
Yes! I did it!
Right now, I’m running happily in Chimure!
It’s just Windy’s prediction, but…
The one on the far right seems like the most likely to win.
>>3
But it’s just that the downward slope isn’t attached… that’s what’s bothering me.
I want to drop the bet…
>>4
I evaluated that the essence of stamina and the vigorous ending of the vaudeville seem strong.
The acceleration is certainly strong enough with just the main unit, but it would be nice to have something that makes the descent exciting.
>>6
Thank you for your serious comment!
The main body is strong, so running down a slope is not a problem, right!
Windi-chan is going all out for next month’s championship.
It is not because I couldn’t achieve satisfactory development this month.
Is it the era of establishing a solid foundation even for the participants?
Is this the super skim?
If there were so many of these around, it would be unbearable.
>>8
Isn’t it just an average class in Rummat?
In this era, having only 30 skills is said to be insufficient.
The one on the far right seems to have fewer completions for support cards, but does the presence or absence of gold skills have a significant impact?
It seems that the impact of A.I. not finishing the race is significant, but there are other influences as well, so it’s unclear.
When you don’t understand, practice 100 times.
Let’s run it in actual combat.
I don’t understand the reason why ground stabilization is necessary. Is it for when it activates early, ahead of the swift wind?
There have been a few times when I’ve randomly taken solidification because I don’t have any other skills to take.
It feels like the foundation of the insertion is working, but at the same time, it doesn’t seem to be… I can’t tell.
I’m starting to want LONG’s platinum too.
This time it’s somehow unstable.
I want to know the build of Windy-chan who keeps winning.
I’m winning about 100% in Rumma.
The composition is Grand Blue Ruby Debuff.
>>18
Is it the strongest Windy-chan…?
It is impossible to achieve stable victories in mile races.
Windy-chan is around UC2 to UC3.
No matter how hard you try in spring, it will only reach around UC8.
I thought I could do it even without Amu Ai!
I feel demotivated because it seems like the presence or absence of Evolution Hayate is blatantly related to losing in the final stages of the competition…
It was difficult to make the North Flight, but it’s performing better than I expected, wahaha.
I want to fight the strongest.
>>24
Then I will stand on my own.
Evolved Hayate seems strong if it appears in the latter part.
Maybe it won’t come out at such a stable and good timing.
There are so many people stacking True Forms and Vaudeville that it’s not an exaggeration to say these two skills are the most important skills this time.
Well, it’s quite common for the winning individual to show a strong performance in the final straight, like running straight and fast.
Linear skills only activate in the early or late game, so they often become a decisive factor in the outcome of a match.
I’m managing to substitute Amoi with Still, but it’s tough when the performance is SSR while the skills feel like SR when racing with Mile ahead…
If you acquire the skills you should have, then it’s all just a matter of luck from there.
Thinking back, it has always been like that.
In the end, it’s all about luck in matching.
Saying 100% is actually a bit of an exaggeration and makes me laugh a little.
Well, I think it’s a 10% mistake.
Sometimes try building it yourself.
Feel free to take it if you’d like.
In other words… is it 100 percent…?
I’m going.
I just want to win 10%.
Everyone was watching.
It’s fast.
In spring, it seems that the usual Tama’s uniqueness can quickly gain horse body, but does this activate?
I lost, guah!
It’s a mutual benefit.
There is nothing we can do about the patterns that are not unique.
Lumma is the cream of the crop.
It’s a tie.
The Gran that got super delayed somehow surged to the front in the late game, and I don’t understand this game, wahaha.
In the end, I couldn’t make a good one with Sp3, so I’m going to compete with a showcase individual made with Ken2 root. Wahaha!
Windy-chan’s thought that inheritance would become easier thanks to genetics was quite amusing.
If we don’t pull at least 10 skills with this inheritance, it’s not worth talking about.
I’ve become a sharp one! I’ve inherited distance S! My understanding is perfect!
I only finished with one support card… Wahaha…
>>47
I feel like this time there are an unusually high number of episodes where we don’t finish at all.
I pray that this time we will have a good final lineup with a win rate of about 70%.
If we win too much on the second day of the group stage, it gives the impression that the finals will be inflated.
Everyone talks about ideals, but what they produce is one rank lower.
This time, it seems that there will be a 1-point difference between Rumman and the others.
