Home » Game » Fighting game » [Fighting game] A game where a new combo using wings is announced in the Reiwa era.

[Fighting game] A game where a new combo using wings is announced in the Reiwa era.

Japan Otaku Reviews+


1: Japan Otaku ReviewsYeahx15

Shin’s combo is so cool…

2: Japan Otaku Reviews

I can’t believe I’m going to end up on the Kenshiro evolutionary tree here.

3: Japan Otaku Reviews

I love the Ripping Slash.

4: Japan Otaku ReviewsYeahx1

Is this game still growing?

5: Japan Otaku ReviewsYeahx13

I became sad after reading to the bottom.

7: Japan Otaku ReviewsYeahx3

>>5

I was thinking this might lag, and sure enough, it did…

But just seeing a clue is amazing, and it seems terrifying that someday even this might become stable.

8: Japan Otaku Reviews

If they get flipped, it seems like they could become a character with strength in a different way than Ken, by achieving guaranteed knockouts or guard crush knockouts.

Why is it still developing???

9: Japan Otaku Reviews

If I land a wake-up attack, it’s instant death, star level 5…

10: Japan Otaku ReviewsYeahx3

Getting five stars, this is seriously strong, isn’t it?

13: Japan Otaku Reviews

>>10

I want a boost…

11: Japan Otaku Reviews

If there’s intense lag, then neither Tokiste nor Shinste is going to work, right?!

12: Japan Otaku Reviews

The fact that that conqueror is showing interest suggests it is quite an invention.

29: Japan Otaku ReviewsYeahx7

>>12

I really hate that instant death from a 5-star flip and guard crush keeps flashing in front of me…

14: Japan Otaku ReviewsYeahx1

Can you earn fainting points with feathers?

I don’t remember at all.

15: Japan Otaku ReviewsYeahx1

There seems to be quite a bit of frame dropping in this game; I wonder if it’s a problem with the hardware.

16: Japan Otaku Reviews

Honestly, the performance of Atomis is low.

17: Japan Otaku ReviewsYeahx6

Although I was constantly told that it’s impossible to float with Toki using Jagi, I can’t help but think that since there has finally been some progress in actually doing it, someone might eventually figure it out.

19: Japan Otaku Reviews

I used to think feathers had a sort of gimmicky image, but was I wrong?

21: Japan Otaku ReviewsYeahx14

>>19

Everyone is surprised because it’s not different.

20: Japan Otaku Reviews

I heard rumors that there are combos using wings, but this is cool…

22: Japan Otaku Reviews

I hope it will be released on Steam.

23: Japan Otaku ReviewsYeahx13

>>22

The copyright…

24: Japan Otaku Reviews

It’s true, I’ve never seen it spread its wings at this timing…

25: Japan Otaku ReviewsYeahx17

There’s no point in a combo you can’t finish.

But it’s a community where someone is bound to complete such a combo, huh?

26: Japan Otaku Reviews

Simply transplanting it could result in performance drops or bugs disappearing, so it’s necessary to pay attention to very detailed aspects during the transplantation to avoid ending up with something completely different.

27: Japan Otaku Reviews

Once it can be reproduced on the actual machine, its star-collecting performance will be incredible and it may transform.

28: Japan Otaku Reviews

Mixing feathers into the flipping bunny combo to ensure a guaranteed peep is a really strong move, but patterns that easily trigger the “Boo Bug” carry a sense of sadness.

30: Japan Otaku Reviews

In addition to the difficulty of the combo, the frame drops dependent on the cabinet are unavoidable.

How does it taste to have your own thoughts end up going in circles?

31: Japan Otaku ReviewsYeahx1

If you can finish this, you are seriously quite strong.

Still, Shin’s tactics are weak, and I’m worried he might always be unstable enough to have an accident during the run.

33: Japan Otaku ReviewsYeahx3

South Star Pressure Break Slash is really cool!

43: Japan Otaku Reviews

>>33

It has a hidden feature that allows it to deflect projectiles!

One day, the trajectory of a match bouncing back was so interesting that my friend and I couldn’t stop laughing.

34: Japan Otaku ReviewsYeahx4

This gum is starting to lose its flavor again…

35: Japan Otaku Reviews

By the way, does the feather significantly reduce the fainting value?

