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[Game] Cast a curse.

  • Game
  • March 25, 2025
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Clack clack clack clack, splash splash—doodoodoodoo, splash splash, splash splash… Why do I press my body against every waterfall I see in any game? Is it waterfall training? Once you experience “There was a hidden path behind the waterfall!” just once… you fall under the curse of needing to rush into every waterfall.

1: Japan Otaku ReviewsYeahx80

Another condition that occurs is a meticulous check of whether equipment and parts are not placed by running backward from the starting position.

66: Japan Otaku ReviewsYeahx1

>>1

Memories of Mega Man X2

2: Japan Otaku ReviewsYeahx31

When I slip it in, I feel really happy.

3: Japan Otaku ReviewsYeahx13

I’m having fun doing it, so I don’t really connect with the idea of it being a curse.

4: Japan Otaku Reviews

In the game Breath of Fire 2, there is this.

It makes a nearly double difference in the protagonist’s mid-game maximum firepower whether it’s there or not, so it’s critical.

5: Japan Otaku Reviews

It also developed in Wiles.

6: Japan Otaku ReviewsYeahx10

If you can dive, there are also some decent things at the bottom of the waterfall basin.

7: Japan Otaku ReviewsYeahx20

It feels like a curse for those who can’t be satisfied unless they go through all the branches of the dungeon.

38: Japan Otaku ReviewsYeahx11

>>7

If you take the path that doesn’t lead to a dead end at the fork, it feels like a loss.

44: Japan Otaku ReviewsYeahx3

>>38

If you draw the correct one first, then you’ll wonder if you should go back.

98: Japan Otaku Reviews

>>44

If it’s Himmel, then they would have done that.

64: Japan Otaku Reviews

>>7

If the event is over and I can explore, then it’s okay to temporarily ignore it, but suddenly hitting the correct route and having the dungeon collapse after the event ends is…

8: Japan Otaku ReviewsYeahx18

The curse of the complete survey

When examining an object, the events change depending on the direction.

24: Japan Otaku Reviews

>>8

There is no treatment.

9: Japan Otaku Reviews

It’s in Elden Ring too…

137: Japan Otaku Reviews

>>9

At the magic academy—! It really does exist! I have to go back to the beginning!

10: Japan Otaku Reviews

If there was a house, you would probably go inside, right?

11: Japan Otaku ReviewsYeahx19

Isn’t the development side already cursed as well?

12: Japan Otaku Reviews

The one I’ve seen to death in Pokémon gameplay videos.

13: Japan Otaku ReviewsYeahx26

It’s my fault, but when it comes to hidden passages, the feeling of “I’m happy to have found it” is less than the frustration of “I’m upset I couldn’t find it,” and I can’t feel satisfied until I’ve checked every possible place.

But in the end, it becomes tedious and turns into a chore, causing me to distance myself from the game itself.

I’m really the one at fault, though.

14: Japan Otaku Reviews

For now, Kirby and Donkey Kong.

15: Japan Otaku Reviews

I was disappointed that it was in Skyrim but not in Starfield.

17: Japan Otaku ReviewsYeahx4

In fact, it’s quite a decent probability…

18: Japan Otaku Reviews

There is quite a lot behind the waterfall.

19: Japan Otaku ReviewsYeahx33

19: Japan Otaku Reviews

Madrigal: I can’t believe you’re actually inspecting each and every one of these lamps, but if that’s the case, then you are cursed by the investigation and will never be freed from it in your lifetime.

20: Japan Otaku Reviews

Since we will have to check for secret passages in the wall in the future, please stop it.

21: Japan Otaku ReviewsYeahx1

No, this really ruins the game experience.

I think it would be fine if everyone unlocked the hidden routes on the second playthrough.

22: Japan Otaku Reviews

When I have to keep talking continuously and the lines change to trigger an event, it really gets on my nerves.

23: Japan Otaku Reviews

Will there be a dispute in the meeting over whether to create a path behind the waterfall?

25: Japan Otaku Reviews

The first time, it’s all about the spirit of throwing away plays.

26: Japan Otaku Reviews

Why do you need to hit the wall or hit the treasure chest before opening it?

27: Japan Otaku Reviews

I’m currently playing Xenoblade Chronicles X for the first time.

28: Japan Otaku Reviews

Sometimes there are waterfalls that you can’t enter from the front and have to go around to the back to get in.

29: Japan Otaku ReviewsYeahx7

It’s not too bad in 2D games, but it’s tough to be cursed by this in 3D games.

