Home » Game » [Panel de Pon] If only there were no Puyo Puyo…!

[Panel de Pon] If only there were no Puyo Puyo…!

  • Game
  • March 27, 2025
  • 0 Comments

Panel de Pon ACTION PUZZLE GAME otakaraou.com PUSH ANY KEY! ©1995 Nintendo

1: Japan Otaku ReviewsYeahx26

That’s impossible.

2: Japan Otaku Reviews

Let’s go!

3: Japan Otaku Reviews

Blizzard

5: Japan Otaku Reviews

Even if Puyo Puyo didn’t exist, this and Money Changer wouldn’t have become major.

The world where Magical Drop became a national game might have been possible.

61: Japan Otaku Reviews

>>5

A world where puzzle gamers have muscular left arms, huh?

6: Japan Otaku Reviews

If I haven’t missed anyone from the original Smash Bros lineup…!

7: Japan Otaku Reviews

It’s a game where I appear multiple times, but the character is different each time.

9: Japan Otaku ReviewsYeahx1

>>7

There were no characters in DS to begin with!

8: Japan Otaku Reviews

Even if you know about the Smash Bros. lip stick, those who know about the lip…

10: Japan Otaku Reviews

I can’t stop my head or my hands because I’m too busy.

11: Japan Otaku Reviews

It’s impossible for the general public when the controls are more hectic than fighting games…

12: Japan Otaku ReviewsYeahx2

Panemon is interesting, isn’t it?

I also liked Puzzle Bobble.

13: Japan Otaku ReviewsYeahx8

Having easy access to play games due to being ported or available through Nintendo Online is a significant advantage.

14: Japan Otaku Reviews

Even in the Nintendo Puzzle Collection for GameCube,

It was treated on the same level as Dr. Mario and Yoshi’s Cookie, right?

15: Japan Otaku Reviews

Gradually, my head is becoming confused, and my hands and brain are no longer in sync.

16: Japan Otaku Reviews

It would be better if the combos were easier…

17: Japan Otaku Reviews

Operation load comparable to Tetris and competition time exceeding that.

18: Japan Otaku Reviews

I remember the game from the commercial.

19: Japan Otaku Reviews

First, a game to train your fingers.

20: Japan Otaku Reviews

I tried changing my character and promoting myself many times, but in the end, I couldn’t become mainstream.

Give up.

29: Japan Otaku Reviews

>>20

Original character → Yoshi → Pokémon

I felt a determination that would stop at nothing.

38: Japan Otaku Reviews

>>29

And the audacity to sell it under the name Tetris Attack overseas.

21: Japan Otaku ReviewsYeahx4

Given the number of series released, I think the current position is due to an issue with the game system.

22: Japan Otaku Reviews

I thought it wasn’t listed in the collection of falling shell puzzles, but it turns out it wasn’t a falling game…

23: Japan Otaku Reviews

I’m glad that I can now endlessly battle the final boss at the highest difficulty with save options available anywhere.

24: Japan Otaku Reviews

A memory of how we kept cancelling each other out during the school lunch break and couldn’t finish even one match.

25: Japan Otaku Reviews

Oh ho ho!

Oh ho ho!

Oh ho ho!

26: Japan Otaku Reviews

If you’re just playing casually, something as rough as Magical Drop is good.

27: Japan Otaku ReviewsYeahx3

Active chains are the best and worst system.

If it weren’t for the active chain, it might have been more popular.

28: Japan Otaku Reviews

I remember that the conditions for encountering Otachi in Pokémon were impossible for me.

30: Japan Otaku Reviews

Does Twinkle Star Sprites fall under the category of falling block puzzles?

31: Japan Otaku Reviews

The characters are cute, but the system is pretty dull. It’s interesting, though.

32: Japan Otaku Reviews

The character design was cute, so I occasionally fapped to it.

33: Japan Otaku Reviews

The most commonly used in character games might be Puzzle Ball…

66: Japan Otaku Reviews

>>33

Puzzle ball was an amazing game where the CPU couldn’t align colors horizontally and eliminate them except in random situations.

34: Japan Otaku ReviewsYeahx1

I think I can do it now after going around once.

35: Japan Otaku Reviews

When it comes to falling block puzzle games at arcades, this one might be it.

The unique operating method was fun.

37: Japan Otaku Reviews

>>35

Was there a Pannepon arcade game?

39: Japan Otaku Reviews

>>37

I’m sorry, I might have mistaken it for a puzzle ball.

36: Japan Otaku Reviews

When I start the game console, it seems like I’ve played it once.

