
Shin’s combo is so cool…
I can’t believe I’m going to end up on the Kenshiro evolutionary tree here.
I love the Ripping Slash.
Is this game still growing?
I became sad after reading to the bottom.
>>5
I was thinking this might lag, and sure enough, it did…
But just seeing a clue is amazing, and it seems terrifying that someday even this might become stable.
If they get flipped, it seems like they could become a character with strength in a different way than Ken, by achieving guaranteed knockouts or guard crush knockouts.
Why is it still developing???
If I land a wake-up attack, it’s instant death, star level 5…
Getting five stars, this is seriously strong, isn’t it?
>>10
I want a boost…
If there’s intense lag, then neither Tokiste nor Shinste is going to work, right?!
The fact that that conqueror is showing interest suggests it is quite an invention.
>>12
I really hate that instant death from a 5-star flip and guard crush keeps flashing in front of me…
Can you earn fainting points with feathers?
I don’t remember at all.
There seems to be quite a bit of frame dropping in this game; I wonder if it’s a problem with the hardware.
Honestly, the performance of Atomis is low.
Although I was constantly told that it’s impossible to float with Toki using Jagi, I can’t help but think that since there has finally been some progress in actually doing it, someone might eventually figure it out.
I used to think feathers had a sort of gimmicky image, but was I wrong?
>>19
Everyone is surprised because it’s not different.
I heard rumors that there are combos using wings, but this is cool…
I hope it will be released on Steam.
>>22
The copyright…
It’s true, I’ve never seen it spread its wings at this timing…
There’s no point in a combo you can’t finish.
But it’s a community where someone is bound to complete such a combo, huh?
Simply transplanting it could result in performance drops or bugs disappearing, so it’s necessary to pay attention to very detailed aspects during the transplantation to avoid ending up with something completely different.
Once it can be reproduced on the actual machine, its star-collecting performance will be incredible and it may transform.
Mixing feathers into the flipping bunny combo to ensure a guaranteed peep is a really strong move, but patterns that easily trigger the “Boo Bug” carry a sense of sadness.
In addition to the difficulty of the combo, the frame drops dependent on the cabinet are unavoidable.
How does it taste to have your own thoughts end up going in circles?
If you can finish this, you are seriously quite strong.
Still, Shin’s tactics are weak, and I’m worried he might always be unstable enough to have an accident during the run.
South Star Pressure Break Slash is really cool!
>>33
It has a hidden feature that allows it to deflect projectiles!
One day, the trajectory of a match bouncing back was so interesting that my friend and I couldn’t stop laughing.
This gum is starting to lose its flavor again…
By the way, does the feather significantly reduce the fainting value?
I thought it was just a technique that was like “So what?” but…
I think Shin’s combos are really cool.
If Shin gets one more combo that says “If you can finish, you win,” would he instantly reach around the mid-tier level?
It seems like it will be about how to manage and conserve boosts while consuming them in the bunny.
Post-processing drop is tough…
Is there a possibility that KI Shin will appear…?
Previously, the feather combo was treated like a waste disposal combo…
Shin’s combos with Hakuhā and Senju’s light are really cool.
It’s said that Shin has low firepower, but it’s a different story when it comes to Bunny Con.
Touching it well, a ☆5 combo is certainly strong.
The voice of South Dipper Piercing Slash is really cool, isn’t it?
Though I bear the sadness of ending my turn with my boost, which is vital for almost every character, empty.
If someone who can stabilize this appears, it will be strong.
The amazing thing about this game is that it has all the voice actors from back then.
>>46
Ken…
>>48
I wonder why Ken was the only one who was different?
Desire and obsession are excessive…
Is Shin finally seeing the light…?
It can be used enough to be decided in a practice match, I guess…
I wonder if everyone’s excitement for Hokuto has increased after the tournament ended.
Star 2 from a throw into an aerial or a bunny close.
Being able to win rounds while executing an offense and taking all the stars from the 2+3 is honestly impressive.
It will probably be a home version even if it’s ported…
I love Shin’s techniques; they’re cool and have flair in combos.
It’s the potential that all Shin users have been eagerly anticipating, so it’s time for full-on research…
Isn’t Rei different too?
No one had ever cared about the performance of feathers, so it wasn’t known.
When feathers are stuck, the recovery of the unconsciousness value stops for a while (the duration of the stoppage varies depending on the number of feathers that are stuck).
