Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I was surprised that there was no adjustment at all.

[Monster Hunter Wilds] I was surprised that there was no adjustment at all.

Japan Otaku ReviewsYeahx4

It’s not limited to just hammers, but…


1: Japan Otaku ReviewsYeahx17

It’s fine to just roughly double the motion value.

2: Japan Otaku ReviewsYeahx8

It’s fine to be three times bigger.

3: Japan Otaku ReviewsYeahx45

Even if there were adjustments, it’s usually not mentioned in that kind of broadcast.

Detailed patch notes usually come out around the day before.

8: Japan Otaku ReviewsYeahx19

>>3

What is considered normal…?

12: Japan Otaku ReviewsYeahx34

>>8

Past works

28: Japan Otaku Reviews

>>3

X-Day is April 3rd…

5: Japan Otaku Reviews

Well, for now, I won’t send the inquiries I’ve written until the patch notes arrive.

6: Japan Otaku ReviewsYeahx5

It feels like adjusting weapons has become a norm to release all at once before a major DLC.

20: Japan Otaku ReviewsYeahx3

>>6

Didn’t the adjustments to the world come relatively early?

I got an uppercut that felt reckless like a flute, and now my firepower is about average.

75: Japan Otaku Reviews

>>20

It’s the first update for World.

A buff that increases attack power by 1.15 times has been added to the self-empowerment melody.

7: Japan Otaku Reviews

I honestly believe that this weapon has been frozen in time since 3rd.

9: Japan Otaku Reviews

Even if you talk about the adjustments, I won’t really understand until I actually touch it.

10: Japan Otaku Reviews

You just have to win in the final update of the large DLC.

11: Japan Otaku ReviewsYeahx8

Watch and see what the hammer does.

14: Japan Otaku Reviews

>>11

It’s Capcom that will do it, right?

16: Japan Otaku ReviewsYeahx11

>>11

Uninstall…?

13: Japan Otaku Reviews

I was so relaxed that it’s already past two o’clock…

15: Japan Otaku Reviews

I realized after playing IB for the first time in a while that the game speed has significantly increased compared to that.

17: Japan Otaku Reviews

Since it was my first time encountering a Gypceros, I hurried to defeat it.

I was surprised to see multiple Ryo Reia and Ryo Leus gathered in one place and getting beaten up.

18: Japan Otaku ReviewsYeahx2

I’ve probably said this a thousand times, but simply put, the firepower is low, so it would be great if they could just raise the numbers.

22: Japan Otaku Reviews

>>18

No, that alone is definitely not enough; additional motions are needed.

19: Japan Otaku Reviews

Keep rubbing the theme of weak weapons.

21: Japan Otaku Reviews

I can’t remember if it was World or IB, but I feel like the details of the adjustments were posted on the HP right after the broadcast ended.

23: Japan Otaku ReviewsYeahx2

I want you to make the Iceborne jump spin.

24: Japan Otaku Reviews

I’ve been playing MHXX recently, and I feel that the hammers from this era are pretty weak.

25: Japan Otaku ReviewsYeahx3

Isn’t a hammer just whatever?

27: Japan Otaku ReviewsYeahx31

>>25

Next, the weapon that will become the hammer frame is yours!

26: Japan Otaku Reviews

Despite the addition of the substantial shield role called offset, weak points are becoming more noticeable.

30: Japan Otaku Reviews

>>26

Well, unless you’re a psychic or just happened to swing vertically three times as a defensive measure, you can’t really use it…

29: Japan Otaku Reviews

Anyway, I really want them to do something about the lack of follow-ups after a trade.

31: Japan Otaku Reviews

Is the strongest era of the hammer in 3?

33: Japan Otaku Reviews

>>31

If you only look at Stan, it’s 3.

Overall, I think it will be 2.

46: Japan Otaku ReviewsYeahx2

>>31

Actually, at that time, the power was lower compared to the previous work.

