
Once I included it in the formation, the predicted damage became a mess and it’s tough.
Don’t just focus on the numbers in the formation, go and hit the scarecrow properly!
It’s brave to enhance a weapon like the Limyuel at this point when it just came out…
>>2
To begin with, we don’t even know if the darkness will become an abyss, so there’s no point in worrying about it.
>>6
Since fire is evil, I think about 80% of darkness is also evil.
That aside, the thread image is also strong because it has TA.
>>33
The fact that this law is being discovered is itself suspicious, though.
It was such nonsense that they said men wouldn’t come in the dark.
>>52
It is natural that it does not reach certainty, but given the tendency, it seems likely.
I think it’s a bit questionable to get all worked up over some random person’s prediction.
>>33
Since there are no limit break techniques, if you think about Aramis, you can get Fire and Wind, right?
Well, if we just wait for gear that has no clear outlook, we won’t know when it will be implemented, so there’s that.
Well, I guess the darkness will be put off for later anyway…
Even angels haven’t come…
I have no idea which weapon I should use.
I am building a dark Highlander team based on the atmosphere.
You have to compare by hitting a wooden man with a mortgage.
For now, the chin is fine…
>>9
Back when there were mostly multi-hits, it was one thing, but now that single hits have become more significant, it’s pretty tough with just the jaw.
>>12
Cases are increasing where high-difficulty omens and the lowering of unique buff levels in the ancient battlefield require single-instance damage.
It has been a long time since the upper limits of the abilities have been reconsidered.
I wonder if the Harmal Dagger is still okay.
I pulled the second one, so I’m feeling like I want to go for it.
>>10
Quite suspicious.
>>11
Maybe it’s better to wait after all…
I’m feeling down, so please turn off the predicted damage.
This is a divine artifact for Zoshimosar.
I no longer know the weapons or characters in the darkness…
Can I take the moss even in Magna?
>>18
Bahamut isn’t prohibiting anything.
>>19
That guy isn’t going to answer anything anyway.
I’m putting in just one.
Maybe strong.
>>20
There are quite a few cases where weapons and characters are incorporated with this kind of thinking…
I don’t understand anything, so Magna is fine.
It’s possible that in the future people will say that the Fenny stick series has been added and Zooshimos is unnecessary!
>>22
If it’s just about firepower, then that’s fine, but a Fenni stick can’t replace the high-difficulty Moss.
I have the Arteral dagger, so I think I can go to the Magna and Moss, but when I tried to put a team together, I remember it being really tight on slots and the durability was quite tough.
Richo Axe Halmar Dagger Ororo
I’m putting in two of each, but depending on the composition, do I need to remove one of these?
>>25
I think every time there’s a lineup change that this is really tough for me too.
If the protruding monkey is dug again, that’s fine…
>>26
There are too many people, so I can’t hit you!
Agave Remus is strong, so this is good enough…
It was the sword, not the Ateru dagger…
Are you happy with two sticks of moss?
>>31
The light’s reincarnation is like that, but there are no gaps in the moss…
The two contracts seem a little suspicious, and I have a feeling that the Babe Axe might shine again with its awakening.
>>32
What are the next awakenings for the six attributes in order?
>>36
Most attributes are like Technique II or Instant II, but water doesn’t have Technique II, so it’s probably Poseidon spear.
The Ateru sword has a small technique bonus from skill training, which makes its base firepower insufficient, so when I try to incorporate it, it feels like there’s a gap somewhere.
Since the main weapon doesn’t have enough attack boost, it’s better to include a Fallen Sword.
If you’re going to do it, even more so.
>>40
Recently, I’ve been struggling with my efforts and feeling like I’m lacking, so I’m seeing an increase in recruitment, right?
Who is Zoshimosa’s character?
>>41
Recently, what I’m using for general purposes is the old man Meigas Harosat with Star Kemono 2 in the back.
When the predicted damage increases, it definitely becomes strong.
Just because something has declined doesn’t necessarily mean it becomes weaker, which is what makes it difficult.
It’s gotten quite a bit better, but…
>>42
That’s only looking at bare-knuckle firepower.
If it’s a firepower setup that includes the thread picture, this item doesn’t have to be too much of a concern.
Technical skills and mastery are definitely different, so let’s experience that!
Normally it’s fine, but when the special move deals 2 to 3 million damage, it kind of freaks me out.
>>48
The 2 million units don’t include any secret techniques, right…?
Let’s put in the attack Fellypan at the pole star!
Next, is it the Serah light, arc, darkness, Bab, and axe?
