Home » Game » [Pokémon TCG Pocket] Isn’t Umitorio ex really strong?

[Pokémon TCG Pocket] Isn’t Umitorio ex really strong?

1 Evolution Umitrio ex Evolves from Umididaka HP 140 Jumping out here and there, 3 random opponent’s Pokémon are chosen, and each chosen Pokémon receives damage equal to the number of times chosen × 50. Weakness +20 Retreat ex Rule: When a Pokémon ex is knocked out, the opponent takes 2 points.

1: Japan Otaku Reviews

They built up such a lame Pokémon…

2: Japan Otaku ReviewsYeahx3

Huh? Does that mean 150 damage to the chosen ones?

4: Japan Otaku ReviewsYeahx34

>>2

Pokepoke is ending!

5: Japan Otaku ReviewsYeahx19

>>4

Sorry, I’m a little tired…

Is it like Dragonite?

3: Japan Otaku Reviews

We need to cover the board to deal with the Kasumi issue…

6: Japan Otaku Reviews

It feels like the guard is being boosted because of the game’s performance.

7: Japan Otaku Reviews

It’s unfair that you can’t defeat HP with Red & old Pika.

8: Japan Otaku Reviews

From the text, it seems that it deals damage equal to the number of chosen Pokémon multiplied by 50 to each chosen Pokémon…

10: Japan Otaku Reviews

If there’s only one Pokémon on the field, it will get hit with 50×3.

11: Japan Otaku Reviews

Escape 1 is impressive.

12: Japan Otaku Reviews

In the battle arena, was it not acceptable to attack the bench randomly three times for 50 damage each?

13: Japan Otaku ReviewsYeahx7

Imagining one head popping out from the feet of each of the three Pokémon is gross…

14: Japan Otaku Reviews

It’s like Dragonite, which has become easier to use instead of taking less damage, so there’s no way it’s weak.

15: Japan Otaku Reviews

If there’s only one opponent, it’s 150 damage.

16: Japan Otaku ReviewsYeahx5

Simple Dragonite?

18: Japan Otaku ReviewsYeahx5

Dragonite is weak.

Aren’t you ashamed of losing to something like Umi Trio?

19: Japan Otaku Reviews

Mr. Umitorio, who was said to have nothing to praise, has finally…

20: Japan Otaku ReviewsYeahx10

Aren’t they favoring water a bit too much?

21: Japan Otaku ReviewsYeahx12

Sometimes you can overkill against HP50 or HP100, right?

22: Japan Otaku Reviews

150 damage per unit

100 damage each to 2 units.

3 bodies, 50 damage each.

27: Japan Otaku ReviewsYeahx39

>>22

I can’t do math…

29: Japan Otaku ReviewsYeahx34

uh

>>22

Don’t make it 200.

23: Japan Otaku ReviewsYeahx6

It’s a simple Dragonite, right?

It’s fine with one evolution and one less energy in a single color.

…that’s pretty strong, isn’t it?

25: Japan Otaku Reviews

>>23

All of Dragonite’s bad points are gone!

26: Japan Otaku ReviewsYeahx2

>>23

Moreover, it’s water…

24: Japan Otaku ReviewsYeahx1

Due to the haze, there’s a possibility of getting hit suddenly with this, you know…

28: Japan Otaku Reviews

The era of Umikasu is coming!!

But I don’t have Umtrio in my hand!

30: Japan Otaku Reviews

I mean, isn’t this one stronger than Dragonite? Considering the evolution stages, energy, and support.

31: Japan Otaku Reviews

On the second turn, it’s the Kasumi Umitori…

32: Japan Otaku ReviewsYeahx2

It’s really strange, just water.

33: Japan Otaku Reviews

If things go badly, I could lose by having both the battle field and the bench taken out by the third turn.

34: Japan Otaku ReviewsYeahx9

>>33

Sometimes you can hit an opponent with 150 damage and still only end up doing 10 damage in reality.

35: Japan Otaku ReviewsYeahx1

They’re quite strong even before evolution, what’s up with these guys?

36: Japan Otaku ReviewsYeahx2

The strength lies in being able to hunt at Akagi after the Umitorio has caused chaos.

