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[Retro Game] Was the Famicom a dark horse?

The SG-1000 of that champion, released in 1983, was initially expected to sell about 50,000 units, which was considered optimistic. *In the toy industry, selling 100,000 units is regarded as a big hit! The Famicom, which happened to be released on the same day as the SG-1000, was no exception, but it suddenly became a big hit starting from 1983. There shouldn’t be many books released before the Famicom’s launch. By the way, around 1983, there was an information magazine called Amusement Life Magazine that included information on arcade games and home game consoles—while the Bandai’s Arcadia game console was featured prominently in color pages, the SG-1000 and Famicom were treated in black and white pages with a small mention. At that point, nobody knew which game console would become a big hit…!

1: Japan Otaku ReviewsYeahx3

I don’t understand Arcadia or SG1000…

2: Japan Otaku Reviews

Because it’s Nintendo.

3: Japan Otaku ReviewsYeahx7

It feels like I smoothly transitioned from the Game & Watch boom to the Famicom.

5: Japan Otaku ReviewsYeahx11

>>3

First, there’s the premise that the Game & Watch was selling like crazy, right?

4: Japan Otaku ReviewsYeahx3

I thought Cassette Vision and Atari were stronger.

I was surprised to see Mario Brothers.

6: Japan Otaku ReviewsYeahx1

The child with a broken square button is an early adopter.

7: Japan Otaku ReviewsYeahx6

Oh, by the way, the cartridges for early Family Computer titles are…

Was it something really plain with a unified design like the one in the thread?

17: Japan Otaku ReviewsYeahx3

>>7

It’s clear that there were no plans for officially licensed third-party software.

40: Japan Otaku Reviews

>>7

I actually quite like that…

8: Japan Otaku ReviewsYeahx1

At least in our household, we bought several Game Watches, and I feel like it was a flow where they released a gaming console, so we thought we’d give it a try.

Until then, there was no awareness of the existence of home video games.

9: Japan Otaku Reviews

The controller also has a design that resembles a successor to the Game & Watch.

10: Japan Otaku Reviews

Was the adoption of the D-pad earlier in Game & Watch?

13: Japan Otaku ReviewsYeahx1

>>10

It seems that Game & Watch games only allow left and right movement, so the buttons are kept to a minimum.

If we were to make all Game & Watch titles compatible, it might end up looking like a Famicom controller.

11: Japan Otaku ReviewsYeahx2

The excellence of the controller was the reason for victory.

24: Japan Otaku ReviewsYeahx6

>>11

It’s not just that.

Compared to contemporary home game consoles, the smoothness of the movement was completely different.

The price was also on the higher side compared to competitors.

28: Japan Otaku ReviewsYeahx6

>>24

It was far superior in performance compared to the other game consoles lined up in the thread.

It was shocking that the arcade version of Donkey Kong moves almost exactly the same.

12: Japan Otaku Reviews

Well, that’s a patent.

14: Japan Otaku Reviews

In America, they’re called Atari, you know.

20: Japan Otaku Reviews

>>14

Because of what that senior did, I ended up having to sell cautiously as if I were walking on thin ice…

15: Japan Otaku Reviews

Nintendo was selling well with the Game Watch, but

Still, from the perspective of mainstream toy manufacturers like Bandai, it was a company doing strange things as an outlier.

16: Japan Otaku ReviewsYeahx1

At that time, they were merely seen as a one-hit wonder with only Game & Watch.

It wasn’t a large manufacturer that had established a solid position like now.

Even with my current preconceived notions, I cannot understand the feelings of that time.

18: Japan Otaku ReviewsYeahx2

At that time, Nintendo was involved in hanafuda, playing cards, Love Tester, and Ultra Hand.

It’s like a small toy manufacturer that had a bit of a hit.

19: Japan Otaku Reviews

It was a minor CPU, after all.

At that time, we were able to produce it cheaply with the latest equipment that had a high-performance CPU that was underutilized.

There was an SSR employee who knew everything about that minor CPU.

25: Japan Otaku Reviews

>>19

It’s a super major one that was used even on the Apple II with the 6502.

It’s a custom version, but the basics are the same.

29: Japan Otaku Reviews

>>25

It’s a bit odd that the 6502 was major even though there were many Z80 microcontrollers.

31: Japan Otaku Reviews

>>29

It’s too unreasonable to not be major against the 6502.

How much?

21: Japan Otaku Reviews

I’ve been in a long-term relationship with SHARP, so I still think Nintendo should have bought it.

22: Japan Otaku Reviews

The Game & Watch Donkey Kong only has one button, and the rest is basically the Famicom controller.

23: Japan Otaku Reviews

Wasn’t it mostly a mistake in button operation just because Donkey had a D-pad?

26: Japan Otaku Reviews

I remember insisting on buying the Super Cassette Vision back then.

Thank you for forcing me to play the Famicom, my sister.

27: Japan Otaku Reviews

The Famicom really began with the release of Xevious.

32: Japan Otaku ReviewsYeahx1

Compared to the games on Cassette Vision, the games on Famicom are incredibly beautiful, right?

