
Navarre
Honor Navarre concept
I like the evaluation that it’s more Navar than Navar itself.
Oh, it’s Navar…
Strong on its own.
With the support of a well-to-do young lady and an older brother who wants to attack from behind, I become even stronger.
>>4
When the daughter of a good family starts supporting with magic and a wand, it’s scarier than a triangle attack.
The first generation had a hard time convincing Navar, but the Navar in the image is relatively compassionate.
It is.
Ru
Na
Hey.
Oh, I thought you were a woman because your face is so beautiful.
He must be a nice young man from a good family in Bern.
Cursed child
For now, the young lady hidden in the forest is too invincible!
>>10
Isn’t it great when the avoidance rate exceeds 100?
Even without the terrain effect, you kept dodging your old man’s attacks endlessly, my lady.
Heisei’s Naval
The Navar of Navar that established the Navar frame as a frame.
Nabaru has a slender image, but Rutger gives a relatively rugged impression.
Navarre is not as cool as the image of Navarre suggests, and upon closer inspection, he actually has quite a barbaric side, so his level of Navarre-ness isn’t that high.
Rottger is the Navar.
>>16
Nabal’s character has changed so much that his dying lines are different between Part 1 and Part 2, even during the mysterious era of the SFC Emblem.
In the second part, I’m worried about Prince Mars.
This is the very concept of Nabarl that was distilled as a result of imagining Nabarl in the context of homage works related to the mystery of the emblem.
Honestly, I think a swordsman who can’t perform indirect attacks needs to be strong enough to have clear strengths and weaknesses like this.
>>19
Since luck isn’t that high, a sense of tension always lingers.
A balance that is strong but not overly strong.
Well, Fill is quite strong too, so it was probably inevitable that there would be adjustments to the Sword Master.
>>19
It can be said for almost all FE that in the end, range and mobility are super important…
It’s better to enhance the combat strength of infantry with a basic range of only 1.
>>24
That’s why the generals who stay at the base are strong in this game.
You don’t have to walk.
However, even now it’s a highly complete good-looking guy…
>>21
It’s often the case that the dot art of characters looks more handsome or beautiful than the design illustrations.
It’s pretty intense because he only talks to Deek and shares his own past.
From the supportive conversation, it seems that the arch-enemy was among the enemy mobs…
The concept of the Kill Sword swordsman originated from Nabarl, but then you might wonder, what is the emblematic Nabarl?
It’s fine to be like a general who moves slowly but definitely won’t lose in battle…
The impression of the “whatever” framework is mostly sealed away.
The era of Navar might be greatly influenced by the image that there were no swordsmen as a class, but rather they were mercenaries.
When you reach the max level in the first arena, it’s just a repetitive task of continuously throwing images onto the board.
When attempting to aim for evaluation while moving in a time-saving manner, there are often situations where just images are insufficient.
Huh… an interesting woman…
Even back then, Navar had an air of being a handsome character.
I wonder when it became like a Nabarl frame… The sealed image that appeared is a standalone Nabarl-like character, and there isn’t a Nabarl frame in Blazing Sword either.
>>32
At the point when a fake Naval was released in the SFC’s second division, a limit would be set.
The power of Nabarl in the thread images is so strong that I feel a sense of discomfort when Gii and Joshua are referred to as Nabarl.
I like this one too, but I also like the smaller pixel art.
The image of the dark dragon Nabal’s killing sword swordsman might be that of an enemy that slaughters inexperienced players.
It wasn’t really a dodging game, so the special attacks from teammates could also be a cause of death half the time.
The concept of Nabal is the in-game implementation of Nabal from the manga version.
The first Nabal was supposed to be just an ordinary ugly guy…
>>38
Well, it’s almost a color variation of Michel, so it’s clearly a case of facial favoritism.
Because of you, the later Swordmaster group…
The hero of the wasteland does not have the qualifications of a noble.
Sodomas has such a cool finishing move.
The direct weakening is just the confiscation of the critical hit rate.
The changes in numerical balance made it difficult for evasion to function.
While the overall figures were increased, they were maintained at the same level.
There is no one as fortunate as Shiral to have such a supportive relationship.
It’s mostly due to changes in other circumstances…
Even so, for a while, the sword alone had value, and there was an image of becoming a fierce sword anti in the blue flames (excluding Ike, however).
A person who actually has a huge landmine for praising good-looking elements.
I think the concept of the Nabal frame itself is a hybrid of Nabal and Shannon.
In that case, it really would be Rutger.
The blazing fire signifies that Lloyd is more of a Navarre than Gii.
Because he’s just like a cool outlaw in a Western movie, Lloyd.
The most important thing to call oneself Navar is definitely strength.
It has the feel of a Tsuihark or Nabarl frame, but it can’t really be a Nabarl.
You’ve changed a lot since the early days.