37: Japan Otaku Reviews

Nige-ene 1 is also quietly impressive.

I wonder what combinations would be strong.

38: Japan Otaku Reviews

If Dragonite falls, it means defeat, so there doesn’t seem to be a downside to being in EX…

39: Japan Otaku ReviewsYeahx4

Water is not considering being mist, right?

40: Japan Otaku Reviews

If we’re not careful, the bench’s seeds could all be blown away at once…

41: Japan Otaku Reviews

If you set everything to EX, you won’t die, so it’s okay.

42: Japan Otaku Reviews

A pointless game of chance begins with Kasumi and the Rocket Gang’s lackeys!

43: Japan Otaku Reviews

What is that quite decent stamina of the Diglett family?

44: Japan Otaku ReviewsYeahx6

Of all things, it’s amazing that it’s water.

45: Japan Otaku Reviews

Even without removing Kasumi, I can raise this guy in the back with Manaphy and let it rampage.

46: Japan Otaku ReviewsYeahx1

It’s about time to ban Kasumi.

47: Japan Otaku ReviewsYeahx1

Only water has its energy acceleration factors favored, Pokémon’s performance is also favored, and trainers are favored as well.

What’s going on?

48: Japan Otaku Reviews

With Manaphy and Mist, that’s 150 damage with 3 energy…

49: Japan Otaku Reviews

Accelerate Manaphy energy on the first move with a coin flip.

Next turn, I’ll send out Umittorio, and with Hikari, I’ll manage to use energy to attack on the second turn.

50: Japan Otaku Reviews

The HP50 seeds are completely just a risk now…

61: Japan Otaku Reviews

>>50

Manaphy itself has a HP of 50.

65: Japan Otaku Reviews

>>61

Actually, Manaphy might disappear.

I think the advantages of having succeeded now are far outweighed by the disadvantages of being at 50 HP.

51: Japan Otaku ReviewsYeahx2

I really wish I could do something about this useless card called Kasumi…

59: Japan Otaku ReviewsYeahx3

>>51

I think this additional trainer is a card that will likely need to be surpassed sooner rather than later, Kasumi.

I think it would be more stable in ranked matches if we don’t rely on that.

52: Japan Otaku Reviews

Well then, let’s make the electricity stronger…

56: Japan Otaku Reviews

>>52

Finally, the long-awaited energy acceleration targeting someone other than myself has arrived.

53: Japan Otaku Reviews

Is there no salvation for the unfortunate attribute…?

54: Japan Otaku Reviews

Isn’t this Urshifu?

128: Japan Otaku Reviews

>>54

The idea of water stream rapid-fire doesn’t really give the impression of scattering the target, but I think it would be good as a flavor.

55: Japan Otaku Reviews

There are too many trainers I want to use this time, like Pokemon Sisters, Red, Nanjiro, and the Grunts, so they won’t fit in the deck.

57: Japan Otaku Reviews

Thunder is a weakness… Right now, the thunder is just too weak.

58: Japan Otaku ReviewsYeahx2

Even without Kasumi, Manaphy can come flying in on the second turn with the fastest last move.

60: Japan Otaku Reviews

You can endure the pain and keep hitting with Kai and the healing medicine.

62: Japan Otaku Reviews

For now, I can accelerate energy with Pachirisu…

I don’t think I’ll use Pikachu EX…

70: Japan Otaku Reviews

>>62

Even though I experienced it alone, once you shoot even once, you completely become a mere puppet, right, Shin-Pika?

I have too little means to deal with a non-ex.

77: Japan Otaku ReviewsYeahx1

>>70

Even with 2 energy for the monkey, it’s tough, but only being able to move with 3 energy seems a bit harsh in the current environment.

63: Japan Otaku Reviews

If I can send out Kasumi three times in the first half while going second, Palkia will deal 150 damage.

64: Japan Otaku Reviews

Can you use Sakaki?

66: Japan Otaku Reviews

Manaphy, Hikari, Umidigda, and Umitori species Pokémon, with 1 Speed, requires 5 cards for a second turn going second to deal 150 damage.

It seems possible to do it quite frequently.

67: Japan Otaku Reviews

I haven’t played against them recently, but I might have liked Umitorio.

