
I can only think of something like DQ7.
For example?
PS4
FF2
Gaia Saver
I feel like it was the same with FF4.
>>6
FF4 is originally a party of up to 5 people, so there aren’t really any fixed slots like that, right?
>>12
Indeed, it felt like everyone was changing rapidly except for Cecil…
Ultraman Club
It’s like an old RPG or a character game from Banpresto.
Goemon and others.
What game is the image in the thread from?
>>10
Falcrum Saga
They insisted it was a trilogy, but only the first one was released.
With an attack power of 999, it reaches its maximum level relatively early, so it’s famous for being more convenient for everyone to have boomerangs or whips rather than the legendary sword.
>>19
I can’t find it even when I Google it… It’s pretty obscure.
>>24
I think it’s something like AI-generated pixel art…
>>29
Then it sounds like “Anonymous” is just telling a meaningless lie that isn’t interesting at all.
In Last Bible III, joining as the fourth member meant a situation that signified death.
>>11
The story is really intense…
Estpolis Biography U
In FF4, only Cecil stays fixed while everyone else rotates in and out.
Gadulin, huh…
I feel like there were not just one but multiple character swaps in FF4.
>>17
The number of people is uneven.
It’s a hero’s war story.
I feel like Grandia was something like that.
Actually, the third person was decided quite late.
>>21
I have a strong memory of thinking, “Is this the final member of Grandia?”
In Dragon Quest, once the party is set, it seems like it rarely changes.
Leonhart → Min-Woo → Joseph → Gordon → Leila → Robin Mask → Leonhart
It’s FF2.
FF2 has a strong Minwu at the beginning, but there are many useless guests in the mid-game.
Recently, I’ve been thinking that there aren’t many guest characters, huh?
Separated by withdrawal.
Cecil and Cain
Cecil, Lydia, and Terra
Cecil, Lydia, Gilbert, Rosa, and Yan.
Cecil, Palom, Porom, Terra, and Yang.
Cecil, Terra, Yang, and Sid (the strongest and most difficult times)
Cecile, Yan, Rosa, Cain, and Lydia.
Cecil, Rosa, Cain, Lydia, and Edge.
Cecil, Rosa, Lydia, Edge, and Fusoya.
Cecil, Rosa, Lydia, Edge, and Cain (completed)
Is this it?
I thought Grandia had the initial three characters until around the middle, with the rest being replaced.
There are characters that have left from the initial three, so it feels quite unique.
It’s not the final members since it’s a timing when you can fight something like a hidden boss.
Was there no guest slot in FF12 either?
In FF12, you can’t have a 4-person party without guests.
I was running around various places while I was there.
Is this the final member of Mother 3…?
I really felt that way…
>>33
It seems like while it’s fine to have Ryuka and the girl in the story, the uncle and the dog don’t really seem to connect with the main storyline, right?
>>38
The dog-like older brother was like a brother to the neglected boy.
The uncle with a bad leg had been trained, yet he couldn’t help the villagers; he was essentially a fallen special forces member.
Apart from the poor visuals, there’s nothing strange about the final members.
The second person gives the impression of being together often.
>>35
I was greatly helped by the miracle of Emui in the bulletin board town…
The image is that ff itself changes quite a bit back and forth.
In Mother 3, I feel like it’s a problem that the chances of something happening to the people involved are excessively high.
When asked, “Wasn’t it a lot?” I’m in trouble, but it is more than I imagined…
FF usually has main characters.
In “Dragon Slayer: Legend of Heroes III”, the protagonist is fixed, but I remember that the members were quite frequently changed other than that.
I have no idea about the ratio.
This is about FF2 and Heroic Chronicles.
It feels like FF either completely sticks to a fixed cast or the team changes so much that even the protagonist gets swapped out.
Isn’t it the case that the overall number isn’t that large, just because I happened to have played some games like that?
>>48
There are quite a few just in this thread, right?
>>50
Isn’t this it?
Isn’t it different?! Even though I’m being pointed out, it’s so ambiguous that I can’t tell which one is true?
>>48
After all, the definitions from the past are ambiguous.
If we’re going to calculate the percentage of games that are probably in this area…
I think it was really tough because there were too many games released at that time, and I probably played even the minor ones…
I feel like the early Tales games were somewhat like that too.
>>52
Isn’t it that neither Fantasia nor Destiny is really like that…?
Depending on the game that has come out, I think it can reach a level where it’s quite a lot.
It only gives me the impression of being a hassle, as I can’t use the tactics of preparing equipment or moving around.
>>55
In the past, characters that left wouldn’t even leave their equipment behind…
There are already an overwhelming number of RPGs out there, so the amount shown here isn’t even enough to say that it’s a lot.
Was the Monster Maker PCE version like this?
When I’m told to raise the title, I get troubled.
It’s annoying that they disconnect during the event even though I’m equipping them with weapons.
It seems like my friend was like that in FC’s Megami Tensei II.
By the way, who is that girl in the picture?
The trajectory in the sky is also fixed for the two of us, and then there’s the guest slot.
There was a game where the first-string members of a Korean RPG were wiped out and the second-string members became the final lineup, right?
F!?
It’s certainly easy to forget that it is P…