
PATAPON 2 DON CHAKA♪
Patha
Pata
Pong
Pon
>ガッカリー
Why…
Pong
Pata
Reducing difficulty and showing all commands is great… but I understand it’s tough because it’s lonely, so please release 3 as well…
Pon
3 kind of killed the series…
I thought, “I can release it on the Switch…”
I thought it could only be released on PS.
>>12
You can play normally over there.
>>12
SIE sometimes releases their own software elsewhere.
I hope Patapon gets more recognition, so I’m happy about its export.
Make it possible to change to button display symbols…
If there are newcomers playing for the first time in replay mode, I recommend setting the rhythm difficulty to the lowest level!
This isn’t a rhythm game, it’s an RPG, so it’s just tedious having to be precise with timing all the time!
>>15
Lowering the difficulty makes it more enjoyable as a rhythm game…
The shield becomes invincible, but
I’m happy because I was thinking of buying 2 again.
If you don’t loosen it, you won’t be able to get over with the Sockshi shield.
I didn’t really hate 3 that much.
Would you like to adjust and give it a shot?
3 is also on the thumbnail.
Every time, I accidentally end up making Meden-yaki.
I tried to redo it with Plus, but gathering materials is just too tedious and annoying.
>>24
Due to being on the cooperative game line, there are side effects that it’s no longer balanced like a solo game…
Is the Katchin hunting for the two unique pieces of equipment still available?
It’s painful, but it’s not necessary.
>>25
All I need is a flute and a robot.
Shall we try playing with Ratatan?
Minna no Golf was really unexpected.
The relatively long rhythm mini-game, where you have to get perfect scores multiple times, was honestly way too tedious.
It’s safe to say it’s unbalanced.
– Fix for the rare equipment bug in Katchin
– Fix for the status abnormality duplication bug.
Fix for the crab’s movement speed bug?
– Fix for the Donchaka fast shooting bug.
– Correction of the existence of the timed equipment (it should have been some kind of spear)
– Improvement of tooth collection (the hassle of needing rain from the spider boss)
I’m wondering around here.
For some reason, the third one has been released without any remastering, so the image quality is terrible…
Even with an invincible shield, instant death can’t be avoided.
Sometimes I want to break out of being perfect because the hero goes out of control.
There’s a tower defense game called kingdam.
That’s quite like Patapon.
I liked continuing to drop materials unilaterally with a large amount of Yumi Pons that increased the stun value.
Ah, I can’t go pick up materials, they’re going to disappear…
Since there is no multiplayer in 3 on PS4 and 5, it’s tough for Yari and Yumi.
Isn’t it just a simple transplant?
I think it’s fine because I feel it’s unfair to be invincible until eaten with a shield.
3 is a series that tried to change its flavor during development but failed.
I really like this crowd march.
There are still crazies in 3 who are looping around Liberra.
I only remember that in 3, the enemy’s movements had no openings and their actions before attacking were hard to understand.
It was nice to see a bunch of tiny Patapons bustling around.
It started to change into a direction where a heroic figure is making a big splash, and it felt somewhat off…
In the final dungeon of 3, if you are properly in sync with the rhythm, there are traps that are unavoidable.
>>48
Sometimes the gimmicks and monsters from 3 move in a way that has nothing to do with the rhythm.
Even if the shield becomes invincible, there are times when the flag bearer dies from an area attack and we lose.
I used to be able to do it, but now I’m too old to keep being perfect.
It was a bit early to release 3.
Even though they keep coming, it was tough losing characters, so I felt relieved when it was no longer in the second one.
Searching for Robopon brought up some scary images, and it’s become a trauma for me.
>>54
Isn’t Tamori Taru-sensei?
>>54
Was it big with milk and nipples too?
Well, back then, there was a trend for mobile games to be all about multiplayer cooperative hunting games, so I can’t really blame them.
There is one made by the Patapon creators that is in the “wacha wacha” style.
I played the remaster of 2, and it’s still fun even now.
Please stop making the materials disappear…
You were alive, huh!
If you’re going to bring out 3, make the skill leveling less frustrating somehow ♥
Ratatan felt quite different from Patapon in terms of the feel and controls.
This is interesting in its own way, but when I’m in search of Patapon, it feels like a different game.
>>62
This is it, this is it! But there are parts that feel like a completely different game, right?
I think Kobun is cute.
Is it an era where Patapon and Minna no Golf are coming out on Nintendo Direct…
I thought 3 was also coming to PS5, but it seems there’s no multiplayer and that hasn’t been supplemented either…
>>67
I knew the reputation was bad, so I delayed it quite a bit from 1 and 2 remastered.
I think it was more like just putting it out there and seeing if we could maintain the play environment.
I was sad that in the first game I liked the war stage, but after clearing it, I could only replay the boss battle.
I don’t understand why there are people treating the fact that there was no three at all in the previous Direct as if it didn’t happen, when I played in the order of 3→1.
