Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] Is there really someone remaking their character for the Mile Championship now?!

[Uma Musume: Pretty Derby] Is there really someone remaking their character for the Mile Championship now?!

1: Japan Otaku ReviewsYeahx28

They are here!

There’s one person here! Wahaha…

2: Japan Otaku Reviews

I thought it looked interesting when I saw Durandal, so I’m working on it with a feeling of hope that I can make it.

3: Japan Otaku Reviews

If there’s someone with a good winning rate, then that’s fine.

4: Japan Otaku Reviews

I realized that if I just prepare the stiff factors, I can create a specimen that can be deployed in actual combat in one go.

5: Japan Otaku Reviews

The blue ruby, which was said to be essential, is quite struggling.

The information warfare had already started before the training began…

6: Japan Otaku Reviews

>>5

It has been revealed that the early-stage, which was called trash, is actually strong and that the buds are unnecessary, wahaha.

20: Japan Otaku Reviews

>>5

I am not like that at all…

The blue ruby holy sword has an 80% win rate with the escape flower.

Even when I’ve hit the morning mile, I’ve not lost a single time…

7: Japan Otaku Reviews

There are people who are doing well by running away or leading, and that’s impressive.

8: Japan Otaku ReviewsYeahx3

Isn’t the advance just normally a second place in the competition?

9: Japan Otaku ReviewsYeahx4

The Chocolate Zephyr that came through a slipstream of Choco March is incredibly strong.

10: Japan Otaku Reviews

In a direct confrontation, there’s a chance of being killed by someone weaker, but when taking the initiative, even a weaker opponent can be overwhelmed.

Isn’t it strangely leveling up?

11: Japan Otaku Reviews

The difficulty of green and distance S has decreased, so there are more people matching the dress code.

12: Japan Otaku Reviews

Barezefa has amazing stability and performance in hunting lower-ranked opponents.

13: Japan Otaku Reviews

Isn’t it that the balance of the champion match has been good for some reason?

14: Japan Otaku Reviews

Summer Taiki and those in the third position of the early runners are also winning quite well.

That said, I don’t know what will happen in Round 2.

15: Japan Otaku ReviewsYeahx1

Redoing it? I’m currently in the process of making it!

16: Japan Otaku Reviews

Strong early pace means our North Flight will perform exceptionally well!

17: Japan Otaku Reviews

Types of frontrunners like Bubble, Zephyr, and Yukino, who have unique abilities even at 1st place and high performance in the closing stages, are indeed strong.

18: Japan Otaku Reviews

I’m surprised that my wife Faine is causing a big ruckus compared to Ohamaile when I have her on hand.

22: Japan Otaku Reviews

>>18

I was feeling down after losing to my lower-ranked wife Fine, but she is strong.

19: Japan Otaku Reviews

It’s simply the result of receiving various candies through advance.

21: Japan Otaku Reviews

Even the strong front-runner in first place is worth checking.

23: Japan Otaku ReviewsYeahx2

Watching the movements, I feel that the impact of not having to reverse thrust even when only leading without fleeing is quite significant.

A fierce competition between the leading horses is going to occur.

24: Japan Otaku Reviews

The previous environmental characters just pushed good stuff onto the players, so this time it’s the easiest it could be.

25: Japan Otaku Reviews

For now, Baba is the biggest winner.

26: Japan Otaku Reviews

I was told that wanting to escape from the bubble and go back to the past might be questionable, but it seems to be strong.

Because the escape is tough, there are also fewer encounters.

27: Japan Otaku Reviews

Even without unique line craft, it’s possible to win, so the fact that the specifications have simply changed to make it easier to take the lead and gain white acceleration is a big deal.

33: Japan Otaku Reviews

>>27

The uniqueness of a craft is like an insurance that activates if you can’t take the lead in the first half.

28: Japan Otaku Reviews

It’s a hassle to create debuffs, so I’m reusing old ones, but is it good that my wife Nishino is like that?

36: Japan Otaku Reviews

>>28

It’s all set to self-destruct after reverse thrust, huh? Wahaha!

44: Japan Otaku Reviews

>>28

If it’s a team with a rearward running style, the escape buff/debuff from the wife Nishino will hit the opponent’s lead.

If you have a front leg quality, it’s better to have a regular keen insight and dominance.

