Home » Game » Super Mario » [Super Mario] Mario with a strong personality.

[Super Mario] Mario with a strong personality.

1: Japan Otaku ReviewsYeahx21

The fact that identity verification is a jump hits me hard as someone who was a kid.

12: Japan Otaku Reviews

>>1

Speaking of which, in later Mario & Luigi games, they also had identity verification through jumping…

2: Japan Otaku Reviews

Mario no longer does the V-sign.

14: Japan Otaku Reviews

>>2

The V sign, thumbs up, and victory pose become complicated when expanding internationally.

28: Japan Otaku Reviews

>>14

Maro and Peach also stopped making the V sign.

Bowser changed his pose for the second time.

68: Japan Otaku Reviews

>>14

Mario stopped doing the peace sign simply because he didn’t want to seem childish; it has nothing to do with international expansion.

Bowser’s victory pose has been changed from the SFC version due to issues.

3: Japan Otaku ReviewsYeahx9

Mr. Mario tries to raise his hand to the cheeky child.

4: Japan Otaku Reviews

It seemed like a modification that couldn’t be done with in-house development.

5: Japan Otaku Reviews

The protagonist is also unique in that they can only attack and cannot use auxiliary healing skills.

6: Japan Otaku ReviewsYeahx3

Assistance and recovery items are lawless, just like in Mario.

7: Japan Otaku Reviews

Mr. Mario, who stays for free.

8: Japan Otaku Reviews

Those who think jumping will serve as identification.

35: Japan Otaku Reviews

>>8

But everyone understands it’s Mario because of that…

63: Japan Otaku Reviews

>>35

Marilue is from another country, so the staff who said it won’t work.

9: Japan Otaku Reviews

Mr. Mario of a generous era.

10: Japan Otaku ReviewsYeahx4

It seems quite rare to be reacted to as “It’s Mario!” no matter where I go!

11: Japan Otaku ReviewsYeahx12

Excessively bloodthirsty.

13: Japan Otaku Reviews

Mr. Mario trying to attack a child from the general public.

15: Japan Otaku Reviews

There are people who seem to make jumps bigger than Mario, even though they are verifying their identity with Jump.

16: Japan Otaku ReviewsYeahx3

A type of Mario that can punch little brats.

17: Japan Otaku ReviewsYeahx20

I’m sorry… this person is a bit strange…

18: Japan Otaku ReviewsYeahx2

Everyone nodded, but since only Bowser didn’t, Mario got angry.

32: Japan Otaku Reviews

>>18

I totally forgot, but which scene was it…

19: Japan Otaku Reviews

Pantomime Mario

21: Japan Otaku Reviews

Mario with violence as an option and a high priority.

22: Japan Otaku Reviews

But I have enough capacity to play with dolls.

23: Japan Otaku Reviews

Were my eyes this wide open?

24: Japan Otaku ReviewsYeahx6

Fonfonfonfon

25: Japan Otaku ReviewsYeahx8

There are no lines, but it has a lot of personality.

26: Japan Otaku Reviews

The 3D models in Mario RPG are quite distinctive, aren’t they?

27: Japan Otaku ReviewsYeahx7

I was moved by the 3D expression that could be achieved on the Super Famicom…

33: Japan Otaku ReviewsYeahx2

>>27

Even if they do a remake, the impression won’t change…

29: Japan Otaku ReviewsYeahx2

There is an attraction that makes you want to add “san.”

30: Japan Otaku Reviews

It’s understandable that the residents are mostly annoying brats or insensitive and brazen, but Mario’s temper is really too short.

31: Japan Otaku Reviews

You have great reactions!

36: Japan Otaku ReviewsYeahx3

I love recreating the scene where the Caliber is stuck in Bowser’s castle.

37: Japan Otaku Reviews

How was the reception of the remake?

39: Japan Otaku ReviewsYeahx5

>>37

It was well done.

Maro has become ridiculously strong.

If I were to be greedy, I would want a hard mode.

42: Japan Otaku Reviews

>>37

The difficulty of the super jump 100 times has decreased significantly.

38: Japan Otaku ReviewsYeahx1

Let the beard climb the cliff.

40: Japan Otaku ReviewsYeahx1

My childhood was dominated by Yoko Shimomura… that’s how it was.