In terms of gameplay, 3 was more fun, but I was just a bit disappointed that the part where the army was supposed to be chaotic was almost nonexistent before playing.
The child from Sony’s family came to Nintendo!
Both Patapon and LocoRoco seem difficult even though they are aimed at children.
>>71
Was it SCE’s policy, or was it just a common mistake in difficulty adjustment?
I felt that most kids’ games were leaning towards high difficulty.
But playing Parappa now is really not difficult at all…
I played it on a free trial before, but it was too difficult, and I couldn’t progress at all…
I thought it was Sony’s child, so I was fine with releasing it… that’s how it went.
I wonder if they’ll release LocoRoco too.
I had played it twice, but the rhythm timing was unusually off, so I’m glad for the difficulty adjustment.
I was a bit surprised that this game, which had an image of being on the PSP, came to the Switch.
While 3 is interesting, some elements for the sake of increasing playtime are too empty.
Is this really being released by SIE and not that they don’t hold the rights?
That’s amazing!
>>78
At the end of the Steam page, there is information about the copyright, but Bandai Namco will sell it under Sony’s copyright.
>>83
MinGol also had the SIE copyright notation.
I didn’t like the rules of competition and such more than the decreased number of people.
The ease of play and the fun of growing are present in three aspects, and I think it’s interesting.
I wonder if they’ll also release something like Ape Escape…
>>80
The controller…
If we’re going to release it on other companies’ hardware anyway, it would be better to release it on the overwhelmingly popular Switch rather than the still unreleased Switch 2.
People say to only use bugs for rare equipment, but there are also irreversible elements in the equipment that drops normally, right?
Wasn’t the logo in the introduction movie Bandai Namco?
I wonder what the status of the rights is.
https://patapon-replay.bn-ent.net/
There was an individual remaster released on PS, but is this one coming out too?
>>86
I’m happier that it’s out than not.
Aren’t you going to make any more portable devices, Sony?
>>87
Since we have a smartphone and a PS Portable, it was concluded that we don’t need it.
The only rhythm games that can compete with Rhythm Heaven are this one and Taiko no Tatsujin.
It’s great for us players that the boundaries of hardware are disappearing.
Just buy what you can adjust for input timing.
If you make a kitten and Toriko, that would be great.
I never imagined a spiritual sequel to this would be released; I was born in a good era.
Portals aren’t suitable for timing-sensitive games like Patapon due to their remote specifications.
I loved the claw machine in LocoRoco.
Ega
Ega
Ega
Pong
Is it really going to be released on PS5 after all?
I have a subscription, and I think it was around 1000 yen for a single item on sale.
It seems that even on the Switch, Patapon levels can run at 60fps…
Of course you’re going to release it.
I have a memory of being extremely tired after just one play of this game.
Minna Golf and Patapon will be sold on PS, and while the sales are handled by Bandai Namco, the rights remain with Sony.
It seems like Sony’s intentions are involved in the decision to announce everything at once?
I still think of the mini-game when I eat stew.
Bonbonboon
Bonbonbubon
Is this going to be released for PS5 as well?
Even buying it in a set of 12 is quite cheap.
>>106
It’s not that you’re going out, but that side has already been out for a long time.
>>109
The 1+2 announced for Switch will also have a PS5 version available.
Tonkanpon!
Buying the PS4 versions of 1 and 2 separately is cheaper than this, even without a sale…
I remembered the name of the pyramid, but it’s written in a very Sony way.
It was really tough how much the boss was strengthened when doing it from 2→1.
I raised 2 to ☆, but I couldn’t defeat 1 halfway through.
It’s good to become ABYX, but I’m a bit unsettled that the face remains as ○.
Well, if it can be used where it’s needed and generate profit rather than just letting the rights lie dormant, then that’s fine.
There’s nothing wrong with the expansion of platforms to play on.
I already bought it on PS5, but since there was a bit of latency when playing on Portal, I might end up buying the Switch version too…
Sometimes I suddenly feel like doing it.
The classic thumbnail navigation is terrible, and it seems like there are people who haven’t even noticed that it’s been remastered.
I hope this will help the PS5 version sell decently and realize that the flow is dead…
Yunama must certainly be held by Sony.
>>118
The rights to both the thread image and Minna no Golf are held by SIE.
It’s just saying that if you’re just going to do a port remaster, then go ahead.
It’s about how far the range of “please, go ahead” extends.
This is quite a serious incident.
>>120
Is it an incident that they’ve been supplying software to other companies’ hardware in a similar way for a while now?
Isn’t it the export policy for old SCEJ titles?
The current PlayStation is quite different in direction.
Freedom Wars is also under SIE’s rights, but it has been remastered.
Ah, it feels like Freewheeling.
Is a new PaRappa the Rapper coming out?
>>125
What?
As expected, I don’t think they have the rights to create new works.