
God
Our “golden age” is returning!!
I’m so happy that I can do it on Switch…
Even if the button wears out, I can change the controller…
Since the barrier for online has lowered, it would be nice to have new releases where everyone can participate like the Patagonian Army.
I have a memory of various kinds of subspecies.
The reaction from people who like Patapon to the third game is, well… it’s kind of harsh.
>>4
3 was really something completely different from what was expected in Patapon…
It feels like this happened because of 3.
>>6
It’s easy to understand the flow from the completely solo game 1 to the co-op game-oriented 2, and then fully shifted to 3.
Fans weren’t asking for that.
Ponpataponpatauhyo!
What will happen to the spiritual sequel…
>>8
We have no choice but to collaborate!
>>8
Transplants and mental sequels are different things, so there’s no need to worry about it.
>>8
You can drag in people who got totally hooked on the Switch just like that!
Since 1 is right next to loss, I was using it without evolution…
Wasn’t the sequel of the mental kind released sooner?
The worst part was that the producer was getting involved with users on social media.
By the way, that producer is not involved in the spiritual sequel, so it’s safe and secure.
>>14
That’s fine, but it was annoying that the bugs causing issues during normal play occurred because of a mistake in the cheat prevention measures, yet they were acting all cocky about it…
>>19
Even though it was pointed out many times, I ignored it, and I didn’t even unlock it until level 50…
The spiritual sequel side is happy about the remaster…
>>16
Well, 1 and 2 aren’t to blame…
I went up to 3, but I felt like this is what the end of a popular series feels like…
Personally, I liked the lively atmosphere with a lot of Patapons, so I was wondering if it was sane to reduce their numbers.
>>18
Saru Getchu met a similar fate, right?
I want a spiritual sequel to come out for this too.
Three is really just about balance.
I think Ape Escape was still interesting.
It feels like the concept of utilizing the right stick has become unnecessary with the evolution of 3D cameras.
>>23
The final game of Ape Escape is a Move exclusive software…
As a result, the number of people who did it is very small.
I don’t really dislike the hero mask itself.
I really think it’s bad that the number of Patapon itself has decreased.
3 is the worst trash game with nothing to praise.
3 is too focused on hardcore play.
Let me get into the rhythm.
I’ll talk about 1 and 2 as well…
>>27
Isn’t it great…?
>>27
I am an extremist who wants to voice my opinions about the heroes in 2.
After all, the feeling of crushing them with numbers in Patapon is truly supreme!
>>27
Honestly, 1 and 2 are fun when you get into the rhythm! That’s where it ends.
So, the conversation is being taken by 3…
>>27
Because I talked a lot about it when I first came to the thumbnail…
As a game, 2 is more fun, but the sharpness of the story is better in 1, right?
Even setting aside issues like communication problems and other things outside the game, having too few players, like a four-person party, unreasonable skill level requirements, and needing to deliberately break the rhythm to avoid traps makes it quite lacking as a game.
I remember stopping because I couldn’t get through the guillotine-like area in the last dungeon of 3.
The reason is that they kept releasing vague spin-off titles without any numbered entries for Ape Escape…
With the transplant of 2, if it remains as it is, I will end up doing that.
To get two rare weapons in Kachindonga…
I struggled with the last online rhythm game, so I hope something can be done about it…
That will significantly change the reward.
The Patapons around the country must be hoping for a nice mix of 3 and 2.
It’s funny that the ABXY notation on the Switch is still represented as ⚪︎×△□ in the design on the packaging.
I like 2 the most.
The way to put it might be different, but 1 and 2 aren’t that different, so there’s not much to talk about…
Since they adhere to the concept and maintain a balance that does not obstruct it, both 1 and 2 are excellent works.
It seems that this transplant version has a mode to display all commands.
Yeah, that’s exactly what I wanted…
The days of dancing in the nude to the rhythm of Patapon after taking a bath are about to begin again…
In the PSP version, there were equipment items that you could obtain if you had data from the first game.
I wonder how it will turn out this time.
I have a memory of giving up because I couldn’t win on the stage where it rains and stops the flames in △△△△.
But it’s fun even just playing the first stage…
>>46
It’s xxx xxx!
I want Bandai Namco to borrow the IPs that Sony has given up on making sequels for and create games based on them.
If Patapon 1+2 sells well, they should be able to release a sequel that isn’t a spiritual successor…
It’s a bit lonely that 2 is a one-choice option with Moriousso.
I can enjoy other things too, but the forest is just too strong.
If the training costs were lower, I could create various things.
I thought it was exclusive to the PlayStation series.
