
It’s fun to use a super short staff to cast bubbles and perform suppressive fire.
It’s fun to be able to create a rapid-fire staff that reduces delay and recast to zero.
>>1
The recoil is too strong, I can’t use it casually!
Use the spark bolt.
Subabo is always on our side.
It’s a homing bubble.
Beginners are homing bubbles.
>>3
When I made the homing rock once, it was super strong, so the homing bubble must be really strong too…
Let’s die a lot and learn a lot.
I died 300 times before clearing it.
I wonder what percentage of skilled people clear it.
The one that reflects a lot is fun.
It seems that teleportation can also send you to places surrounded by walls.
Could it be that the hit teleport is a trap…?
>>9
I think it’s the main park where you won’t take it again after experiencing pain once…
Anyway, anyone who takes teleportation evasion will die!
If it’s Noita-kun, there’s no helping it.
It seems everyone knows there are robots and turrets at the teleport destination.
I think getting hit and teleporting is definitely a minefield park, but thanks to that, I was able to surpass the temple for the first time, so I can’t say anything bad about it.
In this game, where my character is fragile, actions that I did not anticipate are generally not good.
I felt like I would never be able to get it back after being teleported into the lava.
A game that progresses with caution to avoid accidents; a teleportation where you don’t know what lies ahead is as dangerous as a landmine, yes indeed.
“What you can always trust are the walking stick, the infinite spells, and the resistance types.”
>>17
I also want it without shuffle…
Homing systems consume a lot of mana, so I think just being able to properly set up a staff means you’re already an intermediate player.
>>18
Homing can kill in one shot, so I feel that the requirement for the staff isn’t that high since you don’t need to fire repeatedly.
One thing I don’t understand is how to use a staff that has a large mana capacity but terrible recovery.
I can only stuff all the explosives I have and create a massive explosion, but if I understand the mechanism of the staff, I wonder if I could come up with a great technique.
>>19
I wonder if it’s a wand for when I’m not repeatedly using a black hole for wall digging…
Well, as soon as I find a well-balanced staff, I’ll switch to that right away.
>>19
Use it for the World Jumping Staff or for those that require a large amount of mana to use at once.
Not suited for combat.
The instant teleportation after being hit is sometimes essential when aiming for speedruns or special clear conditions.
The frozen field is the same.
Everyday use is garbage.
Just when things are going well, the chainsaw doesn’t appear.
I only die when a chainsaw comes out.
If you get too used to it, maintaining the sacred mountain becomes troublesome, so it’s fine… even the gods can win.
It starts to become more and more careless.
I’m worthless because I still can’t even unlock the split-type spells.
It’s really difficult to return to the surface after defeating Korlmishiruma.
>>26
I was attaching wall penetration to a trigger spark bolt to turn enemies on the other side of the wall into blood, and it turned into blood.
Even with a wall penetration, does the trigger still react to the wall?
It’s easy to shoot and has good firepower, so I tend to rely on Luminous.
The spark bolt is too strong, so I haven’t really been doing other builds.
I don’t think it’s strong at all, but I like the creepy behavior of the homing penetrating mushroom.
>>32
I often hear about it and want to give it a try, but it turns out it’s harder to gather than I expected…
If I create a puddle in the depths of the snow, I should be able to get a penetrating staff fixed there, but…
When I play, I often feel like I’m trash, that I don’t understand Noita at all, just trash.
When you start, it’s really difficult, but once you clear it once, for some reason, it becomes easier to clear afterwards.
I’ve played for about 100 hours, but there are still too many things I don’t understand.
Once recognized by the enemy, I am relentlessly chased as if I have found the enemy of my parents.
It’s like that from the first layer, but the enemy’s attacks are suddenly too strong.
The shotgun uncle’s aim is unnecessarily good.
It seems that only about 10% of players can clear it, but there are quite a few anonymous players who are putting in a lot of effort to clear it.
I finally cleared it on my 301st attempt! The crystals in the Temple of Art were so hard that I felt like I was going to die of frustration.
>>42
That guy is also a substance, so it can be ground up and killed in a black hole.
A trigger + drill is fine too, but…
I’m trash because I’ve played for 170 hours and only cleared it twice…
Worm ← Can’t read it
Even after spending 100 hours, I completely don’t understand alchemy and have almost only been using water.
>>48
Please remember to take home only that Fullmoxium and Berserk can increase pheromones and concentrated mana with water.
>>50
I didn’t know that…
>>48
Knowing that unstable polymorphs can form with full-moki + oil + blood makes it easier to maintain the mountain from two layers ago.
Oil and blood are okay as long as there is 1%.
You don’t need to know anything else.
>>53
Shiraso…
Everyone is much better than me, clearing it in just 300 attempts!
If I’d taken it seriously, there were quite a few times I could have cleared it.
After clearing it once, it almost became a habit to go play around because this spell looks interesting…
>>51
To be honest, if it’s just about clearing it, whether it’s Nightmare or not, once I get the Rock Drill, I can dig all the way to Korumishiruma and kill it, and that’s that… it’ll turn into a super salty play.