68: Japan Otaku ReviewsYeahx1

The original game was like this too, but ranked matches are a place to steadily earn win rates.

Unstable elements are mostly eliminated.

69: Japan Otaku Reviews

Randomness is skill.

71: Japan Otaku Reviews

I feel like I need to practice reliably choosing the Pokémon I want.

72: Japan Otaku Reviews

Kasumi shines when the opponent uses it during the winning streak mission.

73: Japan Otaku Reviews

The back of the first Kasumi card is a magical card that can make you smile brightly.

74: Japan Otaku Reviews

When water Pokémon start rampaging, be cautious of Pikachu!

75: Japan Otaku Reviews

I’ll use a subordinate of Team R…

78: Japan Otaku ReviewsYeahx2

It’s totally possible to deal 150 damage to the wall character’s non-ex and then 0 to the main ex in the back.

I think it only becomes popular at first, so there’s no need to worry.

81: Japan Otaku ReviewsYeahx4

>>78

Well, if that’s the case with 3 energy, then that’s definitely really strong…

79: Japan Otaku Reviews

I’ve lost about five times in a row to this expert, and it’s driving me crazy.

80: Japan Otaku Reviews

Even though I was called trash in the original, I was able to shine in the card version.

82: Japan Otaku Reviews

>>80

Currently, the easiest dragon to use in the game is Cryogonal.

84: Japan Otaku Reviews

>>80

Mr. Climgan says so too.

83: Japan Otaku Reviews

Pika can win if the opponent’s first move is right with a 3 energy cost, but it is quite tough that no matter how much energy is saved, all of it is discarded.

It feels almost certain that we’ve lost now that the Pachinko has been taken down.

85: Japan Otaku Reviews

I definitely think that single decks will decrease due to this guy’s influence.

86: Japan Otaku ReviewsYeahx3

The total trash is too restrictive because you can’t even add extra energy and spam.

87: Japan Otaku Reviews

Even with 3 energy 150, it’s still normally strong…

88: Japan Otaku Reviews

Did Fricasparcus die?

89: Japan Otaku ReviewsYeahx4

>>88

Generally, a miss occurs and it ultimately results in a first evolution, so that definitely won’t happen.

90: Japan Otaku ReviewsYeahx1

Isn’t it strange to have this performance with only one Escape Energy?

91: Japan Otaku Reviews

Isn’t this new Pika EX not really worth it in various ways?

The support means are either Hikari or Pachirisu, right?

92: Japan Otaku Reviews

It’s important who you pair this guy with, isn’t it?

Is it because Starmie has a light escape?

93: Japan Otaku Reviews

>>92

Even if it’s an evolution, mixing two types is a bit much…

97: Japan Otaku Reviews

>>92

I made it a freezer.

101: Japan Otaku Reviews

>>92

If Starmie doesn’t have a cape, it can be one-shotted by Arceus, and that’s already quite tough.

The addition of red also increases the firepower level.

94: Japan Otaku Reviews

I’ll throw Team Rocket at the Freekas and counter luck-based games with luck-based games.

95: Japan Otaku Reviews

Pikachu ex reminds us that it’s ultimately just a common Pokémon.

Well, it would feel odd if it were made as strong as legendary or mythical seeds…

96: Japan Otaku Reviews

Pokémon are randomly selected 9 times.

Isn’t that good?

98: Japan Otaku Reviews

I feel like Kai has really messed up, to be honest.

99: Japan Otaku Reviews

Non-evolving 50 Pokémon could become a risk.

105: Japan Otaku Reviews

>>99

Well, since Manaphy can basically log off after their work is done, it should be fine.

100: Japan Otaku Reviews

I wonder why I thought about distributing recovery items in water…

103: Japan Otaku ReviewsYeahx2

>>100

It’s unhealthy to rely solely on grass for recovery…

102: Japan Otaku Reviews

Is it a rescue for the main story?

104: Japan Otaku Reviews

Isn’t 3 Energy 150 a bit lawless? Moreover, it’s easy to accelerate with water.

107: Japan Otaku Reviews

>>104

That’s utterly impossible… This is a gambling theme that could directly hit the bench like this.

106: Japan Otaku Reviews

I’m playing with a harmful deck called Darkrai, but it’s funny when the opponent disconnects after I win.