One hand can achieve stun at a practical level, and both the great sword and lance can also achieve stun at a basic level.

It was a near miss situation, but underwater stuns are pretty tough unless it’s with a hammer.

Furthermore, thanks to the popularity of paralysis weapons, we get a free time to hit heads in multiplayer.

Finally, it was revealed that the color of the break gauge increases the stun value, and I was ecstatic.

32: Japan Otaku Reviews

In Iceborne, the gunlance was weak, but it has become stronger this time, and I predict that the hammer will become stronger in the next game.

34: Japan Otaku Reviews

Dependence.

35: Japan Otaku ReviewsYeahx1

After 3G, the firepower is average, but W:IB was still somewhat enjoyable.

There’s only a somewhat strong SB that has a different weapon called “Courage.”

It was all weak for over 10 more years…

36: Japan Otaku ReviewsYeahx3

It’s not just about the hammer, but I think it’s really bad that there are no new elements like counters or blade clashes that make it super difficult to use.

37: Japan Otaku ReviewsYeahx1

I thought you would announce the adjustment details since it mentioned various adjustments in this post.

In the April update, they said they would fix it, and today they will provide information at the showcase, which is basically a separate matter.

38: Japan Otaku ReviewsYeahx1

I just want them to strengthen the motion and firepower purely, now that the stance is not a strength.

39: Japan Otaku ReviewsYeahx1

The IB hammer was fun.

Isn’t it fine to return the charged 3 clutch variant? There isn’t a clutch, but there’s a hook slinger, so we can do the same thing if we want to.

40: Japan Otaku Reviews

The movement is complete.

All that’s left is firepower.

41: Japan Otaku ReviewsYeahx14

>>40

(I’m satisfied with that offset… I wonder if I’m an esper…)

45: Japan Otaku Reviews

>>40

It would be better if the movement became stronger.

42: Japan Otaku ReviewsYeahx6

Recently, when there are new moves in Monster Hunter, they tend to prioritize using them, making other motions weaker, so the strength of the new moves ends up completely dividing the results.

43: Japan Otaku ReviewsYeahx10

The P2G hammer was incredibly strong, but there were even more terrifying builds like the Laoto and the sword-draw art that transcended weapon categories, so it didn’t feel overwhelmingly dominant.

I think that point in time was the peak for hammers as a weapon type.

49: Japan Otaku Reviews

>>43

It was fun to just stomp around at Gravion’s feet while carrying an anchor, destroying its belly and making Gravion die.

44: Japan Otaku ReviewsYeahx3

It’s a rule of thumb to casually share adjustments in writing the day before, because discussing detailed content in a broadcast will definitely cause a stir no matter the topic.

47: Japan Otaku ReviewsYeahx6

Of course, it’s not enough just to adjust the firepower.

There are also discussions about how the motions themselves can’t change just because it’s not a paid DLC.

51: Japan Otaku ReviewsYeahx1

>>47

But if we don’t put out our requests, nothing will change…

48: Japan Otaku ReviewsYeahx1

The movement is really weak, isn’t it?

I feel a careful adjustment that makes it difficult to evade because I’m not moving much in place of a shield.

52: Japan Otaku Reviews

I have fantasies like wanting to add a perfect timing judgment to dodging, but even if it comes in an update shortly after release, it will probably just be some adjustments to the numbers.

53: Japan Otaku Reviews

It’s not that I’m playing and setting the numbers.

Are they just adjusting the numbers based on the feel while looking at the CSV file that summarizes the motion parameters?

63: Japan Otaku Reviews

>>53

I wonder if there was even a little extra effort to create an atmosphere.

54: Japan Otaku ReviewsYeahx9

The weapon’s characteristic of continuing to aim for the head.

The damage destruction system in this work is overwhelmingly mismatched.

I can’t even break the heads of Rathalos and Rathian anymore? I can’t break anything and I’m not getting any extra rewards.

Are you stupid?