I was really surprised by this Switch port.
>>49
The taiko button was based so heavily on Sony’s standards…
It was extremely frustrating that 3 always got caught no matter what rhythm the traps were in.
>>52
When the opponent’s attacks are multiple, there are patterns that you just can’t evade or defend against no matter how hard you try…
I’m debating whether to play the PS4 remaster first or wait until this comes out.
Bam bam bam bam!
Ferrari~
Isn’t the Haten equipment not very strong except for the staff?
Anonymous: Weak against crabs.
Patapon – The crab is one of the strongest enemies in the game.
Patapon = Anonymous
I’m actually more interested in the poorly rated 3 now.
>>60
When you’re attacking unilaterally, it feels quite refreshing and good.
The problem is that it’s seriously terrible when you’re being attacked.
As mentioned above, it’s not about high difficulty, but the unreasonable patterns are really terrible.
Boom! Boom! Boom!
Party!
Bang! Bang! Bang!
Pon! Pon! Chaka! Pon!
Ponpon chakachaka ponponponpon!
>>61
Pata Poriya~♪
Such an excessive response is…
I will delete it and dedicate it to God.
>>62
Even if you offer something like this, a big deity would be troubled, so just give it to the Bababaan.
The stage of despair could be cleared forcibly without problems, but in the sequel to 2, if you clear it by force, it seems like you can’t obtain a certain miracle anymore.
I wonder if that will be fixed.
Ponpataponpatauhhyoo!
3 is a terrible game that not a single fan was happy about…
It wasn’t possible to maintain the FEVER unless it was EASY.
If I can have fun with the thumbnail and it’s easier to play, I might buy it.
Memories of Ubbo Bon
>>71
Bon Bon Bone
Bon bon bobon
Bobobon Bobobon
Bonbo Bonboon
Bon Bon Bon
Bon bon bobon
There are plenty of mini-games, and they are fun, right?
Uaaaah, my lack of rhythm is making the rewards so pathetic!
When I’m told that 3 is a crappy game, I just go “Yeah.”
It’s being criticized more than necessary, and although it was fun playing with real friends, what’s with that comment!!!111!!! Should I create a miracle!!!111!!! Don don don don!
It turns out.
I feel like abandoning the rhythm to perform evasive actions was the case at point 1, but it wasn’t very interesting, you know.
I understand that just riding the rhythm and winning without thinking could be monotonous.
Pompom pompom
The stew and blacksmithing game is too difficult.
>>76
I quite liked it when the mushroom thrown at the very end hit me and I went “OH!”
Well, if that’s the case, it won’t turn into a good stew, so I’ll redo it.
Pata Ponta Don Chaka! Oh ho ho ho~!! (Ho ho~)!!
Pata pata patapon~n x3
Patapata patappon! Janjanjan! Jajanjajan!
Pata pon pon! Pata pon pon! Hah! Hah! Usshi shii!
Ponpo~ Ponpoponpoponpon! Woo! Woo! Woo! Gyoronpā!
Chan-chan-chakachan~n-cha~n♪ Woo! Woo! Woo! Hey-ho!
Ponponpon! Ponponpon! Janjajanjan!! Hoo!
Is it Patapon 2? I’m not confident.
The world setting is unique and nice, isn’t it?
I can’t believe I’m being hated so much just for squashing a group right in front of me…
>>79
It’s amusing to see Patapons looking so jovial while being so barbaric.
The worldview is harsh and cruel, isn’t it?
The fact that promises get distorted and lead to killing each other before we even realize it is quite cruel.
>>93
Isn’t the dark hero a bit too much?
Papaya
At that time, Monster Hunter was so popular.
There was a tendency to make it a cooperative game with a multi-player aspect, anyway.
So I sensed the game mechanics, but yeah… well… something like that.
I was really sad that the one melted by sugar didn’t come back…
I have the remaster, but I’m going to buy it.
I’m already playing it, but it’s fun, so I’ll buy it.
The gods have gathered!!
It was unfortunate that a major PSN issue occurred right after the release of 3…
If it had been released a little later, there could have been online cooperative play as well.
3 is like a guillotine trap, no matter what you do, you’ll die.
From the perspective of the Patapon tribe, they really just look like a bunch of savages, don’t they…
>>88
I’m just moving towards my goal… There are various things I need to deal with before that…
>>88
The fact that there is no malice makes it even worse.
Let’s burn the maiden again.
I was playing 2 on the Vita until recently, but I couldn’t keep up with the rhythm properly unless I played on easy, so I had a hard time with the hero carrying the eggs on forced normal difficulty.
>>90
I understand.
