
Everyone is on the Toki Toki Toki thread!
I’m still not back to normal because of lingering effects from COVID, my throat is still affected, and I feel like I’m getting older.
The latest tier from the Reiwa era showed up in my YouTube recommendations, and just that fact alone made me laugh.
I wondered if I could really guard against being shaken by Nagi from both sides.
It’s not just a difference in characters.
>>4
It’s already too late once you’ve been attacked by a guard break.
A character that occasionally reminds me of the shittiness even when I’m away from Hokuto.
It’s funny that Tominaga-san has been hunted for the first time in their life.
>>7
I won against k.i by two wins.
Are you doing it at the tournament too?
>>8
Posted as the last of the legendary three gods of useless characters in the Legend of Useless Characters.
>>10
What about the remaining two?
>>16
Okra and chicken
>>27
I suppose so.
>>27
Is it a bird from JoJo?
It’s not okay to be left floating in the air; think about it with common sense.
>>16
BASARA X Okura Mouri
JoJo’s Bizarre Adventure: Heritage for the Future – Pet Shop
“When starting the series of terrible characters, it was said, ‘For our generation, these three characters are the pinnacle of terrible.'”
>>63
I support Leon from the Gate of Shura.
>>70
The game itself is kind of garbage.
>>70
Because factors like popularity and the extent of damage in the fighting game scene at that time are also considered.
>>8
Tomorrow is the 11th Apocalypse Martial Arts Tournament.
Today is the pre-festival.
>>14
I didn’t have anything to do tomorrow, but my plans have been set.
I suddenly remembered and started watching intense footage of dug-out scallops.
It’s still super interesting to see now.
>>9
I love the part where our failures flow too much.
>>15
H-H-Hotate!!!!!!!!
>>9
I love Egure and Koaya-san, who were destroyed after joining the KI dojo to prepare for serious shooting.
>>18
Both sides immediately take a back step at the start.
It moves just like a Super Saiyan, as usual…
Mizoguchi Cage
The Pet Girl of Sakurasou
The Pet Girl of Sakurasou
Since then, Egure-san hasn’t been able to produce any prepared spears.
The clash with Egu-re and the magical warrior battle is just too artistic.
I love the part where, after getting hit by a serious beam, Libra starts giving real advice instead of just playing around.
While watching combo videos, I ended up being familiar with KG-san, who often has advertisements for Sakura-so inserted.
As expected, knowing about Toki helped me realize that there is a tournament tomorrow, which was the most beneficial for me.
I couldn’t bear the original representation of the cape from the Daki Sosatsu-ken against the QMZ Four Heavenly Kings.
Basic components 100%
>>29
Initial operation at 100% capacity
The okra and the sick teacher are so perfect that the bird feels a little unsatisfactory…
I love the meaningless finish of getting three stars while establishing Muteking.
There was a legend that said it would be fine because there was a guard cancel at the location test for Arc.
>>32
I’m being teased!
I wonder why there was no burst in this game…
It has been 17 years since the last okra, but characters that surpass these guys have yet to appear.
>>36
“Don’t come out.”
Yes!
>>36
Lancelot from Granblue Fantasy was moving in quite a peculiar way, but it doesn’t seem to be that big of a deal?
>>88
Does the character Lancelot have any unblockable moves?
>>88
Suddenly unleashing an invincible move during the battle.
Loved by the system and hit detection, also benefitting from bugs.
If you were the only one in the game who received enough favor to realistically use a one-hit kill combo, then you can say that.
I apologize for my beginner’s opinion, but it seems like instant death is coming from everywhere, and the health gauge doesn’t seem to have much meaning.
>>38
It matters.
Raoh, who has a lot of stamina, has the disadvantage that the opponent’s gauge fills up easily during an endless combo.
>>45
Is it possible that having low HP makes you stronger in this game?
>>55
No…
>>55
If it’s low, it will die quickly, so it’s not necessarily that.
>>55
Characters with low HP also have low guard compatibility, so like Souther shown in the video, the guard crush gauge is constantly displayed.
>>38
Even while taking a combo, if you work hard, you can make mistakes, so neither side can let their guard down.
For a while, there was talk of Rei and Judah, but in the end, Toki was the strongest.
If a character surpassing Okra is released beyond the Heisei era into the Reiwa era, it would be more than just a huge deal.
