
I stayed up until this time because I was watching it live.
I wonder what kind of extra demons are there.
It seems that the overcharging Naki Sawame has received administrative guidance.
They changed the battle system even though it’s a remaster…
Rasputin Takauchi-kun laughs.
This is basically a remake!! I’m so excited!
I usually wait for sales to buy recent Atlas games, but this time I’m thinking of buying it right at release…
In the main story, Hayatarou and Izun.
Zeus, Artemis, and Fin have been added as DLC.
The scenario and world-building were good, but the gameplay was quite tough (not in a difficult way), so I’m happy to hear it will become easier to play.
>>8
I haven’t forgotten the hell where my insane ally keeps healing the enemy…
I think it will become easier to play various things because it seems to be based on King Abaddon.
>>9
I don’t like attribute sword games.
>>12
What’s going on with the revolver’s lotus root…?
>>167
Devil hunters generate bullets using magical power.
It’s probably the same category as Raido.
It’s really a different thing.
Is it okay to be this pumped up? You’re really getting into it!
>>13
What I want besides the mainstay titles like MegaTen and Persona are ones like Soul Hackers 2 and Metaphor, as I’ve felt that way.
I felt that a metaphor could work well enough, but the project was probably already in motion before the results came out.
I feel like I heard something about bullets automatically regenerating.
I guess I don’t need to buy it like the old works.
“I couldn’t help but laugh at the combat system that received a lot of feedback at that time.”
Infinite ammunition may lack realism, but it’s another story to carry hundreds of rounds with you…
14th generation Kuzuha Raido: Tomokazu Sugita
Gyōdō Tōji: Jōji Nakata
Narumi: Takehito Koyasu
Asakura Tae: Morinaga Rika
Daidoji Kaya: Akari Kito
Munikata: Rikiya Koyama
Rasputin: Shunsuke Takeuchi
Dr. Victor: Banjou Ginga
>>17
So it was Takeuchi-kun… This person is really incredible.
Is it slightly different from King Abaddon’s battle system?
Wasn’t there a mention of MAG absorption when hitting a weakness?
Morinaga Rika in the Reiwa era!?
>>20
If you start saying things like that, it’s already too late since they brought back Raido in the Reiwa era!
I’m really happy that it’s being released soon.
Indeed, the voice actors are all veterans…
The soundtrack will probably be re-released with additional tracks.
I was slightly dissatisfied with the old soundtrack, so I’d be happy if those issues are addressed.
Ah, this is bad, I’m seriously excited the whole time.
Was it quite a miraculous casting sense that all the performers in Shin 3 were so young?
I haven’t played either of the main story yet, so it’s a good opportunity.
I read Kodoku no Marebito.
In the case of Raido, the voice actors from the drama CD that was released at the time are continuing.
Honestly, I didn’t think the Raidou remaster would come before the Shin Megami Tensei: Devil Summoner: Soul Hackers remaster.
Well, I’m happy, but…
Looks like I can’t use the joke “Rideau! Will you come every time there’s a Nintendo Direct?” anymore.
Thank you.
>>31
There is still the new work with King Abaddon left.
>>31
From now on, demand Abachu.
In the Reiwa era, Maruchi will cut battleships in half again with a katana.
I was only doing Abaddon King, which came with the Manicro, so I’m really looking forward to Super Power.
I thought Taea-chan’s voice really sounded like Taea-chan, but it was like that already in the drama CD.
The DLC demons are Finn MacCool, Artemis, and Zeus.
Gozuki, Mezuki.
>>38
Didn’t you appear in Abaddon King?
It’s a pre-release.
>>39
Abaddon King’s OP main was used as a demonstration for being able to summon two bodies at the same time this time.
Addition of 50 demons, changes to the battle system, and additional side quests… What does it mean to be a remaster?
It’s funny how there’s a gap between the voice actors who were decided back then and the ones who were decided this time.