29: Japan Otaku Reviews

I couldn’t match Aoru Ruby, Gran, and a human, so I’m applying debuffs with the big butt glass, but I’m wondering if it’s worth changing this to Fu-chan.

30: Japan Otaku Reviews

I will change the Bubble Mile Blue Ruby into a flight and go.

31: Japan Otaku Reviews

This time I gave up, but next time I will definitely do it, wahaha.

32: Japan Otaku Reviews

Thank you for leading the way on the escape; that’s pretty much how it ends.

The current front-runner has a strong midfield.

35: Japan Otaku Reviews

The summer vacation homework is due on the last day, po-wa-wa!

37: Japan Otaku Reviews

I am currently training farmers.

I’m having trouble because my stamina isn’t increasing much in SF2…

38: Japan Otaku Reviews

I’m currently in the back, but when it’s filled with back problems like this, a major accident like 378 can happen, haha.

39: Japan Otaku Reviews

Yesterday, I only won 80% after jumping into the opening, so today I’m going to play it safe.

40: Japan Otaku Reviews

After being treated as a kind of luck-based game to some extent.

I’ve stopped being provoked by Burachira, so I’m just going with the flow.

Wahaha

Even if I lose, it was just that the luck was bad.

Wahahahaha!

41: Japan Otaku Reviews

It’s extremely painful to lag behind in an environment that isn’t high-paced.

42: Japan Otaku Reviews

Both of Taiki’s outfits are strong.

Why didn’t you tell me?

50: Japan Otaku ReviewsYeahx1

>>42

Since the implementation of Summer Taiki, it has never been weak even once.

43: Japan Otaku Reviews

The bubble is somehow winning.

47: Japan Otaku Reviews

>>43

She is the leading candidate.

When I opened the lid, it was the stability of the Zephyr.

45: Japan Otaku ReviewsYeahx1

I cried because it was too strong... There were also 40 skills. Is it cheating?

Uma Musume Details [Flowing Blue] Daiichi Ruby Splendid Lady 49,485 UB RANK Nickname Trainer Speed Stamina Power Guts Wisdom 1879 1227 1630 1353 1450 Speed U7A Stamina U2G Power U3C Guts U5F Wisdom U5E Track Suitability Turf A Dirt G Distance Suitability Short Distance A Mile S Middle Distance C Long Distance G Running Style Suitability Escape E Early B Sash A Chase A Training Partner Registration Skills Inheritance Nurturing Information Unwavering Passion Confident Mid-Event Whiz Quick Start Until it Becomes Flame Wind Cutting Instinctual Release Legend’s Birthfoot Letting it Ride The Essence of Racing ・ Body Those Who Build New Legends Close

I cried because it was too strong… There were also 40 skills.

Is it cheating?

56: Japan Otaku Reviews

>>45

It’s probably Speed 3 + Shakaar + Wisdom, but if I get a good hit, I can get that much.

Whether the skills you can acquire are usable or not is a separate matter…

46: Japan Otaku ReviewsYeahx1

I’m going to nurture it from now on, so it’s not a remake, wahaha!

48: Japan Otaku Reviews

Yesterday, it was 5534.

Even with a win rate of about 30% in Rummo, you can still end up like this if you choose a weak time slot.

So it’s still not the time to move now.

49: Japan Otaku Reviews

Aluminum Foil-chan said that a win rate of about 70-80% is just the right balance for the finals!

51: Japan Otaku Reviews

Having my own mile points naturally makes me strong in miles, just like the kindergarten teacher said, po-wa-wa.

52: Japan Otaku Reviews

I knew it, but the morning mile is incredibly strong.

I won’t even let a half-hearted person step on my shadow.

58: Japan Otaku Reviews

>>52

Depending on the race, it’s an Oha Mile evaluation up to 3rd place in the Oha Mile.

53: Japan Otaku Reviews

The processing of blue rubies has become quite comfortable and stress-free.

54: Japan Otaku Reviews

Barezepha Blue Ruby Mile is the answer, wahaha!

55: Japan Otaku Reviews

It’s nice that the leading runners can easily gather support cards.

57: Japan Otaku Reviews

Rather, I didn’t see any of the places where I was winning at Ohamaile at all.

Without a doubt, they’re strong, so it will likely change in the second round…

59: Japan Otaku ReviewsYeahx1

Is the gap closing, so it’s not going to become a game of luck?

