
One-button easy special move~♪
It’s based on the premise that a simple one-button instant kill is possible, so executing techniques is super easy.
You can also enjoy watching the story, admire the character models, create dioramas, or play Fall Guys even if you don’t play fighting games anymore.
The barrier to entry in terms of controls is the lowest, but once beginners break out and the mind games start, it gets difficult.
>>3
This is a love princess.
Well, it’s probably gentler than Koihime.
>>4
I haven’t played Love Hime, but I’ve heard it’s really hardcore.
In this game, pressing the screen is relatively easy, so reading the opponent’s moves is likely more important than just countering.
In a clash, Dash L is the strongest rushing attack, so considering that makes the clash strategy difficult.
It’s extremely comfortable just playing in the shallow water.
When you start studying, you need to research and tackle difficult things, but beginners in fighting games don’t really need to do that.
It’s not just that fighting games have a high threshold; once you cross a certain line, all of them are like that, right?
>>7
Currently, if we consider simple 2D fighting games, it would be Street Fighter 6 or GBVSR, but since throws are extremely strong in Street Fighter 6, it becomes relatively easy once you overcome the controls.
In terms of just touching on it, I think it’s quite easy with the current version.
The hardest part is realizing that it’s a game where you have to take fighting games quite seriously, due to the number of beginners resulting from the player population and the system you face once you reach a certain level, which doesn’t allow for deception.
I want you to listen without getting angry, Anonymous.
Beginners can’t even guard, let alone use commands.
>>10
This is the point where I want to recommend GBVSR.
One-button special move, guard button, dash button are great.
>>10
Isn’t the thread image that has a strong move come out easily just by pressing a button more suitable for beginners?
Leave it to us!
It’s simple.
If it weren’t easy, there’s no way I could pull off an instant dragon punch or engage in a projectile exchange.
Speaking of which, it’s almost been a year since Raijin’s tools.
In this game, it is advantageous to guard using the guard button.
>>16
I wonder if there are people who handle everything with the guard button…
>>17
In fact, beginner fighting game players often think they need to guard by pressing a button, so they tend to hit the guard button.
Is Galewon finally coming?
I like the button guard because it gives me a sense of security, but it’s a shame that in GBVS, entering the lever causes different actions.
Rather, if you guard your uncle, you’ll get killed by Gleipnir or something, it’s terrible.
You can try it out with the free trial version (with 4 characters available).
Is it the type that teaches you things like hitstop differences, even if it’s not at the level of Street Fighter 6?
>>23
I’ll tell you.
Right now, it’s a bit inconvenient that there is no count guard.
>>23
I have it, just in case.
It’s rough, but since there’s a difference in the frame, there’s really no problem.
I wonder if I’ll throw islands again while turning into a dragon…
>>24
In the original work, the dragon mode is just a face reveal, but I’m curious how they’ll adapt it.
I’m looking forward to it.
Having a one-button special move is also important, and it makes it easier to recommend to beginners.
The fundamental gameplay being suitable for beginners is also quite significant.
In that sense, Guba feels like it’s around ±0 or slightly positive.
>>25
In the Reiwa era, 2D fighting games tend to be the least problematic.
That said, the struggle with defense strength occurs from S++ onwards, and the ease of using techniques along with defense strength feels good in terms of control.
Even though throws are weak compared to other games, they are still quite strong.
Before starting, let’s listen to the easy ultimate song with one button.
>>31
The complexities of modern society.
People fear confrontation, retreating into their shells, with an atmosphere of shrinking spreading as the darkness of modern times.
I think it’s good that with U moves being chaotic, you can forcefully go for a touch on the opponent, making it less likely to end up in a situation like in Street Fighter 6 where you’re constantly targeted for a counterattack and end up dying without being able to do anything.
It has almost been a year since the easy one-button special move…
It’s already been a year…
Your breasts are big.
I recently started as well, and it’s really convenient and great not to need command input.
I can’t fully use the guard button because I’m still inexperienced.
😁💍☺️
I got married.
>>39
It feels good, doesn’t it?
If you’re used to command input, it can be confusing at first.
>>40
Actually, both are possible.
Why are you touching your little thing, Mr. Thunder God?
If you buy the season pass for the first time now, you will get Zoe’s swimsuit.
I want my breasts to be bigger.
If I can gaze at this sister as if I were licking her, then I’ll buy it…
>>44
Yes! There is also a digital figure mode!
It feels like there are quite a few people who will buy it even if they don’t do PvP since it’s a character game.
I thought I would at least input the command for special moves that aren’t triggered by a cancel, but now I can easily execute all of them with just one button.
