
I finally became a member of the Rutger group.
I think he’s a good guy, but his behavior makes it hard to treat him well…
I love fluffy crazy older sisters.
>>2
The victory pose is cute, isn’t it?
With a little extra effort, when a friend attack occurs with a crafted attack item, the enemy disappears and it’s laughable.
Incredible, this can fire up to 3 shots.
I’m just starting out, but it feels like just being an alchemist puts me in a position where I might be treated like a breeding bag, and it’s tough to have no rights.
If the comfort level is low, you’ll be attacked; there’s no comfort in the greenhouse!
The destination for Reynard’s character quest is buried in the mountains, is this a bug?
It says I’m going to the cathedral.
>>8
In fact, there is a path that continues from inside the cathedral.
>>14
No way, did that really happen?
I’m sorry for being so useless that I can’t even find the treasure chest switch inside the hall.
Yumia-san becomes casual and unreserved in her tone when talking to Flammy, which is nice.
After Rutger
There is a place that looks like a small campsite, but I don’t know what to put there…
>>10
For now, I’ll just leave the box here.
>>10
Wall and fancy wall decorations ×49
>>10
When I tried to build a hut, the cost of the walls with doors was super heavy!
It feels like Aira and Ludgar are about to get close, but Ymir and Luka are friendly and nice, right…?
You just need to randomly place containers for the campsite.
The house wall is 1, but a wall with a door is 30; it’s incomprehensible.
Create a room at the campsite and be done.
It’s difficult to judge whether saying “You’re like Dad, Victor brother” indicates interest or not.
Is there something like housing?
I don’t care about housing.
Place the energy generator, recipe brainstorming table, and altar outside the greenhouse to complete it.
The footprints of the attack are frustratingly hard to see.
Is it okay to leave the smoke-emitting installation as it is…?
When I arrived in the new land, the beast ears whispered about me being an outsider… I feel out of place no matter where I go.
>>25
You were an alchemist from the very beginning… weren’t you!
I don’t really understand the significance of a campsite when there’s fast travel available.
I understand that building a house at a large base increases comfort, but…
Tell your sister that she was praised for having good taste on the message board.
It seems that the neutralizing agent is quite important, and as a beginner in the series, I’m feeling my way around…
>>28
I don’t understand the blending at all, so it’s all on auto!
When playing the story, the past evil alchemists are just too terrible.
Everyone in the group is gathered, but this does have a Tales-like feeling for sure.
Master Auto represents justice in this work.
What to create with alchemy is completely up to the player, and there are no hints or anything.
If nothing else, just picking up and changing the weapons and armor will generally take care of everything.
We have all six members together, but I’m starting to move forward with the assumption of Yumia × Viktor and Ayla × Rutger in my head.
Please pet Reina while tapping the base of her tail, Nina-san.
When I left it to them, the process of throwing in the materials happened so quickly that I thought it was different from what I had in mind.
>>36
You can also skip to fast forward.
The enemy beast girl is a little different from what I expected…
>>37
Even after properly listening to our side, they are still losing it…
This is a Mana Scepter.
This is also a Manasepter.
This is also a Manasepter.
What is this arrangement!!!
If you prepare the neutralizer and intermediate materials, you can leave the rest up to me.
This time, I feel that if I increase the recipe level and go for a larger resonance range, it should turn out well.
The remaining part is the intermediate materials like ingots and such.
I want to think about the mixture, but there are too many items I can use… I’ll just go with auto for this.
I don’t need a man…
>>42
It’s a lie that you don’t need big brother.
I wonder if this normal mode is designed for gameplay where you use items you pick up without alchemizing your equipment.
>>43
You’re saying it’s an alchemy game, right?!
I played the trial version and thought it was interesting, so I bought it.
The more you explore, the more your level will increase rapidly!
>>44
Be careful not to reach the level cap before all your teammates are gathered, or else you won’t be able to see the level-up animations for Nina and Reina.
Although Reinya’s stats are low, isn’t she not that weak when you actually use her?
I like the members of the research team who are being chased by monsters because they always give me good things.
This housing is quite fun to play with.
It’s a waste that the furniture arrangement, which allows for play, is linked to the camera.
I thought it would be a darker and more bitter story, but surprisingly it’s not that bright, is it…?
>>50
Well, Yumia is strong-willed.