The last mini-game was the only one that was fun.
Since there are no online features, it’s possible that the multiplayer aspect has been adjusted.
I thought I might revive my memories of 3, so I pulled out my PSP and the battery was all puffed up.
>>94
You’re pregnant, aren’t you?
>>94
Dispose of it immediately; it could seriously explode.
Even though Meden is like that, they’re so erotic, right?
>>95
Papa ya
When you become capable of blacksmithing, it is a sense of achievement that feels pleasant at a certain difficulty level.
Are you going to see the end of the world?
The moment you make a mistake, the next rhythm instantly falls apart, like a deity…
Flap flap flap pop!
Kacchindo is seriously strong… and there’s the fun of becoming a decoy.
I wish the hack-and-slash elements were more toned down…
>>107
Patapata patapon
>>107
Flap flap flap, boom!
>>111
FEVER!
Disappointing.
At one point, there were a lot of barbarians in the thumbnails…
Paper
Everyone!! Let’s hit the “taiko”!!
Fever!!
It really occasionally starts to invade the thumbnail, doesn’t it?
Ponpon patapon!
I thought it was announced like a big deal, but it turned out to just be a port.
>>116
Maybe it’ll come in the next Direct.
(Mixing Meteors)
The stew is good, but blacksmithing is seriously difficult, so it’s a problem.
Well, it’s a measure to make it difficult so that you can’t just gather both god and demon equipment.
>>118
The truly difficult thing is vegetables.
A long delay in catching makes everything go to waste.
Ponpon pata pata ratta!
I’m just pushing straight ahead.
It’s the player’s fault for not inspiring others to break through!
It’s nice that 2 can be rebounded, right?
There were a lot of hack-and-slash games on the PSP, not just this one…
>>124
Patapon 1 was not a hack-and-slash type game.
The impact of Monster Hunter’s initial massive success was too significant.
Papaya
There are usually detours, right?
I’ve only done it 3 times, but is it really that bad?
>>129
I like 3 as well, but it’s a different thing.
>>129
If you do 1 and 2 before doing 3, it will just be like “Whoa!”
If you’re only doing 3, then it’s okay.
>>129
I don’t deny that I like them, but they are completely different from the attractions of 1 or 2.
Although they are making a spiritual sequel with the same team, I wonder if there will be a new Patapon…?
>>131
Oh, I’m sorry, I meant to say “ratatan.”
>>131
If we lend the IP in the form of outsourcing to the new company, it will be fine.
I found that 1’s maiden was kind of annoying, so I thought about burning her.
The Maiden of 2 doesn’t really give off that kind of impression, you know.
It was already recognized as a hack-and-slash game from the early stages, like “Rengoku.”
https://patapon-replay.bn-ent.net/
I’m grateful to be able to listen to that music officially.
>>122
In the progression of the story, fire arrows come flying in, so when you’re in the strongest legend of Mori, you die, which maintains balance…
I did 2 first, and I got completely hooked.
3 is not being done because I don’t have any friends.
It was difficult to evolve because 2 was too perfectly completed.
>>141
The refreshing feeling at its peak was truly amazing.
If the spiritual sequel is renamed Patapon 4, that would be quite amusing in its own way.
Continuing to solo with Libera was a good memory.
3 is a multi, you know.
Was the release date for Ratatan decided yet?
>>146
It will still be released within 2025.
It’s not that it’s bad, but the game mechanics have changed too drastically.
Back then, that was a bit much for a multiplayer environment… It might change if we do online multiplayer now, though.
I had fun playing for the first time with 3, so I’m looking forward to 1.2.
I thought it was only for Switch, but it’s coming out on Steam too!
In level 2, it’s easy to reach fever mode in three rounds, so I used to deliberately mess up the rhythm to cancel during the attack and go “Pon pata pon pata Uhhyo Uhhyo!”
>>152
When there’s no way for the hero to evade, was it better to do that?
Ratatan has evolved in a colorful way, but it’s amazing how it tones down the Patapon feel.
>>153
I watched the PV and thought, “This is actually pretty much Patapon!”
I love “PAYAYA PAYAYA” the most throughout the entire series.
The arrangement of Patapon 3 is also cool.
If 3 can support PC multiplayer, it might change the evaluation again.
As long as there is lag in the internet connection, I might just have to accept death.
Ratatan is colorful and has a high profile.
It seems that, for better or worse, it will have a different gameplay feel compared to Patapon.
Is 2 stuck in a state of utter despair clear?
3 loves music.
It’s not often mentioned, but the design that looks like a shadow play is incredibly stylish and cute at the same time.