>>41
It’s surprising that Takeuchi-kun and Akari Kito were still elementary school students when this game came out…
It seems that Shin 3 HD has sold quite well, and if I keep saying I want other remasters, it looks like it might come true…
>>43
A long time ago, they asked in a survey if I would buy a remake, so I wonder if I should have nine release it…
1 feels quite rough, and it feels like 2 did what it wanted to do.
However, 2 isn’t that interesting in terms of the story…
Please give me a sequel to the comic adaptation.
Is the illustration for this initial report drawn by Soejima? It’s really well done, as expected.
While retaining the atmosphere of Kaneko’s art, it has become appealing to everyone.
>>46
It’s neither Sokoshima nor Doi, right?
Maybe it’s not another employee? Even so, it’s amazing that they can draw this closely together.
King Abaddon has a dark main story that gets mixed reactions, but the side events are interesting.
I am that dreamy devil summoner…
It’s Lord Ruras Putin!
The sample voice that sounds like that is already too funny.
I feel like King Abaddon will also add various things.
I’ll be having fun with Moko-i again…
I hope you release Abachu with this momentum as well.
I went ahead and made a reservation, but I wonder if it would have been better to check the perks from other sites first.
It’s tough to present Abachu in a way that sums up to 12.
Will the heroine have more screen time?
>>54
I think it’s hard to expect an increase in the typical heroines.
If it’s Tae instead of Kaya, it seems like it could be increased infinitely.
Abachu definitely has interesting aspects, but as a game, it has quite a few issues…
In the final stages, it was all about the sun and such.
The heroine of Raido is Moshobou, right!
I thought it was 6500 yen, but if they have made improvements up to this point, I understand.
Even if it’s 8000 yen for the complete DLC, should I just buy everything?
Considering the handling, the DL version is better, but I kinda want the hanafuda…
I’ve been searching for reactions to the Nintendo Direct overseas, but it seems like no one knows about Raidou…
Isocchi was really happy.
>>59
Don’t say something unreasonable like being happy about a game that isn’t being released overseas.
By the time I became interested in Rideou and the Megaten series, it had already become difficult to obtain the software, so I’m looking forward to it.
It seems that there are quite a few people who have never played Raido.
Rido’s world view is the best.
As for the game… I hope for improvements.
Changes/Power-Up Elements from the Original Version
– Revamping of the combat system
– Introduction of IMAG train battle
– Introduction of the special skill used twice in battle, “God Sword Technique”
– Implementation of the “Kill Demon – Flash” system
– Introduction of the ultimate technique “Spirit Sword”
– Automatic effect granting of “Rideau’s special skill”
– Addition of “Simultaneous Arrest Technique”
– Graphics remastering process
– Addition of character voices
– Introduction of quick save function
– Introduction of auto-save function
– Increase in types of partner demons
– Multiple demons of the same type
– Experience gain for held demons
– Introduction of “Devil Carte Pro” for accommodating partner demons
– Ensuring all partner demons can gain experience
– Revamping of the sealing magic effects
– When sealing, holding down the button can also
– Introduction of potion boxes
– Introduction of “Emergency Dispatch”
– Able to seal magic
– Significant increase in Rideau’s special shots
– Automation of special shot administration
– Addition of “Detective Notebook”
– Possible full recovery at Narumi Detective Agency
– Introduction of symbol encounters
– Addition of “Grace Column”
– Introduction of dash function in mini-map
– Display of destination on the map
– Addition of special fusion in demon fusion
– Introduction of robust fusion that can be used in battle
– Change in skills to all 8 slots
– Partner demons’ passive skills
– Addition of turn for magic nullification
– Introduction of continue function
– Recall special skills from save points
– [After Game Over, remembering the ground]
– [After Game Over, revival of assigned talents]
– Ability to access any number of partner spirits after sealing
– Introduction of new techniques that can be linked to partner demons
– And many other adjustments.
naso
nin
>>64
Huh? There is no renovation for Mahjong? In other words, Narumi doesn’t change?