30: Japan Otaku Reviews

Since I got cursed in Link’s Awakening, it hasn’t been lifted at all…

31: Japan Otaku Reviews

Once you find it, then…

32: Japan Otaku Reviews

Ante was disappointed that he didn’t have this.

33: Japan Otaku ReviewsYeahx7

Never to be solved in a lifetime.

34: Japan Otaku ReviewsYeahx2

Because it happened in both Monster Hunter and Yumia…

36: Japan Otaku Reviews

I truly hope that those who randomly put hidden doors in completely ordinary walls will go extinct.

37: Japan Otaku Reviews

For now, I’ll rub my body against the space behind the waterfall, the well, and the big painting.

I definitely don’t need it anymore, but I’m going to hold onto the equipment I had at the very beginning for now.

39: Japan Otaku Reviews

Talking to someone twice or investigating twice…

40: Japan Otaku Reviews

When I find a strangely flat wall…

41: Japan Otaku Reviews

Rather than making objects like waterfalls when you have no secrets.

42: Japan Otaku Reviews

This wall color seems different…

43: Japan Otaku Reviews

The path of two choices splits again after you make your selection.

Then, while clicking my tongue, I go back to the opposite choice of the two options from earlier.

Sometimes there are two choices beyond that, and it’s confusing.

45: Japan Otaku Reviews

The great waterfall located directly beneath the fish-shaped aerial ruins in Teyvat.

In a narrow space where water springs up and cannot be entered

I blame the staff who set the material mushrooms to pop.

I wasted about an hour believing that there was a hidden passage I could enter from somewhere, thanks to that mushroom.

46: Japan Otaku ReviewsYeahx3

In Elden Ring, the curse of having to hit a treasure chest at least once before opening it was never lifted until the very end.

47: Japan Otaku Reviews

This treasure chest has a double bottom!

56: Japan Otaku ReviewsYeahx3

>>47

I won’t forgive you for the habit I have of checking the treasure chest twice…

76: Japan Otaku Reviews

>>56

In some indie games, when you check a treasure chest that is open from the start, the message changes each time.

I was suspicious about the double bottom and had been researching it for a long time.

After about 20 times, the messages started to loop, so I stopped trying to investigate.

48: Japan Otaku Reviews

I feel like there was a game where you could get taken advantage of like that and if you got too close to a waterfall, you would fall and die.

51: Japan Otaku Reviews

>>48

Is it a moth lamp?

49: Japan Otaku Reviews

If there were actually a waterfall, it would definitely have a place where you could go in, so it doesn’t matter at all.

50: Japan Otaku Reviews

A cave behind the waterfall is a classic, after all…

52: Japan Otaku Reviews

Don’t bother checking behind the waterfall and behind the hanging scroll.

53: Japan Otaku Reviews

Wasn’t it in ff1?

54: Japan Otaku ReviewsYeahx1

An event where the flag finally gets raised after talking to them three times.

55: Japan Otaku Reviews

Can I allow a wall that can be passed through, which allows me to see a little beyond the wall?

57: Japan Otaku Reviews

Let’s make it so you can’t get in just by walking with a bit of a step.

58: Japan Otaku Reviews

I’ve been cursed to investigate suspicious places because I worked part-time as a tester.

59: Japan Otaku ReviewsYeahx6

The comments of the townspeople change depending on the progress.

It’s a grateful performance, but it’s tough.

65: Japan Otaku ReviewsYeahx2

>>59

I wonder why I feel the need to investigate something that wouldn’t be a problem at all if I overlooked the mob’s remarks.

78: Japan Otaku ReviewsYeahx1

>>65

Sometimes they have sub-events, you know…

116: Japan Otaku Reviews

>>65

At times like this.

That character who was presumed dead is actually alive! It’s the kind of hinting message that suggests that.

70: Japan Otaku ReviewsYeahx1

>>59

Wiles had it rough because the dialogue occurrence was randomly generated.

60: Japan Otaku Reviews

I looked it up, but there’s only herbal medicine there.

61: Japan Otaku Reviews

There is a treasure chest under the bridge.

62: Japan Otaku Reviews

Open a soul chest after striking it.

63: Japan Otaku Reviews

Choosing the correct branch means you’ll be forced to escape from the dungeon after the event, which is annoying.

67: Japan Otaku Reviews

Map completion rate 98.15%

68: Japan Otaku Reviews

When you move the elevator, immediately get off and check if there’s anything below.

