
Why are we celebrating before noon? Is it a pre-celebration?
I have already understood.
I cannot win against Grandmasters of UC2 and above.
>>2
Decide and do it boldly.
If you don’t face a higher-ranked Gran, you can win.
I’m training for long distances, but UC9 is my limit…
I’m not going to UB.
51,224 Trainer Friend Training Information Support Card U. [Super Urgent! Full Color Special Report PP] Agnes Digital Legend Connecting to the Future Change Affiliation Name Track Suitability Turf A Turf A Dirt A Distance Suitability Sprint A Escape C Mile A Forward A Middle Distance A Power 1974 Nose 1498 Long Distance E Difference C A Pursuit G Skill Continuation Speed Stamina 1603 Power 1312 Toughness 1390 135 Wisdom 1312 SSR L50 SSR Ceris L50 SSR Bourbon SSR L50 SSR Bourbon L50 SSR L50 9 L50
I’m updating the team, but I’ve figured out how to boost the stats.
In that case, long distances should be fine, right?
>>5
How are you stacking the three steps on the right?
>>8
It’s when we gather in a good way that I step on it, wahaha.
I’m scared that the sharp-minded cat Maya and the latter half of UB might become mainstream.
I tried to escape with two people, but well, we can’t win.
We will quietly go with the two in front and Lady Blue Ruby.
Isn’t the Here We Go taken after the senior camp pretty strong?
Practice outside of the formation involves stepping on friendship points 1 to 2 times with 2 or more support characters from the formation.
Is it tough for UC9 in the spring festival?
>>15
More than the evaluation value.
Is it boosted enough to require status?
Are you acquiring the necessary skills?
It is.
The kids who are losing despite having high evaluation values in Chanmi.
One or both are missing.
>>15
For now, I need to make sure I can raise my stamina to over 1600 and my power to close to 1500, or I’ll be in trouble.
When I think about it calmly, after so many anniversaries, the inheritance acceleration has become too outdated.
There isn’t much of a difference between UC9 and UB.
However, if they can’t get a UB no matter what, it might be a bit difficult for people like that in the Spring Heaven race because their support cards or strategies are weak.
This time I seriously lost due to my lack of skill and couldn’t make it to A rank.
I will sincerely accept this result…
>>18
In the first place, it can’t be refined to the assumed raw ability.
This scenario is too terrible.
2-1-0-1
3-2-3-0
The adjustments are perfect…
Well, since I’ve gotten 90% of round 2, I think I’m in a good position.
>>21
Even if I’m only 10% likely to win, I will prepare myself mentally so that I won’t cry.
I felt like I was going to vomit on the first day of Round 2 with a 2-2-2-2, but on the second day, it was 1-3-4-5. I don’t really understand much about the mile championship with a lot of back positions.
Even if I could win 2 matches, it seemed like I would lose in all the other 3 matches because there were always Ao or Gran, so I realized that even if I made it to A, it would just be a dead end.
If anything, even B might hit Blue or Gran and die, wahaha…
The fact that it cannot be finished might be due to the possibility that the expected natural ability is too high.
No, it’s not a tease; fitting the scenario’s upside and inheritance (including skills) together is quite difficult, so aiming for the extremes is really tough.
Oh, sorry.
Unwanted lines got mixed in.
I aim to update now for the introduction of the secret weapon, wahaha!
The factor rotation is fun.
It’s fun!
I feel like the A Ketsu border for Chanmi is steadily rising…
Could it be that the population has decreased and the environment has become quite strained…?
>>29
I feel like people who were hesitant to engage in factor cycling are now getting involved with factors, which makes everything more intense.
I saw many people who aren’t that strong in support but have things like Essence Body or Dash Down.
It seems to be the case that the constraints of time have been removed, leading to a significant level-up of the middle class.
Since Almond Eye is just getting in the way in the hints, I want to quickly start training for mid-distance lead races.