>>103
Sorry, Raido!
First of all, just the fact that I can walk around with a devil is incredibly fun.
Alice and Moe Shobo have always been in my hands…
Sugita, you’re holding the sword too much in the Atlas game!
>>66
Speaking of which, there was a generic Raidou in 5…
Can I make a fellow demon of the same kind?!
>>68
This is unusual… Until now, it’s been just Shin Megami Tensei and Devil Children, right?
I was told that if it sells, they can publish the sequel.
>>69
I guess I have no choice but to buy it.
>>69
Honestly, this is probably the last chance.
>>69
It’s a theory that could easily have a third installment without even saying “to be continued.”
It seems like a system similar to Devil Stone is also included.
I laughed at the free Nakisawame.
It’s very commendable how well it covers comfort…
If it’s just like the old games, I’ll throw it aside within 20 minutes.
George’s diction is good… ?
>>76
You’re not snorting at all.
It might seem quite easy just looking at the power-up elements, but I wonder how it will turn out.
Auto-save is a modern feature that is certainly appreciated.
It seems there is no difficulty adjustment for Mahjong, but was that from King Abaddon…?
The package has a layout that looks symmetrical, and the Abaddon remaster will be released in the not-so-distant future, right? Can I expect it???? I really love Abaddon!
>>79
Since the materials can be reused, I think we can release it fairly quickly once the development is decided.
The Atlas brand has only recently gained international recognition, so this is really a chance.
>>80
There really aren’t many RPG games based on Taisho Roman, so there’s a chance…! I hope so…!
I just can’t stand losing a child I took to space.
>>81
I remembered the time I had a tough experience with a disappointing flight…
>>84
That said, if you only have a recently caught one, you’ll lose in battle.
If it sells, will you make a new one!?
Since it’s already the latest Reiwa era, it would be nice if they could at least let us summon all 10 in the opening just for the final boss battle?!
>>89
I hope that the mass summoning, which is only treated as a gimmick, will someday be used as a special move!
I had been so focused on Persona and metaphor that I thought they wouldn’t even bother with a straightforward port of Raidou, to the point of being lackluster in Megaten.
The recognition of Atlus games overseas probably started with P4, right?
Thinking about that, it’s seriously true that foreigners don’t know anything about this game at all.
Using Shobō was no good.
After all, when it comes to Raido, it’s Sho-bo…
I only knew the character, but I felt a thrill from the BGM in the PV, so I want to buy it.
I thought for a moment that it must be hard… but since it’s a Nintendo Direct, there will definitely be something for the Switch.
>>96
Everything will be available in multiplayer.
Manga is a really good thing, you know, Raido…!
>>97
I didn’t notice at first when I was told that the author is currently drawing Rebuild World.
>>97
Rider and Susanoo vs. Hebi-atama Kōban God, I love it!
The fact that they’re putting in this much effort up to this point makes me wonder if the Shin III remaster sold better than expected.
>>98
I only remember that the reputation of the users who purchased it was always quite lukewarm, so I really don’t know…
>>98
The remastered version of Shin III has sold 600,000 copies, so it’s selling better than the original version.
The only thing being fully summoned is the comic adaptation.
It feels like Raido was somewhat walking around just by name.
>>105
The atmosphere is really the best, but very few people have played it…
>>105
Despite being played by few, the popularity is like Ike, the top character of the FE series, even though both Aoi Honoo and the Dawn Goddess are lesser-known…
>>90
Historically themed games have had a longer period of being less successful, not just during the Taisho era.
The Sengoku and Bakumatsu periods are exceptions.
I think Taisho Roman has a fairly stable popularity among women.
>>110
I mean, the boom of Demon Slayer is precisely the Taisho Romanticism.
>>114
There was also Golden Kamuy, so there’s a possibility that there’s a background of support from manga…?