You could say that the concentrated mana can be increased.
Water is contaminated by concentrated mana!
>>54
A drop falls into the lake.
I think it’s really terrible that there are perks like Fading and Radiation Repulsion in the defensive category that increase damage taken, and that it’s not even mentioned in the effect description.
What does it mean to clear this game?
>>56
Death
I love that Concentrated Mana can mess up and destroy the Heishi base.
It’s easy to forget that you can melt metal with concentrated mana.
>>60
I often find myself melting gold bars and screaming “AAH!”
But that crappy robot called Tanki that can be killed instantly is the best!
>>60
By the way, if you apply mana to robot-type characters, it can cause considerable damage, almost like poison.
So when you drop mana on the robot in the water that has fungi, it melts and dies.
The fact that highly toxic sludge can be purified with water is also an alchemical reaction.
Hey, is this really water…?
I hate Pete! You can do it!
Concentrate all the water into mana and drink it all.
It becomes a balance of how seriously to take things, right?
If you’re serious about clearing it in normal mode, as soon as you have drilling means, you should go to Kantorei and the gold space.
>>66
I can’t handle Kantere…
They say it’s strong because you can definitely get it, but how are skilled people utilizing it?
>>70
First, just using it as a warehouse is relatively strong and safe.
If there is additional mana, rapid casting of lightweight spells will become easy.
>>73
I see.
But can you really gather that much mana…?
Even if Nightmares can break rock, there is no safe direct route.
Can’t you skip the lake, Nightmare?
>>69
You’ll end up walking along the lava flow endlessly, depending on the park and spell.
Also, there’s a high probability that the sand caves will erode, so it’s not safe.
The fungal cave is great… The danger level is too high, but there are good returns, so it makes for a decent slot machine…
When testing a stick on the mountain, it feels strong! But when it comes to actual combat, it’s like… Wait, isn’t it kind of weak…? This often happens.
Even if there is no way to defeat Kantele’s Colmusilma, I can ignore it and clear the game at the altar on the surface.
The sound spelling is broken.
>>77
At first glance, it just makes sounds, but since there is a hitbox for each note every frame, you can extend its lifespan with a ping-pong trajectory, add damage with damage platforms, and make it hit enemies with homing, resulting in a combination that deals terrifying damage.
Up until the intermediate level, they probably won’t understand the concept of a storage staff…
The other day, after a really long time, I did it and got killed by Rifu-shin after crossing the jungle.
There’s nothing that can be done about that guy anymore.
It’s great that you can pack in a lot and you don’t have to worry about accidentally miscasting spells since there’s no mana in the Kantéle warehouse.
It’s pretty rare that you can’t pick up any mana or homing types at all.
When you have a cantilever, pack a few rocks or propane tanks.
I honestly think the game balance of Nightmare is really terrible and is stepping fully into being a bad game.
I’ll do it.
I don’t think Nightmare was created with much thought about balance.
While I was thinking, I was adjusting the layers where the enemy’s perks appear a little more.
I’ve done the text spells, but I still haven’t defeated any bosses that release refreshes…
I sometimes think that it’s easier to obtain most spell releases while aiming for a long run.
Nightmare’s difficulty is already broken at the point where enemies can instant kill with a glass cannon at the start.
I’ve seen it once before.
You die well when you thoroughly explore a layer.
Please don’t blame me for the worm destroying the sacred mountain on its own!
When I got used to Nightmare, I found that I could only customize my staff in the mountains…
>>91
I want a reasonable difficulty that’s better than Nightmare with free customization.
The glass core is really attacked from outside of vision, so it’s just a luck-based game…
It’s not just about nuclear matters, but they notice things sooner on that side, so the balance is off concerning that.
I want the glass cannon to appear every time because it’s fun.
It’s not as unreasonable as a glass core, but getting hit directly by a magic missile from off-screen feels pretty unfair too.
The enemy’s vision is too good.
I couldn’t clear it on vanilla.
I might challenge myself again…
I use potions with an understanding that they are something to extinguish.
While I was briefly distracted, unfamiliar words were flying around!
>>101
You’re so chubby with ignorance, huh? ♥
The most unreasonable thing so far is that Scoud-kun appeared in an unstable state.
It’s okay because I won’t understand even if you tell me!
It’s good to preserve the mountain with unstable Takei, but I dislike that sometimes it accidentally plunges into the water at the opening pond, which leads to death.
Polymorphism… the one that becomes a sheep.
Chaos polymorph… the one that becomes an enemy.
Unstable polymorph… It doesn’t drop a flask and is occasionally found in the alchemy lab, turning into a humanoid monster (transformation duration is longer).
So let’s remember that.
The glass cannon bomb had ten times the expected range, and I easily self-destructed and died!
Noita is just fine like that!
To be honest, everything is fun once you get the glass cannon.