>>49
Celasthes, you don’t need skills, so become a replacement for the legendary hero’s blessing, Felipan.
>>57
If you just want the ultimate firepower, the Kurisharem koto is too strong, so I can’t help but think it should just become a limited weapon.
If you’re going to use a special move, you’ll want at least one Awakened Unhaile for attack.
Recently, there have been many things for which I’m especially grateful to Gilen…
Unhaire is quite good.
The secret technique damage increases from 3 million to 4 to 5 million.
>>55
I hope it naturally gathers enough for 4 limits without me wanting to dive into the dilemma!
It’s been a while since I’ve used Darkness, but both my character and weapons are weak…
>>56
Barrelobelia is really strong, as expected.
>>56
It’s been a while, which means you haven’t updated the lineup at all, right…?
I don’t really understand the darkness… I haven’t pulled any weapons… and I’ve come this far.
Make it so that Yami can grant the first ability to everyone except herself!
It feels like there’s quite a difference in whether recent updates have been made, despite whatever one might say about the darkness.
It was nice to finally see Yukata Ilza’s true abilities again after a long time.
>>66
This girl has been dancing like crazy the whole time…
Lobelia feels like her ultimate ability damage is unusually low.
>>67
That guy doesn’t have any ability buffs for his ultimate, no ultimate damage, and no ultimate limit either.
It activates twice, but you need to increase the firepower with heroes or something to make it effective.
>>67
It feels like it activates twice and also has additional damage.
It’s probably about whether it’s being updated around Meigas Indalabarell.
While it relies on engraved characters, I think Tsukuyomi is quite excellent as a regular character for the first time in a while.
Before the boost implementation, I really didn’t want the ultimate move, I really didn’t want the ultimate move!!
When I think about it now that it’s actually implemented, I wish I had gone for the ultimate weapon instead.
>>71
That’s not possible.
I want Tsuku-chan to surprise me quickly!
Compared to Ilza, Basara’s chaotic dual actions lack movement.
Vajira is spinning around.
Unhail deals satisfying damage in special limit 13.2 million battles.
It’s gotten a bit better, but Darkness has few buffs to spread.
The second skill looks a bit mediocre, but I wonder if it works effectively somehow.
>>79
Rumble is now a hot skill.
It’s huge that you can increase your TA (time attack) score at a high difficulty level.
>>79
The hero weapons are coming the day after tomorrow, so I think they’ll become worthless immediately.
I want characters in the dark realm that feel like “their movements are super cutting-edge!” like Baremacola and Horus.
>>80
To be honest, it feels like Yukata Ilza-san has been around for a while and was implemented ahead of others, considering how free that person is to do whatever they want.
>>80
Swimsuit Halereza
The damage from the ultimate technique has been completely undermined by the transcended ten heavens.
If I don’t get 10 million, it’s not enough.
There probably isn’t an enhance ultimate.
Because the gacha isn’t working.
>>82
Since the original effect size is 10%, if it gets reduced to 5%…
Is there really that much of an advantage with the Chamba and FC50UP…?
Of course, you only use it on both sides, right?
>>83
If it’s one side, then Agonize is fine.
>>91
Not good.
>>83
I think a little about the jaw when it comes to 000 Agadiver.
>>83
I will use it even if it’s one-sided.
If you include the upper limit of the ability, it’s more beneficial than a fixed 100,000 for the jaw.
You should all get the moss too.
The combination of Valerobe and Tsukuyomi is good too.
Lobelia will distribute 25% of the charge gauge just by using her first skill.
>>87
There’s really no point in relying on such a secret technique.
Earth characters aren’t as heavily focused on their ultimate abilities as people say, so ultimate weapons don’t really get utilized much.
Well, if you ask me what I excel at, I would be troubled.
>>93
The endurance battle at high difficulty is quite advanced.
In the sense that it doesn’t drop easily even if you spin it haphazardly.
Bahamut is not prohibiting anything, but be careful because he’s seriously not thinking about anything.
Breaking through isn’t really that great, you know, dirt.
>>97
It’s just better than a miss, but it’s still generally a failure.
>>97
Since I’m fully nude, we should have good compatibility.
Being handed a combat technique in the dirt is hell.
>>107
I feel like there shouldn’t be any problems since we’re with Baremacola.
The Megas must be strong at something, but they have been sticking around for a year without understanding anything…
>>98
Normally, you deal damage with abilities that you use every turn and with abilities that recharge through your ultimate, and you just apply a lot of debuffs.
