
Panel de Pon ACTION PUZZLE GAME otakaraou.com PUSH ANY KEY! ©1995 Nintendo
That’s impossible.
Let’s go!
Blizzard
Even if Puyo Puyo didn’t exist, this and Money Changer wouldn’t have become major.
The world where Magical Drop became a national game might have been possible.
>>5
A world where puzzle gamers have muscular left arms, huh?
If I haven’t missed anyone from the original Smash Bros lineup…!
It’s a game where I appear multiple times, but the character is different each time.
>>7
There were no characters in DS to begin with!
Even if you know about the Smash Bros. lip stick, those who know about the lip…
I can’t stop my head or my hands because I’m too busy.
It’s impossible for the general public when the controls are more hectic than fighting games…
Panemon is interesting, isn’t it?
I also liked Puzzle Bobble.
Having easy access to play games due to being ported or available through Nintendo Online is a significant advantage.
Even in the Nintendo Puzzle Collection for GameCube,
It was treated on the same level as Dr. Mario and Yoshi’s Cookie, right?
Gradually, my head is becoming confused, and my hands and brain are no longer in sync.
It would be better if the combos were easier…
Operation load comparable to Tetris and competition time exceeding that.
I remember the game from the commercial.
First, a game to train your fingers.
I tried changing my character and promoting myself many times, but in the end, I couldn’t become mainstream.
Give up.
>>20
Original character → Yoshi → Pokémon
I felt a determination that would stop at nothing.
>>29
And the audacity to sell it under the name Tetris Attack overseas.
Given the number of series released, I think the current position is due to an issue with the game system.
I thought it wasn’t listed in the collection of falling shell puzzles, but it turns out it wasn’t a falling game…
I’m glad that I can now endlessly battle the final boss at the highest difficulty with save options available anywhere.
A memory of how we kept cancelling each other out during the school lunch break and couldn’t finish even one match.
Oh ho ho!
Oh ho ho!
Oh ho ho!
If you’re just playing casually, something as rough as Magical Drop is good.
Active chains are the best and worst system.
If it weren’t for the active chain, it might have been more popular.
I remember that the conditions for encountering Otachi in Pokémon were impossible for me.
Does Twinkle Star Sprites fall under the category of falling block puzzles?
The characters are cute, but the system is pretty dull. It’s interesting, though.
The character design was cute, so I occasionally fapped to it.
The most commonly used in character games might be Puzzle Ball…
>>33
Puzzle ball was an amazing game where the CPU couldn’t align colors horizontally and eliminate them except in random situations.
I think I can do it now after going around once.
When it comes to falling block puzzle games at arcades, this one might be it.
The unique operating method was fun.
>>35
Was there a Pannepon arcade game?
>>37
I’m sorry, I might have mistaken it for a puzzle ball.
When I start the game console, it seems like I’ve played it once.
Isn’t chaining in this game too difficult?
>>40
That’s why it relies on active chains.
Ah, I erased too many blocks and now I’ve run out of seeds—I’m stuck.
The Pokemon version of unused data is interesting.
In the end, there is no difference in characters, right?
It was included in the Super Famicom Mini too.
What should I do to prevent the chain seeds from being crushed by the ones that sprout up from below?
I did a lot on GC.
If you assume that there will be a drop in processing, it’s really easy to build an active setup.
I was overjoyed when the DS version was released.
I was disappointed that the cuteness was nerfed.
Sherbet-chan was cute.
When I first saw the 64 version of the anime Pokémon panel game, I thought it was an overseas bootleg.
Even though they just inserted the anime materials as they are and the standing pictures and backgrounds are quite rough…
It’s scary that there are still people who are streaming every day.
Buy Sushi Striker too.
It’s the same Yamajo-san who made it.
I played S Hard No Cont until then, but it really becomes fun when you can see chains with the initial setup.
The CPU is powerful.
I wonder if a considerable number of people left because of that commercial…?
Even though it came out much later in ’95, what do you mean it wouldn’t have been Puyo Puyo?
I went all out, but nobody around me was doing it.
Active chain lover
Thanks to the active chain, it’s excessively high in calories.
The exchanger was impossible for my brain.
It’s interesting, but my hands and mind are too busy.
I liked making endless chains in a staircase formation in the 3D version of GC.
The SFC ends quickly because the enemies are too weak.
GC is taking a long time to finish because the enemies are too strong.
The HP gauge system in Pokémon is just right for panel de Pon.
>>63
I remember the highest difficulty mode in SFC was really hard.
When I was young, I could play the free mode of Majidoro endlessly, but when I tried it after a long time, I wasn’t able to do it anymore.
>>64
In the past, the Neo Geo version of Magician Lord 3 was considered an extremely difficult game that was impossible to clear without a CPU, but now it’s impressive to see that methods for clearing it have been relatively established.
I remember that the difficulty after the witches in the GC version was abnormal.
Mud fight
I’m really going crazy.
There was this extremely good guy…
I wonder if they will change the design and release it again soon.
It’s always in motion and the load is close to RTS.
I find the feeling of pressure on my brain enjoyable.
I’m really tired.
I didn’t play enough to create multiple chains, but I just really liked the character.
I wonder if they will release any merchandise…
I thought the BGM and the characters’ cuteness were amazing.
I couldn’t get any better at the game at all.
Tokimeki Memorial Puzzle-Dama is taking over the world.
“Was Tokimeki Memorial originally a different game!? I guess there was a time when that would have been trivia.”
It was extremely interesting, but the GC version was impossible because the feel of the D-pad didn’t match.
I was able to clear the hidden highest difficulty in the SFC version without any mistakes…
It’s sad that the original characters are being erased a lot in later series.
Interpersonal relations never really end.
I think it’s a game that’s easy to play in today’s era.
Touch controls are definitely easier than using a controller.
The CPU in this game is really strong too.
The game screen seemed kind of dark.