I thought it was just a technique that was like “So what?” but…

36: Japan Otaku Reviews

I think Shin’s combos are really cool.

37: Japan Otaku Reviews

If Shin gets one more combo that says “If you can finish, you win,” would he instantly reach around the mid-tier level?

38: Japan Otaku ReviewsYeahx4

It seems like it will be about how to manage and conserve boosts while consuming them in the bunny.

Post-processing drop is tough…

39: Japan Otaku Reviews

Is there a possibility that KI Shin will appear…?

40: Japan Otaku ReviewsYeahx1

Previously, the feather combo was treated like a waste disposal combo…

41: Japan Otaku Reviews

Shin’s combos with Hakuhā and Senju’s light are really cool.

42: Japan Otaku ReviewsYeahx3

It’s said that Shin has low firepower, but it’s a different story when it comes to Bunny Con.

Touching it well, a ☆5 combo is certainly strong.

44: Japan Otaku ReviewsYeahx20

The voice of South Dipper Piercing Slash is really cool, isn’t it?

45: Japan Otaku Reviews

Though I bear the sadness of ending my turn with my boost, which is vital for almost every character, empty.

If someone who can stabilize this appears, it will be strong.

46: Japan Otaku Reviews

The amazing thing about this game is that it has all the voice actors from back then.

48: Japan Otaku ReviewsYeahx8

>>46

Ken…

54: Japan Otaku Reviews

>>48

I wonder why Ken was the only one who was different?

47: Japan Otaku Reviews

Desire and obsession are excessive…

49: Japan Otaku Reviews

Is Shin finally seeing the light…?

50: Japan Otaku Reviews

It can be used enough to be decided in a practice match, I guess…

51: Japan Otaku Reviews

I wonder if everyone’s excitement for Hokuto has increased after the tournament ended.

52: Japan Otaku Reviews

Star 2 from a throw into an aerial or a bunny close.

Being able to win rounds while executing an offense and taking all the stars from the 2+3 is honestly impressive.

53: Japan Otaku Reviews

It will probably be a home version even if it’s ported…

55: Japan Otaku ReviewsYeahx1

I love Shin’s techniques; they’re cool and have flair in combos.

56: Japan Otaku Reviews

It’s the potential that all Shin users have been eagerly anticipating, so it’s time for full-on research…

58: Japan Otaku ReviewsYeahx1

Isn’t Rei different too?

59: Japan Otaku Reviews

No one had ever cared about the performance of feathers, so it wasn’t known.

When feathers are stuck, the recovery of the unconsciousness value stops for a while (the duration of the stoppage varies depending on the number of feathers that are stuck).

Therefore, if you succeed in an offensive wake-up, there is a possibility that it could become a character that can cause a lot of stun.

80: Japan Otaku ReviewsYeahx2

>>59

First of all, Shin is a character with strong accumulation and pressure attacks, and his wings are not just gimmick moves.

However, Shin has a poor execution after the touch, making it difficult for the hard-earned accumulation of offensive pressure to connect.

60: Japan Otaku Reviews

Finally, after 20 years, did we have enough tenacity?

61: Japan Otaku ReviewsYeahx10

Rei is deceased, so there’s nothing we can do.

I wonder why Kenshiro is like that…

62: Japan Otaku Reviews

Ray, it can’t be helped.

63: Japan Otaku ReviewsYeahx4

It’s nice that it has a rival-like feeling stretching towards Kenshiro over here…

64: Japan Otaku Reviews

It feels like Kenshiro, even before the dispute with Kamiya, was done by different people aside from this one.

69: Japan Otaku ReviewsYeahx1

>>64

Wasn’t it that he had a higher voice or something? Kenshiro’s voice seems tough.

65: Japan Otaku Reviews

Well, Akira Kamiya has been through a lot…

66: Japan Otaku ReviewsYeahx1

If Shin has a stable combo that can kill with one chance.

There are other flaws, but it can be quite a good character.

…I wonder why it’s essential to kill with a one-chance.

67: Japan Otaku ReviewsYeahx4

>>66

It’s because almost everyone else has it!

68: Japan Otaku ReviewsYeahx2

I didn’t know there was such a technique…

70: Japan Otaku Reviews

Does this mean I’ll faint if I’m touched twice?