Abdul uses bugs, so it’s advantageous for birds, which means he is just naturally strong with birds.
It feels like okra and birds have an unbeatable strength due to their character differences, but this guy has an unbeatable strength on top of that because of human abilities, it’s frustrating.
Lord Judah is truly an inconvenient person.
>>44
Den-sho-reppa!
When you try to use it, the command moves feel stiff or heavy, and you need to input them firmly to execute.
I often think, how can they repeatedly input that Shoryuken command like that…
Is this really that serious from 2A?
It stops everything and drops anything.
If it’s just a theoretical value, I might become Judas, but it’s impossible without a CPU!
>>49
With a high-level CPU, it can land a one-hit kill with a dagger, right?
I want to know what was happening inside Arc System Works during the time they were making titles like Hokuto and BASARA.
I want them to call the staff from back then, like they did in JoJo.
The Goten is floating too, isn’t it!
Okra is surprisingly technical, or rather…
I thought that just sending out a few more random soldiers would be enough for the enemy to die on their own.
If it’s BlazBlue, it should be full of crap characters…
2C is really something, is it invincible from the elbow down?
A clear weakness of Okra is that opponents will not hold back at all.
Therefore, it is not suited for beginners.
The Toki has no hit detection on its toes in the air, it’s like a ghost.
I remember that during the eating motion, there was no hitbox at the feet, and it was said to be basically invincible in that part.
The text appears to be a phonetic representation of “Dedede the time of revolution battle one deathside destiny.”
Beloved body talk
Because a major disaster can occur where you barely miss taking down the opponent and then get hit by Raoh for a complete turnaround.
Raoh’s stamina… or rather, his high defensive power is somehow important.
There was no update, and because it was a notorious character using a famous IP, it became well-known.
Using the toki means there is a possibility of the toki stage.
In other words, it lags.
Our store considers “garukyan” (burning bridges) to be a form of dependence.
Okra has a crazy level of performance beyond what I had heard…
I feel like it’s a lively crap I haven’t seen yet, but it’s a world where everyone is strong and everyone is crap.
The background music for this game is really great, isn’t it?
It only flows from the place of beginnings.
In the “Crap Character Chronicles,” it wasn’t discussed in too much detail, but the performance of projectile attacks is really terrible, isn’t it?
For some reason, there is a default one-shot armor.
The reflected projectile comes with a star bonus of +1.
And to top it off, when the reflection is established, you are granted an insane invincibility that lasts for 60 frames, allowing you to act freely.
Rei also has amazing performance, but…
The tokis are surpassing that area.
Okra and Toki are too loved by the system, aren’t they?
>>77
It’s a necessary condition for a strong character.
>>77
It’s true that only the worst characters have lovable bodies.
I think the level of crapiness that can rival this, including gameplay, might be Sentinel from Marvel vs. Capcom 2.
Fighting Spirit Call Technique!
I heard that the performance of a single hit is relatively low, is that true?
>>84
I often die from live beams.
>>84
There’s no way that’s possible if you can follow up with a down attack.
I think the story about the strongest one-hit kill being Judah’s Kesshōshi and the discussion about Toki having a somewhat ambiguous weakness with low attacks are mixed together.
Tokisauzer is truly amazing because it can’t be defended against and its offensive capabilities are deadly.
The pet shop is actually a matter where opinions differ to some extent, right?
It’s unclear whether Toki intentionally made him stronger, but in the case of Rei, I can clearly feel the desire to make him strong.
In the original work, the projectile that crawls on the ground is the “Denshi Retsuha.”
Stronger fighting spirit calling method.
I also like the video where the gallery seriously starts giving advice midway, like in the Dimuros vs. Fukunaga video on YouTube.
Isn’t Rei’s Kirisake’s firepower strange?
>>92
The correction when finishing off with a multi-hit type super move alongside Danjin is strange.
When Ray watches combos, he thinks… beautiful!
>>93
Die! Die! Die! Die! Die!
>>97
Here comes the player…
I want Heart-sama from the weak character legend to come… Without a doubt, they are the weakest character, and their apparent crappiness is probably more evident than Jagi’s.
The one saying the three major trash characters is just Dogura, you know.
If you add to that, it was also said to be a small foot gar-fu 01 Foxy.
>>95
Wasn’t it said that even without a dugura, there were always patients with bird okra disease?