I understand…

108: Japan Otaku Reviews

Frieza is really just perfect for filling in gaps, isn’t it?

If you put it in, you can aim for a higher upside with the risky plays.

109: Japan Otaku Reviews

In the end, whether I get two EX drops or one EX plus a regular drop is the same!

I wonder if it will be covered in EX.

110: Japan Otaku Reviews

In ranked matches, it’s fine to have up to 2 EX cards as a rule.

111: Japan Otaku ReviewsYeahx1

It’s a 2 evolution, but Masquerain is really doing its thing by unleashing 130 with 2 energy this time.

If you include red, there are quite a few that can be significantly reduced.

112: Japan Otaku Reviews

>>111

Nyaoha having Search is also strong.

113: Japan Otaku Reviews

I went for sand recovery, but the Spear EX Team Rocket grunt is seriously annoying and I recommend it.

114: Japan Otaku ReviewsYeahx1

The feeling of being super annoying only when the Team Rocket underling used it.

115: Japan Otaku Reviews

When I went with a Pachirisu solo, all the attacks were concentrated on Pachirisu and it was intense.

117: Japan Otaku ReviewsYeahx2

>>115

That’s just obvious…

116: Japan Otaku Reviews

Isn’t the new Pika CPU deck pretty strong?

120: Japan Otaku Reviews

>>116

It seems like they brought out an ultimate rare Magneton…

118: Japan Otaku Reviews

Random systems often beautifully break through the casually placed ex.

119: Japan Otaku Reviews

If it’s a one-on-one, it seems Frieza would have the advantage.

121: Japan Otaku Reviews

Kasumi, hurry up and prohibit it.

If you are serious about playing ranked matches.

122: Japan Otaku ReviewsYeahx5

>>121

(It seems you succeeded…)

123: Japan Otaku Reviews

>>121

An overperforming trash deck is the charm of card games.

124: Japan Otaku Reviews

Since I received two, I will gratefully use them.

I started with Diamond and Pearl, so I haven’t gotten Misty yet.

125: Japan Otaku ReviewsYeahx1

If they ban Kasumi, they’ll probably say to ban Manaphy too.

126: Japan Otaku ReviewsYeahx1

For some reason, the CPU is being unusually cautious and not attacking, probably to avoid making Heatran angry.

127: Japan Otaku Reviews

Isn’t it strange that Wumidigda has 60 HP?

129: Japan Otaku Reviews

How are you jumping out into the opponent’s bench?

130: Japan Otaku Reviews

Why is such a bad player getting an ex?

131: Japan Otaku Reviews

Let’s make the triple dive in the main story random, including the bench.

144: Japan Otaku Reviews

>>131

It’s impossible for a card that can win in one move to be excluded from an event that earns winning rates.

132: Japan Otaku Reviews

It’s obviously strong to pack support, and this environment where you can’t really deal with two evolutions is just ridiculous.

139: Japan Otaku Reviews

>>132

Riza can definitely handle it.

I don’t know about the others.

133: Japan Otaku Reviews

Even without Kasumi, using Manaphy to attach energy on turn 1 and then bringing out Hikari on turn 2 for the fastest Slugma is just too insane.

134: Japan Otaku Reviews

Personally, I prefer Kai over Kasumi…

135: Japan Otaku ReviewsYeahx1

If you want to win in ranked matches, unless you’re using a Palfre card, Kasumi is probably one of the first cards you’ll take out.

136: Japan Otaku Reviews

The bulletin board is the largest anti Umitorio site.

137: Japan Otaku Reviews

How does the effect of Sakaki apply to this or Gyarados?

140: Japan Otaku Reviews

>>137

If you read the text, you’ll be able to understand it.

If you can read the text on the battle stage.

147: Japan Otaku Reviews

>>140

Did you lose to Kasumi?

141: Japan Otaku Reviews

>>137

Only the first shot.

146: Japan Otaku Reviews

What if the Pokémon in the battle arena is chosen twice?

>>141

Thank you!

148: Japan Otaku Reviews

>>141

Different.

Only the ones in the previous battle area take damage, so if only the bench is chosen, it will miss.

150: Japan Otaku Reviews

>>148

It’s not different.