92: Japan Otaku Reviews

>>54

Why do you only hit the head? You could intimidate them by hitting their wounds.

It’s not just the head that’s tender.

102: Japan Otaku ReviewsYeahx1

>>92

Could you hit me on the head?

104: Japan Otaku ReviewsYeahx5

>>92

Is it because if you don’t knock them out, the already low firepower will decrease even further?

121: Japan Otaku Reviews

>>54

It seems like this system will become hell when the Gold and Silver couple arrives, just like with other weapons.

55: Japan Otaku Reviews

At around P2G, it’s a fun time to match stamps for turning around.

Well, I can do that forever, but…

56: Japan Otaku Reviews

I can’t allow the face on the artwork’s signboard to get damaged…

57: Japan Otaku ReviewsYeahx3

The fact that the charged shot you desperately struggled to land is extremely weak shows that the design is fundamentally flawed.

The fact that it’s still fun to play with IB, even though its movement other than in the air is less free than it is now, is due to the strength of Charge Level 3.

The combo that zooms right up to a distance of 0 is significant.

66: Japan Otaku ReviewsYeahx5

>>57

So if you can just increase the number of Ruma 3 for now, it will solve the problem to some extent.

Of course, as has been said many times, I hope they reconsider things like motion, canceling, and follow-ups.

58: Japan Otaku ReviewsYeahx5

It would be nice if the invincibility time could be extended, even if it’s not perfect.

Isn’t it too cool to have such a rough invincibility attached to a one-handed Slur?

59: Japan Otaku Reviews

The moment the hammer, which only had the characteristic of dealing damage, received a stun was its peak.

60: Japan Otaku Reviews

>>59

How many years ago was it!

64: Japan Otaku Reviews

>>60

So it’s been 19 years since DOS, huh…

61: Japan Otaku Reviews

To be honest, it would be enough if they just gave the attack button some cancellation properties.

I’m not asking you to just hit the water, so do at least that much.

65: Japan Otaku ReviewsYeahx2

The hammer of 3 has a home run motion value of 65, which is surprising.

67: Japan Otaku Reviews

It would be fine if a monster got its head smashed in during rice pounding and died.

68: Japan Otaku Reviews

Please stop carefully creating disparities.

69: Japan Otaku Reviews

If we’re just talking about strength, then it’s enough to increase the motion value to the point where it can catch up with other weapons that are dodging and attacking while dodging.

Well, I need more than double that.

70: Japan Otaku Reviews

The development team is probably testing with a hammer that deals damage if you hit a charge level 3 anywhere.

72: Japan Otaku Reviews

Originally, the ideal of the hammer users wasn’t that high, as they didn’t make such a fuss even in 4 or X.

What’s even more surprising is that Rise and this time have broken through that barrier.

76: Japan Otaku Reviews

>>72

Was Rise that bad?

87: Japan Otaku Reviews

>>76

Impact craters have had their motion values significantly reduced aside from new system attacks.

That crater is a hell with a lot of difficult elements, different in character from what we have now.

151: Japan Otaku ReviewsYeahx2

>>76

4 was way worse.

Rise was really fun even though it didn’t have much firepower, especially with moves like the Stamp Leap.

It doesn’t produce power, but…

73: Japan Otaku ReviewsYeahx6

The Brave Hammer from the Double Cross era was really good.

Weapon-specific hunting techniques?

Yeah… it’s definitely a guaranteed evasion 【ready for battle】.

74: Japan Otaku Reviews

I understand that the return is significant when you hit someone in the head.

Because I’m really weak when I can’t hit the head.

80: Japan Otaku Reviews

>>74

The return from hitting that head isn’t anything special…

77: Japan Otaku Reviews

Other additional features… Will they also increase in mini-games?

I’m having fun, yeah♡

78: Japan Otaku ReviewsYeahx1

The double cross hammer is kind of weak, but there’s a lot of fun to be had with it.

It’s not just about hammers.