>>95
It somehow resonates even with those who don’t play fighting games.
At that level, it really feels like those three (even if one of them isn’t a person).
It’s because it’s a character game that it has such popularity.
Sekatsu has its own version that powers up as a trade-off for debuffs, making it a thrilling recreation of the original!
The opponent’s version of Sekkatsu will not only include the parts introduced in the video, but will also impose debuffs without powering up the opponent!
Okra is something you can understand by watching explanation videos, but once you delve into it, it becomes a realm where it doesn’t turn into a game.
The combo that goes “vroom vroom vroom” is not very beautiful, Rei.
Shin is the most beautiful to watch.
>>105
But according to the conqueror, Ray without a bunny con is said to be shallow…
I can’t translate that as it appears to be a phonetic representation rather than standard Japanese text.
>>107
(Go to the other person’s place and press the boost)
>>152
They will throw you into hell.
I love to instantly kill with a sudden long D from Masato using a boom loop.
Well, I think the most boring one to watch is Raoh.
>>109
BASH BASH BASH BASH BASH BASH BASH BASH BASH BASH BASH BASH FUNDOURIYA JOYAH!
>>109
Joy-Yah Pechi Pechi is the best, right!
>>109
While those involved are struggling hard, those watching find it uninteresting.
Even Nobunaga believes that’s the case with Basara.
In the case of Hokuto, I think everyone has a practical one-hit move.
I was using Deebo, but I didn’t know what to do against birds, so I retired.
If I get grabbed, I’ll die.
If thrown, you will die.
My favorite combo in Hokuto is Shin’s double drive basketball.
I don’t think there’s any eternal combo that suits the word “obsession” as much as this one.
I really love Shin, but he has way too low of a freedom level for Hokuto.
The thread image doesn’t fight back while guarding like okra or birds, so it’s following the rules of fighting games.
The early Granblue Fantasy has a strong sense of dull despair due to its weak system.
There’s not even a one in a million chance.
>>121
Regardless of character performance, the worse the system is, the more severe the character disparity becomes, right?
I can’t break the posture I’ve had for 20 years.
It seems like anyone would notice that not installing the okra Garp is a bad idea.
Was the development really cutting it close?
>>123
I heard it wasn’t a complete failure at the time of the location test.
>>125
The first half of the location test had a voluntary detonation.
Attacking from the back by flipping it set on the table and the frontal detonator counteracting the flip.
I was able to do something unbelievable, so it became an explosion trigger when the attack judgment occurs.
>>123
I changed it on purpose because I suddenly became a non-participant halfway through…
A game that is automatically updated to a new version without the manufacturer doing anything.
Isn’t Shin’s movement less fluid than Jagi’s even to an amateur watching the tournament?
>>126
Jagi’s jump-cancelable move called “Distant D” is way too big.
>>126
Lack of obsession, huh…
How many years is Heart-sama doing random killings?
>>128
The tier list has dropped because there are no parts I don’t understand.
Even so, they still attack without being understood.
In the first place, the strength of normal attacks differs too much between high-tier and low-tier characters in Hokuto, so no matter how much chance there is, it gets really stressful.
Even if it’s said that using guard cancel is being lazy, the holy emperor without shoulder pads will die if he doesn’t use guard cancel…
Is it different for home versions since I’m not good at combos in home versions?
>>132
The home version of this game seems to have been really unpopular because it differs too much from the arcade version…
I heard that boosting without a boost gauge in a game that expects boosting is the craziest thing, and I felt that too.
It’s such a waste to use the pessho on a shallow piercing’s mapo.
I like Souther laughing loudly in the “Phoenix Calling Fight” scene, but I don’t see it very often.
>>135
In the end, it’s the best to take the star, recover the gauge, and then finish off the opponent.
There’s not much opportunity to use the completely lethal rotating spear throw, as it doesn’t really earn stars or recover the gauge.
Shin is cool, so I love to take him down in one hit from a throw.
Even I, who typically just plays on a controller and CPU, was moved when I was able to pull off Rei’s hundred strikes.
I don’t think Heart-sama will be called because the environment will change.
It really feels like they are handling things like pork in a very detached manner, almost cruelly.
It is said that characters like Souther are strong if they touch first, but even if you touch first, you never know when you’ll die from being countered.
>>143
To put it simply, with Souther, touching and executing a combo only leads to an oki (wake-up) situation, but with Raoh, touching and executing a combo means death, so there are various issues.