>>98
It’s dealing over 10 million damage each turn.
I don’t know about the rest.
Without Fallen, the firepower is too low!
I pulled Lobelia alongside Makora, but I’m not really sure about her strength.
Is it because I only shot 1 Ab?
>>102
What nonsense are you talking about? It’s only natural since it’s a character with its third ability as its main strength!
>>102
If you use it alone, the activation of the third ability is slow, so make sure to arrange it properly with engravings.
>>102
It’s obvious if you’re not using a character with a strong third ability!
>>115
I didn’t know that…
I think the Enhance ultimate ability won’t be implemented as is because it doesn’t make sense that it’s incompatible with the Break ability.
>>105
Even if the defense trial of Lucifer Zero is still remaining, you can normally deal damage with the ultimate technique…
I finally got Luo, so for the first time in a long while, I used my special skill formation in Diaspora.
Octo can put out 20 million if they really want to, huh?
This Evangeline A.K. McDowell distribution character is strong.
>>109
I like it because I can do cosmos now.
The soil is sloppy with weapons other than generic parts, so if you’re going to give it direction, I hope you can focus on strong weapons in the same direction.
The Limis from a while ago have weak skills and secret techniques.
Even if the Megas can’t move for some reason, it’s strong because it will definitely deal 10 million damage.
The buffs and debuffs that Meigus can create with their third ability have significant values that cannot be ignored.
I tried using the Earth Ruoh, and I think he is a masterpiece on par with Horus for the V2 ultimate skill focus.
If you’re going to use the Enhance ultimate, please combine it with the Heroic Skill and Courageous Flight.
>>121
I think they might not implement the ultimate version or will make adjustments, because if it comes as is, it will be really weak and nobody will want to pull the gacha.
There are people who expect skills to come evenly, but both the boost and the resonance types have changed.
The new limited weapon series is exciting because it’s unclear where the extreme ultimate, which is not used at all in the skill composition, will be forced to fit in.
>>122
It looks like the earth or wind might pull me in again.
>>134
No, make it 3 and 3.
Isn’t it a mistake in the settings for the second ability being level 10 and the third ability being level 7 for Lobelia?
>>123
If it’s the other way around, I won’t be able to use the third skill in full auto unless I turn off the second skill.
>>123
It’s fine as it is.
If the opposite happens, you can’t use the third skill unless you charge the seal to 17 in full auto.
In the first place, it only truly shows its potential after using the third ability, so 10 is too heavy.
If you want to strengthen your ultimate weapon, it’s fine if this one is enough!
I wonder if the final Lobelia’s 4th ability could also grant healing.
It’s already pathetic since it only comes out to a maximum of around 10 million.
>>126
That damage increase is only 30,000, so I really hope they can do something about it.
It is not something that can be attached by paying money…
For now, it’s just a guess, but since it’s still the second one, it’s definitely possible that the other four are different.
It’s pretty tough when the ultimate damage is low, after all.
>>129
The long animation but low damage feels like a huge time loss.
Portos, just like Aramis and Athos, has a special skill compatibility that can be assigned at the end; if that’s the case, I’d like to have a compatibility with deception.
Instead of requiring skill enhancement, without any drawbacks… or something like that.
I definitely want to include a hero in at least one for high difficulty…
I mean, instead of coloring them by attribute, just make them almost the same like an agreement…
>>136
This is boring.
>>136
If there’s no difference, it wouldn’t be interesting, right!?
Do we need two threads?
I’m wondering if I should leave one extra.
>>139
I hardly ever use two weapon proficiency skills anymore.
>>140
I see, times have changed…
>>147
Since you can normally fit two, keep one aside.
If something like the Girein small or a compatible Yuel sword comes, I won’t use it anymore, but it hasn’t come yet.
I’m pouring a lot of resources into the soil, but I don’t really understand what the distinctive properties of soil are.
Thanks to Octo, the skill rotation is good, but actually, the skill itself isn’t strong.
There are many characters with rapid attacks and dual actions, but since they require enhanced abilities to be effective, they don’t have the speed one would expect.
Many characters in the build require you to poke to use their abilities, so the ability setup is also really slow.
>>142
If I had to say, I think the current soil is as featureless as Kaimu and Furu-Chin.
>>142
It’s been said from the beginning, but it’s defense-oriented.
It’s not an attribute for increasing speed.
>>150
Is the earth really that defensive, as they say…?
>>162
Kaim’s buff is bad~~
>>162
There are many defensive characters themselves, and the stones are also more focused on defense.