64: Japan Otaku ReviewsYeahx2

>>59

The preliminary round has always been like that.

60: Japan Otaku ReviewsYeahx1

The disparity between the smart and the clueless is crazy because hints can be taken too easily.

61: Japan Otaku Reviews

In the front, as soon as I entered the straight yesterday, Yamunin Zephyr was incredibly strong, completely pulling ahead; I was completely beaten twice.

It was of the Unki type.

63: Japan Otaku Reviews

In the cases where there are few escape routes ahead—usually when it’s 0—it’s common to pull off an unsustainable escape and somehow win.

65: Japan Otaku Reviews

I often see the non-drawer version of Helios as well.

I’m generally competing for the lead with Zephyr.

66: Japan Otaku Reviews

I thought there wouldn’t be that many players taking it so seriously, but it turns out there are quite a few.

I do this part every time.

67: Japan Otaku ReviewsYeahx1

It was like this.

It was like this.

Umamusume Details [Flowing Blue] Daiichi Ruby Elegant Young Lady 49,485 Trainer Speed 1879 Stamina 1227 Power 1630 Guts 1353 Wisdom 1450 Track Suitability Turf A Dirt G Distance Suitability Short Distance A Mile S Middle Distance C Long Distance G Running Style Suitability Escape E Early B Mid A Late A Training Partner Registration Skill Inheritance Training Information Support Card Lv50 Lv50 Lv50 Lv50 Friend Lv45 Inherited Umamusume First 1 Second 2 Close

73: Japan Otaku Reviews

>>67

Did you really finish the status with that? It’s scary…

68: Japan Otaku Reviews

I am winning now, but I have been repeatedly faced with the harsh reality of debuffs in the rumble, so the best solution is to use a debuff for the catch-up.

69: Japan Otaku Reviews

The effects of the acceleration rank conditions in Oha Mile.

I think the real highlight will be from Round 2, where the lead will change.

70: Japan Otaku Reviews

After 40 battles, it’s hard to believe that I can’t win due to bad luck; that’s the adjustment in the preliminaries.

71: Japan Otaku Reviews

If this scenario goes up, it will produce incredible numbers, so if you take that into account and organize accordingly, practical high-rated individuals will normally pop up.

72: Japan Otaku ReviewsYeahx2

Even if you say “I love it,” isn’t the combination of the stats and number of skills in that creation quite an above-average work, considering the Spd 2, Power, Roots, Wisdom, and Transmission?

74: Japan Otaku Reviews

This time, the Ohama Mile is a very satisfying individual with five inherited unique traits stacked.

75: Japan Otaku Reviews

I’m trying to remake the mile, but I can never surpass the first one that I casually put together…

76: Japan Otaku ReviewsYeahx1

It’s a legend that I’m borrowing, yet for some reason, it’s not fully maxed out.

79: Japan Otaku ReviewsYeahx1

>>76

It’s a self-made 3-crown den that you see often.

83: Japan Otaku ReviewsYeahx3

>>79

Ah… I was convinced that the right edge was blurry.

89: Japan Otaku ReviewsYeahx1

>>83

I understand it well…

80: Japan Otaku ReviewsYeahx1

>>76

Isn’t it Ikuno that you are borrowing?

77: Japan Otaku ReviewsYeahx2

I did it!

Monthly Twinkle Extra Edition The Step That Divides Victory and Defeat Nishino Flower Wins by a Paper-thin Margin Champions Meeting Round 1, the victory in this very important race goes to Nishino Flower! Overcoming adversity up to this point, she showed a wonderful performance. Let’s look forward to a remarkable surge from here on out. Winner’s Interview UC RANK Nishino Flower A Legend That Connects to the Future Details Isn’t it tough having older opponents? I’m still inexperienced, but I believe age doesn’t matter in racing, so I will do my best!

I did it!

78: Japan Otaku Reviews

Even without putting in support cards, it’s easy to surpass 1000, so it might be an era where you can just evaluate support cards based on skills.

81: Japan Otaku Reviews

If A can make it out, then I feel like it’s more enjoyable to be this chaotic, Po-wa-wa.

82: Japan Otaku Reviews

In the formation of Blue Ruby Mile Durandal, Durandal has the highest win rate.

Isn’t Durandal strong?

87: Japan Otaku Reviews

>>82

It is an environment where explosive power is becoming important.