I really liked the feeling of how unamusing Souther Miller seemed.
Is it actually fun to do?
I feel like if you give a weak character in Street Fighter the A of hearts and let them guard cancel from anywhere, they could make a living just like that.
Among all the substitute Kenshirows, my favorite is this game.
>>149
Ken’s voice is cool, right?
>>155
I love interactions between the same character…
>>149
Mr. Kawamoto has been doing Kenshiro all along, hasn’t he?
It’s been about 20 years now.
Hokuto has a boost, so the degree of freedom is high, for better or for worse.
I felt the potential in the combo of Shin’s time stop and the Hokuto Ryū feather arrow…
>>154
If basketball were just a bit easier, I could guarantee a knockout using wings.
The reason I can’t extend my combo no matter how hard I try is because there are no techniques that allow for jumping canceling…!
It’s not right for someone who isn’t even a boss character to have a single Okra Gyaru…
When you adjust the values in the home version to PAR, it behaves the same as the arcade version.
How did you really discover it…?
┌┤´д`├┐ It’s lacking in commitment.
Is it famous for home use? Is it because the appearance position of Kumak is different due to the dam break, which makes combo practice impossible?
Nanto Gokuto Ken!
There isn’t an environment nearby where I can do it, but it sounds really fun to boost or dash with Nagi…
I’ve heard that in practice, the movements can feel heavy.
It’s nice to know that if it’s a Toki, it can be the strongest and still be convincing.
>>165
The flashy game balance and the world of Hokuto strangely match well.
>>165
Let’s have the meta character Ryuuga appear in the sequel!
It’s just too weird that I’ve been unable to stop crouching and spamming weak punches for 20 years…
It’s heavy, or rather, something feels off.
>>167
I think the button’s pre-input doesn’t work, and you have to properly execute the lever command before pressing the button, something like that…
Kenshiro in pachinko and slots has always been Kunihiro Kawamoto.
No matter how strong I am, I don’t think I can stabilize Toki’s combos.
For the time being, Nagi is all commands, so my fingers are busy.
I think Ken and Rei brought good people along.
I wonder if I still haven’t introduced all of the strengths of Time in that video…
The intense take on the gouge seems like it wants to spread oil, and I can’t stand Souther throwing spears instead of using a shotgun.
Did the balance of the end of the century exist before this game?
Is it from this game?
>>176
There have been plenty of fighting games with terrible balance.
>>176
There have been games with a post-apocalyptic balance since ancient times, but the adjective “post-apocalyptic” comes from AC Hokuto.
Toki… if only I were sick…
Many people try to consecutively do Nagi and end up receiving a baptism of intense frustration.
Toki’s hard fist and Raoh’s soft fist (pat pat)
As character games from Arc, Hokuto and BASARA are just a bit outstanding.
Chiba Kazunobu is great, isn’t he?
Jeda, Jin, and Arnold Neumann.
A game that changed the meaning of the word “end of the century.”
I wonder if it’s Rey who can win right away for the first time.
>>185
It’s really strong in standard.
It’s definitely Kenshiro who is fun to move.
It’s a tournament, but! It’s a tournament, but!
However, regarding Raoh, there is a genuine feeling of tension since he can instantly kill from anywhere.
That pressure is very much like Raoh.
>>187
The thoughtless shadow killing is just too stupid, you know.
Speaking of the balance from before this era, it reminds me of the well-known fighting game “Touki Denshou” with its reverse combo correction.
I’ve heard that people who aren’t good at Sho-ryu find Hokuto quite challenging.
>>191
You won’t get it unless you consciously input it a little.
I want to hear KI Rei talk too.
It was called a basketball game from the very beginning of its operation.
Taking that basketball with me is quite difficult.
Mamiya is really difficult.
>>197
I can’t go touch it…
Playing Hokuto really improves your command input accuracy.
>>199
Seriously, it won’t come out.
Even the Rising Dragon won’t come out.
I’ve had my abs destroyed because I couldn’t throw in this game!
>>201
How many years have you been playing this game?!
People playing Hokuto’s Tremor have such beautiful commands.
It’s cleaner than the current fighting game pros.
So nostalgic in many ways.
I think I’ll look back at various things tomorrow.
The Shoryuken doesn’t come out at 323, so it’s Hokuto.