I feel like there were disadvantages in the original if you didn’t enter commands, but how is it in Rising?
In the case of no cancel, the damage increases with command input, so in such cases, I’m using the command.
Use one button for hit confirmation and during counters.
😪❗️⏰
😣‼️⏰
😪❗️
😫‼️⏰
Depending on the combo, the simpler version can be harder for the fingers, but the benefit of skipping the dragon punch command is just too significant.
You can easily execute a Shoryuken with one button!
Wasn’t there no cooldown for button techniques back in the Muji days?
>>55
There was.
But it’s fine now, right? In the beta version, there was seriously no disparity at all.
As expected, it doesn’t make sense to have a command, so the damage only increased when I didn’t cancel.
No matter how popular you are rising to stardom, will you also participate in VS?
>>57
Zunpas 2 has Sandalphon, Galeon, Wilnas, and Ilza, so it’s really a safe choice.
There’s some weird, ordinary shark girl mixed in.
>>60
I always thought you would come someday since there’s a character song.
>>60
Please provide the Japanese text you would like me to translate.
Of course, if I try to move it with the same feeling as Relink, it becomes really sluggish…
Is the benefit already over?
I was satisfied after buying it and trying it out when it was first released, but for some reason, I want to play it again.
Personally, I think Dash A is extremely strong, and once the offense begins, if you don’t use an invincible move or a gauge that doesn’t recover to escape, it’s almost like the opponent’s turn lasts forever. There are quite a few characters with unfair techniques, making countermeasures essential at an early stage, which is quite brutal for beginners.
Honestly, I wonder if it’s sane to promote this as beginner-friendly…?
Well, I really think that if you’re inexperienced, it’s fine, but as soon as you go beyond being a beginner, it becomes a serious fighting game.
>>64
Once you move past being a beginner, it becomes severe; that’s how all fighting games are, right?
The most important thing is that the entrance is easy.
>>73
Yeah, I think there are a lot of requests in particular.
Even so, it’s considerably easier compared to previous fighting games.
I think it would be fun to play around casually in ranked matches without aiming for a high rank.
I’m not good at fighting games, but I like Angel and Shermie.
Can someone like me become strong in Granblue Versus?
>>66
Yes! Playing with your favorite character is recommended!
It’s impossible to balance both Granblue Fantasy and Genshin Impact anyway.
If I’m going to buy it, I think I should get the PS with benefits.
I’m thinking it’s a bit excessive to prepare a PS.
>>69
The bonus with the exclusive gladiator skin and the golden agate is no longer available for purchase.
The DLC bonus is about 4 character unlock tickets, so if you don’t have a PS, I think the Steam version is fine.
The super-fast loading is really comfortable.
>>93
It depends on the progress of the main house’s play.
As expected, for those who haven’t gone through Luci Zero, the end-of-the-world transcendence materials shouldn’t be underestimated.
>>128
There’s only one game until the end of the month, and paying over 70,000 yen for the console and PS+ is expensive.
Isn’t it possible to balance both unless you’re doing full power digging for monkeys?
It’s easy to see that the number of people dramatically decreases as soon as Anira becomes the master.
The dash attack is strong, but ours is strong too, so just rub it in.
Foreigners are more excited than I thought, and they’re really saying WIFEWIFE, so this dirty dragon is seriously popular.
I tried playing ranked matches and got full combos at D rank, so I couldn’t find an opponent.
Is this just how it is, or is it an outlier?
>>77
Well, I don’t really understand what a full combo is, but you can deal damage with a simple combo at the edge of the screen by pressing the button three times for a special attack and three times for a super move.
Beginners should start by imitating strong actions that they observe.
Countermeasures are fine from intermediate level onward.
The game itself isn’t very difficult to get into, but the remaining player base is quite dedicated, so the barrier for player-versus-player is high.
If you’re just playing in single-player mode, you can enjoy it without any problems at all.
>>82
It’s quite intense, after all…
Even if you switch to a different character, you only start at the lowest rank, 1 or 2 ranks below the top among all characters, so it’s either a misunderstanding of a failure or a full combo.
I’m using Anira, but I don’t understand anything about fighting games, so I don’t know how to use this movement attack!
But Anira is cute!
Make sure to play during prime time, okay?
You can perform a combo just by pressing the button three times and then executing a special move.
The combos in this game are extremely easy.
There are difficult combos, but that kind of thing doesn’t matter at first.
You should use that guy because Edmund Honda is there.
