
My heart is still trapped in that feeling of jade.
I love that vibration that comes when you throw a blunt object from behind.
🔴 🔴
It’s getting more and more annoying to approach, so let’s jet, let’s start jetting.
Grrr.
I hope it’s easier to catch the slaves in the water with ZA.
I struggled with jade.
The aspect of Pokémon’s fear is brought to the forefront, making it quite unique.
Honestly, up until now, the game had to follow its format, but I was happy that the parts about being violent or crazy were only in the setting.
On the contrary, I’ve come to like Bippa and Wanriky that don’t do anything.
(Golurk attacks as soon as it is approached by Pimpuku.)
One of the few complaints is that everything becomes a strange ball when I go out.
I wanted that acorn to be a ball that remained a lot.
The ball with a design that is far more stylish than that of Sylph is nice, isn’t it?
Since ZA seems to be quite a different direction, I hope they release another past edition like Arceus, maybe set in Isshu.
ZA doesn’t seem to be a blunt weapon.
Arceus going after you to kill as a reward for catching them all is insane.
I want to erase my memories and start over from the beginning.
I like the performance of communication exchange.
I want the sound of the different-colored appearance in the jade-style field to be adopted in all software.
>>16
It’s hard to see with the Paldea design; taking a vision test is just plain tough…
I love being able to approach without being found, even in an open area with no hiding places, by throwing smoke bombs everywhere.
This is the power of civilization!!
Gosh.
A game that you want to restart from the beginning regularly.
It’s okay to hit them from the front and then go around to the back; that’s just too much of a barbarian style.
>>21
Hunting those who distort time and space in this style is the most exhilarating and fun feeling I get from action games.
The Four Gods will not allow it.
Hey, Arceus, send me Jet Balls even in this modern era!
I still love those guys surrounding me.
Take me back… take me back to the living world…
The sound of the ball hitting is like that of a blunt weapon, and it’s scary.
>>27
Guh
The battle system of this game is strange and difficult to handle.
It would be easier to just catch them directly.
If you suddenly come at me with a laser and don’t give up~ that’s not how it works.
In the main story, there are so many rare Pokémon like Fuwante, and they’re so aggressive…
I need to fill in the HOME software encyclopedia, so I should probably get to it soon, but I’ve been putting it off and now here we are.
The Pokedex entry for Fuwante says it is a person’s soul.
Having a lot of them means that.
Couldn’t we be sent to the ultra-ancient times, connected with paradox Pokémon, and become the ancestors of humanity in Legends Terapagos?!
The big ones usually shoot destruction beams.
The thrill of secretly approaching from behind and smashing a heavy ball against the back of the head.
Capturing is interesting.
The battle is pretty much u-n.
>>38
Well, since it’s an isolated system without any competition, I guess that’s okay.
It’s interesting, but there are definitely parts that could be improved a bit more.
That’s good, right?
Jumping suicide
In battle, both friends and foes are just paper, so it feels really strange.
Did it get found out?
Well then, shall we throw mud?
I didn’t particularly like or dislike Pokémon, but now I’ve come to like Bippa.
I understand that they can bring out three bodies because the rules are not established.
Let me bring out three bodies here too.
I wish there were at least a group attack in battle…
It seems like Z-A is a story set in the city, but I wonder if you can ride Pokémon for travel.
>>47
10% Zygarde runs across the ground.
50% Zygarde moves over water.
100% Zygarde flies in the sky.
This seems to be okay.
At first, I was scared of the distortion, so I was sneaking in a ball from behind.
Once you get used to it, it becomes a sticky ball, and then it feels like “die” from a massive blow to the back of the head.
The Hisuian Braviary that can dodge the reckless tackle proved to be more helpful for capturing than I expected.
The movie using 3D characters was somewhat awkward, but it became more interesting with the DLC.
>>52
DLC…?
I have a strong memory of this place being tough on Typhlosion, as every wild Pokémon bites and chews like it’s just an appetizer, and at night, a lot of Ghost-type Pokémon spawn.
I’m glad that this was the Pokémon I played after 20 years.
There are still many areas that need improvement, but the direction is exactly what I was hoping for, and it was amazing.
These guys are planning to kill our Sho-chan… it sent chills down my spine.
I have a feeling that this might become a one-of-a-kind masterpiece.
>>60
It seems like it’s already confirmed since ZA is in that state.
Do not forgive Arceus.
I already played through peaceful Paldea, so now I’m a bit scared to start the next one.
>>63
I think you can enjoy it more.
Because you can enjoy the contrast of Pokémon being scary even more intensely.
>>63
It’s nice to hide in the grass and become a player.
It’s my favorite game, but when I play it now, the feature where the AI around the ride Pokémon and my Pokémon in hand make it seem like I’ve thrown a Poké Ball but actually reduces the jet ball by one messes with my sense of control.
A game to fall in love with Bippa.
Why does the shiny variation related to this get worse from here in the main story?
It was heartwarming to see the Pokémon calm down at the hot springs.
It bumped into the mud with a thud and turned into a big brawl.
>>70
That sounds interesting…
It might be more enjoyable if you remember the things from Diamond and Pearl first.
Once you get used to it, it becomes fun, including the feeling of being like a barbarian.