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>>82

I don’t know if it’s because of the late surge, but I have the image of someone coming up the inside with a one-step delay while others are out wide.

84: Japan Otaku Reviews

It’s already difficult to get my stamina to 1000 without a stamina support character.

85: Japan Otaku Reviews

I heard that there are many side-by-side formations from the dumplings, and in the final stage, Ruby’s strength is tested.

Miler, what are you?

86: Japan Otaku Reviews

The holy sword that I believed in and sent out has become a weapon.

Even Windy-chan, who is usually sharp, can’t see that they can’t win a single match.

Learn from the other members.

88: Japan Otaku Reviews

Today, I trained normally instead of using the omakase method for the first time.

While saying I don’t really understand the principles, I’ve been training and running three people.

I couldn’t win at all, wahaha!

90: Japan Otaku ReviewsYeahx3

Ndi-chan still isn’t used to the fact that she can change the position of the rental supoca…

92: Japan Otaku ReviewsYeahx2

Fuu-chan is strong… isn’t she?

96: Japan Otaku Reviews

>>92

The original predictions had it in second place.

93: Japan Otaku Reviews

In the end, other than Ohamaile, they are also active, and somehow it’s a fierce competition among many.

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>>93

You must not forget the promise of the short term.

94: Japan Otaku Reviews

Ruby’s strengths have somewhat improved, but since the weaknesses haven’t changed, they have caught up.

95: Japan Otaku Reviews

I was planning to bring out Orphe, but there are too many necessary skills that can only be obtained through inheritance…

97: Japan Otaku Reviews

>>95

Why wasn’t it made with Tachyon Chance?

103: Japan Otaku Reviews

>>97

I was overwhelmed with being the parent for escaping.

I still want about 6-7 more white skills, so I’m not sure if I would have been able to get them just by spinning during the Tachyon period.

99: Japan Otaku Reviews

Everyone has the flight, so using it doesn’t give an advantage.

Above all, it is weaker than Oh My Race in the end.

100: Japan Otaku Reviews

Mile-chan cannot win.

I can’t seem to rise above 8th or 9th place; is it because of a lack of willpower? Or is it that my skills are insufficient?

Mile-chan cannot win. I can't seem to rise above 8th or 9th place; is it because of a lack of willpower? Or is it that my skills are insufficient?

Umamusume Details [Smile My Way!] Gran Alegria Nickname 44,036 UC RANK Absolute Queen of the Mile Changed US5 Speed 1915 S Stamina 1037 UC Power 1605 UC8 Guts 1285 Intelligence UC 1268 Track Adaptability Turf A Dirt G Distance Adaptability Short A Mile S Middle C Long G Running Style Adaptability Escape F Early A Sprint A Pursuit B Skills Inheritance Training Information ¡Qué alegría! Lv5 Starry Vodevil Budding, Blooming Right Turn ◎ Spring Umamusume ◎ Lone Line Professor Swift Anger Ahead Mile Straight ◎ Mile Corner ◎ Sisterly Guidance Sprint Straight ◎ Ten Thousand Valor Umami Preference Tail Ascent Slipstream Playtime is Over! Leap Forward Swift Speed Overflowing Passion Start Advancement Thousand-League Journey Self-Confident Upright Conduct Timing Aces Competitive Spirit Windy Push!! Rapid Descent High Pitch Legendary Arrival Resounding Cheers to the Great Call The Essence of Racing – Body

106: Japan Otaku Reviews

>>100

Is this when I’m not feeling well, or is my stamina lacking?

143: Japan Otaku Reviews

>>106

For now, I tried throwing it in, but if there are no debuffs from the opponent, there will be an excess of about 350, including the high-pitched descent and my carefree nature.

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>>100

Windy-chan doesn’t know that much in detail, but

I feel like it’s a bit reckless to expect Tsubomi from Mile-chan.

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>>100

It’s simply a bias in running style… It’s tough if there are three or more frontrunners like in UC3.

114: Japan Otaku ReviewsYeahx1

>>100

It doesn’t look weak at all…

123: Japan Otaku Reviews

>>100

If you’re going to lose that way, the only thing that matters is the star rank, but I guess the party composition is probably bad.

130: Japan Otaku Reviews

>>100

It seems that there might be a slight concern with the buds, but there doesn’t seem to be anything wrong with the skills.

This is someone who lacks wisdom.