>>51
I think there are quite a few people who are all for letting it grow with trust!
>>55
Well, leaving it to you is impossible for the opening… indeed…
I pulled a slacker about three times during the actual training because I attempted too many times, so everyone is just trying too hard, wahaha.
Can you please reduce the number of random support cards coming, just a little…
There are at least five brilliant individuals who have disappeared into the darkness due to having a poor understanding or incomplete support cards.
In the end, I feel like the strongest is the UB individual that runs with maxed power and stamina violence, wahaha.
>>57
In the end, that’s also when the skills are fulfilled.
>>57
I thought there wasn’t much difference between the type that focuses on solidifying support cards with step-up boosts and the skill points.
It was better to honestly extend the stats since the support card was flexible and could earn strong money.
Despite working hard to accumulate the red to seven memory before the summer camp with two races over six turns,
I didn’t get a single three-star skill, wahaha…
I think the mile can be managed quite well with the differences in speed.
Spring is well… Wahaha.
>>62
If it’s around UB, I can make it easily, so there’s no need to worry about it.
>>68
To be honest, there aren’t that many UBs either.
If you try to max out power and guts, you’ll need an even higher roll than the SP6000 one with Speed 3, so of course it’s strong.
It is the cream of the crop.
The ones who take only the necessary skills in miles without unnecessarily boosting their stats and go for UB are monsters.
>>64
Most of them are probably just boosting the speed to raise their evaluations and feel good about it, wahaha.
>>76
If the speed factor maxes out power and guts, then it is the best factor.
I’m currently letting my parents run things, so just wait! Wahaha!
After the TP30 consumption, I don’t feel like three people will be finished in this training, wahaha.
But since everyone has the same conditions, I feel like it doesn’t really change that much relatively.
It becomes increasingly challenging to stand out from others as things become easier.
I just defeated UB Gran in a normal match.
I hadn’t accumulated any necessary skills that can only be obtained through inheritance.
If there is a difference, it must be due to the factors after all.
In other words, should we create the factors now?
>>70
It’s a goblin.
If it’s Windy-chan, then after the new scenario started, it’s only natural that she consumes rentals every day and continues to dig for plenty of factors.
I think it’s rare for a UB with low smartness.
Even with the best individual of Windy-chan, when I counted, it had only 27 skills.
I can’t even stand at the starting line, wahaha!
Wahaha…
I was able to create my personal best UC5, so Windy-chan is finishing here.
Well, last time I won the A finals with UC1’s dad, so I think I can manage somehow, wahaha.
In reality, I’ve hardly ever encountered a UB that I would actually consider strong during my time in the Lummma.
Most of it is just a facade.
The UB Zephyr I picked up here before was quite strong.
This time, I made sure to focus on having more power.
From tomorrow, I’ll do my best with match luck, wahaha!
I want adjustments like a boost for weak skills and changes around the gauge after the race, but it seems like the gacha will go on as usual, so it looks unlikely.
>>82
There will be corrections when the previous scenario is stronger and the friend is weaker.
This time it doesn’t meet those requirements, so it’s not happening, ha ha ha!
I feel like this time it’s the hardest I’ve ever experienced… I’m facing the consequences of not putting effort into the factors.
>>83
Please lend me your strength, Auto-san, wahaha!
I thought there would be a lot of UBs, but it seems that’s not the case?
>>85
That’s not the case in a mile race.
It seems that UB will likely come out quite a bit in spring.
It was good… I can fight even at UC8 limit…
>>89
It wasn’t good.
>>85
When trying to aim for UB with miles, SP becomes sacrificed, so it’s not as strong as it appears.
The middle to long-distance faction inherits and laughs vigorously.
It seems that our natural compatibility is also important after all.
It seems that the step gacha addition is not going as expected, but there won’t be any major changes like there were during the farm event.
>>88
I cut the fan service performance!
There were probably many requests for cut scenes, but I also want the guidance and adjustments for the target race to be done.
By the end of junior, 2 bonds ☑
Make debut or go out by September ☑
A lot of pink ☑
Did you distance yourself? ☑
Are you getting the hang of your goal? ☑
Have you completed your skills? ☑
With so many reset points, my heart feels heavy…
Is it okay to go with power factors in spring without any risk?
>>95
I think it’s either speed or power.
To be honest, the white factor is more important than the blue one.
