
They only keep remaking from 3 onwards.
>>1
Perhaps it’s because things have improved for the company and the series from the third one onward…
I will give you a ten-yen coin with the front and back reversed.
The dedicated persona is very emotional.
Aizen Myōō
I really benefited from Nanjō-kun’s sexy dance.
It’s the kind of thing that’s hard to use, making it difficult to level up.
What do you mean? Are you saying there is an initial membership UC?
It was at the top of sales for a long time!
1 is too difficult!
It looks more casual than the main series of Megaten…
The Tales of the Unexplained are still probably on the easier difficulty.
I have a memory that the weapon’s range was convenient.
In the Snow Queen arc, it’s not fixed, and I don’t stand out much, mostly just responsible for insulting the guardians.
If you’re not included, you’ll end up being the one throwing harsh opinions around, just like Ellie.
The High Priestess Arcana is mostly useless.
>>14
Because it’s slow…
I’m the Archangel Yamaoka.
Unfair
Shoki and Oma were really useless, but for some reason, they stood out in the anthology by repeatedly unleashing heat waves.
Well, if it’s 2, then Yamaoka will also become the Pope…
If you know how to proceed, Persona 1 is not difficult!
It seems like Atlas is always doing something like preparing Shadow Jack and Pixie Knife in Devil Summoner…
The awakening event is too cool.
Once I can use Fuutai and Lilim, things will progress smoothly…
Thanks to the plasma sword and negotiations, I think the early impression is still better than that of Mar-kun.
I often think about how to remake 1 and 2 in a modern style.
I always come to the conclusion that this doesn’t match.
“We don’t need the concept of weapon range after Mark’s tragedy! So I deleted it.”
It’s the right judgment.
But it’s lonely that each person only has one main type of weapon…
If you don’t mix in a decent amount of magic, Lilith will end up fighting with poisonous needles.
Nevertheless, the survivability is unusually high.
Once you understand the excessive attributes and get used to the game system, there isn’t much difficulty in the game’s difficulty level.
Of course, there are some things that are not okay, like the mouth-slit back attack.
The biggest enemy is the overheating of the PS console…
After all, the original and Sin Punishment were both remade, right?
>>28
Isn’t it a remake?
>>32
It’s treated as a regular remake, so go check the official Atlus site.
What do you mean there are elements in Persona 2 that shouldn’t be shown now?
>>29
Even after changing, this is the one that people said was a bit strange!
>>29
Führer! It’s the Führer!
Even in HIEROPHANT, Takemikazuchi is strong!
…the return item Futsunomitama is
I think that the sense of sin, or rather, comes from the atmosphere of the late 90s.
The time gap is just too great for a remake.
But I want to see Ayase as a modern gal.
The first generation on PSP became really easy, and while I thought this level of difficulty was fine, on the other hand, I still felt somewhat unsatisfied.
If there were no SE deletion and BGM change, it could be rated even higher.
I would like to see remakes of both 1 and 2, but it’s difficult to say that they would sell well.
I want to have some fun with the latest hardware too, you know.
If she became a modern gal, she would probably become quite popular, Ayase.
She’s a gal type who is kind to her family.
Overcoming the trauma of my childhood and accepting my own malice.
The punishment of an adult who continues to struggle while still being naive is still piercing my heart.
I want to review the story again, but going through that game mechanic once more is quite tough.
I was helped by Nanjo-kun’s sexy dance.
Fuhady Mergei seemed quite strong; usually, you don’t level up to that point and there’s no opponent either.
It seems that 1 could work as a universally applicable and non-routine school drama, regardless of the era.
Since the second one really reflects the era, it seems quite difficult, even if they do a remake.
After the awakening event, I love Nanjo-kun who isn’t in his usual form for a while.
But I was surprised that they would do something like that so early on… I understood after playing the real Megaten 1 later.
Aizen Myōō is top-class because he can use Sukukaja and Makakaja.
If you memorize up to Eternal White, you can also become an attacker.
I only know the god Fuhedi Merugen from Mongolian mythology.
Speaking of which, in 2, aside from the protagonist, other characters could also easily change their Personas and enter and exit the Velvet Room.
It seems like it became a special power from 3.
>>47
A common interpretation is that 1 and 2 are a direct contract with the universal unconscious, while everything after 3, aside from the wild ones, is a contract with one’s own shadow.
As a premise, it’s about if and Devil Summoner.
By the way, no one in the story calls him Nanjou-kun or Yukino-san.
I wonder if that’s a title unique to the protagonist.
I felt inexplicably embarrassed by the battle voice, so I hesitated to do it in the living room.
The only thing I can’t defend is Rasdan.
I want to see Brown and Charlie!
The flow of receiving a persona from Philemon is completely different…
Even if you don’t remake it, you should at least release the DLC Persona for Seimen Kongou.
So, what is Mark’s rarity?
If they can port it directly onto Steam and allow for play without the worry of overheating, I might be able to enjoy it.
Wofu Manaph is a P5R that can be used normally.