Even if you hit the Pokémon in the battle area multiple times, only the first hit counts.

152: Japan Otaku ReviewsYeahx2

>>150

The Japanese response is good now.

142: Japan Otaku Reviews

Make the original work this strong too.

143: Japan Otaku Reviews

It’s amazing that it has 140 HP.

It gives the impression of being around 50 in its original state…

145: Japan Otaku Reviews

If the first move shows Kasumi twice, it generally ends there regardless of what it is, so it’s not a problem…

149: Japan Otaku Reviews

I just happened to win, but it was just luck and simply pointless.

156: Japan Otaku ReviewsYeahx5

>>149

It seems like I might actually lose.

151: Japan Otaku ReviewsYeahx3

When the Pokémon on the battlefield is selected, it seems okay for it to receive a +10 for the first shot only, right?

154: Japan Otaku Reviews

>>151

Continuous attack types and random selection have always been like that.

It hasn’t changed since the operating day.

153: Japan Otaku ReviewsYeahx3

It’s not the first shot or anything.

It just adds 10 to the number of times selected multiplied by 50.

158: Japan Otaku Reviews

>>153

How do you plan to prove whether it’s 100 + 10 or 60 + 50 if chosen twice?

Denying someone’s opinion means that you can provide an explanation that is convincing enough.

159: Japan Otaku ReviewsYeahx1

>>158

Shut up.

You should just be quiet now.

165: Japan Otaku Reviews

>>159

It’s amazing that you resort to abusive language just because you lost in words.

Is it Governor Saito?

167: Japan Otaku Reviews

>>165

Is the boomerang fun?

171: Japan Otaku Reviews

>>165

You’re something else for suddenly starting to slander individuals.

155: Japan Otaku ReviewsYeahx1

There’s no way Umitorio has such a high HP!

157: Japan Otaku Reviews

The most dangerous thing is that it’s a Water type.

160: Japan Otaku Reviews

I pulled two cards from the series, so should I assemble them?

161: Japan Otaku ReviewsYeahx7

Is there really someone who doesn’t even understand Sakaki’s effect…?

162: Japan Otaku Reviews

The water is already pretty bad with just Kasumi, but now Kai has joined in…

I would like you to learn from Seki’s modesty.

163: Japan Otaku Reviews

Is it 60 at the beginning or 60 at the end?

184: Japan Otaku Reviews

>>163

I don’t really care.

Since simultaneous damage appears in DCG.

164: Japan Otaku Reviews

Is there no salvation for anything other than Mew San, which is just a bit better, while the rest are trash!!

169: Japan Otaku Reviews

>>164

I felt nostalgic seeing Mewtwo’s stance in Expert for the first time in a while.

Giratina accelerated and ended the turn, causing Mewtwo to become a punching bag for Sudowoodo…

172: Japan Otaku ReviewsYeahx1

>>164

I think this time the Giratina ex is quite outstanding.

180: Japan Otaku Reviews

>>172

I feel like it would be great if it were 3 energy.

4 energy is tough no matter what you do.

181: Japan Otaku Reviews

>>172

What can you pair that with to make it strong?

Let me know because it’s over.

178: Japan Otaku ReviewsYeahx2

>>164

Togekiss is strong, and Giratina is also strong.

Before getting negative, update your information a little.

166: Japan Otaku Reviews

Is there no hope for free-to-play players who can’t build anything?

174: Japan Otaku Reviews

>>166

Why don’t you make a payment?

Even middle school students are spending money these days.

168: Japan Otaku Reviews

Katohassum

170: Japan Otaku ReviewsYeahx2

This is great, this is exactly what Pokepoke is!

173: Japan Otaku ReviewsYeahx2

Isn’t this AR Pukurin kind of strange?

175: Japan Otaku ReviewsYeahx1

When it comes to card games, they tend to heavily rely on random judgments in electronic form, don’t they?

176: Japan Otaku Reviews

Right now, with the current pulls, it’s a three-choice between Doou, Spearow, and Lucario…

Is it a spear…?

177: Japan Otaku ReviewsYeahx1

Settle it with cards.

182: Japan Otaku ReviewsYeahx2

>>177

Kasumi, the surface, surface, surface—yes, I win! Your claim is wrong, right?

