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[Patapon] Pata

  • Game
  • March 27, 2025
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PATAPON 2 DON CHAKA♪

1: Japan Otaku Reviews

Patha

2: Japan Otaku Reviews

Pata

3: Japan Otaku Reviews

Pong

4: Japan Otaku Reviews

Pon

6: Japan Otaku ReviewsYeahx16

>ガッカリー

Why…

7: Japan Otaku Reviews

Pong

8: Japan Otaku Reviews

Pata

9: Japan Otaku ReviewsYeahx7

Reducing difficulty and showing all commands is great… but I understand it’s tough because it’s lonely, so please release 3 as well…

10: Japan Otaku Reviews

Pon

11: Japan Otaku ReviewsYeahx5

3 kind of killed the series…

12: Japan Otaku ReviewsYeahx2

I thought, “I can release it on the Switch…”

I thought it could only be released on PS.

19: Japan Otaku ReviewsYeahx3

>>12

You can play normally over there.

63: Japan Otaku ReviewsYeahx3

>>12

SIE sometimes releases their own software elsewhere.

I hope Patapon gets more recognition, so I’m happy about its export.

13: Japan Otaku ReviewsYeahx3

Make it possible to change to button display symbols…

15: Japan Otaku ReviewsYeahx16

If there are newcomers playing for the first time in replay mode, I recommend setting the rhythm difficulty to the lowest level!

This isn’t a rhythm game, it’s an RPG, so it’s just tedious having to be precise with timing all the time!

30: Japan Otaku Reviews

>>15

Lowering the difficulty makes it more enjoyable as a rhythm game…

The shield becomes invincible, but

16: Japan Otaku Reviews

I’m happy because I was thinking of buying 2 again.

17: Japan Otaku Reviews

If you don’t loosen it, you won’t be able to get over with the Sockshi shield.

18: Japan Otaku Reviews

I didn’t really hate 3 that much.

Would you like to adjust and give it a shot?

20: Japan Otaku ReviewsYeahx2

3 is also on the thumbnail.

21: Japan Otaku Reviews

Every time, I accidentally end up making Meden-yaki.

24: Japan Otaku Reviews

I tried to redo it with Plus, but gathering materials is just too tedious and annoying.

27: Japan Otaku Reviews

>>24

Due to being on the cooperative game line, there are side effects that it’s no longer balanced like a solo game…

25: Japan Otaku Reviews

Is the Katchin hunting for the two unique pieces of equipment still available?

It’s painful, but it’s not necessary.

28: Japan Otaku Reviews

>>25

All I need is a flute and a robot.

26: Japan Otaku Reviews

Shall we try playing with Ratatan?

29: Japan Otaku Reviews

Minna no Golf was really unexpected.

31: Japan Otaku Reviews

The relatively long rhythm mini-game, where you have to get perfect scores multiple times, was honestly way too tedious.

It’s safe to say it’s unbalanced.

32: Japan Otaku Reviews

– Fix for the rare equipment bug in Katchin

– Fix for the status abnormality duplication bug.

Fix for the crab’s movement speed bug?

– Fix for the Donchaka fast shooting bug.

– Correction of the existence of the timed equipment (it should have been some kind of spear)

– Improvement of tooth collection (the hassle of needing rain from the spider boss)

I’m wondering around here.

33: Japan Otaku Reviews

For some reason, the third one has been released without any remastering, so the image quality is terrible…

34: Japan Otaku Reviews

Even with an invincible shield, instant death can’t be avoided.

36: Japan Otaku Reviews

Sometimes I want to break out of being perfect because the hero goes out of control.

37: Japan Otaku Reviews

There’s a tower defense game called kingdam.

That’s quite like Patapon.

38: Japan Otaku Reviews

I liked continuing to drop materials unilaterally with a large amount of Yumi Pons that increased the stun value.

Ah, I can’t go pick up materials, they’re going to disappear…

39: Japan Otaku Reviews

Since there is no multiplayer in 3 on PS4 and 5, it’s tough for Yari and Yumi.

41: Japan Otaku Reviews

Isn’t it just a simple transplant?

42: Japan Otaku ReviewsYeahx2

I think it’s fine because I feel it’s unfair to be invincible until eaten with a shield.

44: Japan Otaku ReviewsYeahx4

3 is a series that tried to change its flavor during development but failed.

I really like this crowd march.

45: Japan Otaku ReviewsYeahx2

There are still crazies in 3 who are looping around Liberra.

46: Japan Otaku Reviews

I only remember that in 3, the enemy’s movements had no openings and their actions before attacking were hard to understand.

47: Japan Otaku Reviews

It was nice to see a bunch of tiny Patapons bustling around.