71: Japan Otaku Reviews

By the time this comes out, I feel like Ken from the pachinko and pachislot will be someone else.

72: Japan Otaku Reviews

It was a technique that didn’t really need wings…

73: Japan Otaku Reviews

It looks weak that I finally get the round after using up my gauge while executing an instant wake-up attack.

77: Japan Otaku ReviewsYeahx14

>>73

Shin hasn’t even had that for 20 years, which is why it’s causing a commotion.

74: Japan Otaku Reviews

I never expected that there would be room for improvement in the basic system aspects of straightforward star collecting + stunning + gut crushing, even with my keen eye for the sea…

75: Japan Otaku ReviewsYeahx4

Isn’t this work Jagi’s posthumous piece?

76: Japan Otaku Reviews

Whoa… Shin is moving so strongly.

78: Japan Otaku Reviews

To me, Ken’s voice is more familiar in this game…

79: Japan Otaku Reviews

Since basketball is unrealistic, we have no choice but to go this way.

81: Japan Otaku Reviews

Shin’s basketball route was really difficult; you had to flip through it…

82: Japan Otaku Reviews

It’s unique that going to kill while fainting☆ is something that no one else has.

83: Japan Otaku ReviewsYeahx7

This game is certainly a strange game, but

The demons who have been strategizing this game for nearly 20 years are too strange.

84: Japan Otaku Reviews

Even if you launch an attack and land a full combo, you can’t even take off half of Shin’s health.

85: Japan Otaku Reviews

Tominaga, who practiced Tokimeki so much, is going to be used as a practice dummy again…

86: Japan Otaku ReviewsYeahx3

Shin’s normal move specs are incredibly high to begin with.

Instead, it has low opportunity for a comeback and lacks the ability to continue attacking, so having to restart is tough.

87: Japan Otaku ReviewsYeahx3

I’ve been scared of this game since I was in middle school.

88: Japan Otaku Reviews

Even if it’s sudden, if you’ve taken one round, it should be relatively easy to land a decisive blow, and it might be quite valuable, right?

100: Japan Otaku ReviewsYeahx3

>>88

In order to land a blow in that second round, the boost gauge, which is more important than life itself, is absolutely necessary.

That boost will be empty, this attack.

90: Japan Otaku Reviews

This time, Kenshiro looked unusually strong, I wonder if something was discovered recently…

99: Japan Otaku Reviews

>>90

Kenshiro’s corresponding character basically plays basketball.

Originally, the part that is simply strong is the character that is strong, so the strength when winning really feels like a protagonist.

91: Japan Otaku Reviews

Shin is to blame for taking fighting games seriously…

92: Japan Otaku Reviews

Doing my best for the sake of accumulation is what jajaja Gokuto is all about, isn’t it?

93: Japan Otaku ReviewsYeahx4

The scariest thing is when someone whose knowledge has been stuck for over 15 years pretends to know everything and gives random answers…

96: Japan Otaku ReviewsYeahx18

>>93

It’s more frightening to be told that a game is “stagnant” with knowledge from five years after its release.

103: Japan Otaku ReviewsYeahx3

>>96

Some players have been active for 20 years.

The 3rd and Garou MOW are the same.

94: Japan Otaku Reviews

I was surprised at how Ken’s voice felt so natural.

95: Japan Otaku Reviews

In that case, only the Holy Emperor will be left behind.

If only there was practical basketball over there too.

97: Japan Otaku Reviews

The alternative technique to jc is just too low in performance.

If that were a bit less rigid…

98: Japan Otaku Reviews

15 years!?

101: Japan Otaku ReviewsYeahx5

I think that was a pretty strong faction that lasted for about 15 years!

108: Japan Otaku Reviews

>>101

2010 was still a really exciting time, you know.

We used to eat cake at TRF during Christmas.

109: Japan Otaku ReviewsYeahx2

>>101

Wasn’t 2010 the time when there were the most people?

116: Japan Otaku Reviews

>>109

Back then, games like Garou and Tsukikage were also popular, and there were a lot of people around.

102: Japan Otaku Reviews

I wonder why this game is still being developed…

104: Japan Otaku Reviews

This must be a game from the time when personal websites were active.

105: Japan Otaku ReviewsYeahx4

This game is amazing because even with knowledge that stopped 15 years ago, I can still get excited watching the tournament stream.