Therefore, if you succeed in an offensive wake-up, there is a possibility that it could become a character that can cause a lot of stun.
>>59
First of all, Shin is a character with strong accumulation and pressure attacks, and his wings are not just gimmick moves.
However, Shin has a poor execution after the touch, making it difficult for the hard-earned accumulation of offensive pressure to connect.
Finally, after 20 years, did we have enough tenacity?
Rei is deceased, so there’s nothing we can do.
I wonder why Kenshiro is like that…
Ray, it can’t be helped.
It’s nice that it has a rival-like feeling stretching towards Kenshiro over here…
It feels like Kenshiro, even before the dispute with Kamiya, was done by different people aside from this one.
>>64
Wasn’t it that he had a higher voice or something? Kenshiro’s voice seems tough.
Well, Akira Kamiya has been through a lot…
If Shin has a stable combo that can kill with one chance.
There are other flaws, but it can be quite a good character.
…I wonder why it’s essential to kill with a one-chance.
>>66
It’s because almost everyone else has it!
I didn’t know there was such a technique…
Does this mean I’ll faint if I’m touched twice?
By the time this comes out, I feel like Ken from the pachinko and pachislot will be someone else.
It was a technique that didn’t really need wings…
It looks weak that I finally get the round after using up my gauge while executing an instant wake-up attack.
>>73
Shin hasn’t even had that for 20 years, which is why it’s causing a commotion.
I never expected that there would be room for improvement in the basic system aspects of straightforward star collecting + stunning + gut crushing, even with my keen eye for the sea…
Isn’t this work Jagi’s posthumous piece?
Whoa… Shin is moving so strongly.
To me, Ken’s voice is more familiar in this game…
Since basketball is unrealistic, we have no choice but to go this way.
Shin’s basketball route was really difficult; you had to flip through it…
It’s unique that going to kill while fainting☆ is something that no one else has.
This game is certainly a strange game, but
The demons who have been strategizing this game for nearly 20 years are too strange.
Even if you launch an attack and land a full combo, you can’t even take off half of Shin’s health.
Tominaga, who practiced Tokimeki so much, is going to be used as a practice dummy again…
Shin’s normal move specs are incredibly high to begin with.
Instead, it has low opportunity for a comeback and lacks the ability to continue attacking, so having to restart is tough.
I’ve been scared of this game since I was in middle school.
Even if it’s sudden, if you’ve taken one round, it should be relatively easy to land a decisive blow, and it might be quite valuable, right?
>>88
In order to land a blow in that second round, the boost gauge, which is more important than life itself, is absolutely necessary.
That boost will be empty, this attack.
This time, Kenshiro looked unusually strong, I wonder if something was discovered recently…
>>90
Kenshiro’s corresponding character basically plays basketball.
Originally, the part that is simply strong is the character that is strong, so the strength when winning really feels like a protagonist.
Shin is to blame for taking fighting games seriously…
Doing my best for the sake of accumulation is what jajaja Gokuto is all about, isn’t it?
The scariest thing is when someone whose knowledge has been stuck for over 15 years pretends to know everything and gives random answers…
>>93
It’s more frightening to be told that a game is “stagnant” with knowledge from five years after its release.
>>96
Some players have been active for 20 years.
The 3rd and Garou MOW are the same.
I was surprised at how Ken’s voice felt so natural.
In that case, only the Holy Emperor will be left behind.
If only there was practical basketball over there too.
The alternative technique to jc is just too low in performance.
If that were a bit less rigid…
15 years!?
I think that was a pretty strong faction that lasted for about 15 years!
>>101
2010 was still a really exciting time, you know.
We used to eat cake at TRF during Christmas.
>>101
Wasn’t 2010 the time when there were the most people?
>>109
Back then, games like Garou and Tsukikage were also popular, and there were a lot of people around.
I wonder why this game is still being developed…
This must be a game from the time when personal websites were active.
This game is amazing because even with knowledge that stopped 15 years ago, I can still get excited watching the tournament stream.
>>105
If you have the latest knowledge, then we can have an even more exciting time, right!?
>>105
Even just knowing that Toki is broken would make it absolutely entertaining, or rather, it would be a huge hit at the event…
>>122
As long as you don’t say anything weird, that’s fine.