79: Japan Otaku ReviewsYeahx6

The IB was a fun weapon to use, even though its strength was nothing special.

81: Japan Otaku Reviews

The hammer thrower should practice arm wrestling.

82: Japan Otaku Reviews

The stamp is weak and has a small range.

Compared to that, home runs are nothing.

83: Japan Otaku Reviews

I heard that Sunbre was at a decent level even when its power was increased roughly.

89: Japan Otaku Reviews

>>83

Because others were strong too.

Overall, inflation has occurred.

84: Japan Otaku Reviews

The story about the DLC and weapon adjustments are separate, right?

85: Japan Otaku ReviewsYeahx2

I hardly see them in public multiplayer.

Everyone is holding the side that makes a sound.

86: Japan Otaku ReviewsYeahx7

“Isn’t it the same with other weapons in a combat situation?!”

88: Japan Otaku Reviews

I think it would be enough to just add new weapons instead of making adjustments.

97: Japan Otaku Reviews

>>88

How many more should I add?

90: Japan Otaku ReviewsYeahx2

Since there are sand dunes in the sandy plains of separation, I can accept that the world has become a weapon specialized in slopes.

The hammer is the strongest on the slope! I want to do that!

95: Japan Otaku ReviewsYeahx2

>>90

The world was like this before IB came.

Slope! Step! Where! I was looking around!

But it was fun.

91: Japan Otaku Reviews

Shall we implement Maguspa?

94: Japan Otaku Reviews

Rise… when it becomes Sunbreak, the motion value was drastically boosted by about 1.3 to 2 times, right…?

Given that I was still in a position about a step below that level, please understand.

96: Japan Otaku ReviewsYeahx2

I think now is more interesting and stronger than Rise.

100: Japan Otaku Reviews

>>96

The crater was crap, but I think the release step was doing a good job.

I wanted it to be more that way than sway.

98: Japan Otaku ReviewsYeahx7

In the past, it was enough to just turn around and attack, and simply putting a stamp on that was strong enough, but that era is long gone now.

99: Japan Otaku ReviewsYeahx2

A weapon that lets you enjoy the same familiar flavor as 20 years ago because you can’t use the new elements at all.

101: Japan Otaku ReviewsYeahx1

Return the clutch claw…

103: Japan Otaku ReviewsYeahx12

To be honest, doesn’t this game feel overly thin in content at launch, just masking it with additional elements?

105: Japan Otaku Reviews

Let’s attach a boost to the hammer and make it go thump thump!

109: Japan Otaku ReviewsYeahx1

>>105

When will the workshop prototype Gun Hammer no longer be a prototype?

106: Japan Otaku ReviewsYeahx1

It’s not a terrible game, but the content is just too thin.

107: Japan Otaku Reviews

I sent my feelings just in case at point β, thinking “this is boring…”

Since nothing had improved at all, I…

108: Japan Otaku Reviews

The crater was garbage, but when I hit it, I didn’t really feel good about it.

What the heck!

110: Japan Otaku Reviews

Sometimes when I use a hammer, I think I really like the movement.

111: Japan Otaku ReviewsYeahx3

I feel like having crater cuts is better than dealing with crater rods because I’ve developed a crater allergy and can’t make a rational judgment.

114: Japan Otaku ReviewsYeahx3

>>111

The judgment for unnecessary upward attacks and shockwaves only registers just above the ground, so it doesn’t hit those who move their heads while downed.

I think it’s only natural if there was that much malice overflowing.

112: Japan Otaku ReviewsYeahx5

The first installment featured in the showcase, the veteran king Ledau, was like this back in May.

113: Japan Otaku Reviews

No matter how awful it is, I have no choice but to keep using this crater…

from

No matter how crappy it is, this… with all my effort…

changed to

115: Japan Otaku ReviewsYeahx8

The Rise vanilla was also pretty garbage with the hammer, but…

The adjustments made to the katana felt so ridiculous that it seemed foolish to even evaluate the performance of other melee weapons.

