
I want the WSC version of Romancing SaGa 1 and Makai Tōshi to be supplemented as well.
I’m not saying that Minstrel Song is bad, but there is a clear difference between this and Minstrel Song…
I like Minstrel Song as Minstrel Song.
On top of that, they are saying that they want a remaster as a Roman 1.
The level of detail in Minstrel Song is amazing, so I think it will be quite a hurdle to surpass this.
Minsaga is, you know.
You’re trying a little too hard…
Give me a remaster that includes the Shelah battle from WSC.
Tell me about the battle against Sheerah based on SFC.
Despite both FF3 and FF4 having 3D remakes, 2D versions have been released multiple times, you know?
I really dislike the attitude of thinking that we don’t need it just because we have Minstrel Song.
>>10
Whether it’s unnecessary or not, it’s impossible because Minstrel Song is there… it’s understandable to think that.
But to what extent will the thread without a name be satisfied with the remaster…?
I hope it can become HD-2D if possible.
Regarding remasters, the two DS titles probably have more demand.
>>13
I don’t remember being that reliant on touch controls, so I hope it will be ported eventually…
I think it’s still easier to make compared to completing Romancing SaGa 3.
Minsaga is Minsaga, not Romasaga.
Having just seen the almost perfect remake of Romancing SaGa 2, I can’t help but expect something in my heart.
I want a remake that implements all the unused events from 3!!!
Even without mentioning Minstrel Song, what are we supposed to do about that sharp-edged game…?
>>19
I think it can’t be helped unless it’s a major overhaul like a remake.
Romancing SaGa 1 and Minstrel Song are different things…
You should do something about it being so packed.
It seems tough to have to engage in endless low-level battles if you play Romancing SaGa now.
>>22
I was playing, wondering why it was so fun even though most of the playtime during battles was just holding down the A button.
>>47
Saga feels like a game where the most challenging part is getting ready for battle, and then you continuously pour in all your strength from there.
I ended up having to constantly worry during the changed battle in Saga Scasa Game.
I really love the thread image, but I think I want Romancing SaGa 3 more…
Starting with a full roster from the beginning can be tough, or it might be too different from the current game.
Please request it again in a way similar to the Romancing SaGa 2 remake.
It’s fine after 3.
Will the symbol traffic jam be alleviated…?
>>26
You can chain and fight in one battle at the same time! Let’s do it!
Why did they make the specifications for gold and jewels so confusing?
>>28
Common techniques in TRPG.
Well then, in that case, you should just sell the jewels normally!
>>34
It’s a method that can often be seen in CRPGs where the amount of money has weight, but the currency exchange in Romancing SaGa 1 ended up feeling rather unnatural, as even the deity himself mentioned in the encyclopedia…
I think I’ll finally clear it this time after mastering Romancing Saga.
After buying two Ice Swords in VC, I’m physically stuck at the volcano.
I’d like a little more additional elements in Minstrel Song, and since jewels function like experience points, I enjoy that RPG-like growth, so I wish they would do it in other games as well.
And separately, I want a remaster with a system that is like the legitimate evolution of Romancing SaGa 1.
“It’s as different as the World Tree and the New World Tree! That’s why I completely understand the request for a remaster.”
It’s a bit unusual to manage proficiency on a weapon-by-weapon basis.
I really like this final battle against Saruin; it feels like a mythological fight…
Aisha’s breast size Spanish Inquisition!
There is already a wonderful remake called Minstrel Saga, but aside from that, I want a remaster of the first one that can be played on Steam.
>>36
You mean you want an HD remaster, right…? The first one hasn’t been released yet.
If you want a remake like Revenge of the Seven, I would say Min Saga is fine.
I’ve only played the remakes of Saga 1 and Saga 2, but what is the relationship between Romancing Saga and Saga?
>>38
It had nothing to do with it, but the one titled “SaGa” is Romancing SaGa.
>>38
I think it’s okay to interpret it as just wanting to make it a bit more stylish since it’s going to be released on the SFC.
The symbol’s major traffic jam and careless weapon upgrades lead to a significant decrease in combat power, but if you could somehow resolve that, we might still be able to fight.
The often mentioned symbol traffic jam occurs specifically in the cave west of Ismas, which leaves a very bad impression…
However, in other dungeons, the number of battles might be around the average for an RPG, or even fewer!
Game Boy is Saga.
Super Famicom is Romancing
PlayStation is a frontier.
I had no idea what was good about this game, but I just played it a lot anyway.
It was a completely unrelated game, but since it was a Kawazu game, it sold well under the Saga name, so it somehow became part of the Saga series.
All remakes after Libesaga will be viewed based on that standard.
Don’t run away from the HD remaster.
I don’t know about Saga, but it was really exciting and interesting.
Neither the demon realm nor the saga made sense to anyone other than those climbing the tower.
I feel like it wasn’t even a tower.
Minsaga differed from what I had envisioned because of the character design and the way the characters were deformed in the game.
I love the arrangement where Garahad seriously resists when trying to take the Ice Sword from him.
If anything, the name “SaGa” from the “Mystic Tower Warrior” was chosen purely for its sound without any particular origin, so it really doesn’t seem to have much significance.
Unlike Minstrel Song, time passes slowly.
If you don’t fight as much as possible at one event, it will get boring.
>>54
Once you’re used to it, you’ll find that the number of battles is too low, and you end up leaving your character idle in the shallow waters of Crystal Lake…
Which comes first, An Saga or the other?
I wish I could have tried the WonderSwan version.
I was happy to be able to conquer all three locations while minimizing the number of battles by using the save feature on the WiiU VC… but I wish I could have done that on the actual hardware…
Well, I don’t want to go to the underworld even if I die, so I’m just leaving Galahad alone.
>>57
I was surprised when I was able to conquer it by chance on the actual machine.
Huh? Can I also advance this event? Why?? It feels like that.
The concept of free scenarios was really new, after all.
I think this is the first game where every time I play, I discover unknown events.
>>59
I liked the feeling that there is a proper world within the game software, as my friend’s play style and progress were completely different.
Once we had grown to a certain extent, I started to think that we could do whatever we wanted in that world, and it became even more interesting. Participating a little in the analysis done by Norizo-sukuryu was also a very nice memory.
“Tell me about the village of giants quickly, poet.”
>>60
How about a song?
It doesn’t seem like there’s much point in going to the underworld here.
I want to challenge either Aldora or Death in Minstrel Song.
>>63
I can get several pieces of what is supposedly the strongest armor, but it’s not really a problem in the game since I could manage with bronze armor or something…
I was worried about how to save money.
Every time I entered a dungeon, I made sure to limit my expenses to just the cost of the boat fare.
Speaking of which, the poet in the first one used to charge a small fee of 1 gold for a performance, so sometimes the jewels would break in strange places.
There are many special specifications!
It’s not written in the instructions!
I was reading the strategy guide.
The fun of buying strong equipment, leveling up weapons, and being able to use new special moves is like this.
It’s a valuable element not found in the inspiration system…
I thought you could use an amazing special move with the Obsidian Sword.
It’s what we now call an open-world game.
Including irretrievable elements, it is real.
Even after being reincarnated in another world, it retains a realistic atmosphere.