69: Japan Otaku Reviews

Because I received that cursed baptism in Mother 2, it can no longer be undone.

71: Japan Otaku Reviews

I can’t forgive that there’s no way to deal with treasure chests that change over time.

72: Japan Otaku Reviews

There should have been FF4.

73: Japan Otaku Reviews

Thanks to that, I end up missing objects that should definitely be found along the highway.

74: Japan Otaku Reviews

I won’t forgive those who exceed a 100% achievement rate.

75: Japan Otaku Reviews

An unnatural dead end will just make me punch the wall for now.

77: Japan Otaku Reviews

It’s due to Tomb Raider…

79: Japan Otaku Reviews

The branching paths of the dungeon are frustrating when you find the correct route.

81: Japan Otaku ReviewsYeahx3

>>79

Then, going down a wrong path and finding nothing makes me even more irritated.

80: Japan Otaku ReviewsYeahx1

Rather than having a waterfall that you can’t enter, I feel like you shouldn’t even make a waterfall.

82: Japan Otaku Reviews

Under the bridge!

Actually, it’s a climbable hedge!

Movable bookshelf!

83: Japan Otaku Reviews

The fact that you can actually go behind the waterfall is what shouldn’t be.

84: Japan Otaku Reviews

You investigate the middle of the flower field, right?

85: Japan Otaku Reviews

A quiet sub-event appears with the passage of time in the early village where there is no longer any need to return!

If you had stayed oblivious all along, that would be one thing, but once you happen to notice it, well… you know.

97: Japan Otaku Reviews

>>85

There was a scenario where a companion who was separated in the early stages reappeared in the later stages and became a companion again in the village where they parted ways.

It appears quietly without any foreshadowing, so I cleared the first run without knowing…

Moreover, when I made it my ally, it was wearing an incredibly rare item that was just a towering pile of crap.

86: Japan Otaku Reviews

The way of saying “curse” is kind of annoying.

87: Japan Otaku Reviews

>>86

Then it’s good with a blessing.

89: Japan Otaku ReviewsYeahx3

>>86

That’s a curse.

91: Japan Otaku Reviews

>>89

What does that mean?

95: Japan Otaku ReviewsYeahx3

>>91

It’s already too late to realize this meaning.

88: Japan Otaku Reviews

Is it only in the game that one is obsessively attached to the back of the waterfall?

In an old historical drama, the stronghold of the peasant uprising was set behind a waterfall.

Because that set was also put together.

I guess everyone likes the cave behind the waterfall…

90: Japan Otaku Reviews

While being disappointed that there is nothing after investigating various things in the early stages

This game gives me peace of mind that I don’t need to look things up one by one.

92: Japan Otaku Reviews

It’s reassuring to have a wall-like blockade at the waterfall.

93: Japan Otaku Reviews

Why does a cave form behind a waterfall in the first place?

What kind of natural law is it?

101: Japan Otaku Reviews

>>93

I don’t know if it exists in nature, but it’s a hidden passage and hidden room that can be expressed in a natural way, so it has a sense of romance.

109: Japan Otaku Reviews

>>93

There was an article about the Urami Falls mill shell, but it’s a bit different from the cave in the thread image…

94: Japan Otaku Reviews

There are games with a kind feature where a sparkling effect appears wherever there are items.

Because there is a traitor hiding items in places without sparkle, I am constantly looked at with suspicion.

96: Japan Otaku ReviewsYeahx1

For those who have become complacent with the game, it is nothing but a curse that increases the amount of work.

99: Japan Otaku Reviews

The color of the tiles on this floor is different… Let me check.

This pillar is the only one that is broken… Let’s investigate.

There is an unnatural stain on this wall… I’ll investigate.

There’s a gap here even though it’s a wall full of shelves… I should check it out.

100: Japan Otaku Reviews

Night Sword

Skeleton x2

Behind the waterfall, there is another waterfall.

102: Japan Otaku Reviews

I feel that waterfalls have become a standard hiding place that is now taken for granted in 3D.

103: Japan Otaku Reviews

Recent games have certainly become larger in scale, so I don’t do that anymore, but back in the day, every time the story progressed, I used to talk to NPCs to see if they had any new information…

104: Japan Otaku Reviews

I’m getting fed up with having to re-examine all the places I’ve been to since I got the key in the RPG.

It’s also a hassle to advance while taking notes on the location of the doors in advance.