43: Japan Otaku Reviews

>>40

You used to play Yoshi’s Island too, right?

41: Japan Otaku ReviewsYeahx4

I love the event where I didn’t try to join Peach and return to the castle.

45: Japan Otaku Reviews

>>41

Mr. Mario!

44: Japan Otaku ReviewsYeahx1

I like the motion of raising both hands and looking up into the air.

46: Japan Otaku Reviews

Hmm.

I don’t understand at all.

47: Japan Otaku Reviews

The downside of the remake is that it’s almost exactly the same except for the crystal.

When you progress quickly, you start to wonder, “Was it this short…?”

48: Japan Otaku Reviews

Honestly, I like this Mario the most.

49: Japan Otaku Reviews

It’s a great remake, but the fact that it’s almost the same as the original is both good and bad.

It could have been a bit more exaggerated, don’t you think?

50: Japan Otaku Reviews

Jump is magic.

51: Japan Otaku Reviews

The text appears to be a string of characters that does not form meaningful Japanese words. It seems to be a phonetic or nonsensical arrangement rather than a translatable phrase.

Chin te ke ten te ke ten te ke ten te ke.

52: Japan Otaku Reviews

In the remake, thanks to the ability to switch during battles and the trio skills, Mallow shines prominently.

This guy’s dance when leveling up is so cute…

53: Japan Otaku Reviews

The remake by Crystal Dynamics felt very much like the recent Final Fantasy, which was nice.

They were saying things like in Dragon Quest, though.

54: Japan Otaku Reviews

What is the jump attribute…?

55: Japan Otaku ReviewsYeahx2

It seems there is no boss on the hill where stars fall due to storage limitations.

I think it’s better that rather than fighting all the bosses, we get more variety in the story.

56: Japan Otaku ReviewsYeahx8

🥸 ≡☁️

🥸…

🧐☔️

59: Japan Otaku ReviewsYeahx8

>>56

It’s too stylish of a production…

57: Japan Otaku Reviews

Biri Hya Fire Big Bomb is too strong.

Just using that at the beginning of the Crystaller battle would make it easier, hypothetically.

58: Japan Otaku Reviews

Doing 100 super jumps was tough, Mario.

60: Japan Otaku Reviews

I just realized that the intro of the very first song before the title screen is the same as World 1 of Mario 3.

61: Japan Otaku ReviewsYeahx1

It’s nice to predict when it will rain.

62: Japan Otaku ReviewsYeahx2

>⁠🥸⁠☔️

I really like it here.

The direction that doesn’t rely on lines like this is well done.

64: Japan Otaku Reviews

I feel something close to a funny visual work that doesn’t have lines like Chaplin or Tom and Jerry.

65: Japan Otaku ReviewsYeahx1

I’ve always liked Mario fighting with direct punches since back in the day.

70: Japan Otaku Reviews

>>65

Jump hammers are always available, but glove punches are only like those in Smash Bros.

72: Japan Otaku ReviewsYeahx1

>>70

64…

74: Japan Otaku Reviews

>>72

I had a strong impression of grabbing and throwing, so I forgot, but it was there, sorry.

66: Japan Otaku Reviews

I was surprised that Bowser became an ally fairly early on.

67: Japan Otaku ReviewsYeahx1

I think the interestingness of puppetry that expresses emotions through movement is something that only Square at that time could achieve.

69: Japan Otaku Reviews

The remake was quite an ideal remake, wasn’t it?

The Paper Mario remake that was released afterwards was also good.

71: Japan Otaku Reviews

When I was a child, I thought that the bosses from past games were appearing as mid-bosses.

73: Japan Otaku Reviews

I preferred the refreshing sound effects of thunder and fireballs in the Super Famicom.

75: Japan Otaku Reviews

When you think about it calmly, what is a revival drink? Where did the 1UP mushroom go?

76: Japan Otaku Reviews

This Mario is quite a brainless configuration with magic and all.

77: Japan Otaku Reviews

Physical attacker

78: Japan Otaku Reviews

I recently watched a video of a low-level challenge clear, and it was an incredible struggle.

79: Japan Otaku ReviewsYeahx1

>>78

The moment you keep drawing blanks after having a lucky draw, it kills your motivation.

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