119: Japan Otaku ReviewsYeahx5

>>105

If you have the latest knowledge, then we can have an even more exciting time, right!?

122: Japan Otaku ReviewsYeahx3

>>105

Even just knowing that Toki is broken would make it absolutely entertaining, or rather, it would be a huge hit at the event…

139: Japan Otaku Reviews

>>122

As long as you don’t say anything weird, that’s fine.

It’s a fact that it’s interesting.

151: Japan Otaku ReviewsYeahx1

>>122

The character is Hokuto, so everyone knows it, and anyway, the visuals are flashy and just watching it is entertaining.

106: Japan Otaku Reviews

I’ve seen a video where someone took damage without using boosts by doing Bunny → 2D → Haku-en at the edge of the screen, so I hope it evolves in that direction.

107: Japan Otaku Reviews

The low continuity of defense and offense, along with the low one-shot damage, creates a bad synergy.

If one side improves, the shining aspects of each technique’s strength can be utilized.

110: Japan Otaku Reviews

For example, in Street Fighter 2, there are cases where people who were strong back in the day still remain strong when they come back…

126: Japan Otaku Reviews

>>110

I was impressed by Nuki-san passing by and crushing the Guile from Kotaka Shoten in some kind of Evo or event exhibition match.

111: Japan Otaku ReviewsYeahx1

Other than Toki and Heart, the boost gauge is literally more important than life (one round) for me.

112: Japan Otaku Reviews

There are players who have been around for 30 years in Super Street Fighter II X.

113: Japan Otaku Reviews

What is it that attracts the demons so much…?

Is it because of the charming bug?

120: Japan Otaku ReviewsYeahx2

>>113

A special brain hormone is released.

114: Japan Otaku ReviewsYeahx6

Don’t start arguing over trivial things.

115: Japan Otaku ReviewsYeahx1

I understand that the diamond fluctuates due to the remaining players, or that the match drags on too long and the mind games keep going around.

I think the fact that there’s still room for growth means there’s love there.

134: Japan Otaku Reviews

>>115

Old games are interesting because there are elements that come up occasionally that you “didn’t even think about trying” due to the small player base.

117: Japan Otaku ReviewsYeahx1

I can go for an endless combo without a boost with Raoh and others.

That doesn’t mean that there aren’t characters who need boosts at all.

118: Japan Otaku ReviewsYeahx2

It’s too interesting that the PS2 operates more smoothly and efficiently than the base system…

124: Japan Otaku Reviews

>>118

The Atmis platform has default performance issues, so it’s quite a bad platform.

There were also few compatible software options…

128: Japan Otaku Reviews

>>118

As a result of achieving too much accuracy with a lagging board.

The champion K.I, where none of the combos connect at home.

121: Japan Otaku Reviews

There may still be elements to explore in other games as well…

123: Japan Otaku Reviews

Usually, the diagram would be finalized in a few years.

I wonder why character rankings fluctuate…

127: Japan Otaku ReviewsYeahx1

When I went to the free play at Nakano TRF, it was just me and the champion, and I got completely annihilated by the champion for about an hour until other people showed up. Looking back on it now, it was a valuable experience.

At that time, I couldn’t even get one round in an hour, and I felt bad and went home.

131: Japan Otaku ReviewsYeahx9

>>127

It’s normal to feel bad.

129: Japan Otaku Reviews

Hey, Ark, how about going crazy and adding online multiplayer to a remaster or something?

136: Japan Otaku Reviews

>>129

I can only see a future where it becomes something entirely different.

130: Japan Otaku ReviewsYeahx1

In the end, rather than whether there are parts that can be dug up.

Isn’t it more important to see if there’s a place to put what you dug up to practical use?

132: Japan Otaku Reviews

The 3rd faction is also quite active, right, Hokuto?

133: Japan Otaku Reviews

There was a cheat for recreating the cabinet, but I wonder if it will be necessary to also replicate the frame drops in the future…

135: Japan Otaku Reviews

Shin says that everyone can aim for a Garkla.

In the end, it’s all based on the boost, isn’t it…

146: Japan Otaku ReviewsYeahx1

>>135

Of course, Shinn is the one who gets helplessly countered when a guard cancel is used before the guard break.