I think it might feel pretty good.
>>30
I think you can imagine it pretty well.
It will be a true gorilla and debadeba exhibition loaded with singularity…
Well, the strength in long-distance is probably heavily influenced by assessment strength, haha!
I don’t like being sandwiched between two miles, wahaha.
Long distances depend on the characters being trained.
If it’s Maya or Mac, UB can go pretty well, but CB and Yo are tough because of the tight schedule in the second half of senior year, wahaha!
I’ve tried raising Kitassan a few times, but it ends up with stats that aren’t much different from Mechanic, haha.
It feels like the evaluation and strength are rising more from skills than from the mecha…
I forgot about the Takamatsu no Miya.
When Ai-chan becomes fixed, long-distance training can be quite tough if you don’t put in the effort for the factors.
Regarding Fukkinndi-chan, she forgot to retire in Round 1 and was pale after entering League A, but for some reason, she made it to the finals of A.
I was lucky with the matching, wahaha!
>>39
Congratulations!
You can be proud because you are skilled enough to win when luck is on your side.
This time, I think the fact that almost everyone who wanted blue rubies got them through exchange tickets and that many people were rolling for Ohamaile-chan has had an impact.
What’s done is done, so forget it and move on to the next thing.
I want to negotiate with Cygames to upgrade Ai-chan’s hint level to 4 even now.
I forgot to do the 4th anniversary Dirt Mission.
It was a dangerous situation.
Uma Musume Details UE RANK Jockey Undergoing 34,172 [First Win, Blue Ribbon Hat] Teiyu Opera O Golden Boots Change Speed S UA Stamina S 1058 Power S 1173 Grit S 1041 Wisdom A 874 Grass Suitability Turf Dirt Distance Suitability Short Distance B Mile C Middle Distance A Long Distance A Running Style Suitability Escape B Lead – Skills Inheritance Training Information Hopeful S Inner Experience ○ Corner Expert ○ Chase Control Firming Up Outside Tail Up Slipstream Playtime is Over! Comfortable Lock-On Sufficient Thrust Bare Passion Unmatched Legends Scenario Turf Genes Awakening of Speed Awakening of Right Turn ○ Bad Ground Suitability Luck Inheritance Degree Inheritance Source Presents from X February S Satsuki Prize Japan Derby Japan Cup Champions Cup JC JDD Mile CS Nambu Cup Slipstream Thick Horse Expert Lead Control Firming Up Horse Lover Traveler Turf Genes Acceleration of Luck Adventure of 564 Tenno Prize (Autumn) Mile CS Arima Memorial G Hopeful S Focus Escape Takorner ○ Climber Playtime is Over! Shukariki Acceleration of Luck Grandmasters Scenario
I recently came back, but is this what a good long-distance factor for friends looks like?
>>46
Is this for pushing through?
>>50
I intended to push through, but now it feels like it might be usable in a general sense.
Well, since the next one is the derby, I can use Ai-chan as much as I want.
Miles are a game of chance.
>>48
Sprints are also a game of luck.
Only the middle distance is interesting.
When Windy-chan herself is trained strongly, she can dominate in long-distance races, and it’s enjoyable.
There’s nothing more painful than facing long distances with a weak individual, wahaha.
Huh… could it be that I shouldn’t have taken the shadow approaching from Kentaishin at Orphei?
>>55
Rather, who else would you take it from?
The flight is obtained through the scenario link.
My win rate has always been 80%, and this time it’s also 80%, so I haven’t really leveled up.
>>56
I feel like the evaluation points for Grade A have skyrocketed.
So, you started doing it monthly, huh?
>>57
Recently, what was known as Chan LOH has turned into Chan Chan LOH.
It’s a crappy factor with no essence, no straight lines, no internal bravado, and no power, haha.
>>58
It’s rough around the edges, but basically, what matters is having the essence, straight lines, inner confidence, and factors that can accumulate power here.