162: Japan Otaku Reviews

The formation includes the early-speed Varezephyr, a sprinting blue girl, and a late-speed mile runner.

>>130

When remaking it, pay attention to that.

101: Japan Otaku Reviews

The surprising thing about the blue ruby is that the frontrunners are overusing their skills too much in the final stages.

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>>101

The blue is the one that runs in a forward position in horse racing.

It can penetrate the preceding environment, but when the environment shifts backward, there is a feeling of insufficient firepower.

102: Japan Otaku Reviews

Windy-chan’s bubble is stronger than the pre-release expectations.

Despite being of similar quality, it has won about twice as much as Windy-chan’s Blue Ruby…

105: Japan Otaku Reviews

It’s fine if there are sharp individuals, but it’s not a big deal either.

If I don’t take around 4, it will be difficult to gather skills for this scenario.

108: Japan Otaku Reviews

Oh My Mile flies easily even if it’s in 6th place until just before entering the final straight, it’s laughable.

If it’s clothes that seem to have minimal air resistance, then of course that’s the case.

109: Japan Otaku ReviewsYeahx1

This kind of thing usually starts to show strong results according to the betting odds from round 2 onward.

111: Japan Otaku Reviews

Huh, does it mean that if your performance is off, a standard of 1000 isn’t enough…?

119: Japan Otaku Reviews

>>111

If you have stacked two or three core bodies or consumables, it can be tough.

120: Japan Otaku Reviews

>>111

I haven’t counted the stamina consumption skills…

133: Japan Otaku Reviews

>>111

No, Mile-chan gets exhausted because she uses up a lot of stamina with high pitch and her true form in the vastness.

If full throttle was included… Wahaha!

112: Japan Otaku Reviews

You can win whether you take the lead or come from behind.

Victory depends on the luck of the moment, wahaha!

113: Japan Otaku Reviews

I think not winning is either due to bad luck or that the other members are stronger.

115: Japan Otaku Reviews

Windy-chan’s Foo-chan has a high place betting rate, but the winning rate is rather low.

Maybe it’s just that the win rate is being eaten away by others.

116: Japan Otaku Reviews

Since I pile on full throttle and stamina consumption skills, as much stamina as I want is fine.

117: Japan Otaku Reviews

In the Rummikub, blue was winning all the time, but in the championship, Ohama Mile is winning.

Yesterday, in the nameless room, Blue won, but in the Oh My Mile, it came in 8th place.

What on earth is this all about?

122: Japan Otaku Reviews

>>117

Oh, Myru is equipped with mid-race strength, so if it’s on the same level or higher, the issue of whether it can improve arises.

127: Japan Otaku Reviews

>>117

Actually, the distribution of running styles in this game is super important.

And for Rumma and Windy-chan, the actual performance and the environment are quite different.

128: Japan Otaku Reviews

>>117

In a race compared to a practice run, the distribution of racing styles is quite different, and the impact of the race situation can be significant.

118: Japan Otaku Reviews

At first glance, it looks strong.

Are you watching the early movements?

Aren’t you stuck after going forward at first and doing a reverse boost?

121: Japan Otaku Reviews

It’s a one-shot training, so it’s not impossible to win, but when it faces stronger rubies or ohama mile, the difference in strength becomes apparent.

That said, remaking it is also a rather dubious line, so I’ll pray for a good match.

124: Japan Otaku ReviewsYeahx1

Unlike the type of Aoru Ruby who doesn’t mind leaving early, Mileu has a standard push style, so it’s either winning or sinking in a familiar sight.

125: Japan Otaku Reviews

I hurriedly restructured it after listening to the composition called Sp3 the day before yesterday.

Wahaha

139: Japan Otaku Reviews

>>125

Windi-chan initially had Speed 3, but eventually became Speed 2, Power, Stamina, and Wisdom.

126: Japan Otaku Reviews

I’ve been slacking off too much, so I’m starting my first training now.

The new scenario is too difficult; I don’t understand anything, wahaha!

129: Japan Otaku Reviews

It’s too scary how the milers, even if they don’t rise much during the jump, suddenly surge forward aggressively when it comes to the final straight.

131: Japan Otaku Reviews

Well, in round 1, the opponent can be so weak that butt blocks occur frequently, so I don’t think you need to worry too much about it.

If you can’t win in the A Qualifiers… then…

132: Japan Otaku Reviews

I have reviewed the performance of the Power Ticket, but it is about two steps behind Chris in terms of performance.