105: Japan Otaku Reviews

In Monster Hunter Wilds, there was a heavily cracked wall, and I tried a lot of things like using bombs to break it, but it turned out to be just a passage for the octopus to escape, so I was disappointed.

106: Japan Otaku Reviews

I have to think about which of the two incorrect routes it is every time.

107: Japan Otaku Reviews

I can’t stop because I want to feel the sense of accomplishment from solving escape game-like puzzles.

108: Japan Otaku Reviews

It’s outrageous to call me a great sinner! I’m just living as a mob most of the time, and it’s only when I include a specific character among the party members that I trigger side quests!

112: Japan Otaku Reviews

>>108

With such trash around, we have to keep changing members and talking to people in town over and over again.

110: Japan Otaku Reviews

I feel like Breath of the Wild had a lot of things like this.

111: Japan Otaku Reviews

>>110

Yahaha!

113: Japan Otaku ReviewsYeahx1

When you investigate, there’s something sparkling✨ in the area where Zico is, it’s wonderful, isn’t it?

Trust points for the creator +1

118: Japan Otaku ReviewsYeahx2

>>113

What I expect from Zico is merely a game-like flavor, so I think it would be disappointing if it was done in a regular game.

120: Japan Otaku ReviewsYeahx3

>>113

Well… there are items even in places that aren’t sparkling.

126: Japan Otaku ReviewsYeahx1

>>120

I will never forgive you.

128: Japan Otaku Reviews

>>126

It will never be solved.

114: Japan Otaku Reviews

Ninja Gaiden 1 was a game that did all of this.

There’s a treasure chest behind the waterfall, and just after you get off the elevator, if you walk towards the direction where the camera can’t move around, there’s also a treasure chest there.

There are about 10 columns lined up, and if you do a triangular jump between two specific columns and reach the ceiling, there is a collectible item placed there (without any markers).

After starting the mission, if you walk backward from the route for about 3 minutes back to the previous mission’s stage, a hidden challenge will begin…

142: Japan Otaku Reviews

>>114

I have a memory that Bayonetta was something like this too.

145: Japan Otaku Reviews

>>142

The original inspiration for these two works was Devil May Cry, so…

115: Japan Otaku Reviews

There aren’t many waterfalls in nature that you can’t see behind.

117: Japan Otaku Reviews

You can only see the hidden room when wearing these truth glasses.

Moreover, this is not limited to this dungeon.

122: Japan Otaku Reviews

>>117

I remembered the item that reveals illusions in The Witcher 3.

119: Japan Otaku Reviews

The hidden block chime in Mario RPG and so on.

I wish it didn’t exist at all…!

121: Japan Otaku Reviews

In other words, if there isn’t a place where you can approach the waterfall as a field instead of just a background, then why was it even made in the first place?

123: Japan Otaku ReviewsYeahx1

The sense of emptiness is overwhelming when I make an effort to check and gain nothing, so I want something to be left in suspicious places.

125: Japan Otaku Reviews

It doesn’t seem like a place where you could easily enter if there were actually a waterfall pool.

127: Japan Otaku Reviews

Mega Man X2 and Dark Souls have instilled my sense of common sense.

129: Japan Otaku Reviews

It was combined with the fact that there is a hidden passage behind the waterfall, which has a width like Niagara Falls.

I will never forgive that terrible map that had only one square as the entrance to the cave hidden in the secret passage.

130: Japan Otaku Reviews

A curse that attacks before opening the treasure chest.

→Trash

141: Japan Otaku Reviews

>>130

After being attacked by the treasure chest-shaped mimic

If you attack the treasure chest, it actually has a bomb trap set inside.

I remembered that the items inside were shattered when that trap was activated.

151: Japan Otaku Reviews

>>130

The terrible thing about Dark Souls 2 is that chests become worthless if they get caught in enemy attacks…

131: Japan Otaku ReviewsYeahx2

I am covered in curses.

135: Japan Otaku Reviews

>>131

This curse will never be lifted throughout my life.

132: Japan Otaku ReviewsYeahx1

Isn’t it a bit crazy that in Dragon Quest, you can break into houses and rummage through dressers?

144: Japan Otaku ReviewsYeahx1

>>132

There it is, a coin and a sword!

133: Japan Otaku Reviews

I want the walls that can be passed through to have slightly different colors or to be cracked.

134: Japan Otaku ReviewsYeahx1

I seriously won’t forgive the development that set the boss behind the stained glass in VP1.

136: Japan Otaku ReviewsYeahx1

When I find the correct path in the dungeon, I am cursed to also try going the other way.