The healer is ignored when they say that being defense-oriented is weak.
Huh?! A Penny Stick for all attributes?!
>>143
I wish I had a better wind main limit break…
>>163
It’s probably been about five years since I could be happy about solo replays…
If it doesn’t matter, let’s just get rid of the weapon attribute specifications too.
It’s interesting because the things you do vary by attribute, so I don’t want it to be too uniform.
The existence of being completely naked is a characteristic, right…?
>>148
I wonder why they thought it was a good idea to implement such a silly weapon…
I currently have Luminous Furi Chinen Eleshmoskimo Kenbu Totono Mikoto Kurosurushi Frez, but if I were to get the next one, would it be Romufe or Bansen?
>>149
You’re not someone who asks others; you’re the one who answers.
>>149
If you can bring it this far, then you can decide for yourself!!
>>149
Someone who keeps using Dispel on Ra.
Is that a evening cicada?
I’m still an uncle who doesn’t know if a guaranteed critical hit is necessary.
If it’s one side, it might be okay to stack two skill levels, but there are also things like the Yuel sword in sight.
It’s unclear if there will be a use for it by the time I can use the second one.
Whether strong or weak aside, I think On-san is quite a unique character.
There’s no space to put in two Fedya spears, right?
>>161
It depends on the enemy.
For example, this time’s Excolor will be included.
Battles that use the EX slot of V2 will also be included.
Do people still use thread images and baby axes?
I don’t want to get deceived anymore.
>>164
As a main spear, the image in the thread is quite good, but I don’t think we need to put a Dama in it now…
>>164
I’ll still use it unless a compatible Yuel sword comes along.
The Bab Axe isn’t worth using now that I put in the Dama.
I think Basic 1 is fine, but having a second one doesn’t cause any trouble…
The power of the stone’s protection has increased.
Using both sides tends to result in a lot of waste these days, especially with two weapon techniques.
There shouldn’t be two types just because you deliberately took the name from the Three Musketeers.
If it were to exist, D’Artagnan would appear as one of the four types.
Even now, when in trouble, they still employ Arurumeya.
I wonder if I can let them retire once the latest members are gathered.
I feel a bit sad thinking that the main limited-time character won’t come for a while.
It’s not even a battle skill, yet it still lands a critical hit.
Weapons around here are convenient to have, though.
Three dummies is a disappointing line.
I think it’s okay to just go for it if it’s just one piece.
The soil is generally good enough at 80 points, so that’s fine, right?
Even if the ultimate ability is stronger with light, the normal damage of a light setup focused on the ultimate ability becomes worthless (like in Luci Zero, etc.).
The soil is generally good.
The bab axe isn’t something you would put a dam on, but there’s a pretty good chance it will come back.
I’ve been taken care of by the Bab Axe for a long time, but even with a setup that lacks skill and critical hits, there’s nothing much to achieve.
Soil is quite cheap when it comes to forming a defense-oriented composition.
If you include the convergence up to the trade execution, there really isn’t any room.
If they’re going to introduce D’Artagnan in the balance of the Three Musketeers, it would probably be tricky…
>>183
What is this analogy?
Sara and Aruru Meiya feel like they’re about defense.
The Earth type just has a lot of defensive characters, but it doesn’t necessarily have strong defense.
Since Kaim is there, it might be a feature that it can take shape at a reasonable cost.
I think only the attributes without a combat limit in skill training can receive the Yuel sword compatibility…
>>188
In other words, it’s the wind.
>>188
Please, let the wind blow… I dislike extreme depths.
Having two Yuel swords is definitely better, isn’t it?
I’m using the Bab Axe not for the crystal objective, but for HP purposes.
What I definitely think is different from other attributes in earth is the tendency to want to count the number of enhancements.
Starting from Asporn, they count a wide variety of things including limited characters, permanent characters, Luminous weapons, and foundational weapons.
Indeed, there are no buffs that surpass Kaim’s buff in other attributes!
>>194
Kaim is pretty strong on his own, isn’t he…
What the soil is counting are the number and types of Abis.
>>195
That’s just Razielf.
I wish there was a way to enhance the weapon in a situation where there aren’t any good ones available!
Change the Serastis skill.
>>196
Exchange Kuribabu at Anibasa!
The light deals ultimate damage thanks to Festiva, which accounts for about half of it.
The total damage is more focused on ability damage.
I’m grateful that Kaim keeps changing the soil for me.
There are sometimes more than 12 buffs, but it’s pretty tedious, isn’t it?