
First, let’s do a reroll!
Sparrow has appeared in a game in Mercury, and finally, Slitta’s game debut is increasing.
If you’re planning to take a day off, it might experience server issues on that day, so the next day is recommended.
Is there any point in rushing a start in a stamina-based game?
>>4
There is a possibility that advantageous bugs will be fixed immediately!
The more you log in and use your stamina in advance, the more stamina you can use in a day…
Speaking of which, has the pre-gacha been reset?
I wonder what time the date changes.
I decided on SSR Life Lee for the pre-gacha, but I’m torn between SR and R…
Is the release date decided?
>>10
I won’t say what it is.
I guess SSR and Lifery are stable after all.
It seems like there are no weaknesses in terms of terrain adaptability and range.
>>11
I heard that Shageru is strong too.
It’s a type of game that requires stamina.
>>12
The content is a bonsai game where combat has turned into a strategy game.
Work to modify the Hobby Hazak to Type 99 begins.
If you pull 400 times, you’ll definitely get it, the pre-registration gacha.
As expected, it’s strange that the strong-routed robot army is SR while Dwadji is R!!
I’m having a hard time choosing between Flailoo and Johnny-ko.
Should I choose based on the assumed development destination?
>>22
I can’t use it for development.
>>25
>>22
You might not be able to develop gacha units, so just choose the ones you like or seem useful.
>>26
I can’t do it… Then I’ll go with the ones I like, thank you.
I decided on White Zeta because I like SSR.
On the first day, having too many accesses is common!
>>24
As expected, Athrun Zala is the strongest…
>>24
I can get various things as an apology, so I guess it’s okay if it doesn’t open for a few days after the emergency maintenance.
I’m wondering if raising the Devil Gundam is going to be a hassle…
If we secure Devil and Cushing, it seems we could develop the Master via Grand, and this combination is also hard to give up.
“It’s fun to imagine a line like ‘Isn’t R quite strong…?’.”
That’s a great plan.
It seems like a lot of people are going to start saying, “I can’t develop this once the service starts!”
>>32
I can’t even count how many of those kinds of people I’ve seen just today…
It seems there might be people who get weirdly discouraged, so I hope they inform us again soon.
>>49
People like that won’t read it no matter how many times you announce it.
I’ll make the SSR into a lifery, but I’m really unsure about the SR and R…
>>34
LifeLily can fly and the weapons seem easy to use.
>>34
I think the SR is the mass-produced Qubeley and the R has a strong core fighter, and it’s good to have a mix of different eras.
>>18
Wasn’t it SR?
If we can secure a pilot with awakening, it would probably be quite easy to use.
If you’re choosing based on performance, it’s best to go with one that can fly or one with long range.
Do you need this Qubeley?
>>38
Not present in the pre-event gacha.
Is it because the pilot is coming along?
>>41
Do I have to fish it out with a gacha?
Shageru has a range of 1, but its kick power is high, right?
D Gundam, are you an SSR…?
>>40
The Gundam punch might be incredibly strong…
Is Gem Kamof there… Should I go with this guy R?
It’s a Gyan KSSR… I think I can choose based on appearance for SR and below.
I will spend my whole life worrying about whether to choose R or Barzam.
Doesn’t a mass-production cannon seem good?
Depending on the specifications of the missile, it seems that R could also play quite a role.
>>47
On the contrary, missiles aren’t that strong, so isn’t it Zusa R?
>>47
The era when missiles were strong has ended quite a while ago in this series…
In the previous test, didn’t the funnel user have a long range?
The mass-production version of the Qubeley in SR seems like it could be good.
I want at least to be able to choose and keep three from my favorite rarity.
I’m troubled because AGE-1 and SSR are both packed into three slots.
Could it be that Unit 3 is present, but White Zeta is not?
I don’t know why, but is development a hassle?
>>52
A feeling fused with design.
Once you prepare a specific aircraft, you can create the next one.
>>52
Because scenario-based formations are required, in the end, you will also have to develop your production lines.
>>52
The development cannot use the mechs obtained through gacha.
So there’s no point in rolling the pre-registration gacha for development purposes, but it can be troublesome if you misunderstand that.
I wonder how the management of funnel and special move tension is going now.
I’m going to lineup Halphas and the release Phoenix…
>>60
I won’t say what, but the pre-gacha deadline is until 4/10 at 11:59.