>>95
Since it’s probably Speed 2 and Stamina 2, wouldn’t it be good to have something around Power that doesn’t grow easily?
>>95
It’s all about speed.
It’s not like there are such strict cutoff conditions.
As expected, it’s often tough to stumble in the early stages and have to start over, and then it’s just the usual luck game from there, so it’s normally quite challenging, haha.
I can’t help but think, don’t you normally notice before the fan letter arrives…?
I think they understand that shortening the performance during the field scenes disrupts the tempo and is unpopular.
Got it! Inheriting it! It’s that feeling of your heart tightening when you see the first event of the senior level.
Yesterday, the Mac-chan I raised randomly with old factors managed to make it to the second half of UC, so with some effort, I might be able to reach UB.
I couldn’t stretch it as a robot, but this season seems to be somewhat enjoyable, wahaha.
For now, the biggest challenge is the gacha after the makeup debut; this is the most nerve-wracking part.
In spring, those with high status are naturally strong, so it seems unavoidable to face UB battles.
Bond → Bond or Bond → Idol Step → If it doesn’t become a bond, then it’s reset, so there is clarity in that.
>>104
To be honest, I was about 80% ready to give up by the time I couldn’t play Kizuna 2 before my makeup debut.
In long-distance, there are no decks other than Speed 2, Stamina 2, Wisdom 1, and Legend.
In spring, it’s scary how there are normally UB3s around…
>>107
The people who are doing things like “rumma” right now are indeed like that.
If I can get 2 bonds +2, I want to get 2, but if I can fill 2 pinks with 1-star, then I think having just 1 bond +2 is fine.
To be frank, having one or two pieces of Bond +2 often doesn’t have a significant impact on the final result.
It’s mysterious.
>>108
That’s not it… unless you’ve set the standards for completion quite low.
If there was a speed adjustment of 15, Ai-chan could have aimed for a cap by herself.
It’s understood that practicing together twice accumulates bonds, so it’s considered good to get two.
I don’t really understand why one is enough, and if that’s the case, wouldn’t it be okay to not have any at all?
Is it that 850 stamina plus instant speed is not enough for Gran?
In terms of performance, there isn’t much difference between Ken Cafe and Ken Taishin.
Do you come up with such opinions if your head is stuffed with crab brains?
It has begun to close in.
Isn’t it impossible to clear UB in Miles without stacking stamina support…?
No matter how I do it, UC8 is the limit…
>>119
What are you aiming for with UB in the first place?
If you want to play a rating game, next month would be better.
Even if you work hard on factor reruns, whether you can pick up that factor in the main training is up to luck.
It’s great that it’s become easier to pick up distance suitability, but it really is still a game of luck with inheritance…
There is a one-step difference because there is only 25 friendship.
It is generally comparable in performance to a smart diamond.
Is it a judgment that it’s stronger to let them swim without filling the gauge rather than being constrained by leveling up friendship?
Cafe and Diamond aren’t that different, but of course Taishin’s output is on another level.
As expected, I believe that when it comes to long-distance, compromises in preparation are not allowed, so I’m doing my best.
The number of resets is seriously insane, wahaha!
When I pull a green card right off the bat, I already want to quit, wahaha!
Since the second bond will be considerably lower in probability after the second emission, I will keep an eye on the third and fourth ones just in case.
Usually, when it’s not a double bond, the rate of throwing smartphones or mice in frustration is high.
I can understand the feeling of wanting to intimidate the opponent with the UB.
But Mile is a skill game.
In another thread, there are some kids claiming that you can make a strong one with just one bond, but what’s the reality?
>>129
You don’t have to face a fool directly.
>>129
Is that a screenshot of the individual you created?
If you don’t have it, you’re just a poser.
>>129
Rankers and streamers are not doing it.
That’s how it is.
>>129
Many serious players say that kind of thing too.
>>139
If you say there are many, I would like you to concretely name a few of those serious players.
>>139
I can’t really believe it unless specific names are mentioned.
>>129
That’s just someone saying that it’s not true that it weakens in two stages; they’re not necessarily saying they can create something strong, haha.
I invested a lot into support cards, but the Spring Ten got tough with the chasing game…
>>130
It seems difficult for the leading edge, but since escape and farmer rice still seem feasible, it’s best to invest assets in escape support from now on.
If you’re aiming for the theoretical value, it’s Kizuna 1.
