move, leading to their death.
I think there are various kinds of people.
According to my memory, it might be Valkenhayn from BlazBlue.
The Shinobi in World Tree 3 isn’t specifically speed-focused, it seems.
The only speed character in fighting games I can think of is Violent Ken.
>>4
Tip
>>4
Isn’t that exactly what TokiRai and pet shops are like?
>>4
ZERO2 Chun-Li
Capcom vs. SNK 2 Sakura A Group
3rd Yun
Is Oricon just too strong? Yeah.
Bahamut Lagoon’s Light Armor
>>5
I was surprised by the mobility being exceptional, but I felt that the other performance aspects were quite restricted.
It would be better if you had a well-grown dragon.
BB’s Valken, Smash Bros. X’s Meta Knight, and for’s Bayonetta.
GG’s chips, etc.
Personally, if Baharug’s light armor were featured in other SRPGs, it would be quite outrageous, but overall, the game is completely broken.
Zabel… is not really that fast, huh?
It seemed that if Goku Den doesn’t focus on speed, it wouldn’t make sense.
In RPGs, there are times when accuracy and going first are essential due to speed, right?
Is it like Balrog from Super Turbo 2X?
In Super Robot Wars, there are occasional strange ones like Garland and Vega.
At that time, I thought 3rd Mako’s dash was way too fast.
>>18
I feel like the speed character in the 3rd is Yun-Yan.
Taste Soldier of Bright Shadow
When you raise a ninja to the maximum level in Tactics Ogre and give them four orbs…
A broken unit that can act dozens of times while other units can only act once.
The only thing I can do is throw rocks, but even the strongest knight would die if they got hit in the back of the head with a stone.
>>20
It’s not the Tactics Ogre I know… It’s just using Reincarnate a lot, isn’t it?
It’s dirty, just as expected of a ninja, dirty.
I can think of many examples where the numerical speed is high (such as a high evasion rate or fast turns), but I haven’t seen many types where the actions are so fast that they are broken.
I think it’s because the movement on the screen is too fast, which makes it unpleasant, or because no one can win, or it’s too difficult to operate.
>>22
Is this the Freedom from Gundam VS Gundam?
>>75
Or Fox McCloud from Super Smash Bros. DX
Because the frames after the action rigidity exceed human lever input speed.
There are times when the person operating cannot fully control it.
The text “ト…!” does not have a direct translation as it appears to be a fragment or part of a phrase.
Linking speed and number of actions will quickly lead to broken performance.
In actual operations, there are countless cases where speed types can output more firepower due to the number of moves, but I’ve honestly never seen a power type with faster legs than a speed type.
>>25
Things like charges and tackles can be fast even for power types, right?
And then, due to specifications or bugs, you can reach your destination faster than speed characters if you repeat it.
>>25
When I thought about it, only one thing came to mind.
Brave Heavy Bowgun in MHXX
>>25
Bowser from Mario Kart
>>47
That game originally has heavyweights as speed types…
>>25
In Wild Arms 4, the power-type patient has a setting where their actions are slow because they have to catch their breath every time they move.
I remember taking action with incredible momentum.
>>48
Do not question Teacher Ringo.
>>25
If you’re okay with something like a boost dash, the gunlance from Monster Hunter Sunbreak comes to mind.
Ray from bof3
In SRPGs, Rusty from Stella Glow was also strong.
>>27
The speed of the legs is so crucial that the king wasn’t breathing.
>>27
In a turn-based SRPG where everyone acts once per turn, it’s not necessarily the case, but in a type where turns can come back infinitely if they’re quick, it can’t be helped…
Regarding Rusty, it’s crazy that despite being a thief type, he has both decent attack power and durability.
It might not have been completely broken, but…
I think Tidus’s Quick Hit in FF10 was nerfed in either the International version or the Remastered version.
The chip was too fast, but Milia was also fast and could break through, so she was strong.
Chiron Step!!
The old characters in “Hisouten” were also quite wild.
>>35
Did they reflect on it? In Hisouten, the heavyweight has become the strongest now.
>>35
That guy was marketed as a speed character, and his damage was insane too…
In “Hisōtensoku,” I became a proper speed character.
>>57
After not touching it for a long time, I was about to lose my mind because the second and subsequent hits of the aerial dash, which weren’t used much back then, have a guard break property.
Hokuto no Toki Rei is of this kind too.
Xenogears also had a system where speed was important…
Thanks to that, Teacher Shitan is strong.
Rockman X Command Mission is an RPG, but when Marino enters hyper mode, the turns are generally filled up to about six turns ahead.
You can act six times in a row, so that usually settles things.
In terms of the attack range before moving, the power type of the first generation is faster and easier to use than the speed type of the fourth generation in Thirteen Sentinels.
Is there a power type that is the strongest in fighting games?
>>41
Of course there is.