I understood the life in Japan around 1920 through this game!
>>111
The streetscape is quite similar to that.
I don’t really know much about the Taisho era, so I can’t tell if the resemblance is truly realistic or not…
>>111
(Well, it’s mostly correct, so that’s fine.)
The Taisho era seems to involve a lot of tedious research on background materials.
It was fun for King Abaddon to deal heavy damage with a spear equipped with attribute swords.
I only have memories of my allies not being able to evade the enemy’s big moves and dying in the battles of the Super Power Corps.
>>90
It’s not very impressive, and it’s really short, and the image that comes to mind is on the level of a school uniform and a traditional pattern of arrows…
Spirit Sword
The Taisho era had a somewhat dark age feel to it, mixed with both Japanese and Western elements, which made it very compatible with the occult.
I think boots look cool with traditional Japanese clothing.
Everyone is lively, isn’t it?
Gold Ball Shop
If I appeared in Shin 3 Manichro, there’s a possibility that I would be recognized overseas through Shin 3 HD and people would be like “Who is this guy?” leading to me ending up in Raidou Remaster.
The atmosphere is closer to Gorkam than to Demon Slayer.
Well, although it says “Raido” is from the Taisho era, historically it actually belongs to the early Showa period…
>>129
I wonder why the Taisho period, which was supposed to be over, continued…
Oh no, I don’t remember.
>>136
This is a fictional history, so the general timeline is the same as actual history, but the events that occurred are different.
There seems to be a spear-like icon when looking at the battle icons…
Can I keep spamming the spear again!?
Actually, I played the Abaddon King that I bought with Maniacs, but I had never played Super Power, so I’m really looking forward to it.
There is a weapon system for swords, axes, and spears.
It seems that the attribute “Hama” has been added?
>>132
By the way, there was a curse killing, but wasn’t there something about breaking curses?
Xenoblade was pretty ridiculous, but it’s not a fantasy, right?! Recently, it became my number one, the Raido Remaster.
The best thing about Raido is that it’s already confirmed to be the strongest in history.
I know it’s unrealistic, but if this sells well, I want them to turn Kodoku no Marebito into a game.
I want to see the last episode where Raido breaks away from Yatagarasu, but it seems like there aren’t any former writers who can write that.
I wonder who came up with the story for Rideou? The demon artist? Satomi?
>>137
In the staff roll, Super Power has the script by Komori.
People involved with D from World Tree 3 or Shin Megami Tensei 5.
>>144
Komori became D at the World Tree starting from 3.
I have been participating as a writer since the beginning.
There’s a possibility it could connect to the new Rideou, so I’m definitely going to buy it.
The majority of the world in the Megaten Devil Survivor series would originally have a longer Taisho era, but it hasn’t been touched upon.
The old version has pretty lame action, probably because it was made for the PSP.
Nostalgic media notation.
Release a new work featuring King Abaddon.
I liked the effect where you would receive a ton of MAG when you reduced the boss’s HP by a certain amount at King Abaddon.
Weren’t you talking to the devil?
Rideau’s angel is great, isn’t it…?
In the first place, all the MegaTen series are parallel anyway…
The Taisho era is continuing simply because there hasn’t been an abdication.
It’s just that they share the same original source, but I sometimes think that the two from Licorice are like Rideau’s juniors…
I feel like it was said that this drama CD probably used unused ideas from the sequel…
In the original Chōrikigun, I remember it forcibly sucked without conversation and made them dizzy, right?
The crisis in the imperial capital is something that can happen as many times as it wants.
>>154
Super Power → Abaddon → The Wraith of the Lonely Dead is the crisis cycle too fast…?
The Ride World continues in the Taisho era because no earthquakes occurred.
I think it was for reasons like that.
>>155
Is it true that the incident with Oomagatsu or Yasomagatsu is being attributed to an earthquake?
The list of additional elements and introduced systems is too overwhelming.
You don’t often see this level in a remaster.