You’re a pervert…
The problem is that the thread image features a sexy beauty, so it may be difficult in terms of performance.
>>92
It’s easy for Katarina.
>>92
What happens when a sexy beautiful woman is easy and strong is something Street Fighter 6 taught us…
Well, it’s fine to just play casually in the lobby.
The lobby turned out to be surprisingly nice.
>>96
The lobby can’t match the same level of skill, so I wonder how that will go.
I still feel that ranked matches are better.
In the middle, most characters can achieve full combos, even beginners can do it.
The end with HHH release.
Isn’t it only Narumea-san who’s a difficult erotic beauty?
>>98
All beautiful girls and beautiful characters other than Beatrix have their quirks.
Beatrix is super easy, isn’t it?
>>100
Thanks to that, the usage rate became too high and it got nerfed.
Is the won coming!?
>>101
Chris Won is participating?!
Yugyug is easy to do, you know.
There’s probably a mode that just becomes a stage gimmick where you hit your hands together in serious dragon mode like Roain and the others.
Not very strong.
>>104
It might be a loose Galleon.
>>104
It’s troublesome that it’s not very strong but can still kill beginners.
Are there people?
It’s been quite some time since the release of the Granblue Fantasy fighting game.
>>107
There are quite a few.
I don’t quite grasp the beginner level, but above intermediate is relatively clear.
>>107
If I had to say whether they are there or not, I would say they are there.
>>107
If you choose a time zone…
The thread image looks quite difficult.
Could it be that Galleon is lewd?
>>113
👺
>>113
“Is it something like, ‘If you don’t breathe that oxygen, you’ll die?'”
>>113
👺👺👺👺
Slow judgment FULL CHAIN
It’s not that there are no people at all, but if you keep going, you might end up running into the same people repeatedly.
I can’t imagine a scene of Galeon squatting and using a low kick.
>>116
I guess it feels like hitting the ground with a staff and having rocks pop out.
Is there anyone after Street Fighter 6, Tekken, and GGST?
>>118
In 2D fighting games, it’s usually like this.
If I bought a pass when it was Narumea-chan’s time and bought it again this time, I might be thought to have perverted intentions…
If you think Narumea can be made easy, it can easily be done to any extent.
Even if you bind Genji outside of a combo, you can still do quite well.
Especially in the beginner ranks, just casually changing the strength of Sengetsu based on how you feel will wipe out beginners, won’t it?
I think the S++ rank is the most boring in ranked matches and it’s easy to quit, plus you often face the same people.
Going to master makes ranked matches more enjoyable.
If we start running into each other again after 1 AM, I think it’s a sign that we should just go to bed, so I’ll wrap it up.
The current Narumea can just spend her whole life being a Sengetsu.
That alone will probably lead to victory.
I started doing it a little while ago, but I matched with beginners, so it’s okay.
I don’t know about late at night, but…
It is fundamentally strange to consider the population based on Street Fighter 6.
It can’t be said that there are many, but it’s not that there are so few people that I would self-deprecate.
If you walk through the lobby, it’s not completely full, but there are still quite a few people even during the daytime on weekdays.
Since the opponent is a human, it is natural to need to become better than others to win.
I want Kupitan to shoot arrows continuously like Mikagami Mina.
Saying “village” in GBVSR would be disrespectful to a real village.
I only bought the additional costume for Katarina.
It’s completely different from the character selections I’ve used until now, so I can’t use it well.
Narmear is a character I can recommend, except for the difficulty of changing stances.
The reach is long and it’s easy to break.
If you replace the performance of Granblue Fantasy with a fighting game, it would quickly resemble similar characters.
It seems like it might have performance similar to Nine or Asuka…
>>137
If I’m really going to become a Nine, I would use the Galleon.
Looking at the thread image, could Granblue Fantasy be, perhaps, erotic?
>>138
Relatively, it’s not very erotic.
In that regard, other games are really stronger.
>>138
Most characters have plump thighs.
A game that has a character like Versacia, who’s extremely sexy, can’t possibly be non-erotic.
>>140
It seems like they are disappointed that Fediel hasn’t come from the Six Dragons.
>>143
Could it be that you’re an Esper?
There are appropriate behaviors and mysterious Lily-chan’s service shots, but…
I’m seriously aiming for that, so I’m pushing the limits way more than you can imagine…
Is the implementation of Shatra not done yet…?
>>147
The third person for the Anilabikara has finally arrived…
>>150
This is the fifth person in the organization!!!
>>147
If you don’t ride a bike, the slow-moving character is a bit…
Personally, I think fighting games have one of the lowest barriers to entry among games.