Having a sense of purpose is strong.
>>50
As you move forward, it gets quite dark, or rather painful…
I don’t know anything, so I’m just making a ton of ingots with the stones that have been increasing rapidly in the greenhouse and putting them all into weapons.
Scan the transmitter of the development target; it’s quite a tough opponent.
I miss it because it doesn’t show up on the map.
In this game, the input conditions for materials other than core materials are quite lenient, so most intermediate materials can be looped on their own.
Sometimes it’s categorized occasionally, but it’s almost at the level of a margin of error.
There are a lot of types of intermediate materials, but besides neutralizers, you hardly need any of them.
There’s a treasure chest in the cave near the mana smelting furnace where the rainbow puff and gorilla are, but even after breaking the seal, I can’t open it. Is anyone else experiencing the same issue?
>>59
It often happens with geysers, but when you can’t investigate, it’s good to restart once!
>>67
Thank you, I’ll give it a try.
The journey to find materials continues, but the investigation is making no progress at all.
Aira-chan has a tragic past…
Whether you leave it to the system or housing, not registering favorites makes it too much of a trap to use rare materials without permission…
If I take off my sister’s clothes, it would be too erotic.
>>65
Once you use the swimsuit and perform a just counter, it’s already over.
As we get closer, the smug face of Yumia-san, who really wants to talk about the wonders of alchemy, is just too cute.
I want a setting to leave one material for duplication with auto mixing.
>>70
If it’s something made by mixing, you can set it as a favorite and it won’t be usable.
The only thing I can do is to leave the collectible materials in the greenhouse in advance.
When you level up the Resonance Fragment skill, you can get a big drop from the geyser, but the mana capture battle is full of small ones; doesn’t that seem like a mistake?
Rutger is being too blatant!
>>72
I don’t know how old I am, but basically, I’m looked down upon by my friends…
>>74
Clearly, Yumia’s way of speaking is only appropriate when she’s talking to Rutger…!
>>72
The painful past makes this character way too much of a heroine…
I will level up the neutralizing agent and ingot type to level 10 and focus on efficiency in the formulation.
The end.
I failed because of a Flammie joke that said if you inhale too many spores, mushrooms grow from your body.
It feels like a lot of materials and crafting items are coming up, but I think almost none of them are needed.
I have no idea what the battle is doing.
I can’t quite grasp whether it’s actually working or if I’m being attacked by the enemy, and yet the battle ends.
>>79
Just remember to avoid when you hear the warning sound “Kiin!” and you’re good to go.
I thought I was turned away at the gate by the halting monster tribe, but then I just walked through the village normally, and it didn’t work out.
After playing continuously, I’m finally just before the last part.
If you point a gun at a slime, it gets scared, huh?
>>85
Puni!!!
Victor-san said that it’s quite difficult to handle weapons like a sickle.
It should be an alchemy game, but I really hope they improve the most boring part, which is the alchemy, in the next installment.
>>87
If I don’t post the recipe, there’s no point in talking…
If you just throw in materials randomly, it’s over.
Well, I’ve been trying pretty hard aside from alchemy, so I’d like to see some improvements next time.
Let’s make an energy generator for these people!
(Installed in the air)
>>88
In the end, I was watching and thinking it seems like Anaheim or Britain is stepping in to support both sides…
I like this.
It’s not going to hit! (It’s hitting.)
In the end, alchemy is the strongest.
If you make strong equipment, you’ll become stronger, and if you create strong items, you’ll become stronger too.
You can use whichever character you like.
Hey Flammie
Is there any way to get Victor-san completely naked?
Isn’t the recovery during battle really hard to understand?
There isn’t an evil, nameless Mia who makes top-quality products and hands out the bare minimum of shoddy goods upon request, right?
>>97
It’s a tradition of alchemists.
>>102
If the quality exceeds 50, it will be basic to deliver the minimum items using just barely sufficient materials.
>>97
Don’t be ridiculous.
The story items I use myself are definitely poor quality.
>>97
It’s the client’s fault for not specifying the quality!
>>113
I think it’s the client’s fault for not providing additional compensation for quality that exceeds expectations!
>>97
I handed over something that was lying around, not just a rude, poor-quality item.
>>169
There’s no way a nameless Mia gave Rutgar a scythe picked up from somewhere, claiming it was the power of alchemy, right?