I thought GN Arms might not be bad since it can fly and seems to have good mobility, but it seems like the basic stats aren’t that high…
It’s not good that they don’t clearly say it officially, but I definitely think there will be people who get angry later saying that the pilot didn’t come with the pre-gear gacha!
>>64
Are there any bad elements in the official?
>>68
There are no bad elements, but it’s such a waste to have misunderstandings here and lower the evaluation.
Thanks to the pre-gacha, it seems to have spread quite a bit to people who hadn’t been paying attention until now.
>>73
If someone gets upset over a misunderstanding like that, they would get angry no matter what…
>>62
They said they would increase it because they were beaten to death by testers in the Eternal communication.
The material of NWT was as disappointing as the Ice Age…
>>66
Huh? I thought that was normal.
So the other testers were reporting properly, huh…
Astaroth in this form is the most convenient, isn’t it?
>>67
It’s a great deal because there’s no need to hesitate since you can’t develop it anyway!
>>71
I liked being called “this game’s Zanny” in the Cross Rays demo.
Z Gundam Unit 3
Guard Custom
Gym II (Federation)
I’ll choose my favorite unit in Battle Operation…
Since SR is actually used quite a bit, it’s better to have one that seems strong to some extent.
>>72
I don’t even know what seems strong…
Is it the Gakuto Gundam or something?
R is thinking that if it continues, it will inevitably overlap on its own anyway.
It’s a mystery why the standard intercept custom with an MSD and a fellow booster is MSV-R.
Astaroth seems likely to have a high level aside from not being able to fly, but the question is whether the rifle will receive a range of 5 or not.
Cubelay is a development SSR, so it might not be in the gacha side, right?
>>79
Eventually, something like Qubeley (swimsuit) will be added…
>>88
Is it Musha Gundam or BB Senshi Sangokuden?
>>79
It is the mass-produced type Qubeley SR used by the Gremmy army.
I want to choose my favorite machine, but it’s definitely tough at first, and considering the need to continue, I also want to focus on performance initially.
I like Geminus, but the Accelerate Rifle has the longest range.
I think it’s been said quite a lot already, but the lineup of the gacha, how should I put it… it’s quite edgy, isn’t it?
>>83
I’m really looking forward to more confusing things being added from now on.
It feels quite ambiguous to what extent the pilot character is present and where it is absent.
There are a lot of idiots who misunderstand or deliberately pretend to be stupid and spread rumors, and no matter how hard the officials try to care for these people, it’s all in vain.
The Gackt Gundam only has a saber and a rifle as its weapons, so unless it has some really weird skills attached, I think it’s pretty plain.
>>93
This machine doesn’t even have a head Vulcan…
>>97
It’s based on the assumption that you’ll wear a big external armor… like Dantalion later on.
There’s also a creepy face on the back side.
It may not come up much in the threads, but there is a system like the Deuterion beam power transmission system, so while continuous counterattacks regarding EN are not possible, you can sustain attacks fairly well across turns.
I was thinking of going with Gackt Gundam, but since there might be underwater battles and it seems more interesting as a concept, I think I’ll go with Shazgoc.
Initially, it becomes clearly tough, or more like a wall, since it’s impossible to deploy any mobile suits other than flying MS in Zeta Stage 7, so having at least one flying SSR is definitely advisable.
>>98
Is it the map where you encounter 40,000 HP Ashmar and 30,000 Gaplan and Hammurabi in large numbers?
I want to give Gym II a harpoon…
In other words, Freilu is the best option.
>>103
I wondered if I was a sympathizer of the Titans after making it a Flylu, Kiharu, and High-Zack Custom…
You can develop UR normally, right?
>>104
UR is only for ultimate development.
Currently, the free-to-play URs are Casval Gundam, Red Zeta, Gundam Aquarius, Psycho Gundam MK-III, and Super Hyperion? totaling five units.
>>95
This time, experience points are distributed uniformly upon clearing the stage, so you don’t have to worry about reduction.
If you can read the words “unable to develop Gacha MS,” even a monkey should understand.
You can get UR (Ultra Rare) outside of gacha as well.
What I chose in advance is not usable for development, so everything is wrong…
Can Zeegok swim in space?
UR isn’t limited to gacha, huh…
I pulled Zany!