It started to change into a direction where a heroic figure is making a big splash, and it felt somewhat off…

48: Japan Otaku Reviews

In the final dungeon of 3, if you are properly in sync with the rhythm, there are traps that are unavoidable.

52: Japan Otaku Reviews

>>48

Sometimes the gimmicks and monsters from 3 move in a way that has nothing to do with the rhythm.

49: Japan Otaku Reviews

Even if the shield becomes invincible, there are times when the flag bearer dies from an area attack and we lose.

50: Japan Otaku Reviews

I used to be able to do it, but now I’m too old to keep being perfect.

51: Japan Otaku Reviews

It was a bit early to release 3.

53: Japan Otaku ReviewsYeahx4

Even though they keep coming, it was tough losing characters, so I felt relieved when it was no longer in the second one.

54: Japan Otaku Reviews

Searching for Robopon brought up some scary images, and it’s become a trauma for me.

58: Japan Otaku ReviewsYeahx2

>>54

Isn’t Tamori Taru-sensei?

59: Japan Otaku ReviewsYeahx7

>>54

Was it big with milk and nipples too?

55: Japan Otaku Reviews

Well, back then, there was a trend for mobile games to be all about multiplayer cooperative hunting games, so I can’t really blame them.

56: Japan Otaku Reviews

There is one made by the Patapon creators that is in the “wacha wacha” style.

57: Japan Otaku Reviews

I played the remaster of 2, and it’s still fun even now.

Please stop making the materials disappear…

60: Japan Otaku Reviews

You were alive, huh!

61: Japan Otaku Reviews

If you’re going to bring out 3, make the skill leveling less frustrating somehow ♥

62: Japan Otaku Reviews

Ratatan felt quite different from Patapon in terms of the feel and controls.

This is interesting in its own way, but when I’m in search of Patapon, it feels like a different game.

64: Japan Otaku Reviews

>>62

This is it, this is it! But there are parts that feel like a completely different game, right?

I think Kobun is cute.

66: Japan Otaku Reviews

Is it an era where Patapon and Minna no Golf are coming out on Nintendo Direct…

67: Japan Otaku Reviews

I thought 3 was also coming to PS5, but it seems there’s no multiplayer and that hasn’t been supplemented either…

74: Japan Otaku Reviews

>>67

I knew the reputation was bad, so I delayed it quite a bit from 1 and 2 remastered.

I think it was more like just putting it out there and seeing if we could maintain the play environment.

68: Japan Otaku Reviews

I was sad that in the first game I liked the war stage, but after clearing it, I could only replay the boss battle.

69: Japan Otaku Reviews

I don’t understand why there are people treating the fact that there was no three at all in the previous Direct as if it didn’t happen, when I played in the order of 3→1.

In terms of gameplay, 3 was more fun, but I was just a bit disappointed that the part where the army was supposed to be chaotic was almost nonexistent before playing.

70: Japan Otaku Reviews

The child from Sony’s family came to Nintendo!

71: Japan Otaku ReviewsYeahx3

Both Patapon and LocoRoco seem difficult even though they are aimed at children.

82: Japan Otaku Reviews

>>71

Was it SCE’s policy, or was it just a common mistake in difficulty adjustment?

I felt that most kids’ games were leaning towards high difficulty.

But playing Parappa now is really not difficult at all…

72: Japan Otaku Reviews

I played it on a free trial before, but it was too difficult, and I couldn’t progress at all…

73: Japan Otaku Reviews

I thought it was Sony’s child, so I was fine with releasing it… that’s how it went.

I wonder if they’ll release LocoRoco too.

75: Japan Otaku ReviewsYeahx2

I had played it twice, but the rhythm timing was unusually off, so I’m glad for the difficulty adjustment.

76: Japan Otaku Reviews

I was a bit surprised that this game, which had an image of being on the PSP, came to the Switch.

77: Japan Otaku Reviews

While 3 is interesting, some elements for the sake of increasing playtime are too empty.

78: Japan Otaku Reviews

Is this really being released by SIE and not that they don’t hold the rights?

That’s amazing!

83: Japan Otaku Reviews

>>78

At the end of the Steam page, there is information about the copyright, but Bandai Namco will sell it under Sony’s copyright.

107: Japan Otaku Reviews

>>83

MinGol also had the SIE copyright notation.

79: Japan Otaku Reviews

I didn’t like the rules of competition and such more than the decreased number of people.

The ease of play and the fun of growing are present in three aspects, and I think it’s interesting.

80: Japan Otaku Reviews

I wonder if they’ll also release something like Ape Escape…

92: Japan Otaku Reviews

>>80

The controller…

81: Japan Otaku Reviews

If we’re going to release it on other companies’ hardware anyway, it would be better to release it on the overwhelmingly popular Switch rather than the still unreleased Switch 2.