Even I, who can’t react at all in Street Fighter 6, can reach around S+.
As expected, thanks to the common one-button easy special and one-button gatling combo for everyone, I’m able to greatly reduce the mental resources needed.
That’s nice, isn’t it?
Higher being 2 meter woman
>>153
It seems to be around the upper middle section.
I’m a beginner, but when I tried using Narumea with a lewd mindset, it was too overwhelming and I couldn’t handle it.
I had trouble multiple times switching stances during combos and forgetting the current stance.
>>154
I totally understand.
When you’re not used to it, it’s fine to fight in one stance, but if you make a mistake during a combo, it can be stressful, right?
If the Twelve Divine Generals were to come again, it seems like Vajra or Basara would be the most likely candidates.
Can Radhiel make it?
>>156
Isn’t it too recent to be possible…?
>>156
Even if I can come, it will probably be for the next work.
I mean, it seems like I’ll probably skip Zumpas 3.
>>156
Well, there is quite a possibility given the popularity.
If you think about it, a setting where you can use any weapon you want might be flexible and easy to present.
Even just with the Gatling, it can be differentiated from existing characters.
It seems annoying, but…
>>159
I’m Meg!!!! Ordinary girl!!!!!!
Bring out Joy-kun.
I think there are nutrients that can only be obtained from GBVS.
The frequency of getting killed unexpectedly is quite high, so it’s a bit tough, but it’s fun when I’m pulling off combos myself…
The way to sell character songs is changing, and I can’t really say anything about the Zun Pass 3.
Personally, I want it, but Arc is probably busy too.
>>165
Is the way of selling going to change?
Thanks to the simple commands, I’m grateful that I can use a charge character for the first time…
When I play against them, the level of dropping pickups from wall bounces is really high, but I’m having fun nonetheless.
Well, when it comes to fighting games, it makes more sense to release a new title than to continue a service, as the profitability is definitely higher.
So it’s fine to have a new work.
The Zumpass lineup was all “Yeah” except for Meg.
By the way, could you explain the SEN hints in the trailer? Meow.
Versacea is not very beginner-friendly for red skin.
I think it’s a game that takes good care of beginners because it also has the Fediel color implemented.
I tried the trial version, or rather the free version, and it seemed quite simple in design but was interesting.
>>172
I think the simplicity of the operation and the fact that the system has a lot of thoughtful features are great.
The first work was too simple in terms of the system, with too few elements to delve into.
It’s not that we can’t release it without a character song.
Anira is also a new character, but the character song came out last fall.
I feel offended when I’m called overly erotic, so I’ll create an alibi with Wilnas.
Is the condition to go to GBVS whether there is a character song or not?
First, we start from there, Raziel…
>>176
There are no such conditions.
Characters that are popular enough to be exported to fighting games are generally just held.
>>176
It’s not necessarily a condition since there are characters like Uno, but there needs to be some level of popularity or reason to release character songs.
>>176
Shirasoon…
By the way, did Uno have a character song…?
>>185
If there were character songs for Lord Frieza…
What does it mean when someone who seems to be the epitome of empty-headedness is considered ordinary?
I hope the performance of Wilnas is a tribute to Azunyan…
Character songs only serve as an indicator that you can create arranged BGM.
Characters that you don’t have are also participating.
Even without a character song, they’ll come anyway.
Simply put, popular characters generally have character songs.
If you need character songs or theme songs, just release them…
It doesn’t have anything to do with character songs.
Look at Uno.
I don’t know the original work.
I’m really curious about the older sister in the thread picture.
>>188
It’s a character with a higher existence, big breasts, thick thighs, a kiss magician, and closed eyes.
There are official body pillow covers and situation CDs.
That’s exactly what Ilza doesn’t have.
Wow, it’s so sexy that it’s a problem!
Is the level of sexiness about equal?
I’ll post the official one.
Meg is impressive, but it’s also amazing how a girl has risen from just being a mob character to appearing in a spin-off work.
I made my debut with a body pillow cover featuring the thread picture, but I’m too excited and it’s overwhelming.
Sister Metera, Bazaraka, Eustace, and Ilza actually don’t have character songs, so it doesn’t really matter.
There is a base song, so it’s just that Narita-kun finds it easy to compose.
If it doesn’t matter, I want it right away, Raziel.
The Gatling is eye-catching, but the basic style is to bring out anything from the books and fight, so it seems to stand out in fighting games.
The participation rate for those who have official body pillow covers is 100%, you know.
It’s Narmaya, Viira, Galeon, Belial, and Grancy.