Sometimes I get hit by a red ball that comes out of the hot spring…
The toxicity of Fuwante and Parasol is insane.
>>74
I imagine Palas is scattering spores like that and searching for its next host…
>>74
I guess Palas worked hard to make it extinct…
I like Denboku, but I can understand how some people might not be able to forgive him.
>>77
“Did you get abducted by Arceus or something?”
It was cute and nice to see you looking drowsy and sleepy after receiving hypnosis.
I remembered that I stopped around the point where I was chased out of the village.
Shall we get started soon?
The ferocity of Agehunt that reminds me of its original blood-sucking nature.
I hope the string of connection is always there.
>>82
I relied on this guy to complete the other software encyclopedia…
I would like the various communication evolution items to be usable just by using them as well.
I can understand the reason for Mr. Denboku’s actions, and since he apologized in a humble way, I can totally forgive him.
As expected… the villagers who said that should die.
>>85
When I came back, I felt like you guys had something to say to me, right?
The story of being kicked out once is fine because Denboku still has his position and an apology, but the gatekeeper who had such an attitude when I was expelled from the village, even after I had followed up on the mistakes, is the most frustrating thing…
I don’t want to speak ill of Denboku-san, but I do have my thoughts on the matter.
Al-shin is the opposite.
I like Mr. Denboku because I enjoyed the battle on the beach.
Due to Fuwante’s nature, Mikagrue appears more calm.
I never thought that the idea of Pokémon being scary was meant literally…
When I realize that in Sinnoh they either became extinct or were limited to certain areas, I think about how hard the old people worked…
Isn’t the area around the Nomose Wetlands too much of a magical realm?
It’s a pity that Mube-san’s character is so great that it feels wasteful to end it in just one work.
>>94
I remember that fujoshi were in total chaos over Mube-san being so unexpected.
What… The Woro was the mastermind… What kind of lame hairstyle is that?
>>96
I see, so it’s a sudden acceleration from the male Shiron…
The design of the Poké Ball is so great that it’s painful for it to become strange during transport.
The 8 consecutive battles (2 legendary consecutive battles) are prohibited by the rules, right?
The sound of the destruction cannon is really nice, isn’t it?
Recently, I’ve been feeling like I’m being targeted by characters I like in Pokémon, starting with Kabu, then Mube, and now the principal.
>>101
Maybe you’ll come to like AZ-nyan in ZA.
Indeed, Pikachu’s cry is better as an electronic sound…
Having just one creature that is different from the rest creates a really strong sense of discomfort…
It’s essentially a match pump, but I can’t dislike Arushin, who helped me when I was expelled.
Honestly, it seems like there are people who are disappointed that ZA is not in the past and isn’t like this.
>>105
Well, regardless of the past, it’s a dangerous creature! I was a bit disappointed that it wasn’t.
But it’s definitely interesting, so it’s okay.
>>105
It would just be a second-rate version, so it’s whatever…
It’s terrible that Giratina is still treated the same in battle after its revival.
Since it’s a special occasion, I’ll finish it with pure strength! Then I get countered.
Isn’t it a plate!!!!
After the past, the near future is a reasonable flow, isn’t it?
It feels like it’s just the latest in terms of the timeline, rather than the future.
Technically, there’s not much difference from what’s seen in SV.
If we introduce futuristic technology in a meta way, it could limit the depictions in the future…
If you want to frolic in vast nature and face tough monsters, go to Planet Mira.
But it seems like they are incorporating a paradoxical surprise element.
>>115
Rather than a paradox, it might be about the resurrection of the primordial world.
>>118
Honestly, I’d like to see a level of Zeruibe where Zygarde has to become perfect.
I really couldn’t help but love the sight of Pokémon gradually increasing in the village that had been rejecting them.
It’s nice to have a boss individual… It’s nice to have regular individuals’ offspring too… Nice…
It’s nice how the Chirin settles down on the eaves without permission.
>>117
I ended up really liking Chirin.
It was too rough, but I wonder how ZA will turn out.
>>119
It’s almost a complete overhaul of the system and worldview.
Enjoy the freshness more than the thickness of the stew.
I trained hard for the consecutive battles, but Manmuu is just too strong.
>>120
If you have a priority move and a certain level of speed, you can trap them as long as your PP allows…
I wonder if XY will release a remake.
I only know a little about the content, but I have no intention of buying a 3DS now anyway.
The seal is really cute… Oh, are there parents here as well…?
I never expected to enjoy the same sense of control I experienced in Breath of the Wild in Pokémon.
I was hiding on the edge of the grass patch, aiming for jet ball shots because the distortion of space and time was way too terrifying.
It feels like ZA doesn’t have ride Pokémon, which makes me feel bored like in Legends Arceus and SV.
>>129
The performance of the ride is…
>>129
There is also the drawback that changing outfits is restricted…
I like to clash leader Pokémon against leader Pokémon and have monster battles.
I used Oyabun Gallop from the beginning to the end thanks to hypnosis.
Woro feels betrayed, or rather, it’s like, what the heck is this guy… in another dimension.
I want to take Color Zygarde to ZA quickly.
If you have a complaint about Ayashishi’s ride, you don’t have to ride with Ayashishi.
The areas around the water source still need improvement, so I have high hopes for that.