Thank you for being helpful.
Next, even if I shake it, there is no Earth, so I have no choice but to rely on Mama’s care.
Honestly, I feel the least stress when it’s only the championship.
It seems that dirt and short distances have a high LOH rate.
I thought there were more matches with Ohamaile than with blue rubies, and isn’t that usually the opposite…?
I don’t feel like I can win the next long-distance race either.
I can’t create a speed of 1800 and stamina of 1700.
I was able to get Still and Shaka to 2 dupe with Select, but if I’m going to fully awaken one with crystal tickets, which one is better?
>>68
I think it depends on which other Spista I have and who I will use in the next Championship.
If you have a Vib, if you have an Earth, if you’re planning to use escape, if you’re planning to use Orpheus, then it changes various things.
>>68
The answer will be seen until today’s life.
I don’t think something that strong will come.
>>68
Shaka can be used in battle with 3 duplicates.
I think it’s better to fully enhance Still.
It feels compassionate that everyone can use “Mama” on the anniversary before spring.
You can reach Platinum 4 without pushing yourself that hard in ranked matches, and it has been helpful to have ranked matches during busy months, so it would be tough if they decrease.
I think you can do whatever you want because rental factors have such crazy high requirements that half-baked factors are hardly used at all.
If I can put in Mom, it’s better to consider a direction that can somehow manage with 3 Speed and 1 Style.
Finished with a qualifying win rate of 81%.
And tomorrow I will become a backup dancer.
Windi-chan understands.
Since I can’t pick up inner dialect and essence from support characters in the main training, I want to factor them in.
The essence of general-purpose should definitely be a factor that is secured.
It’s not realistic to get 1600 by leveling up in Stage 1.
>>75
Even with two, it’s 1400.
>>75
Depending on the growth rate and any upside, it might barely work out, but it’s a choice I’d like to avoid because it can affect both my determination and spirit.
It’s a story about how my stamina is crazy! But is it really okay to ride on the essence body…?
>>78
Are you not a genius?
Back then, just recovering my stamina made me feel like a god, but looking at Mom’s continuous events now, I think they are so weak!
I think the number of unfamiliar names in the room has increased significantly, which has boosted the enthusiasm of the Thai people.
>>81
Do you remember my name?
>>84
You naturally remember the names of regulars.
>>81
Wow, even in a developing country like Thailand, Uma Musume is popular?
>>81
I’ve run into the same people like before or even today, but recently I’ve been seeing all sorts of different people.
In spring, the true essence is a trap.
>>82
I run out of stamina and become exhausted.
Wahahahahaha
It’s fine to do the rigging, but it would be a problem if something like that were to ruin my month.
Who is happy about the last cheetah with 96 tails?
The stamina moles are for adjusting position, so isn’t the stamina consumption in the final stages not a problem?
Auto training is a blessing.
Is the next character a different costume? Or is it a revival?
I want to offer a memorial for Windy-chan’s distance S and the bubblegum that I forgot to take for Anski…
Umamusume Details [POPPING!] Bubblegum Fellow Generation’s Vanguard Change Speed Stamina Power Guts Intelligence Turf Suitability Grass A Dirt G Distance Suitability Short Distance G Mile A Middle Distance A Long Distance G Running Style Suitability Escape E Front A Middle B Back G Skills Inheritance Training Information Expanding Dreams, First Steps of Haruka Lv4 Budding, Blossoming Time A Lot Ah, Is it Sending! Right Turn ◎ Good Turf 〇 Spring Umamusume 〇 Beyond the Gale Mile Straight ◎ Gear Shift Mile Corner ◎ Big Sister Attitude Front Corner ◎ Front Tips 〇 Horse Preference Close
Actually, names can be easily changed.
Even casual players can now efficiently farm for factors, so the gap is narrowing.
Especially this time, the difference in support cards is small due to steps and exchanges.
