
Two’s Start
I see both of them frequently here, and they are quite popular.
The right will probably die.
The left side will likely continue to run like this due to its low operational costs and the presence of a crazy layer willing to pay.
Things that successfully had a skin over casual Chinese games and those that completely couldn’t be covered.
On the left, it wouldn’t be strange if it died in seconds, but the original Mushroom Legend is still boldly alive, and since the IP is massive, it’s hard to tell.
As expected, the left side is proper enough that it’s almost disrespectful to compare them.
The right side is scheduled to be adjusted for about a week.
Is the right side that bad…?
It feels like being served ochazuke when I came to eat curry on the right.
>>8
It’s great that you can eat.
>>8
It may not be in the mood, but it still means it’s delicious.
I don’t know the right…
No way, the moment that dish came out, it was at the level where I would leave the restaurant…
In that analogy, I think it’s like being thrown uncooked rice and tea leaves.
It’s common for fixed-position terrible games to make a last-minute push at the end of the fiscal year.
It’s common for everything to be terrible, but is that also the case with mobile games…?
Was Madoka Magica okay?
>>15
It is well-made, allowing for proper play and a feeling of love.
Whether the game system is interesting or not depends on the person…
>>15
It’s disrespectful to compare it to the thread picture since it’s properly become a character game.
>>15
Some say exploration is crap, but the fact that it exists as a game makes it completely different.
Both of them are probably going to die…
The right side that can no longer be used even with chat tools.
On the right, when I started it up yesterday, I wondered if there was any point to doing this… so I calmly deleted the app and ended it.
What is this on the right…?
>>19
The giant god and the oath girl Rios, a commemorative work for the 10th anniversary of DMM Games.
A new game based on “Kyojin to Seijo,” which ranked first in the voting for games that we want to see revived, incorporating characters from the DMM Games service that has ended.
In name only.
In reality, it merely overlayed the skins of the giant god and the vow maiden onto the assets of a Chinese village game, transforming the atmosphere and scenario that were popular from the giant god and vow maiden into a terrifying and flawed creation that degraded the erotic elements.
>>28
I heard that Rios was leaving, but I didn’t know it was like that.
>>28
Well, I wonder if it’s appropriate to bring up this concept that ended with the 10th anniversary…
>>40
To correct any misunderstandings, there was a voting campaign for a 10th anniversary project where the top choice was a game that ended service, and it became merchandise as well.
For some reason, we started talking about restarting the game.
The way it’s packed on the right is crazy; it’s only filled with garbage.
The recent strike rate of FANZA’s new releases is too low.
>>22
There are too many trashy new games from Chinese companies…
It’s unbelievably amazing that they are releasing this as a 10th-anniversary commemorative work.
The one on the right just died normally, which I don’t really understand, so well…
I knew the left one was bad, but the right one is too…
The left side is clearly low-cost, but if the initial sales are like this, it won’t die easily.
>>27
If there is a pattern of dying, it might be a case where you are told to recreate it under pressure from above.
Maybe this sentiment is affecting the parent company’s stock price.
Ero degradation is not good.
But if the left continues to live like this, won’t it gradually damage the brand?
>>31
There’s no way I’d be hurt just by a single trashy mobile game.
>>31
Unless there’s a contract saying not to release other social games with this IP, it will just end up being one of the many worthless ones.
>>31
Tsuna Camp is still alive, but it probably didn’t cause any damage to the brand, right?
I guess it’s a necromancer of the gaming world.
On the left, I guess I’ll continue living while nibbling on the shins of IPs.
On the right, I’m trying hard to read the text, but the lack of typos and Chinese fonts is actually scary.
The choice of words usually indicates “politics” in the internal affairs section, which is clearly influenced by them.
The components that were expected on the right can be obtained from a game that was released about three months ago.
As mentioned above, the fact that they are releasing this as a 10th-anniversary work on the right increases the intensity of its impact.
It’s not the right service start, huh?
If you want to experience the atmosphere of the giant god and the sworn maid, it’s better to just go with the ordinary Anus.
I think it’s generally not good for left-wing groups to normally run erotic advertisements.
On the right, when I see the promotion claiming it’s a completely in-house produced DMM anniversary title, it actually seems like a lot of money was invested.
Before the start, numerous collaborations were already decided, and the staff confidently appeared in interviews.
What was presented from there was a Chinese social game asset with a skin applied.
The mystery of extreme laziness…
Yes.
>>44
Why…?
The left side won’t die…
The right depends on the oil tycoon.
They may have had immense trust in Chinese social game assets.
It’s too stingy to say you have to watch an ad to achieve daily goals.
Did you put the collected money into P’s pocket or something?
If I instantly died using the current Chiikawa, I’d freak out.