In the end, it feels like I wasn’t criticized too harshly.

116: Japan Otaku Reviews

You just have to spin it around mindlessly, so it’s not hard.

125: Japan Otaku Reviews

>>116

How much do I need to spin?

128: Japan Otaku Reviews

>>116

I’m having trouble because this weapon doesn’t produce any firepower, even when I use it in a brain-dead manner.

It’s a weapon for how much you can pour your heart into hitting and home runs.

It’s a weapon that seems to have taken the firepower from the great swords in World and Rise.

132: Japan Otaku Reviews

>>128

It’s a great deal with a lot of wins!

It’s painful…

117: Japan Otaku ReviewsYeahx2

The hammer has never had a motion that generates power just by swinging it randomly since long ago, has it?

If you don’t keep using the super long gap techniques, you won’t deal damage.

118: Japan Otaku Reviews

Back then, it was often said that if the attack hitbox was larger and it was a single attack, even a crater-type weapon wouldn’t have received as much criticism.

119: Japan Otaku ReviewsYeahx3

Even with the garbage poop specs of Crater A, I could forgive it if it dealt damage at a level that surprised me when it landed a clean hit.

H…huh… usual…

120: Japan Otaku Reviews

The cancellation with a great sword feels so good, but with this one, even with that sound effect, it’s overwritten by weakness and doesn’t feel good at all.

Amazing

122: Japan Otaku ReviewsYeahx1

It was the second lowest firepower from the bottom while being dedicated to the crater rod.

123: Japan Otaku Reviews

If there are monsters that can barely be damaged by anything other than blunt force, there would be opportunities for hammers to shine.

131: Japan Otaku Reviews

>>123

Normally, wings of flying dragon types or Albedo’s chains that would usually have a high slash resistance are all squishy, so it’s fine to use slash attacks on them.

I can only think that they are trying to reduce the population of users to eliminate the weapon type known as hammers.

124: Japan Otaku ReviewsYeahx2

It’s heartbreaking to feel the subtlety of the home run’s hit detection after other weapons start to have quite dubious hit detections.

126: Japan Otaku Reviews

I wish they would show this much motivation for making rice cakes too.

140: Japan Otaku Reviews

>>126

Is Ichiyo’s release now so much faster?

146: Japan Otaku Reviews

>>140

The bow in Multiverse is 99% Kazuya Man.

Kazuma’s usability has improved that much.

127: Japan Otaku ReviewsYeahx1

It felt great to put a crater in after releasing the charge step.

Well, the firepower is… but…

129: Japan Otaku Reviews

The crater stick is no comparison to the current full release stick, seriously…

130: Japan Otaku Reviews

I think it’s nice to offset because I need an esper.

It is not connected to strength.

133: Japan Otaku ReviewsYeahx1

It’s a bit fun to move around in a vertical 3.

>>130

134: Japan Otaku Reviews

How about if doing a bow-like dodge step makes the charge MAX?

135: Japan Otaku Reviews

>>134

Make it Level 2.

136: Japan Otaku Reviews

>>134

First, I need to increase the power of Charge Level 3; being weak even after charging can’t be helped.

137: Japan Otaku ReviewsYeahx1

>>134

15+95

138: Japan Otaku Reviews

>>134

Will it produce power when it accumulates?

139: Japan Otaku Reviews

I played with Behemoth in IB for the first time in a while, and it feels really good when you land a Charge Level 3.

I feel like I haven’t experienced three works’ worth yet.

142: Japan Otaku ReviewsYeahx1

>>139

I see, I’ve been doing IB all along while skipping R and SB, but for those who have been doing it for a long time, it gets to that point…

141: Japan Otaku ReviewsYeahx6

Once the damage numbers appear, if those numbers are low, it really decreases the enjoyment.

143: Japan Otaku ReviewsYeahx6

In the end, waiting for the opponent’s turn to finish before attacking means skipping the charge stages isn’t that exciting.