Of course, it’s relying on charm.
>>132
Are you going to pray to Power?
I don’t want any more luck-based elements to increase than this, wahaha!
I want two or three pinks in Junior, so I’m at Level 2 of the bond.
Since best friends have an effect on training, I don’t understand the logic that says you can create strong ones by lowering the efficiency of the best friend gauge.
I want to go for a final push, but I don’t have Smart Taisen… Can’t I manage with just the chairman?
The Anshin-in during this training is a good Anshin-in.
Hey, what’s going on with those who can reach 1300 with just the support removed?
>>141
I think it’s important to skillfully manage factors, training collaborators, and legendary friendships.
Aren’t you just insisting on one bond with charm and connection anyway?
>>142
It’s something that makes you unsure if you’re being charming, ha ha!
It feels like it’s not so much a chase game, but rather that Orfe is just stirring up the environment all by himself.
Since the main event is approaching, I want you to show me your fight, even if it’s just a prototype.
“`plaintext Uma Musume Details 46,766 UC8 RANK Nickname [Flowing Blue] Daital Bee Elegant Young Lady Changes Speed Stamina Power Guts Wisdom UA1879 S1044 UC1604 UF1306 UE1407 Track Suitability Turf A Dirt G Distance Suitability Short Distance A Mile S Mid Distance C Long Distance G Running Style Suitability Escape E Lead B Squeeze A Chase A Skills Inheritance Training Information Yomohen Lv5 Budding, When It Blooms ¡Qué alegría! Right Turn ◎ Core Distance ◎ Spring Uma Musume ◎ Arc Professor Ahead of the Shifting Wind Position Sense Avoidance of Straggling Horses Positioning Up Mile Straight Mile Corner ◎ Gear Shift Close “`
I’ve seen it, but with Speed 2 Blue Ruby, well, I’ll use this as a reference. Now, it feels like it’s time for the next person to go.
I laughed because the kid who was asserting themselves in this thread moved here, haha.
If you just come to a compromise with the next hint after the bond.
Is there any meaning in pulling the bond for the second time?
Isn’t the friendship already completed long ago?
>>153
At this point in the statement, I fundamentally do not understand why it’s Kizuna 2, so it’s not on the table.
>>153
I don’t understand the reason for taking the bond.
>>153
For now, I would like you to research the Kizuna 2×2 plan once before posting…
I was able to get a UC8 Cutthroat Shiba with a Blue Ruby, but it didn’t come with Mile S…
If you’re going to solve it with luck, it would be more interesting to propose a route with a bond of 0 instead of doing something half-hearted like 1.
Shoo shoo, go away! Wahaha!
Isn’t raising determination a factor in the new scenario?
If multiple level 3 abilities activate, it will increase like crazy.
In the end, it was just fools who didn’t understand the training methods barking. Disband, disband.
It’s time to sleep now.
Is someone at this level really making those claims?
I was so irritated I felt like my skin might peel off, wahaha.
>>162
It’s good to closely observe how someone expresses themselves, wahaha!
>>167
It’s the persistent one themselves.
Perhaps the Kizuna 2 class is a mandatory subject this time, so we will first have the lectures.
7+2+2=11 and 5+2+2 are beautiful numbers, aren’t they?
Shh! Just let the fool swim as they are!
I want to increase the ducks, but I don’t want to increase the rivals.
Even though it’s called a finishing asset, in the spring, it’s only the special support Taishin needed for finishing, and the difficulty is low.
If the sprint comes here, it will be a crisis.
If you don’t fill the gauge as quickly as possible, the expected value of double and triple friendships will significantly decrease, leading to a shortage of SP.
To be honest, worrying about evaluation points with miles is foolish, so all I can say is to do your best in the team battle.
>>166
If you’re talking about acquisition SP or the number of skills, then I understand.
At the point you’re bringing up evaluations and such, you clearly don’t intend to listen properly, hahaha.
When I peeked at that thread over there, they were saying they have extra SP, and I was like, “Our cultures are so different!”
I haven’t seen the Spring Rumuma or anything, but it’s probably just something like Orfe de Badeba, right?
>>169
“Isn’t it a bit stupid to have debuffs at long distance?”
In the second spring, most people will probably use Earth.
There aren’t many things I want to use other than Earth.
Stahisimiracle… It’s not very strong because it has no training effect.