>>41
When it comes to the strongest, it’s a bit much to say, but like Zangief from Street Fighter 4 or Abigail from Street Fighter 5.
>>41
As a final conclusion, the high durability V Sodom character for large characters is
(If you can stabilize the theoretical infinite combo) there was a Street Fighter ZERO3 that is the strongest.
>>41
In the early days of DBFZ, Android 16 was in the strongest class.
>>46
Number 16 was the strongest in Super Battle Collection too, right?
>>41
MVC2 cm
>>52
Isn’t that a top-class speed character?
In Super Robot Wars, the X’s Cybuster had incredible destructive power thanks to its system.
Guilty Gear has strong power characters right now.
Slayers are good as power characters, right?
Strong characters tend to have everything they need, after all…
Milia is moving at high speed and trapping us over here.
Even though there’s really no speed, strong power usually has a wide range of judgment.
If it’s just a result rather than a setting or concept, it’s common in fighting games for the strongest character to have power, speed, and defense all at once.
FF10 was using Haste and Quick.
Coinbra-kun’s cappuccino
Tosh from Arc 1
Because there are many characters in fighting games that abandon defense and are allowed to have both power and speed, it seems rare for simple speed to stand out as the ultimate strength.
It’s mostly Akuma’s fault.
It feels like the speed of the game itself is off more than the characters.
Even the movements of powerful characters can no longer be read.
Most of the power characters in Guilty Gear also have speed.
Somehow, even though the slow-footed minister is admirable, I dislike him.
It’s a bit different, but I remember that in the first generation of Pokémon, having low speed put you at a disadvantage in various ways.
There probably isn’t a speed greater than JoJo’s that can move within a stopped time.
It doesn’t feel like it’s focused on speed, and I’ve heard that the thrill is even more intense…
Orochi is always a strong KOF character like Daimon, and he also has speed as a power character…
>>73
That guy has everything except for ranged weapons…
Despite not being advertised as a speed character, Gazelle Man shone as a tier 1.
>>74
Despite the main story being treated so terribly… I wonder if there were any Gazelle Man fans among the creators…
Shoyo~
Lightning Gundam Full Burnian
The Song of Oboro
With TO, the one who has lowered WP to the limit looks like this.
>>82
Necrons and Snadra are already completely on par with The World.
I am the only one who can move in a stopped world.
>>84
Adjusting WT to exactly zero will really stop it.
In the Gundam VS series, the ones that are crazy about guidance are the ones that…
It gives the impression of being more unruly than the crazy suspension setup.
“It is not that the latter is weak at all.”
I heard that if you don’t buy the AGE1 Sparrow from Gundam Versus, you lose your right to exist.
I don’t even know if the competition was lively when the DLC was being sold.
Of all the titles, it’s Meta Knight from Super Smash Bros. Brawl, which has the slowest game speed in the series, yet he is the strongest character in the entire series.
The Light Armor in Bahamut Lagoon was amazing.
It’s a simulation game, but about half of the map becomes the movement range.
Gundam Online’s Free Pick, etc.
Emblem Sigurd and the General Election Felix from FEH.
It can sometimes become the strongest theoretical value, right?
Most of them cannot be put into practice, so I can’t get used to the environment…
>>91
Is it like sako’s special from Vampire Savior?
There was a character in an old baseball game who had insane speed and could move in an instant, but I can’t remember which game it was.
Surely there were pitchers who could throw tricky breaking balls with a wobbly motion.
Is it Pino from Famista?
>>92
Is it a grass baseball of Dorakkii?
Pet Shop from JoJo’s Bizarre Adventure fighting game
Speed doesn’t really reflect the high firepower, does it?
It’s not about the number of attacks, but rather the power of one hit.
It’s rather rare to find one that’s weak with special mobility.
In fighting games, 12 from 3rd Strike is like that…
Even now, the 1F activation of Magneto in MVC2, which is still a topic of “This can’t be allowed,” is being discussed.
If we really give it our all, humans can’t press the buttons in time, so it can’t be performed at full power without TAS.
Harifiber
In MvC2, the strongest mobility character is Sentinel, you know…
The MF2 metal drone has outstanding attack efficiency.
Since the low-cost attack is about as effective as recovering action points, I will never give up my turn.
Nakoruru from Capcom vs. SNK 1
>>101
The rush-down technique that can be guarded is strong, but since it has simply high damage and anti-air capabilities, it feels different when considering it as a speed type.
Seeing that you’re winning easily, it looks like you’re playing a completely different game from everyone else.
In SLGs, mobility, range, or area becomes justice.
Speed characters basically never go to waste.
Even without combat power, there is a systematic advantage.
It seems like there are quite a few characters advertised as speed-specialist with high levels in other abilities, but when it comes to actual performance, it’s hard to think of one that is truly the best being specialized in speed.