It’s a fact that it’s interesting.
>>122
The character is Hokuto, so everyone knows it, and anyway, the visuals are flashy and just watching it is entertaining.
I’ve seen a video where someone took damage without using boosts by doing Bunny → 2D → Haku-en at the edge of the screen, so I hope it evolves in that direction.
The low continuity of defense and offense, along with the low one-shot damage, creates a bad synergy.
If one side improves, the shining aspects of each technique’s strength can be utilized.
For example, in Street Fighter 2, there are cases where people who were strong back in the day still remain strong when they come back…
>>110
I was impressed by Nuki-san passing by and crushing the Guile from Kotaka Shoten in some kind of Evo or event exhibition match.
Other than Toki and Heart, the boost gauge is literally more important than life (one round) for me.
There are players who have been around for 30 years in Super Street Fighter II X.
What is it that attracts the demons so much…?
Is it because of the charming bug?
>>113
A special brain hormone is released.
Don’t start arguing over trivial things.
I understand that the diamond fluctuates due to the remaining players, or that the match drags on too long and the mind games keep going around.
I think the fact that there’s still room for growth means there’s love there.
>>115
Old games are interesting because there are elements that come up occasionally that you “didn’t even think about trying” due to the small player base.
I can go for an endless combo without a boost with Raoh and others.
That doesn’t mean that there aren’t characters who need boosts at all.
It’s too interesting that the PS2 operates more smoothly and efficiently than the base system…
>>118
The Atmis platform has default performance issues, so it’s quite a bad platform.
There were also few compatible software options…
>>118
As a result of achieving too much accuracy with a lagging board.
The champion K.I, where none of the combos connect at home.
There may still be elements to explore in other games as well…
Usually, the diagram would be finalized in a few years.
I wonder why character rankings fluctuate…
When I went to the free play at Nakano TRF, it was just me and the champion, and I got completely annihilated by the champion for about an hour until other people showed up. Looking back on it now, it was a valuable experience.
At that time, I couldn’t even get one round in an hour, and I felt bad and went home.
>>127
It’s normal to feel bad.
Hey, Ark, how about going crazy and adding online multiplayer to a remaster or something?
>>129
I can only see a future where it becomes something entirely different.
In the end, rather than whether there are parts that can be dug up.
Isn’t it more important to see if there’s a place to put what you dug up to practical use?
The 3rd faction is also quite active, right, Hokuto?
There was a cheat for recreating the cabinet, but I wonder if it will be necessary to also replicate the frame drops in the future…
Shin says that everyone can aim for a Garkla.
In the end, it’s all based on the boost, isn’t it…
>>135
Of course, Shinn is the one who gets helplessly countered when a guard cancel is used before the guard break.
There aren’t many fighting games where you have to consider frame drops.
>>137
Well, old games are full of battles against frame drops.
The helicopter from the Kevin stage, the dragonfly from the Steel Cutting stage, and the waterfall from the Toki stage were equally disliked.
Eventually, the circuit boards might become extinct, and we may have no choice but to use them for home use.
So isn’t the nameless one who can become the champion Deku for an hour a renowned demon?
>>140
I guess the way these words in the work fit together is part of its charm…
It’s quite fortunate to have a champion who can play against an opponent that can’t even take one hour or one round…
>>141
I just interrupted the champion who was practicing combos against the CPU and was practicing combos myself…
This wing-like thing hasn’t been studied at all; could it be that there are moves that haven’t been researched at all because other characters aren’t strong either?
>>142
There are quite a few techniques that are better used for dying (you should probably use other techniques).
When watching the tournament, the techniques that are hardly used are mostly like that.
If we keep digging like this, it seems like we’re heading towards a breakdown that makes it ridiculous to take things seriously.
Why does this game operate on such a good balance?
>>143
I’ll say it clearly: it’s already fallen apart!
>>143
It became ridiculous because everyone just quit.
It’s not really established; it’s just that a bunch of curious people have gathered.
>>149
Most people can’t mimic it…
It’s really nice that just watching it doesn’t make me go “oh, oh” or feel anxious.
The top four are equally crap!
>>148
No, Raoh is really tough on Toki, so it’s not fair.
>>148
It’s just because it’s the finals of the world tournament, but if Toki wins, well, it’s Toki after all!
Don’t forget that there are those who love to play bad games to the max.