A carefree girl in a swimsuit is getting all hyped up…!
Although the field has a lot of freedom, there are times when I get frustrated with the height differences.
Flammy… unleash the Rebirth Tornado…
>>99
Without paragliding, it doesn’t make any sense, right!?
I want the prosthetic wire from SEKIRO.
>>99
I found it! A three-stage jump!
>>109
There are quite a few ridiculously high cliffs that I still can’t get over!!
Flamy Hit Game…?
>>100
Shooting practice! It’s shooting practice!!
Alchemy as interesting as Sophie.
Including the ability to increase the things I’ve properly made.
I definitely think the alchemy puzzle in Ryza 3 was more fun.
Is there really no choice but to search for materials systematically?
Well, considering the quality of the older series, it seems that even a quality of around 30 is higher than the general quality…
Auto is good…
But I quite like this three-step jump; it feels really good.
I entered the second area, but I can’t stand the mushrooms that look like a dead end.
It’s really funny how Rutger quickly starts hitting back hard.
After making the necklace for Nina with the usual quality of 0,
As expected, it’s not there… so when I tried to remake it, I found out that key items disappear from the recipe once you create them, so be careful!
In an open world, if it has a leveling system, it can easily lead to reaching high levels that don’t match the progress made…
It’s surprising that this item created for the first series isn’t meant to be used up…
I thought these kinds of generated items were single-use.
>>121
In the past, they were disposable, but recently they’ve become more like equipment.
Well, it’s tough if it’s a single use…
>>121
The old series was disposable, but gradually you could increase the number as you liked, and now instead of disappearing, it has evolved to use different resources.
For now, there are many items that I just completed by throwing in one piece of garbage material.
I thought it would be fine to deliver low-quality items as long as they are happy with it…
I honestly felt that this game and its level of freedom don’t really match well.
Please let me do a triple jump on a bike!
>>126
The motorcycle is just too low for a single jump, even before the three levels.
It would have been fine to let me climb the walls roughly with the final stage release.
>>138
I wish I could climb vertical walls.
In the past, there were demands for quality over 80 or for characteristics like ○○, but things have become much easier now.
While progressing through the story, there was a conversation that went something like “We’ll let you pass, but we won’t let Reinya pass,” and it was no good.
At first, I want to say something like, “A wall that can’t be broken seems impossible for now!”
I prefer alchemy to have a few more fixed materials required, as it feels more like alchemy that way.
It feels good to gather mana all at once by throwing in a huge amount of materials, so I’ll let it slide for now.
>>132
Besides Atlas Core, there are also some essential cores to a certain extent.
A bit more specific material is required.
I wonder if Atlas Core could allow for deformation of arrangements through multiple interactions.
Right now, it feels like you just need to perfectly create one item to be completed.
For now, I will put the materials with a resonance level of 7 into the greenhouse and prioritize the custom selection to invest in all cores!
Intermediate materials are fine like this…
I can’t focus on the conversation because of those perverted siblings.
Quest to make equipment for the monster people.
I’m happy with the initial equipment of Aira (Quality 0) before making it myself…
I realized it’s more of an alchemy focused on steel than I had thought.
I was surprised that combat items are no longer consumed in Ryza 1.
I love the illustrations of Reinya-chan with her “gabiin” expression that come out occasionally.
I want an opponent to match this excessive fighting power just because the combat system is good…
I thought I would finish the food delivery quest before heading north, but I can’t find any golden wheat. What’s up with the nameless Mia?
>>142
Golden wheat is easier to harvest in the second region.
If you absolutely want it at the beginning, go towards the underground lake.
This is Ayla.
When she takes it off, she’s an amazing little sister.
And here is Victor.
When he takes it off, he becomes an amazing brother.
There are some areas that don’t quite reach the itchy spots, but the game itself is fun, so I hope it gets more comfortable with updates.
>>144
The studio feels that way every time…
With the equipment I’ve found, I’m taking too long to defeat enemies around the capital, so I’m starting to think about trying alchemy…
You suddenly become tough, don’t you?
When you put on the inner wear, every time you see yourself, you’ll hear a muffled sound, so I recommend it, big brother.
Yumia is also sexy, but before her sexiness, what comes to mind is that she has a nice personality, so she ends up fulfilling the erotic needs more than big brother and Aira.