>>156
If it were released as it was at that time, it might sell but could also receive negative reviews.
It’s impressive that you can steer towards developing IP if there are many new ones.
>>162
Don’t defend the parts that aren’t well done with some weird otaku gesture like, “This is actually good.”
I wonder if it’s thanks to all the complaining I’ve been doing about how it’s not good here…
>>176
To be honest, if you don’t understand that the cooking equipment is no good, then it hasn’t been improved since the time of King Abaddon, so it doesn’t really matter.
The title logo that otaku elevate will change as well.
>>186
Personally, I was happy about this.
I actually prefer the previous logo, but the redesign is because they really intend to sell it properly, including overseas.
Gather new fans aggressively instead of bothersome old-timers like me! And bring back the series!
>>176
I thought even back then, how dare you make me do such a crappy action…
>>188
I somehow vividly remember the action of rolling after cutting twice with a sword.
I don’t remember why this happened, but it was probably the strongest action.
>>176
No matter how much I like it, I can’t fully defend the original superpower because it’s just too flawed…
“Summon the crazed death’s fundoshi exposing bazooka too ♥”
It seems that those who only bought Shin 3 HD did not really understand who this black man is.
Was sword fusion around since the time of the Super Power Brigade?
>>161
Sword combination is an additional element.
Can I fight in the bathhouse in my birthday suit again?!
I wonder if something like side quests will be added.
Is Rideau doing stylish action or something…!?
Wasn’t there only that sloppy forward roll!?
Please remake True 1, 2, and if while Koyasu-kun is still healthy.
By the way, is that radio tower okay?
Can you show it?
>>173
Both Mishaguchi and Mara were treated as if they were on the verge of being banned, just barely within the limits of the code during the PS2 era.
At this point, it seems like there’s no problem with just the formation since it’s something that exists normally.
True 12 is no longer in that atmosphere from back then…
I would rather have it reset in Devil Survivor.
The director was the biggest fan.
Of course that is the case.
>>175
This is the most important thing when releasing a remaster of a past work…
There were rumors that our relationship wasn’t good, but I’m glad that you mentioned Kaneko-san during the official broadcast.
>>177
Well, Rideou is originally a project led by Kaneko, right?
And
At that time
We have received numerous opinions regarding the combat system.
The remake of Shin Megami Tensei III turned out really well.
I’m really happy.
The superpower had a bad reputation and only did Abaddon, so I’ll do the remake.
Before the release of Shin 3, Koji Fujwara, who had passed away, was featured, and perhaps George’s recordings had been done long before that as well.
I only know about this and Sakura Taisen, games set in the Taisho era.
I hope I can make it to the new Rideau release from here.
I love Taisho Roman.
Seriously, in the past, there were hardly any means to get close to enemies in Ride.
I’m grateful that you adopted the Stinger or rather the targeted kill.
I think it can’t be helped, but I wanted them to keep the form of Kuzuha Raidou vs. ◯◯!
It was mentioned in the official broadcast that there have been many opinions since then requesting to incorporate the elements improved in Abaddon King into the Super Power Corps, so it has taken shape.
Wasn’t Chōryoku originally created for handheld consoles instead of the PS2?
I was curious about it when I was a child because of the package, but I never ended up buying it, so maybe I’ll try purchasing it this time…
I barely remember, but wasn’t the laser beam of each attribute strong?
I feel like the final boss has been running away the whole time due to low MP.
In the first place, I didn’t have much know-how about action at all…
I was talking about things like magic swords.
Atlas has been giving off hints like “I haven’t forgotten about Raidou…” for a while now.
I guess this project has been in the works behind the scenes all along…
To be honest, I was moved to remember Rideou…
>>200
Rather, there have been continuous appeals for some reason, like when they suddenly included Raidou in the dress-up DLC…
I was asked if a ride remake might come out from the industry.
It was tough to play dumb, and it didn’t work out.