I feel like I often see high-rated characters with unnecessary skills for middle-distance corners.
>>98
I think it’s just leftover skipo.
>>98
There are many casual players who take it because they have extra points and don’t have any skills.
I’m unsure whether to update my 20% win rate Duraking.
Whether or not it can be done is another question altogether.
It’s good to let it drive you to offer prayers.
[Rampaging] Orphevel Golden Tyrant Change 45,330 Speed Stamina Power Guts Wisdom U 1859 U 1436 U 1419 U 1258 SS 1194 Track Suitability Turf A Dirt F Distance Suitability Mile A Middle Distance A Long Distance A Running Style Suitability Escape G Forward F Squeeze ○ A Chase B Skills Inheritance Training Information Parent is Straight, No Obstruction Lv4 Battle Allegro Good Fight Balcalore Do Ya Breakin! Blue Horse Daughter Inner Box Specialty◎ Lone Wolf Professor Ahead of Black Flight Good Twist One Breath Avoid Drooping Horse Not Battling Healthy Wait Approaching Shadow Middle Distance Corner◎ Long Distance Corner◎ Chase Straight◎ Chase Corner○ Tail Up Slipstream Playtime is Over! Drooping Touching Heat Heartfelt Step Momentary Essence Contestation of Will My Assertion is the Reason of Heaven Boiling Blood Without Regret Honest Step Instinctive Response Encounter Reaction Urgent Report Spiral Reincarnation Let it be different, and let it pass through the Western Border Imperial Merit One who Builds New Precepts
I got a sharp one, but this probably won’t work… ?
>>102
With a debuff 2 setup, it seems like we could win even with a casual approach.
>>107
Windy-chan is a kind girl who takes care of those who boast about their hemorrhoids.
>>102
From Windy-chan’s perspective, the 1400 range is indeed something to consider?
Well, I think I can still get a good match if I have a decent chance, and I believe I can win if my luck with matching is really good.
This time, the casual players are still not utilizing speed skills and haven’t realized the strength of the proactive older sister type, so it was still easy.
I don’t want to roll the smart character gacha because the wild race is weak.
If you haven’t prepared the destination for the SP, when you pull a high SP and a clever character, you’ll end up picking something like an accessory.
I think people are exaggerating about stamina, but since I haven’t run myself, I can’t really say. I want to quickly create the right traits and train.
If a character with a 5% win rate can cover up to 95% with other characters, then it is an essential part.
This is a team battle.
It looks like stamina is unbecoming.
This time, the match between me and Kabukiman-san is quite strong and less influenced by the distribution of running styles in matching based on how many or how few escapes there are.
As expected, it changes depending on the conditions…
I plan to use a fully leveled Orfe as long as it’s not a long distance race, since I have a Vubros without any upgrades and no Earth.
Support Card List Lv35 Lv30 Lv45 Lv30 Lv30 Lv40 Lv1 Lv40 Lv30 Lv50 Lv40 Lv1 Lv30 Lv50 Lv40 Lv30 Lv30 Lv1 Lv40 Lv35 Lv50 Lv50 Lv45 Number Owned 305/445 Filter: ON Rarity Descending Back Strengthening Formation Story Home Race Gacha
>>117
What kind of situation is intelligence?
If you say something too casual, it won’t be good, so if possible, I would like you to show me your cleverness as well.
If you have extra points, you should acquire skills that are at their lowest value to enhance your evaluation.
Is there an option to abandon the points instead?
>>118
It is possible not to acquire unnecessary skills aiming for the solar system.
>>118
Because Beautifulundi emphasizes beauty by only gathering the necessary skills, it discards anything unnecessary even if it has surplus.
The big difference between Shaka at 3 and 4 limits is the proficiency rate of 40.
If you want to save, I think 3 dupe is fine.
Winning rate of 50% for Ohamile, 25% for Aoru Verde, and 7% for Varezephyr.