The world being like this is just too messed up.

179: Japan Otaku Reviews

Giratina’s tactics might not be bad.

183: Japan Otaku Reviews

Considering the acceleration, is Origin Giratina a good partner?

Either that or Crimgan.

185: Japan Otaku Reviews

It’s the first time I’ve seen a TCG get so tense over questions about card specifications!

189: Japan Otaku Reviews

>>185

It’s spring break, after all…

191: Japan Otaku ReviewsYeahx2

>>185

It’s not tense or awkward, is it?

A fool is just screaming.

186: Japan Otaku ReviewsYeahx2

Giratina going first is trash.

187: Japan Otaku ReviewsYeahx2

Giratina can use Energy Boost for the first time at the beginning of turn 1, allowing it to hit 150 times from turn 3, which is strong.

188: Japan Otaku Reviews

150 damage from the three bodies is strong, isn’t it?

194: Japan Otaku ReviewsYeahx2

>>188

There is a possibility of being hit three times by someone with only 50 HP, so it could be a weak point depending on luck.

190: Japan Otaku Reviews

190: Japan Otaku Reviews

1 Evolution Wigglytuff Evolves from Jigglypuff HP 100 Ability Lullaby Can be used once during your turn. Recovers 20 HP of your battling Pokémon. Slam 50 Weakness +20 Retreat Cost Illus. 5ban Graphics Has finely textured fur. Be careful, as it will expand and press down on you if provoked.

192: Japan Otaku Reviews

Hoikasumi

Hoiu Mitorio

193: Japan Otaku Reviews

Although there are drawbacks, I think Giratina is subtly accelerating energy from the first turn ahead.

195: Japan Otaku Reviews

I was startled by Giratina’s immersive experience.

It moves there…

196: Japan Otaku Reviews

Manaphy goes well with anything.

197: Japan Otaku ReviewsYeahx3

Isn’t Team Rocket’s low-ranking member intense?

199: Japan Otaku Reviews

>>197

It’s definitely annoying.

If this gets flipped over, it would be silly in a way.

198: Japan Otaku ReviewsYeahx1

I wonder how Jigglypuff is doing…

Since it’s evolution and the bench can’t recover, I think two Shaymin are fine.

200: Japan Otaku Reviews

It’s not just brutal, it’s beyond that, lower-ranked guy…

It’s like Kasumi was distributed to all types…

203: Japan Otaku ReviewsYeahx4

>>200

That’s totally different.

201: Japan Otaku Reviews

Kakumi is also… part of Team Rocket, right!?

202: Japan Otaku ReviewsYeahx2

Both the lower-ranked and Kasumi think it’s natural that their opponent would pull out a trump card, you know.

204: Japan Otaku ReviewsYeahx3

Aren’t they ruining Getchare somehow…?

209: Japan Otaku Reviews

>>204

The battles have surprisingly become faster, but for some reason, the GETCHA game has slowed down…

205: Japan Otaku Reviews

Well, it’s tough, but I think there are limited decks that have space for low-ranking cards.

Is that really FreePal?

206: Japan Otaku Reviews

Should we put a subordinate in the fighting aggro?

207: Japan Otaku Reviews

It was nice to see Giratina’s immersive experience in motion, but I wonder what was up with Dialga being so mediocre.

208: Japan Otaku Reviews

It’s the first time I’ve seen energy acceleration and energy trash combined.

210: Japan Otaku Reviews

It’s good to actually try putting it in all the decks of Team Rocket’s underlings.

Maybe it will turn out to be useless and become an accident report as soon as it slips out.

The only thing that can be used is a single-character deck that has excess cards like fricas.

211: Japan Otaku Reviews

I wanted to choose and use a lower-ranking target…

212: Japan Otaku Reviews

The Rocket Gang is several times below Kasumi because there are many situations where it doesn’t go up and it doesn’t make sense unless you get two or more cards.

It’s more annoying.

213: Japan Otaku Reviews

This time, all the trainers are strong, so beginners can get a deck from the deck mission, draw this, and pack it in.

214: Japan Otaku ReviewsYeahx6

At first, I found Giratina’s immersive design to be a bit questionable…

It was bad when I moved.

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