143: Japan Otaku Reviews

>>136

It was the same in Himmel.

We’ll do the same.

138: Japan Otaku Reviews

I think it’s a bad culture left behind by Zelda.

Even though I know it’s pointless, I feel like I miss out on something if I don’t touch behind the waterfall at least once.

139: Japan Otaku Reviews

I don’t like having to search all the squares because invisible items are also dropped.

140: Japan Otaku Reviews

If you find a relatively challenging hidden item early on…

I feel a bit gloomy wondering if there will be hidden items at this level in the future…

146: Japan Otaku Reviews

As I age and have less energy to devote to games, I think I should ignore these hidden elements and focus on reducing my backlog, but I can’t help but search for them.

150: Japan Otaku Reviews

>>146

Isn’t it that the game has become a double obligation?

147: Japan Otaku ReviewsYeahx1

There’s nothing behind the waterfall → There’s really nothing…? (disappointed)

There’s something behind the waterfall → Is there really… (despair)

148: Japan Otaku Reviews

As I raise the elevator car and jump down, a new route emerges there.

149: Japan Otaku ReviewsYeahx1

When the elevator rises, something comes out from below.

152: Japan Otaku Reviews

Except for the edges of the waterfall, it’s common to have instant death from falls, so it’s actually reasonable.

153: Japan Otaku ReviewsYeahx1

If necessary, I will definitely operate the camera and carefully check the back side.

154: Japan Otaku Reviews

There is a hole where it’s okay to fall into a trap that leads to death.

155: Japan Otaku Reviews

A curse that makes you stand right at the edge of a cliff and look down.

156: Japan Otaku Reviews

You should not sell the initial equipment that is not sold in stores.

157: Japan Otaku Reviews

For now, I want to lift the curse of choosing hard mode on the first try.

163: Japan Otaku Reviews

>>157

Please stop the difficulty selection that just makes the enemies tougher and more of a hassle.

158: Japan Otaku Reviews

In side-scrolling games, I’ve fallen into holes because of Mega Man X and Super Donkey Kong, and I feel like there might be hidden passages there, so I’ve developed a habit of trying to fall in just in case.

159: Japan Otaku Reviews

Even if I have it, it’s not really a big deal item…

168: Japan Otaku Reviews

>>159

The highest-level job transfer item was thrown into the workshop…

As expected, the glitter was added later on…

180: Japan Otaku Reviews

>>168

Finally, I can go to a map that doesn’t have enemies, like a research lab at the end.

A box that looks completely different from the treasure chests that used to exist is rolling around.

I was horrified thinking that if I had gone past this without realizing it, when the item was an accessory that nullified all status ailments.

160: Japan Otaku ReviewsYeahx1

I guess I should have the residents of the first town mention that there is no cave entrance behind the waterfall.

164: Japan Otaku ReviewsYeahx2

>>160

(The fact that they are intentionally mentioning this means there is something to it, right…)

161: Japan Otaku Reviews

I sometimes realize that I took a wrong path and turn back, but occasionally the place I returned to is actually the right path, and I try to act calm.

162: Japan Otaku Reviews

There was a treasure chest in the PS version of Bastard that changed when you checked it twice during the game, and a companion would join after the boss battle.

165: Japan Otaku ReviewsYeahx2

“By simply placing a person whose lines change until you talk to them 10 times at the beginning,”

The gaming experience decreases!

166: Japan Otaku Reviews

It would be troublesome if it happens after having the same conversation several times.

167: Japan Otaku Reviews

Children who played Dragon Quest 1 or the original Pokémon are undoubtedly cursed to repeatedly press A on empty tiles.

Damn it, it’s an incurable disease.

169: Japan Otaku Reviews

I feel like it was also in Mario Kart.

170: Japan Otaku Reviews

Be careful, because if this disease occurs in an open world, it can become endless and boring.

171: Japan Otaku Reviews

I have already filled in the elements I missed with the commentary.

172: Japan Otaku Reviews

A curse that makes you return to the towns you’ve passed through as the story progresses to see if the dialogue has changed.

173: Japan Otaku Reviews

We need to do something about the tendency of the game to take the attitude of “Normal? No, I’m confident in my gaming skills!” when it comes to difficulty selection…

174: Japan Otaku Reviews

In the floor that spews flames, if you step on it you take damage, but there is one flame that is an illusion and doesn’t cause damage.

When I was told something like “There’s an item hidden on that floor,” I really felt like saying, “Please spare me.”