No matter what happens, it’ll continue.
Both seem to just have a layer of Chinese games on top, huh…
>>55
It’s a common thing in low-cost games.
There are probably moms and dads who are being asked by young girls and boys for their smartphones because they want to play on the left.
I only know the right, so I’m shaking at the thought that the left could be just as good as the right.
Madoka found the exploration part of the game released by the manufacturer to be too bothersome.
There is a theory that the change in direction during development rendered it meaningless beyond its practical presentation.
I heard that the left is just a changed appearance of the Mushroom Legend.
>>59
It feels like the mushroom legend has been significantly simplified and degraded, with even more advertising poured in massively.
>>63
Is that a game?
>>65
Well, I guess if you buy the monthly pass to remove ads, it might not be impossible to play it as a idle game.
>>63
It’s trash.
It seems that recent AI games are picking up scraps from manufacturers over there, well…
Rios is in the wrong for revealing internal matters like that.
When it comes to things involving Chinese production, the differences can be quite significant.
The amount of money spent on game production is directly linked to its quality.
Are both of them Chinese capital?
The level of necromancy is below that of Nijiyome-chan.
If you don’t remove ads with a subscription, the left side is seriously impressive.
The balance is such that if you don’t eat snacks (three kinds) and accelerate combat, you won’t progress properly.
It has turned into a game where you watch an advertisement every 15 minutes to speed up battles, eat snacks three times every 20 minutes, and apply buffs.
Honestly, I don’t want the left to survive just on IP popularity.
If a decent Chiikawa game is born, I want to play it normally.
Compared to games that use the same system, this one is just purely slow-paced and really boring.
Madoka is something that only intense fans are watching.
As long as the supply and demand are matching, it seems like it can continue to survive while covering the running costs.
New development probably won’t happen.
I don’t think they’re looking for a gameplay where the main target is firmly stuck on the left, so I believe they’ll survive.
Little kids might want to try it, but parents won’t allow them to make purchases, right?
FANZA’s recent new releases have been of such low quality that I think if the current social game dies, it will perish just like that.
>>75
It feels sad that there are only two or three notable new releases each year.
Chikawa might reach the communication limit in no time if kids play outside.
DMM, or rather Fanza, is seriously becoming all about Chinese games with AI art, and it’s really bad.
It’s seriously amazing that this came out for the 10th anniversary.
The number of standing around to make payments for Chiikawa will increase.
If you pay to remove the ads on the left, you can still watch it, but it doesn’t actually become more interesting or anything like that.
Negative becomes zero.
If I’m going to make my child do this, I might as well buy them a Chii-kawa phone.
From last month’s Medasaba to this month’s Chiipoke.
I can’t help but think that the current trend is to just slap a big name on an existing game.
>>84
If that’s trending, I think that industry is already in its final stages.
I think it’s unfair that Chiikawa can get away with having a cheap game and still feel “somewhat like it.”
Have you had any good FANZA games lately?
>>86
It’s almost been two years since Kurusta…
>>86
Yakiniku and sushi
I was glad to see that it seems like the manufacturers affiliated with DMM are not involved.
What’s terrible on the right is that despite being a giant, the icon is like that.
It’s not something that started just now to overlay a buyout system onto our own IP and turn it into a game.
The situation was already suspicious when the spiritual sequel came out on the right.
>>90
After all, a character said that even though their appearance may be different just before the service ends, you should definitely be able to recognize them at a glance!
The original development staff of “Gigantic God and the Oath Maiden” was properly working on a well-made spiritual sequel, so fans were spared from dying of anger.
The Rios team is unrelated, and the original development staff didn’t even know that Rios was being developed.
>>91
Who is the staff member that took part in the face-to-face interview…?
>>95
Are you a fraudster?
>>91
But the right P said that this one is the legitimate one in terms of numbering.
I think the worst thing on the right is that it’s a devilish act to deliberately hold a popularity vote to decide the overlay skin.
>>93
It seems like an even worse version of the thing where they implemented a tentacle rape scene as a reward for the top three characters in the popularity vote from LoW back in the day.
It’s scary that every time the right side is temporarily maintained, it comes out with an undetermined end.
Is the chat on the right still paused, only talking about other games?
The right side has stopped all chat, possibly because there were many user complaints and posts about migrating to other games.
The entity that took over the copyright is technically in the right, so it’s a spiritual sequel.
Is something politically messy going on within DMM?
>>104
I think it’s just a matter of letting foolish people who don’t manage internal politics or control the in-house game team release new titles on a whim.
Everyone who can make games has gone to the bear.
>>106
The right side is also tangled with Kumasan.
I can only say it’s amazing to send both fans of the previous work and fans of other games into hell all at once.