A bow that can attack as much as it accumulates quickly is fundamentally different.

144: Japan Otaku ReviewsYeahx1

Just throw the hammer already.

145: Japan Otaku Reviews

There are so many squishy monsters that I get surprised when I’m bounced back instead.

147: Japan Otaku ReviewsYeahx1

“Tame 3 is ‘building up’ right now.”

I want to keep it in reserve for a long time.

149: Japan Otaku ReviewsYeahx6

>>147

(Isn’t it usually like that?)

148: Japan Otaku Reviews

The hammer in the experiment area was just a gentle weapon that anyone, including me, could handle, as it only did an “ah-uh” draw and dash with a two-hit stamp.

150: Japan Otaku Reviews

When you look up, you can’t help but think that the bow and single-handed weapons definitely need adjustment.

152: Japan Otaku ReviewsYeahx1

>>150

If the hammer becomes fun, I don’t care about other weapons…

153: Japan Otaku ReviewsYeahx5

>>150

Don’t disparage other weapons.

156: Japan Otaku ReviewsYeahx6

>>150

I want you to buff the lower ones instead of nerfing the upper ones.

Even if they get nerfed, it doesn’t benefit us at all.

154: Japan Otaku Reviews

I think the firepower will increase, but if there are changes in the fundamental movements, it would be tough during MR.

155: Japan Otaku Reviews

But using a bow is also interesting!

157: Japan Otaku Reviews

I think the armor-related ones are Mitsune, Redau, and Zosia?

I wonder if it will become a performance that changes the environment.

159: Japan Otaku Reviews

>>157

Please give me the ability to change my hammer.

158: Japan Otaku Reviews

Please hold on until May.

171: Japan Otaku ReviewsYeahx5

>>158

Do you think it’s a buff that’s coming in May?

160: Japan Otaku ReviewsYeahx1

Regarding firepower, it’s relative; when one side goes up or down, it becomes relatively stronger for the hammer.

No one wants that kind of adjustment; it would simply be better to just raise the hammer honestly.

161: Japan Otaku Reviews

I started playing Monster Hunter from Tri, but I’ve heard that the hammer is terrible in 4 and X, so I’ve never tried it.

After interacting with World IB in Series 3, I’ve been suffering while constantly twisting and writhing my body.

178: Japan Otaku Reviews

>>161

Is the X series really being that negatively perceived?

Well, I think the hammer is weak.

194: Japan Otaku Reviews

>>178

I was having fun because I could jump around in the aerial and hit heads at any time!

I will pretend I didn’t see the quality of the horse’s meat.

162: Japan Otaku Reviews

Well, they won’t make any nerf adjustments unless it’s an instant kill or something like that.

That happened because of the World’s Slash Light.

163: Japan Otaku ReviewsYeahx2

It’s fine if other weapons break.

I’m too weak over here…

164: Japan Otaku Reviews

Well, the firepower is sufficient if you hit in multiplayer, and if you’re not a time attack runner, it didn’t have much impact.

But I think there could have been plenty of ways to make World Hammer easier to use with countering or to add additional effects to the charging step.

165: Japan Otaku Reviews

Even if we start with four people on the mark, go!

I felt that the pain of thinking I’m the only one not contributing is much bigger than I expected.

166: Japan Otaku ReviewsYeahx3

I don’t understand why there are calls for nerfs when they rarely do balance adjustments in online games.

168: Japan Otaku ReviewsYeahx2

>>166

It’s easy to hit upwards.

167: Japan Otaku Reviews

Even though the area and visibility may be better than Gore, when it comes to movements like that of the Elder Dragon, Mitsune is also a speed fighter.

169: Japan Otaku Reviews

4 has a bad compatibility with riding and multi-play, but it’s not bad at all for solo play.

I can’t cope at all with the extremes and will die.