But I don’t really have a reason to choose it…
It’s common to not get any SR or R even after spinning 400 times… I’m afraid if I choose carelessly, I’ll end up regretting it with low rarity units.
>>113
Even now, there are many aircrafts that haven’t appeared even after 200 pulls, even when limited to just a few.
>>113
There were 108 gacha units during the NWT.
It seems there should be about 250 in the gacha, which is more than double that, so it’s a super mystery pot.
It seems that MS below UR are assumed to be at 1 limit break, so I would recommend selecting the desired unit and doing infinite reroll gacha to get it to 1 limit break.
>>117
Gachapool 250 is the same as Granblue Fantasy’s third year, but…
I think it was quite clever to impose restrictions on the work to ensure proper development.
Well, if I keep doing this for several years, I might be able to form a squad with only gacha units in the works.
>>114
Well, I already have four SSR units just from being offered a job in AGE…
The gacha system is a method for supplementing resources on a different route from steady development, so it makes sense that it cannot interfere with development.
>>115
Well, it’s like a DLC position in past works, isn’t it?
Can you really do 400 pulls? I’ve only been able to do 200.
>>118
Up to 200 draws per day.
>>121
I see, it was after the date had passed that you noticed the pre-event gacha.
Do weaklings like mobile workers have any strengths?
AGE is
AGE1 Sordia
AGE1 Raider
AGE1
Chaldoor M
It looks like an SSR.
>>126
Is it a flit for SSR’s AGE1…?
>>127
It seems that the mechs in the pre-gacha don’t have characters, so it might be Sparrow or Titus with young Flit, based on this feeling.
>>126
Are you an SSR!?
It seems that, as a trend, dedicated machines other than Char’s are being promoted to SSR.
Shaldor M is an SR.
Maybe Madonna won’t show up either.
I thought it would be better to have a model that can operate underwater, so I chose Capool for R.
>>131
According to the people of NWT, it seems that the brother of Forbidden Gundam can do something about the underwater situation.
>>137
It’s not blue or deep…
>>137
It’s not a derivative machine, it’s the original Forbidden…
Well, I guess it doesn’t have to be Kapoor, but then again, Kapoor is cute…
It’s really tough to decide on three bodies…
Is the ordinary jinx not in the gacha?
For now, I think I’ll go with SSR Liferi, SR Zegok, and R Flag.
It seems like everything will change except for Life Lee.
SSR Flyrule SR Tornado R Barzam
My lineup is set!
Putting that aside, if there’s a UR above this, it seems like SSRs should come out fairly often, right?
>>136
During the test
UR unit 3%
SSR unit 15%
SR Unit 30%
R Unit 48%
UR Supporter 1%
SSR supporter 3%
>>136
It’s just the data from NWT, after all.
UR4% (MS3% battleship 1%
SSR 15% (MS 12%, Battleship 3%)
SR30%
R41%
So it comes out quite a bit.
It seems that there are likely around 50 characters just at the initial SSR stage based on the data from this time…
The units waiting for scenarios will inevitably all be from gacha, so I’m concerned that the lineup of participants within the series may become quite skewed.
It seems like AGE might not have characters like Sordia or the airsoft club, and possibly not Gafran Zedas Sparrow either.
I believe that Alinkato, which can handle long, medium, and short distances and has mobility, should be strong.
It definitely says amphibious, so it seems like Capule doesn’t have space suitability.
>>141
The round one with space aptitude is from ∀, you know…
Is the underwater frame just Z’Gok, Capule, and Proof Frame?
>>142
Exia has a suitability of △, but its weapons are generally ◯, so it should be able to manage fairly well.
>>142
The gacha jinx can go underwater.
Favorite Unit Settings You can register one SSR unit, one SR unit, and one R unit obtained from the gacha as favorites. If you want to change the settings, please select the icon for each rarity. SSR SR R ※You can receive the registered favorite units as rewards.
I think it looks like this.
Are you Toriko?
I’m endlessly troubled about whether to make the SSR slot a Turn A or a G self.
If Blue is SSR, do you think Units 2 and 3 will come as SSR or UR?
I am SSR Holo!
I think the SSR emission was 15%.
The level of the mystery pot is incredible, so targeting specific units is…
There is a possibility that the probability will decrease when the service starts, but even so, if the base is 15%, it seems like it might still be fairly decent…
It seems that Forbidden’s brother can easily beat up underwater enemies with all weapons being all-terrain compatible (the machine is water △).