137: Japan Otaku ReviewsYeahx3

There aren’t many fighting games where you have to consider frame drops.

145: Japan Otaku ReviewsYeahx1

>>137

Well, old games are full of battles against frame drops.

The helicopter from the Kevin stage, the dragonfly from the Steel Cutting stage, and the waterfall from the Toki stage were equally disliked.

138: Japan Otaku Reviews

Eventually, the circuit boards might become extinct, and we may have no choice but to use them for home use.

140: Japan Otaku ReviewsYeahx1

So isn’t the nameless one who can become the champion Deku for an hour a renowned demon?

144: Japan Otaku ReviewsYeahx5

>>140

I guess the way these words in the work fit together is part of its charm…

141: Japan Otaku Reviews

It’s quite fortunate to have a champion who can play against an opponent that can’t even take one hour or one round…

152: Japan Otaku ReviewsYeahx1

>>141

I just interrupted the champion who was practicing combos against the CPU and was practicing combos myself…

142: Japan Otaku Reviews

This wing-like thing hasn’t been studied at all; could it be that there are moves that haven’t been researched at all because other characters aren’t strong either?

150: Japan Otaku ReviewsYeahx1

>>142

There are quite a few techniques that are better used for dying (you should probably use other techniques).

When watching the tournament, the techniques that are hardly used are mostly like that.

143: Japan Otaku Reviews

If we keep digging like this, it seems like we’re heading towards a breakdown that makes it ridiculous to take things seriously.

Why does this game operate on such a good balance?

147: Japan Otaku ReviewsYeahx5

>>143

I’ll say it clearly: it’s already fallen apart!

149: Japan Otaku ReviewsYeahx5

>>143

It became ridiculous because everyone just quit.

It’s not really established; it’s just that a bunch of curious people have gathered.

162: Japan Otaku Reviews

>>149

Most people can’t mimic it…

148: Japan Otaku Reviews

It’s really nice that just watching it doesn’t make me go “oh, oh” or feel anxious.

The top four are equally crap!

155: Japan Otaku ReviewsYeahx1

>>148

No, Raoh is really tough on Toki, so it’s not fair.

165: Japan Otaku Reviews

>>148

It’s just because it’s the finals of the world tournament, but if Toki wins, well, it’s Toki after all!

153: Japan Otaku ReviewsYeahx1

Don’t forget that there are those who love to play bad games to the max.

154: Japan Otaku Reviews

Even if I run out of boosts, as long as I can kill them, I wonder if it has value after getting one kill.

I have to somehow take the first one normally.

156: Japan Otaku Reviews

I like the expression that Raoh’s enhanced shadow kill technique allows him to become an okra for just a moment by using a gauge.

157: Japan Otaku Reviews

The game has an ultimate form of exchanging blows with a visually appealing chaos happening at first glance, making it incredibly impressive for video content.

It’s too fleeting when you play.

158: Japan Otaku Reviews

Right now, I am at the point where things have completely fallen apart to the point of being ridiculous.

It’s been much longer since the collapse.

159: Japan Otaku ReviewsYeahx5

It’s already completely fallen apart.

The sea dried up and the land cracked, as if all the players had perished.

But it just means that some peculiar people had not gone extinct.

160: Japan Otaku Reviews

Compared to BASARA, it’s more established…

167: Japan Otaku ReviewsYeahx1

>>160

Let’s stop casually saying things without knowing that BASARAX is currently really popular.

163: Japan Otaku Reviews

You can’t win with just being able to do combos…

It’s that much of a deadlock.

166: Japan Otaku ReviewsYeahx1

It’s not surprising if it feels silly to take things seriously compared to characters like Shin or strong characters.

People who keep going are a bit crazy.

174: Japan Otaku ReviewsYeahx1

>>166

Shin has a uniqueness that only Shin can offer, so even while complaining, Shin users have no choice but to use Shin.

168: Japan Otaku Reviews

Everyone is all about the excitement!

Wow, that Heart is doing a triple kill in 1P…

169: Japan Otaku Reviews

There are enough enthusiasts to hold a tournament once a year…

170: Japan Otaku Reviews

Has BASARAX been exciting apart from WILL…?

171: Japan Otaku Reviews

It’s not impossible to use techniques like the Seven Star Death Knight Slash.