Right now, since three people are not completed, everyone is using debuffs to fill the slots.
I think there will be an increase in support cards for different distances, similar to Ikuno Taiki, aimed at both forward and backward directions.
Well, I’m actually quite curious if I can acquire all the skills outside of Kizuna 2.
Windi-chan doesn’t feel capable, but surprisingly, she can manage it?
>>176
If the luck of friendship is extremely good, then it might surpass the factors of bond fluctuations as well.
Those who say that Kizuna 1 has more appeal are just fools.
Mirako aimed for Taishin and advanced on her own, but it’s painful and difficult because there is no particular use for her.
Stashuva is also SP Level 2, but because its other basic performance is low, the SP doesn’t grow much.
In the classic summer training camp, do you start with speed or wisdom?
Well, I understand that it depends on the situation, but I also have doubts about whether it’s okay to just mindlessly speed up the release every time.
Actually, it might be Windy-chan, who is the type that studies Su-san or Saint Light, not Seiko-chan.
Well, I think that when you reach around 5500, you’ll start to have excess SP unless you pull a good support with your own leg type and good inheritance.
If it’s a raise, you can just use the Bright from the other day, right?
I have no use for the Lorebra, though.
In the past, Dress Mac was the latest, and for some reason, many support characters seem to have poor performance in business trips…! It gives the impression that there are many support characters not suited for long distances.
I felt that the order for the classic camp was that Supi would be last or third, but is that not the case?
>>185
First, I want you to release Ai from speed and go to another training, so we start with basic speed.
>>185
The basic idea is that if you unlock the practice for the stats you want to improve early, you can step on many more opportunities.
When legends are in speed and making a statement, I can’t help but step on the speed, wahaha.
No matter how far you go with the game, the problem of being completely absorbed in it always follows you…
Can you give me something I can use in a good way…?
Where the legends are, that’s where we step, wahaha!
I thought it might be a good idea to use Stabright with Orfe because of its high basic performance and the ability to mask the spring horse factor.
However, when comparing the tables, it seems that the SP doesn’t grow much because of the bonus type…
Then I guess it will be fine with Earth.
I’m quickly stepping on the speed because I want to mix effects like TR20 and SP2 into my other practices.
I want to smash the stupid kid first.
When using Stabrite, it ends up making me dependent on Smartness Cafe this time…
Let go of your ego and increase your own presence.
Even just inheriting the unique ones takes away a lot of SP.
I always wonder how it becomes surplus while I’m acquiring skills.
>>193
It seems that the factor is weak.
Because speed support is strongest when mixed with other training, it is being released from speed.
I would like the conditions to enter the mode for Sentlight and Suu-san to be relaxed a bit…
The state of being completely absorbed already feels like the latest acceleration of the Reiwa era, so I want even better acceleration.
>>197
It doesn’t really feel like much has changed there; it seems like it’s just that Orfe is missing, which can equip two fast gold accelerators.
Looking at the threads over there, I think the Windy-chan and the others were really high level.
Compromise on the lower skill of “No Self” and instead make up for it with the gold skill of “Star Light.”
Doesn’t this bring the income and expenses to a break-even point?
I don’t have the second star Earth, so I’m relying on Creek, haha…
Uma Musume Details [Looking Fly!] North Flight Hikari’s Fu-chan Nickname Change Speed Details Rank 6 Wind UC Speed Stamina Power Guts Wisdom U 1933 S 1056 UC 1607 U190 1315 U 1254 Distance Suitability Turf Short Distance Dirt Mile Running Style Suitability Escape C CGES S Middle Distance A Leader Skill Inheritance G Long Distance Training Information GC Chase Shining Runway Lv5 Antlering x Screening Spring Uma Musume. Ahead of the Gale Mile Straight. Older Sister-like Leader Front Running Straight. Tail Up Aggressive Stance Graceful Steps Enjoy the Flight Whims of the News Wind Cutting Breaking the Shadow Legend’s Birth Shining Vodeville When Embracing and Unraveling Professor of Arc Line Heart, Sparkling as It Is! Mile Corner. Speed Eater Front Running Corner. Direct Confrontation Looking Ahead Artistic Speed Perfectly Balanced Winning The Competition Honest Step Ryō’s Steps Those Who Build a New Legend
I managed to do it, but sadly, it’s not very strong…
SP surplus is different from what Windy-chan is training…