Isn’t the only way to investigate the illusion to take damage?

175: Japan Otaku Reviews

You can’t hit the hidden block unless you step on Toad’s head and climb above the door.

178: Japan Otaku Reviews

>>175

It’s fine to have it.

It’s fine, but don’t include it in the acquisition rate.

At least don’t show the acquisition rate.

179: Japan Otaku Reviews

>>175

You can try again later, right?

Huh? You can’t do it?

176: Japan Otaku Reviews

No matter what I do, I laughed and said that an RPG that reaches the boss room in the shortest time on the first try is ridiculous.

177: Japan Otaku Reviews

The mob that refers to the protagonist’s temporary situation triggers the activation of the curse.

181: Japan Otaku Reviews

Number of total defeats: 0

182: Japan Otaku Reviews

Why wait in front of the waterfall for three minutes?

183: Japan Otaku Reviews

Since the moment hidden elements came into existence in this world, one cannot escape, and it is no longer original sin.

184: Japan Otaku Reviews

This is clearly a suspicious wall.

When destroyed by a bomb, there is a corridor and room inside.

However, the items at the back of the room cannot be obtained.

This is a wall with nothing on it.

There is a good item that can be broken with a bomb, as referenced in the earlier matter.

I have learned the importance of doubting.

185: Japan Otaku Reviews

I will forgive you if it can be fixed later…

186: Japan Otaku Reviews

Let’s try making a cursed game that specializes in infecting people with curses like this.

187: Japan Otaku Reviews

When I got caught in the waterfall, I was like “Oh!” and then bumped into the wall.

It was just a bit deeper, but the emotions when there was nothing were completely like a roller coaster.

192: Japan Otaku Reviews

>>187

Ah, that thing comes in the second half of the story, and you can go even deeper.

189: Japan Otaku Reviews

Where is the idiot who did this first…

I really think it’s an existence that has cursed the world.

191: Japan Otaku ReviewsYeahx3

>>189

If it’s a story about the cave behind the waterfall, it’s that guy called Earth.

194: Japan Otaku ReviewsYeahx1

>>189

What are you dissatisfied with?

190: Japan Otaku Reviews

Shall we have them play a game where a room with nothing in it is set up in large numbers…?

193: Japan Otaku Reviews

>>190

I don’t know if it’s an old RPG or a punishment room, or if there are hidden elements.

202: Japan Otaku Reviews

>>190

Is it Gaia Saber?

195: Japan Otaku Reviews

If you keep waiting without choosing either option, a different choice will emerge.

196: Japan Otaku Reviews

A treasure chest at the end of the hidden passage.

A hidden passage behind…

197: Japan Otaku Reviews

The creators include a little playfulness or service by adding bonus elements.

The player is cursed.

198: Japan Otaku Reviews

I think the most sinful of this type of curse is the blue dragon.

199: Japan Otaku Reviews

If it’s just the curse of the waterfall, it wouldn’t be so troublesome.

When these pile up to 50 or 100 types, it can take hours away from gameplay with unnecessary actions.

206: Japan Otaku ReviewsYeahx2

>>199

The game itself is a waste of time.

200: Japan Otaku Reviews

If it felt like I entered after getting a hint, I would feel like I’ve lost something even if I found it.

207: Japan Otaku Reviews

>>200

If you approach it with the mindset of just looking at the strategy guide and picking things up in the end, then…

If I find a hidden element, then I’ll have to remember not to go back after clearing this…

201: Japan Otaku Reviews

nothing

203: Japan Otaku Reviews

There are five bronze haniwa in the world (only four exist).

204: Japan Otaku Reviews

The room of Maridia in Super Metroid.

205: Japan Otaku Reviews

It seems there are two choices, but if you repeat the lower input five times, a third choice will appear, and you must choose that to become an ally.

208: Japan Otaku Reviews

In Minecraft, you can climb up with this…

209: Japan Otaku Reviews

It’s a curse, but it’s limited to that game.

It’s something you can be sure there aren’t many of.

210: Japan Otaku Reviews

The curse that makes you feel uneasy if you don’t win with the character you arrive with, when there are strong enemies placed that have no meaning in defeating them.

211: Japan Otaku Reviews

Speaking of which, the curse of the Metroid series doesn’t occur in other Metroidvania games.

…Maybe it’s because it feels like the map designer is hiding things.

212: Japan Otaku Reviews

I think the trophy system is also accelerating the worsening of the curse.

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