170: Japan Otaku ReviewsYeahx1

It has been like that for a while, but it seems that even the light weapons in this installment have become somewhat underappreciated, making it possible for any weapon to suddenly get nerfed at any time.

In the Monster Hunter series, even popular weapons that were originally favored can suddenly be transformed into trash due to unexpected balancing changes.

172: Japan Otaku Reviews

>>170

It’s a series I don’t know…

176: Japan Otaku ReviewsYeahx3

>>172

Shall we talk about the lance from DOS?

198: Japan Otaku ReviewsYeahx3

>>172

You can say that the large sword was suddenly modified drastically.

It may not have been painful for pro hunters, but for other hunters, it felt like they were suddenly treated as garbage.

173: Japan Otaku Reviews

The feel of the IB hammer is nice, and since the Charged 3 has become a properly strong action derived from the clutch, I wonder if the stress of charging too much has been alleviated, as I thought while looking at the flow above.

174: Japan Otaku Reviews

The bow’s charging shot and one-handed sliding are actions that are just right for comparison with the hammer’s charge step…

175: Japan Otaku Reviews

I have some dissatisfaction with the slow attack speed and the few opportunities to attack, but in the end, it all comes down to the low damage output, so if they could increase the damage, that would pretty much resolve my complaints.

I would like improvements on things like the duration of the post-attack recovery, as they affect the gameplay experience.

179: Japan Otaku Reviews

I wonder if Light Heavy was popular.

I think it was just that the usage rate increased due to easy earning after clearing.

197: Japan Otaku Reviews

>>179

It’s not a weapon that I focus on for strategy…

I think this heavy weapon has turned out to be quite a good weapon in that regard.

180: Japan Otaku Reviews

In competitive games, it’s unavoidable, but in PvE, unless there’s a weapon that is exceptionally overpowering and is the only option, I would rather they not nerf it and instead buff the weaker ones.

181: Japan Otaku Reviews

I’m already nervous about what to do if only the hammer gets ignored in the weapon adjustments.

182: Japan Otaku Reviews

It would be good to seek a super long invincibility during the safe charge step.

183: Japan Otaku Reviews

I liked the aerial hammer and brave hammer, so I don’t think the one in X is as bad as people say.

184: Japan Otaku Reviews

Before 4G, I had been holding a hammer for all my past games, but I realized that practicing the Charge Axe for about 30 minutes while watching videos was faster than using the hammer, and I thought, “What is this?”

185: Japan Otaku Reviews

A no-nonsense weapon that doesn’t have any particular advantages even if you succeed in canceling.

186: Japan Otaku ReviewsYeahx2

I had already spent over 4000 hours in World with just the hammer, so I was planning to get immersed for another 2-3 years this time as well…

It’s painful.

187: Japan Otaku Reviews

>>177

Therefore, it’s strange to have a tone that suggests it’s natural for something to be nerfed without providing any examples.

There currently isn’t a weapon that can finish all monsters in one minute.

188: Japan Otaku Reviews

Both light and heavy are fun!

Well, if it’s not efficient, I won’t bother using it.

189: Japan Otaku ReviewsYeahx1

Originally, it was used solely for convenience in gameplay and had no enjoyment at all.

When it became weak, no one used it anymore, and like a hammer, it couldn’t even raise a voice of resentment, simply dying quietly.

190: Japan Otaku Reviews

The X Hammer is just being made into a topic because of its hunting skill’s big provocation, but many other weapons have also lost to the W absolute evasion…

191: Japan Otaku ReviewsYeahx5

Honestly, it’s pretty rare for an MMORPG to adjust upwards without nerfing.

193: Japan Otaku Reviews

>>191

Online games need to be sold continuously.

192: Japan Otaku Reviews

Why did you give the great sword a strongest counter ability when it already has guard and shoulder as defense gimmicks?

There is nothing with the hammer.

196: Japan Otaku ReviewsYeahx2

>>192

Do you want a hammer that can guard, cancel, follow up, and tackle?

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