I like the stylish menu screen.
>>149
It’s nice to see Yumia and Ayla looking this way.
That won’t make my head spin.
The consumption of wood is brutal…
It feels like pioneering.
“Brother’s line about ‘the vines entangling… What? Is it alright like this?’ definitely means that.”
>>156
I wonder who said it was good…
>>158
That’s Yumiya.
>>161
I think it’s good, Victor-san (with my usual smug face).
>>158
Hirutani
It’s quite fun that the playable characters in the open world aren’t tough-looking old men or portly old women.
The cycle of exploring for alchemy has also become a reason to keep playing.
>>157
Aren’t you just playing Bethesda games all the time!?
There may be people who finish exploring without even knowing that there is an elevator among the flowers in the second area.
I’m finally clearing the Metaphor, and my motivation for RPGs is really high right now.
How is this game?
I have never played the Atelier series.
>>160
It’s more conspicuous compared to a metaphor, but…
Well, it’s interesting.
It feels like adjustments are being made for newcomers.
>>160
Do it because it’s interesting.
I won’t take responsibility if it doesn’t fit.
>>160
Erotic
>>160
I haven’t heard any complaints from new players other than the camera work.
A fairly good domestic open-world exploration RPG.
>>160
It’s interesting.
I think it has a strong aspect of being a character-based game.
Hurry up and send me the shells!!
The company’s equipment is stuck in a spider’s web, damn this development target!!
>>168
Even if we skip the spider web shrine, there are enough shrines to go around.
The cutting bullet is given by NPCs that randomly pop up in the botanical garden.
If you’re feeling motivated for an RPG right now, let’s play Xenoblade Chronicles!
Yumia is looking at big brother with disapproving eyes.
>>171
The player is also looking at it with a bad eye.
Once you create it, if you insert a CT, it’s a weapon to spread tools that can be used infinitely.
>>173
That’s why it became taboo.
>>173
There’s a side quest to deliver bombs to a mob who wants to try using bombs at the fourth base, but I made sure to deliver three types of bombs with a quality of 999.
I get forced to do puzzles that are like monkey intelligence tests way too often!
>>174
I honestly don’t need a puzzle that feels padded like this…
>>176
The desire to do puzzle-solving like in Zelda at a low cost really comes through.
>>188
I really understand this.
I get it, but!…
>>188
I like how your good nature shows when you open the switch with a sniper from beyond the cage.
It’s ridiculous that special ammunition is the completion reward.
>>175
I thought there was a shrine where I needed to cut a spider web to obtain the story, but…
The one who rebuilds and delivers the cane.
Maybe it didn’t need to be rebuilt after all.
It feels like Rhyza is easier to understand for the first person in the atelier, but since it’s a new perspective, it might actually be a good thing.
Aren’t you in love with your big brother? The way Yumia gets hit and goes “oh…” is a typical trope, but it was really great.
When I look at past events, I can’t help but think that alchemy should really be considered a forbidden art and sealed away.
Who is Ayra targeting?
I like Yumia; she has a nice personality.
Is there any way to fix the blue judgment not appearing even after rebooting the relay device at the shrine of prayer?
I have to wake up frequently and reload.
I was told to make a honey bottle, and I gave up wondering where to make it.
I realized that there is a brief meeting in about two hours.
Why does it go to stack 3 when I put honey in, even though it’s stack 5 for the empty bottle, you idiot?
Furthermore, it’s big and only recovers about 25 per bottle.
Well, it was a character game with metaphors too.
The menu area has a stylishness that resembles Persona.
Yumiviku, Ailuto, and Niinya, maybe.
It’s the first in the series, but I’m having fun.
The character interactions are great.
It seems that everyone is stuck because they made the cutting shot a reward for the development completion.
I ignored it already.
Although this is too easy, on the contrary, the puzzles in Zelda can be quite troublesome when you have to solve them repeatedly, making them difficult.
After playing for a while, it turned out that the exploration base was covered in a high-density mana area, and it was no good.
It got fixed after loading, but it’s a complete disaster.
An older brother who is tied up will have a higher target age range.
It’s fine since that wiring puzzle only takes 10 seconds to finish.
It’s my first Atelier since PS’s Marie, but it’s fun.
But you can’t throw sea urchins, can you?