Is Top Gear that impressive this time?

140: Japan Otaku ReviewsYeahx1

>>132

Isn’t it the case that if you’re going to insert power to borrow Ikuno, you’re just picking out a strong one from your own?

134: Japan Otaku Reviews

I finally understood after starting the main training that stacking the factors for stamina with 3 speed and 2 intelligence feels overwhelmingly effective.

This is a GL that has been enhanced with the music and has new color gimmicks added, becoming more complex!

135: Japan Otaku Reviews

Are you all watching how people lose properly?

136: Japan Otaku ReviewsYeahx1

>>135

I am watching.

142: Japan Otaku Reviews

>>135

I’ve never lost, huh?

159: Japan Otaku ReviewsYeahx2

>>135

A losing match is not something you should watch.

The eyes rot.

164: Japan Otaku ReviewsYeahx1

>>159

Don’t turn your back on reality.

137: Japan Otaku Reviews

When there are many front runners, the Ohai Mile can be somewhat tough.

138: Japan Otaku Reviews

What is the second stamina card for the spring escape?

145: Japan Otaku Reviews

>>138

It is a support card that is scheduled to be implemented next.

155: Japan Otaku Reviews

>>138

Aren’t you going to Shval?

141: Japan Otaku Reviews

I’m really frustrated because I lost to UC Muji.

147: Japan Otaku Reviews

>>141

When you underestimate your opponent, you have already lost.

144: Japan Otaku Reviews

Windy-chan is running with Speed 1, Power 1, Stamina 1, and Wisdom 2.

146: Japan Otaku Reviews

I don’t understand the adjustment for the status that is affected by Speed 3.

Are you asking the legend for a favor?

170: Japan Otaku Reviews

>>146

I thought it would be a bit lacking with just the factor + legend, so I wanted everyone to gather at least once.

192: Japan Otaku Reviews

>>146

Starting from senior level, after taking a break, you should take the boost mindset and perfectly time it to fix your stance.

Hiwigo is strong.

148: Japan Otaku Reviews

The situation with Aoru Ruby and Gran is subtly different in terms of strengths and weaknesses, so by incorporating both, the range of victory expands.

149: Japan Otaku Reviews

Since it’s clear that either the starter or the root will die with the current factors in hand, I’m just straightforwardly going with Speed 2, wahaha.

150: Japan Otaku ReviewsYeahx1

Anabolic mutts may have a low rating, but when they accelerate in 6th place, they come flying at you in a nauseating way, wahaha!

151: Japan Otaku Reviews

It suddenly becomes strict or loose in matching, doesn’t it?

There are times when there are blue rubies on both sides, and other times when there are none at all.

152: Japan Otaku Reviews

If your skills are decent, you can get to a good place no matter what.

As long as my stamina is in perfect condition for the final, that’s all that matters.

153: Japan Otaku Reviews

Even in UD, the status is not lacking too much, so even when using UB, one cannot let their guard down.

154: Japan Otaku Reviews

At the mile point, there is no certain victory.

156: Japan Otaku Reviews

Should I have put stamina in without having the determination even with miles…?

163: Japan Otaku ReviewsYeahx1

>>156

It’s not about the type of support card, but about judging by the skills.

166: Japan Otaku Reviews

>>156

I think it’s unnecessary since stamina can go up to 900 or 1000 even without it.

Get your determination up!

172: Japan Otaku Reviews

>>166

It will be around 850.

167: Japan Otaku Reviews

>>156

It’s just about putting in one Power card without being swayed by the trendy Sp3.

157: Japan Otaku Reviews

Taking the last position is just a pattern where you’re crushed by the pack from the start and can do nothing, so it’s not that your own debuff is interfering, is it?

158: Japan Otaku Reviews

Speed 2 + Wisdom 1 + Ikuno + Power 1 is the best.

It’s okay to have Speed 1, reduce Power 1, and have Root 2.

160: Japan Otaku Reviews

It’s more acceptable than a short distance.

161: Japan Otaku Reviews

In the end, trainers who rely on the atmosphere for Uma Musume will lose in the information war, wahaha.

165: Japan Otaku Reviews

It’s fun to race during this time when there are many room matches and keep losing to adjust the win rate.