84: Japan Otaku Reviews

People say to only use bugs for rare equipment, but there are also irreversible elements in the equipment that drops normally, right?

85: Japan Otaku Reviews

Wasn’t the logo in the introduction movie Bandai Namco?

I wonder what the status of the rights is.

86: Japan Otaku Reviews

https://patapon-replay.bn-ent.net/

There was an individual remaster released on PS, but is this one coming out too?

99: Japan Otaku Reviews

>>86

I’m happier that it’s out than not.

87: Japan Otaku Reviews

Aren’t you going to make any more portable devices, Sony?

94: Japan Otaku Reviews

>>87

Since we have a smartphone and a PS Portable, it was concluded that we don’t need it.

89: Japan Otaku ReviewsYeahx1

The only rhythm games that can compete with Rhythm Heaven are this one and Taiko no Tatsujin.

90: Japan Otaku ReviewsYeahx2

It’s great for us players that the boundaries of hardware are disappearing.

91: Japan Otaku Reviews

Just buy what you can adjust for input timing.

93: Japan Otaku Reviews

If you make a kitten and Toriko, that would be great.

95: Japan Otaku Reviews

I never imagined a spiritual sequel to this would be released; I was born in a good era.

96: Japan Otaku Reviews

Portals aren’t suitable for timing-sensitive games like Patapon due to their remote specifications.

97: Japan Otaku Reviews

I loved the claw machine in LocoRoco.

98: Japan Otaku Reviews

Ega

Ega

Ega

Pong

100: Japan Otaku Reviews

Is it really going to be released on PS5 after all?

I have a subscription, and I think it was around 1000 yen for a single item on sale.

101: Japan Otaku Reviews

It seems that even on the Switch, Patapon levels can run at 60fps…

Of course you’re going to release it.

102: Japan Otaku ReviewsYeahx1

I have a memory of being extremely tired after just one play of this game.

103: Japan Otaku Reviews

Minna Golf and Patapon will be sold on PS, and while the sales are handled by Bandai Namco, the rights remain with Sony.

It seems like Sony’s intentions are involved in the decision to announce everything at once?

104: Japan Otaku Reviews

I still think of the mini-game when I eat stew.

105: Japan Otaku Reviews

Bonbonboon

Bonbonbubon

106: Japan Otaku Reviews

Is this going to be released for PS5 as well?

Even buying it in a set of 12 is quite cheap.

109: Japan Otaku Reviews

>>106

It’s not that you’re going out, but that side has already been out for a long time.

112: Japan Otaku Reviews

>>109

The 1+2 announced for Switch will also have a PS5 version available.

108: Japan Otaku Reviews

Tonkanpon!

110: Japan Otaku Reviews

Buying the PS4 versions of 1 and 2 separately is cheaper than this, even without a sale…

111: Japan Otaku Reviews

I remembered the name of the pyramid, but it’s written in a very Sony way.

113: Japan Otaku Reviews

It was really tough how much the boss was strengthened when doing it from 2→1.

I raised 2 to ☆, but I couldn’t defeat 1 halfway through.

114: Japan Otaku Reviews

It’s good to become ABYX, but I’m a bit unsettled that the face remains as ○.

115: Japan Otaku ReviewsYeahx2

Well, if it can be used where it’s needed and generate profit rather than just letting the rights lie dormant, then that’s fine.

There’s nothing wrong with the expansion of platforms to play on.

116: Japan Otaku Reviews

I already bought it on PS5, but since there was a bit of latency when playing on Portal, I might end up buying the Switch version too…

Sometimes I suddenly feel like doing it.

117: Japan Otaku Reviews

The classic thumbnail navigation is terrible, and it seems like there are people who haven’t even noticed that it’s been remastered.

I hope this will help the PS5 version sell decently and realize that the flow is dead…

118: Japan Otaku Reviews

Yunama must certainly be held by Sony.

119: Japan Otaku Reviews

>>118

The rights to both the thread image and Minna no Golf are held by SIE.

It’s just saying that if you’re just going to do a port remaster, then go ahead.

120: Japan Otaku Reviews

It’s about how far the range of “please, go ahead” extends.

This is quite a serious incident.

124: Japan Otaku ReviewsYeahx1

>>120

Is it an incident that they’ve been supplying software to other companies’ hardware in a similar way for a while now?

121: Japan Otaku Reviews

Isn’t it the export policy for old SCEJ titles?

The current PlayStation is quite different in direction.

122: Japan Otaku Reviews

Freedom Wars is also under SIE’s rights, but it has been remastered.

123: Japan Otaku Reviews

Ah, it feels like Freewheeling.

125: Japan Otaku Reviews

Is a new PaRappa the Rapper coming out?

126: Japan Otaku Reviews

>>125

What?

127: Japan Otaku Reviews

As expected, I don’t think they have the rights to create new works.

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