Zephyr, you’re fired, but this kind of guy often wins when it comes to the finals.
If you’re so concerned, why not go have some fun stacking two debuffs in Ruuma?
I think it’s probably just about average.
If you want to win for sure, you must always adopt a front-running style.
As long as it is influenced by the developments, even if it is extremely close to certain victory, there are vulnerabilities in the rear-running style.
I haven’t trained long-distance yet, so I don’t know, but how is it to have a sharp-witted trait with 36 skills?
With miles, if you get a smart one, you can surpass 40, but it’s difficult because the support cards scatter, right?
In this scenario, even though Shaka’s hit rate is only 40, it seems that the disadvantages can be somewhat mitigated.
It’s theoretical because there’s no way to test it at full completion.
The farther the distance, the more important the base stats become.
No matter how many superficial skills you have, if your physical abilities are lacking, you’ll be turned away at the gate.
In other words, with stamina extended to middle distance or more, it is at the same level as a mech at around UC mid…
>>127
The skill points are different… probably.
Well, since I have recovery and I’m putting in 2 gold plus a white, it feels like it should be enough if I’m in excellent condition.
The only concern is that there is a lack of regret.
Is it true that the important Windy-chan creates a lot of green factors?
For now, I’m thinking of using Windy-chan along with a Kabuki actor and Oruru, leaving one remaining slot to compensate for the front leg style.
I plan to include Nekomaya with the intention of just riding the pace distribution, anticipating that my two opponents will break away and take the lead. Haha!
>>134
I can see a future where I help my opponent escape and then lose my temper.
>>134
Unless I’m very confident in the outcome, it feels like I could self-destruct.
>>133
If we’re going to push forward, isn’t it Tai Shin?
At this point, I can’t expend resources for Earth, and since Orphe can obtain the Flying Leg on its own, there’s no need to forcibly use Taishin.
>>137
What will you do about the approaching shadow?
Are you really saying to use an amateur?
>>137
If you’re not using Taishin, are you using Power Ama?
>>133
You should definitely stop updating the support card right now.
Something specialized for long-distance support cards will come before the championship, so I’ll decide after seeing it.
The challenge is what to do about adding one more person after including Shogatsu CB and Orphe.
>>143
If it’s okay to throw away pride, then it’s a debuff.
Does increasing speed too much lead to higher stamina consumption?
I feel that a lineup with 1 escape and 2 closers is not very strong.
>>147
The basic thing is that it ends up negative after addition.
If it’s an overwhelming individual, I guess it’s okay to just run them over clumsily, that’s the feeling I get.
Next is absolutely right spring◎.
Are you scared of using the power armor?
>>150
It’s scary…
Since the Spring Tenmi is an effective course for a straight sprint, isn’t Taishin ultimately going to be there?
Well, since the exchange tickets only have a future of rotting, isn’t it better to focus on leveling up Taishin instead?
The necessity of Earth outside of long distances is questionable.
This is what intelligence is like.
It’s an anniversary return, so I don’t have that much.
Here is the extracted text: “` Support Card List Lv30 Lv30 SSR SSR Lv1 SSR Lv30 Lv30 SSR SSR SSR Lv50 Lv30 Lv30 SSR Lv30 Lv1 Lv40 SSR SSR SSR 305/445 Quantity Back Rarity Sort Strengthening Formation NEW Story Home Race Gacha Filter: ON “`
Is it a bee?
What good is pride or anything else in long-distance when debuffs are useless?
>>157
Rumma is being ravaged by the Debadeba Orpheus.
Do we really need shadows to use the Orbs in the first place?
I want to bring out Shion, but the only option is to discard Flying Legs with Taishin and take Bald?
>>160
I received the flight scenario so much.
>>165
Don’t get too carried away with being a fake fan.
>>165
I don’t have the luxury to assemble a root Orpheus.
>>165
Are you organizing a chili pepper farm in spring?