40: Japan Otaku Reviews

Isn’t chaining in this game too difficult?

41: Japan Otaku Reviews

>>40

That’s why it relies on active chains.

Ah, I erased too many blocks and now I’ve run out of seeds—I’m stuck.

42: Japan Otaku Reviews

The Pokemon version of unused data is interesting.

43: Japan Otaku Reviews

In the end, there is no difference in characters, right?

44: Japan Otaku Reviews

It was included in the Super Famicom Mini too.

45: Japan Otaku Reviews

What should I do to prevent the chain seeds from being crushed by the ones that sprout up from below?

46: Japan Otaku ReviewsYeahx1

I did a lot on GC.

47: Japan Otaku ReviewsYeahx4

If you assume that there will be a drop in processing, it’s really easy to build an active setup.

48: Japan Otaku Reviews

I was overjoyed when the DS version was released.

I was disappointed that the cuteness was nerfed.

49: Japan Otaku Reviews

Sherbet-chan was cute.

50: Japan Otaku Reviews

When I first saw the 64 version of the anime Pokémon panel game, I thought it was an overseas bootleg.

Even though they just inserted the anime materials as they are and the standing pictures and backgrounds are quite rough…

51: Japan Otaku Reviews

It’s scary that there are still people who are streaming every day.

52: Japan Otaku Reviews

Buy Sushi Striker too.

It’s the same Yamajo-san who made it.

53: Japan Otaku Reviews

I played S Hard No Cont until then, but it really becomes fun when you can see chains with the initial setup.

54: Japan Otaku Reviews

The CPU is powerful.

55: Japan Otaku Reviews

I wonder if a considerable number of people left because of that commercial…?

56: Japan Otaku Reviews

Even though it came out much later in ’95, what do you mean it wouldn’t have been Puyo Puyo?

57: Japan Otaku Reviews

I went all out, but nobody around me was doing it.

Active chain lover

58: Japan Otaku Reviews

Thanks to the active chain, it’s excessively high in calories.

59: Japan Otaku Reviews

The exchanger was impossible for my brain.

60: Japan Otaku Reviews

It’s interesting, but my hands and mind are too busy.

62: Japan Otaku Reviews

I liked making endless chains in a staircase formation in the 3D version of GC.

63: Japan Otaku Reviews

The SFC ends quickly because the enemies are too weak.

GC is taking a long time to finish because the enemies are too strong.

The HP gauge system in Pokémon is just right for panel de Pon.

78: Japan Otaku Reviews

>>63

I remember the highest difficulty mode in SFC was really hard.

64: Japan Otaku Reviews

When I was young, I could play the free mode of Majidoro endlessly, but when I tried it after a long time, I wasn’t able to do it anymore.

65: Japan Otaku Reviews

>>64

In the past, the Neo Geo version of Magician Lord 3 was considered an extremely difficult game that was impossible to clear without a CPU, but now it’s impressive to see that methods for clearing it have been relatively established.

67: Japan Otaku Reviews

I remember that the difficulty after the witches in the GC version was abnormal.

Mud fight

68: Japan Otaku Reviews

I’m really going crazy.

69: Japan Otaku Reviews

There was this extremely good guy…

I wonder if they will change the design and release it again soon.

70: Japan Otaku Reviews

It’s always in motion and the load is close to RTS.

71: Japan Otaku Reviews

I find the feeling of pressure on my brain enjoyable.

I’m really tired.

72: Japan Otaku ReviewsYeahx2

I didn’t play enough to create multiple chains, but I just really liked the character.

I wonder if they will release any merchandise…

73: Japan Otaku Reviews

I thought the BGM and the characters’ cuteness were amazing.

I couldn’t get any better at the game at all.

74: Japan Otaku Reviews

Tokimeki Memorial Puzzle-Dama is taking over the world.

“Was Tokimeki Memorial originally a different game!? I guess there was a time when that would have been trivia.”

75: Japan Otaku Reviews

It was extremely interesting, but the GC version was impossible because the feel of the D-pad didn’t match.

I was able to clear the hidden highest difficulty in the SFC version without any mistakes…

76: Japan Otaku ReviewsYeahx5

It’s sad that the original characters are being erased a lot in later series.

77: Japan Otaku Reviews

Interpersonal relations never really end.

79: Japan Otaku Reviews

I think it’s a game that’s easy to play in today’s era.

Touch controls are definitely easier than using a controller.

80: Japan Otaku Reviews

The CPU in this game is really strong too.

81: Japan Otaku Reviews

The game screen seemed kind of dark.

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