It’s fun… indeed…

168: Japan Otaku Reviews

Today, I finally confirmed that I have completely maxed out Falco, and now I’ve also earned the right to borrow support cards for Windy-chan’s escape training. It has been a long journey to get here.

169: Japan Otaku Reviews

While everyone is releasing versions for the champ match, they are putting out a false front with evaluation value specifications.

As expected, it is popular at the top but sinks to the bottom.

I want you to let me buy a betting ticket.

171: Japan Otaku Reviews

Even if you race under exactly the same conditions, the outcome will change, so there’s no point in only looking at the results from a few races.

173: Japan Otaku Reviews

If you fail to thrust in afterward, the rear will die.

One cannot be overconfident.

174: Japan Otaku Reviews

I feel like it’s a pattern where Zephyr is pulling and the young lady can’t move forward, constantly getting in the way.

175: Japan Otaku Reviews

The opponent was a 6 escape… it’s a rare matching.

176: Japan Otaku Reviews

Even if I dare to put it in, isn’t it only Ikuno? But if I use this, I won’t be able to use smart Ikuno anymore.

177: Japan Otaku Reviews

With just one ticket, I become anxious if I don’t win 3 times…

183: Japan Otaku Reviews

>>177

In the second round, losing one victory feels better if I can stabilize with around four wins.

178: Japan Otaku Reviews

I think it’s more geared towards beginners.

Even if you can’t achieve extreme training at all, there’s a chance to seize a top position by chance, but even with extreme training, you can still die unexpectedly.

179: Japan Otaku Reviews

Having your own mile points is obviously strong, as even the kindergarten teacher must have said, Powawa.

180: Japan Otaku Reviews

The assault spirit is on, and oh my, Mile is winning like crazy!

181: Japan Otaku Reviews

Blue Ruby is doing the Ohama Mile with Valé Zephyr, but Blue Ruby never wins, always emphasizing the chest with the Mile Pose in the Ohama Mile.

It’s a crisis of the Thousand Year Kingdom’s collapse with Windy-chan, who has a blue ruby as her leader.

182: Japan Otaku Reviews

In the current environment, the overall toughness is weak, so there is a theory of adopting shorter ones, but it doesn’t make much sense to include them if they can’t acquire decent skills or have at least minimum performance on business trips.

184: Japan Otaku Reviews

It was 4-4-5-4.

I haven’t been able to win since Round 1, so I’m anxious about the finals.

190: Japan Otaku Reviews

>>184

Having a win rate of over 80% is what is commonly referred to as a self-deprecating boast.

185: Japan Otaku Reviews

No matter the time, it’s Speed 2, Power 1, Wise Friend 1.

186: Japan Otaku Reviews

It’s seriously crazy that Sapphire, which was the strongest in the mile last year, is already outdated.

187: Japan Otaku Reviews

I guess it’s still Schva after all.

Thank you, but I don’t have it.

188: Japan Otaku Reviews

When it’s finished moderately and you repeat 3-3-3-3, that’s when you can get the most platinum.

196: Japan Otaku Reviews

>>188

The team with fewer wins in the preliminaries will likely match up against a weaker opponent in the finals, so that prediction isn’t entirely wrong.

189: Japan Otaku Reviews

Yesterday 424

Today 224

This seems bad in Round 1, wahaha.

Wahaha…

191: Japan Otaku Reviews

I sincerely hope that after the championship, Su-san and Sentlight-san will get some support.

200: Japan Otaku ReviewsYeahx1

>>191

I definitely won’t allow it because it will cause trouble.

193: Japan Otaku Reviews

Our UB Blue Ruby has been winning more than UC5 Ohama Mile.

Is it because the completion level of Ohama is low? Wahaha.

194: Japan Otaku Reviews

What is “Shuva-chi”!

195: Japan Otaku Reviews

It’s a relief that Ruby Nichiren has perished.

Next, I would like you to take care of the area around Talumae.

197: Japan Otaku Reviews

It was 5124.

I’m not looking at the other person, but all I feel is anxiety.

198: Japan Otaku Reviews

Even with a biased formation like in Sp3, it has become possible to have a good development.

It’s necessary to rely on luck or some insight for good training attributes that aren’t set up with support card composition, so the stability and reproducibility are low.

199: Japan Otaku Reviews

I haven’t run today yet, but yesterday it was 2332.

Is there a Windy-chan that couldn’t win against Windy-chan?

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