There are options like compromising with Creek and borrowing Taishin, but Creek is indeed quite tough.
>>161
That said, I really don’t want to invest resources into Earth at this point…
I think there are patterns where it’s better to stop all at once rather than trying to take the shadow since there are plenty of acceleration skills.
I think that escape and pursuit do not go well together in terms of composition.
If we wait normally, isn’t a new support card going to come?
Horse Girl Details [Total Shake] Orfevre Nickname Golden Tyrant Change UCRANK 45,408 Speed Stamina Power Guts Wisdom U_1854 U_1583 U_1425 U_1253 U_1215 Track Adaptability Turf A Dirt D Distance Adaptability Short Distance B Mile C Middle Distance A Long Distance S Running Style Adaptability Escape F Lead G Make Up A Chase A Skill Inheritance Training Information Support Card Lv50 Lv50 Lv50 Lv40 Friend Lv50
I raised Creek and a mediocre Taishin with similar concerns, and they turned out quite well.
>>168
It helps.
Compromise with the creek, powawa.
I don’t understand why there are comments like “Is that all you can create?” on the UC9 images.
Windy-chan’s limit is about UC3.
It’s better to lean either towards escaping or closing in.
There are many people who want to showcase both Maya and Orpheus.
…Ah, maybe it would have been better to choose the flying successive strikes instead of the advance attack? The last one, that is.
>>174
In long-distance races, there’s no need to rush.
>>174
It depends on the distance, but the cost performance of the early mover is poor.
It’s easy to imagine that everyone will bring out Orphe, so it seems likely that it will be treated the same way as Clear Yabe…
I don’t really get the impression that Rummma is losing to Orphe without debuffs.
The Wise Chairman is less useful than I thought.
>>179
It has been said before, wahaha!
In the final stages, there are 3 to 5 people with power.
Moreover, I won’t step on it unless the situation allows me to charge the gauge.
After that, it’s just a bit of pushing towards the end to sort out the status.
From what I can see in the room, it’s mostly UB.
Furthermore, it’s really frustrating because they’re just stacking debuffs.
How do you increase the power to around 1400?
>>185
When speed is needed, we step on it; when power is needed, we step on it; when determination is needed, we step on it.
By the way, is it confirmed that Orphe’s parents are Kuriayabe?
Windy-chan is not a question box.
The escapees are increasing, and the herd is stretching out, making it impossible to catch up.
I don’t think it’s a good thing when a drooping escape turns into a drooping horse bomb.
If it’s a strike, it can serve as bait for the uninitiated, after all.
In one way or another, there are quite a few poor players who finally updated with Shaka-chan after going to watch the Earth Dance at Stasapo.
I’m like that too, wahaha!
>>189
I need two stamina cards, but what should I do?
In the Hanshin 2400 Championship, Windy-chan’s autumn ball turned out like this.
Umamusume Details [Fierce Hegemony] Tamamo Cross 45,157 UC RANK Niko♪ Change White Lightning Profile Speed Wisdom Compatibility 11228 11816 11559 11505 11177 Track Suitability Turf A D Dirt Distance Suitability Short Distance G E Mile Escape F Advance Suitability Sash B A B Skills Fire God Roar Observation Gear/Lp1211-M Complete Gold Midfield Cornering○ Horse Preference Slipstream Special Characteristics in Taking over King’s Hand Observing the Winner’s Match Principles All Green Recovery Sequence Race Development・Body Just a little more, good development Lv5 Joy to the World Right Turn Winter Umamusume○ Whole Body and Soul Prayers Leading to the Path of Explosive Victory Ascending Trend Playtime is over! Downhill Path Seekers Graceful Technique Perfect Harmony Sign of Flight Deciding Blow Playful Work
In the finals, I was completely defeated by Winter Be. Wahaha!
With more factor power and a good gathering of speed, it can go if it’s 1400.
That’s more than I can handle.