172: Japan Otaku Reviews

The intense exchanges and mind games between top-tier warriors are seriously nerve-wracking just to watch.

173: Japan Otaku Reviews

How serious are those who criticize bandwagoners? They can’t just be watching videos, right?

175: Japan Otaku ReviewsYeahx4

It’s tough just playing normally, let alone doing combos.

182: Japan Otaku Reviews

>>175

Is this really the same game I saw in the videos? It feels so sluggish…

185: Japan Otaku ReviewsYeahx1

>>175

First, the special move doesn’t come out.

The input is too unique, so it is necessary to increase the synchronization rate.

190: Japan Otaku Reviews

>>185

It’s a line that reminds me of the first time I played Fighting Jam…

176: Japan Otaku Reviews

The absurdity of the difficulty of input and the challenge of situation judgment is really unique, built on an overwhelming level of difficulty.

177: Japan Otaku ReviewsYeahx3

They say things like “You can die instantly from combos in the videos!” but when you actually watch it, there’s a lot of back-and-forth battling going on, so it’s more engaging than it looks—just like Hokuto.

191: Japan Otaku Reviews

>>177

Even at the level of those demons who participated in the recent tournament, they are still making combo mistakes normally…

178: Japan Otaku ReviewsYeahx2

I couldn’t help but struggle with the lag of the Atomis board specialty.

If you play Rumble Fish 2 or the Nesica version, the controls feel completely different.

179: Japan Otaku Reviews

At the beginning of the first year, the game became stale because Toki was too strong, and players felt it was just a boring game with beams from Sekkakko in the tournament.

Once I found basketball, it felt like the real game began.

181: Japan Otaku Reviews

I believe that Mamiya users are definitely gamblers who stake their lives on getting a dopamine rush with a one-chance bind.

183: Japan Otaku ReviewsYeahx2

First of all, it’s incredibly hard to pull off moves.

What could that be?

189: Japan Otaku ReviewsYeahx1

>>183

The command reception is a bit unique.

184: Japan Otaku Reviews

Lord Judah is truly a wise person.

186: Japan Otaku Reviews

After all, the subject of Hokuto is a big deal, right?

187: Japan Otaku Reviews

I watched the video the other day, but how amazing of a technique is that “Buuinsatsu”?

I hit it all of a sudden.

198: Japan Otaku ReviewsYeahx2

>>187

Muso Printing is a technique that can cancel and unleash any rigid move.

That’s why boost printing suddenly comes flying out from beyond awareness, making it hard to avoid.

188: Japan Otaku Reviews

At the start of the third round, both sides are in a max gauge state, which is just apocalyptic.

193: Japan Otaku Reviews

It’s exciting and fun to watch, but it doesn’t really fit into the category of esports or anything like that in terms of gameplay.

195: Japan Otaku Reviews

>>193

But hey, Invincible Time says it’s e-sports…

197: Japan Otaku Reviews

>>193

I forgot which professional gamer said it, but there was someone saying that.

194: Japan Otaku Reviews

When you actually try it, you wonder if someone using Souther is some kind of ascetic practitioner.

No matter what the situation is, that guy doesn’t seem to get a stomachache, does he?

196: Japan Otaku Reviews

Actually, I really like that people say Toki Toki is Dragon Ball because it’s just so absurd.

207: Japan Otaku Reviews

>>196

Yukuyuku yukuyuku zo!

199: Japan Otaku Reviews

You’re properly doing sports, right!

200: Japan Otaku Reviews

It’s hard to pull off skills in this game, isn’t it?

It might be because it was the PS2 version.

201: Japan Otaku Reviews

When I fought CPU Yuda at home, it was definitely a proper fighting game.

On top of that, it was fun playing basketball in the training mode, so I recognize it as a good game.

202: Japan Otaku Reviews

Fighting games are still being played today, even some older titles.

203: Japan Otaku Reviews

You’re doing things like basketball and dunk receiving, right?

It definitely looks like a sport.

204: Japan Otaku ReviewsYeahx1

The Heart Master is only loved because the Heart Master likes it.

I touched it, but it was impossible.

205: Japan Otaku Reviews

Fighting games are properly represented in eSports too.

206: Japan Otaku Reviews

But the fun of watching is exactly the sport in this game.

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