Even if I run out of boosts, as long as I can kill them, I wonder if it has value after getting one kill.
I have to somehow take the first one normally.
I like the expression that Raoh’s enhanced shadow kill technique allows him to become an okra for just a moment by using a gauge.
The game has an ultimate form of exchanging blows with a visually appealing chaos happening at first glance, making it incredibly impressive for video content.
It’s too fleeting when you play.
Right now, I am at the point where things have completely fallen apart to the point of being ridiculous.
It’s been much longer since the collapse.
It’s already completely fallen apart.
The sea dried up and the land cracked, as if all the players had perished.
But it just means that some peculiar people had not gone extinct.
Compared to BASARA, it’s more established…
>>160
Let’s stop casually saying things without knowing that BASARAX is currently really popular.
You can’t win with just being able to do combos…
It’s that much of a deadlock.
It’s not surprising if it feels silly to take things seriously compared to characters like Shin or strong characters.
People who keep going are a bit crazy.
>>166
Shin has a uniqueness that only Shin can offer, so even while complaining, Shin users have no choice but to use Shin.
Everyone is all about the excitement!
Wow, that Heart is doing a triple kill in 1P…
There are enough enthusiasts to hold a tournament once a year…
Has BASARAX been exciting apart from WILL…?
It’s not impossible to use techniques like the Seven Star Death Knight Slash.
The intense exchanges and mind games between top-tier warriors are seriously nerve-wracking just to watch.
How serious are those who criticize bandwagoners? They can’t just be watching videos, right?
It’s tough just playing normally, let alone doing combos.
>>175
Is this really the same game I saw in the videos? It feels so sluggish…
>>175
First, the special move doesn’t come out.
The input is too unique, so it is necessary to increase the synchronization rate.
>>185
It’s a line that reminds me of the first time I played Fighting Jam…
The absurdity of the difficulty of input and the challenge of situation judgment is really unique, built on an overwhelming level of difficulty.
They say things like “You can die instantly from combos in the videos!” but when you actually watch it, there’s a lot of back-and-forth battling going on, so it’s more engaging than it looks—just like Hokuto.
>>177
Even at the level of those demons who participated in the recent tournament, they are still making combo mistakes normally…
I couldn’t help but struggle with the lag of the Atomis board specialty.
If you play Rumble Fish 2 or the Nesica version, the controls feel completely different.
At the beginning of the first year, the game became stale because Toki was too strong, and players felt it was just a boring game with beams from Sekkakko in the tournament.
Once I found basketball, it felt like the real game began.
I believe that Mamiya users are definitely gamblers who stake their lives on getting a dopamine rush with a one-chance bind.
First of all, it’s incredibly hard to pull off moves.
What could that be?
>>183
The command reception is a bit unique.
Lord Judah is truly a wise person.
After all, the subject of Hokuto is a big deal, right?
I watched the video the other day, but how amazing of a technique is that “Buuinsatsu”?
I hit it all of a sudden.
>>187
Muso Printing is a technique that can cancel and unleash any rigid move.
That’s why boost printing suddenly comes flying out from beyond awareness, making it hard to avoid.
At the start of the third round, both sides are in a max gauge state, which is just apocalyptic.
It’s exciting and fun to watch, but it doesn’t really fit into the category of esports or anything like that in terms of gameplay.
>>193
But hey, Invincible Time says it’s e-sports…
>>193
I forgot which professional gamer said it, but there was someone saying that.
When you actually try it, you wonder if someone using Souther is some kind of ascetic practitioner.
No matter what the situation is, that guy doesn’t seem to get a stomachache, does he?
Actually, I really like that people say Toki Toki is Dragon Ball because it’s just so absurd.
>>196
Yukuyuku yukuyuku zo!
You’re properly doing sports, right!
It’s hard to pull off skills in this game, isn’t it?
It might be because it was the PS2 version.
When I fought CPU Yuda at home, it was definitely a proper fighting game.
On top of that, it was fun playing basketball in the training mode, so I recognize it as a good game.
Fighting games are still being played today, even some older titles.
You’re doing things like basketball and dunk receiving, right?
It definitely looks like a sport.
The Heart Master is only loved because the Heart Master likes it.
I touched it, but it was impossible.
Fighting games are properly represented in eSports too.
But the fun of watching is exactly the sport in this game.