>>154
Is there really such a thing as a weapon that is not compatible with the terrain?
>>166
The beams are all underwater △~✕.
You can attack, but the damage will be 1/5.
>>166
In the old G Generation, the terrain adaptation of the Gundam itself is only underwater B.
I remember that the beam rifle could only be used for things like vulcans and beam sabers underwater.
When NWT was happening, there were only 10 SSRs, so I was able to level them up, but now I don’t feel like I can anymore.
Well, it seems like it’s pretty likely, but I can tell that getting the desired one will be difficult since there are some that don’t come out even after 200 pulls.
I’ve been struggling with whether to choose based on practicality or personal interest.
R decided on Kanar.
It seems that quite a few people choose LifeRe.
>>158
As mentioned above, the aerial map of Zeta is quite challenging, and for the groups that cannot fly with UR, it is really tough, so Life Recovery is a safe option in that regard.
It seems that all the units with pilots like Sword Calamity have been removed.
I wonder how many initial SSRs there would be if I include that…
I’m debating whether to go with Lifery or Halfas.
I wonder if there is a deformation.
It’s fine if I can fly as MS.
It’s a greedy set of Furairu, Heizuru, and Barzam.
By the way, this Frailoo looks like Frailoo-R II, but its name is still the old setting’s Frailoo.
It seems that ∀ and G-Self also have water compatibility.
So it was necessary to get the Phoenix Gundam.
I wonder if they could make it fly with enhanced parts…
Anticipated SFS
The Dadae being endlessly ridden.
If it’s the G-Self, it feels like it could fly, so I think I’ll go with this one…
>>169
It’s the plain G-Self with nothing attached.
It’s a guy who can only fly for about 42 seconds.
The yellow Z also seems like it might have a long object, but I wonder how it is.
>>170
Another name is Buster Z, so hi.
It seems that neither the ∀ nor the G Self can fly…
Also, so-called hyper mega launchers and sniper rifles are within range 4, so if you want to have fun with a strong unit, mass-produced Qubeley might be strong, or it might not.
If it’s Halo, can I go to both the sky and the sea…?
>>176
Haro should generally not be good with water.
Beam sabers also have their damage greatly reduced when used underwater.
That’s why physical types like Exia and Char’s Gelgoog are strong.
I’m going to go with Turn A, Jim Juggler, and Nemo III.
Mass production cannons are good, but I was also taken care of by Gun-On in the R series.
It seems like if it were in its complete form, it could adapt to all terrains, but that’s why the ones with restricted abilities are like this…
It seems that I might rely on the Zeon swimming club more than I thought…
>>182
I think it depends on which UR was chosen more than anything else.
Everyone, bring your Gundam hammer!
I have the Jaburo map from the 1st, but I didn’t have much trouble since Exia took care of everyone.
There don’t seem to be that many maps that are just water.
>>185
It seems that Gundam X has a lot of maps with mostly water…
>>187
There must be underwater leopards and dohtaps as well…
>>194
A Dota Tap that can’t get out of the water is probably tough.
Even the 1st Grablo is not on the development route.
>>196
That’s quite shocking…
Well, it looks like there won’t be any Cancer or Helios Mariner either…
I wonder if the URs are increasing too.
>>188
UR has increased by 10 to a total of 14 (you can choose one from these).
SSR is at least +22 compared to NWT.
There are so many that I can’t even understand below SR anymore.
>>191
This is terrifying…
You have to hit the target MS + SSR again in the redraw.
Shall I have Stokas rampage a lot?
If it’s a hobby, I end up only getting 00 models.
I like Hazel, but she probably isn’t that strong.
“Anyway, the UR addition is probably slow… I want to secure the slot with SSR early.”
In the Universal Century, mechs have at least rifles, sabers, and vulcans or machine guns, but it feels like they should carry something else as well.
The underwater-exclusive aircraft can only be considered a dud in terms of gameplay.
I think it’s okay to have some bottlenecks in development.
But it’s probably not good to have things like that right in the area you can interact with as soon as you start the game.
I think that if we could eventually implement terrain-specific parts like Minokura, it would be a starting point to introduce underwater-exclusive machines.
It’s pretty tough when both the space and ground units are not allowed in a game that battles either in space or on the ground.