>>103
In action games, the number of times you interact is often high, so it’s common for the damage output to also be high…
>>103
There are times when Choybongi is strong not just in mobility but in other aspects too…
It’s not during the battle, but receiving a weapon that temporarily boosts speed with the Red Comet element in Gundam vs., transforming Sinanju and Zaku Amazing into environment-level characters…
Compared to past overpowered characters, this one is in the more subdued category.
The Duel Masters Thunder Thunder Thunder brand has become quite conducive to achieving two-turn kills.
The Phoenix in MvC3 is super fast, has paper-thin armor, and has super high damage.
I feel like Chip has been at a high position since XRD until now.
In the end, I feel like the one who possesses both reach and power becomes the strongest.
>>108
I feel like it wasn’t that much when st’s geo was strong.
Zero-sum’s Kunto was broken with its specialization in mobility.
In the first place, speed types are basically among the top to middle ranks in any game.
It’s easier to maneuver advantageously with the many options available to touch.
>>111
I always think this when it comes to this kind of conversation, but the theory that a certain type tends to be strong in fighting games doesn’t really hold up.
I see, there was AC.
Lightweight 4 of AC6
Hawks from My Hero Academia in the present continuous form.
Rutger from FE
In Dragon Quest, while thieves and martial artists can be pretty crazy, it’s rare for it to be due to speed.
>>119
The broken element of Camus’s doppelganger comes from being a fast character, doesn’t it?
I’ll go at full throttle!
If you don’t have speed-dependent attacks in an RPG, you’ll die.
In arcade games, Captain Levi from Lov3 completely broke through compatibility and was overpowered.
What do you mean you can escape even when I slow you down by targeting your weak point…?
>>123
I don’t really understand the game, but it’s too faithful to the original.
>>125
The only one who could stop the captain was the captain himself, so there were no matches in his prime that he didn’t watch.
It was funny that there was a metallic sound of “JAKIIN!” when Captain’s cut-in happened, probably due to the lack of voice or because of money issues.
The chip was strong at the start of ST, but after the nerf to rock breaking and 6K, it was pretty much dead for a while.
I received the string, but it doesn’t feel like the users have really come back much.
The Invincible in Chocobo Racing is so fast that it is difficult to control manually.
Seriously, Zero Sam’s flame evil is going to break down.
>>129
Do not break the case.
I remember that Flash itself was participating in fighting games, but it wasn’t that prominent.
As for the strongest speed character, it’s definitely Fox from Super Smash Bros. Melee.
The Garupan DTM’s CV33 really had nothing but speed, which was quite tough.
It’s fun to have a type of enhancement technique that increases speed and makes motion faster for a certain period of time.
It’s completely unrelated, but I remembered a story about how in the arcade game, when they made Char’s Zaku move at three times the speed of a Zaku II, it ended up going off the screen with just a little movement, and it was unplayable.
Speed characters are rarely broken in PvP games because they are hard for humanity to control, although there may be plenty of exceptions.
>>136
What does it mean to say that something is rare when there are countless exceptions?
>>138
Large sample size
A broken character called X Milia who is stronger than Johnny, where if you knock them down once, victory is guaranteed.
Gang-an’s Freedom
The early implementation of Kassadin.
Big Viper of Anubis’s battle mode
In action games, especially in PVP, just being fast gives the impression of being reasonably strong.
>>144
I often see patterns where something is just fast without other strengths, and that speed isn’t even overwhelming.
QuickTime
In Spakin, speed characters have a high attack frequency, which works quite favorably for them.
In a game system that favors combat strength, Barta is relatively strong.
Speed characters can be broken in games, but in manga, they tend to have a somewhat unfavorable portrayal.
When the map is really large, it’s frustrating for slow-moving characters.
Thank you, Yamikawa.
The air trick used by Dante and Vergil is set to be high-speed movement, so they might be speed characters.
Because of that, the Circle Formation Phantom Blade is even more vicious.
The Hot-Blooded Marching Tune’s Mochizuki
It feels like it’s not so much that speed types are strong, but rather that there are overwhelmingly few slow and strong characters in the game.
Pokémon’s Talonflame
Thanks to the ability to always make the first strike under loose conditions, it was very active but ultimately got nerfed and became worthless.
In games, strong characters usually have both speed and power, so it’s hard to say they are just speed type.
Is Toki a speed character?
The light armor in Bahamut Lagoon has mobility, but it lacks offensive capabilities.
It’s not that I’m balancing it specifically, but just by pairing two light armor characters with two others and a strong dragon, the balance was broken.
Tank games have a speed type that is notoriously difficult to handle.
Vehicles that sacrifice too much for firepower and defense require skill.
Bousouan is fast in all lateral movements, not just techniques.
It feels like the character is the most speed-oriented, but also somewhat unconventional.
I think it’s only this guy who has something like in a manga where you lose sight of something if you blink.
I feel like there was a weapon in some Monster Hunter that was incredibly fast and had an abnormal attack speed.
Liu Bei in the early stages of Romance of the Three Kingdoms 14