
Kairos looks great with that scarf.
Scissor guillotine
>>1
However, of Kairos
The attack missed!
I threw it away because I didn’t need it.
Gallop
It’s not just that it suits him; this is originally his special move.
Doo!
When you think of Heracross, you think of combo moves, right?
Why do you learn seed machine guns?
>>9
If you start saying things like that about Pokémon, there would be no end to it!
>>9
It must be the leftover after sucking on a Bulbasaur… probably…
>>9
When it comes to rhinoceros beetles, it’s watermelon.
Speaking of watermelons, it’s about seed spitting.
We made a connection!
>>13
Well, it’s annoying that I can somewhat accept it.
Mega Horn is outdated.
The era is a combination of techniques.
>>15
A hit rate of 85 is too strict.
Since Raikou spits hot water, it’s okay for Heracross to shoot seeds, right?
Show me your advanced techniques of Tsupari!
>>18
Wouldn’t it be good to increase the power of the thrust?
Since I changed the name and boosted the performance, let’s just give it a cool name and enhance its performance, making it an insect-type move.
>>20
Hassam is saying that too.
>>20
I did a scissor cross!
I want some additional effects.
There are users of the “hasamu” technique who are not related to bugs or clubs…
Thinking about it that way, it’s quite strange that Pidgey is flying and not normal.
When you think of Heracross, you think of Bulbasaur.
When it comes to Bulbasaur, it’s all about Seed Bomb.
If the bug technique becomes a pincer’s technique, what should crabs and crayfish do?
I still hold a grudge that this guy learned a series of moves like a madman during the Mega evolution, while Pidgeot didn’t learn any low-accuracy moves at all.
I don’t understand why the power of just the thrust is low, so please raise it quickly.
>>28
That’s… the early-game Makunoshita will become broken.
Wasn’t Hasamu a Water type back in the day? But I guess it’s Normal type since the first generation…?
>>29
Maybe I’m confusing it with something else.
Somehow, Haxorus and Gyarados are still strong as ever.
When it comes to being the third bug, there aren’t many around, huh?
Is this good?
The smart horn made me laugh with its punny name after a long time.
It’s laughable that it’s steel.
The First Ancestor, Kourai
Repetitive combos showing the same motion multiple times is really lame.
I want you to show me just once and announce how many times it was a hit.
>>34
Isn’t it better to just turn off the tech performance…?
>>36
Cutting all motions just for a combo move makes you actually love Mega Heracross.
>>36
Why do you say such off-the-mark things when you don’t even know why it can no longer fly?
>>34
I think when you shoot rapidly, it’s about how many shots hit, but for someone who keeps doing it over and over, it feels a bit hard to understand.
The standing jump when firing a seed shot in the XY era with images (supo popo popo popo) × n
The level of awkwardness of something like that was off the charts…
I feel like the processing of combo techniques in the anime off is completed with the text that appears after hitting it in Gold and Silver.
SV cannot even be skipped in the settings…
Isn’t it possible to have individual animations created for 2 to 5 hits and display them quickly?
Looking at it again, this guy has a really unique face.
There’s no other Pokémon with a face like this, right?
I think there are several eye patterns in Pokémon, but I definitely don’t see the Heracross type very often…?
Herdier and Shuckle have cute eyes, don’t they…
My first ejaculation material.
The deformed face of the rhinoceros beetle is charming, isn’t it?
On the contrary, why does Kairos have such a non-stag beetle-like face…?
>>46
Isn’t it great? It’s the same gaze as the boss of Team Rocket, right?
I wonder what the difference is between the combo that has increased to power 25 and the neglected combo…
There are some that are left unattended with messy scratches and incomplete values.
>>47
It’s awful to be so obstinate…
I want a machine gun to fire all its rounds in one motion.
There are too many incomprehensible combos for normal-type moves.
>>52
Despite having various types, it has the disadvantage of not standing out compared to other types, or rather, having a low damage floor.
From there, it bears too many burdens like uncertain accuracy and low power…
Mega leans too much towards the concept, and it just becomes awful!
Isn’t it possible to link skill effects and damage like in PokéMaste?
It’s honestly not that great that Mega Heracross has become specialized in combo moves.
I was using it because it was strong.
If we make that stronger, it’ll be too powerful, and it’s a hassle to find a balance, so I seriously want to implement move levels and set move level caps for each Pokémon.
Creating something new shouldn’t cost much either.