This high-performance machine is at this price! That’s why.

33: Japan Otaku ReviewsYeahx1

Well, even so, the controllers at that time were quite free, or rather…

There are quite a few tall and narrow ones, huh?

39: Japan Otaku Reviews

>>33

When there are levers and dials, and as a bonus, buttons, I think that’s how it will be.

If it’s vertical, then the dominant hand doesn’t matter.

34: Japan Otaku ReviewsYeahx4

When looking at home video games before the Famicom, it is clear that the Famicom is a singular point.

35: Japan Otaku Reviews

It seems that being able to release the Famicom with that specification in 1983 was like a miracle for the company.

The Ricoh CPU is amazing!

37: Japan Otaku ReviewsYeahx4

>>35

It’s strange that a highly skilled programmer with development experience suddenly appears like that!

36: Japan Otaku Reviews

What is Pyuta’s stance?

38: Japan Otaku Reviews

The one that gets the most attention in the thread is Arcadia.

That’s why…

41: Japan Otaku ReviewsYeahx4

The performance difference is clear…

If you don’t know anything, it just seems like the times are flying by.

45: Japan Otaku Reviews

>>41

While all my peers disappeared after about two years, I stayed active for over 10 years… New software was still being released until the year the PS and SS came out.

In the later period, there were many software titles that exceeded the limits literally with special chips.

50: Japan Otaku Reviews

>>45

It’s hard to believe that the latest Kirby game and the earliest Famicom software run on the same hardware.

57: Japan Otaku Reviews

>>50

Well, there’s also a difference in capacity there.

In the later stages, it had increased to about ten times.

72: Japan Otaku Reviews

>>57

I was using a special chip to increase the capacity.

The original specification limit is Super Mario’s 40kB (32 for program, 8 for graphics).

42: Japan Otaku Reviews

At this point,

From here on,

Which game console is

Whether it will be a big hit or not,

No one understands.

It wasn’t there…!

43: Japan Otaku ReviewsYeahx1

Two years later, this is what Macross on the Famicom looked like, it’s crazy.

44: Japan Otaku Reviews

Regardless of how the game performs, the graphics are on a different level…

48: Japan Otaku Reviews

>>44

If you compare the Donkey Kong that was ported to most gaming consoles and computers at the time, you’ll see that there’s a significant difference.

46: Japan Otaku Reviews

The scrolling feature has been an advantage over PC games for a long time…

49: Japan Otaku Reviews

Kirby’s Dream Land and so on.

51: Japan Otaku Reviews

I can only think that it became popular as it was meant to be!

If it suddenly emerged, there’s a possibility it was buried without being noticed, but since the Game & Watch is the foundation,

53: Japan Otaku Reviews

Stick-type controllers continued to be released even after the Famicom became mainstream…

56: Japan Otaku Reviews

>>53

In the Famicom, Hudson’s yellow one is probably the most popular, right?

58: Japan Otaku Reviews

>>53

The type that knocks down the stick has survived as an analog stick, but…

The type that requires turning a dial has become extinct.

54: Japan Otaku Reviews

In Japan, at least, it is believed that after the Atari shock in America, the genre of video games was just a temporary boom.

No toy store had high expectations to the point of being hesitant to restock.

The reason the NES (American Famicom) looks completely different from the Famicom is that it was marketed in the U.S. to appeal as a home appliance rather than a toy.

64: Japan Otaku Reviews

>>54

O

So even if the contents are empty, they’re making the size as large as video equipment.

69: Japan Otaku Reviews

>>64

Because of that, Castlevania: Legend can only use the built-in sound source since it can’t load special chips…

74: Japan Otaku Reviews

>>69

The NES has a security chip for copy protection.

The pins that were used for analog audio input on the Famicom were used for communication with the main unit.

That’s why I couldn’t include additional sounds.

55: Japan Otaku Reviews

Sega’s Mark III had some hardware specifications that surpassed the Famicom, but since software was sold only by itself, it struggled greatly in the domestic market.

59: Japan Otaku Reviews

From the beginning, it’s quite ambitious, or rather, younger kids might know Duck Hunt from Smash Bros.

The ray gun series is actually quite early, you know.

60: Japan Otaku ReviewsYeahx1

>

The direction is one thing, but the lightness of the sound is just too different.

61: Japan Otaku Reviews

I didn’t really think about it, but the sound was quite good for the time.

62: Japan Otaku Reviews

There were various things like robots and BASIC that ended without having a chance to touch them.

63: Japan Otaku Reviews

It’s amazing to think that there was a time when video games were considered a passing fad.

65: Japan Otaku Reviews

Well, the example from Atari was a bit off…

66: Japan Otaku Reviews

“I notice little details like putting weights in the SFC for appearance or texture.”

67: Japan Otaku Reviews

I think it was the right decision to initially plan to include the keyboard but then to hold off for cost reasons and add it later.

68: Japan Otaku Reviews

There were quite a few bad games on the Famicom, but is it that Atari was at a level far worse than that?

71: Japan Otaku Reviews

>>68

It would be good to investigate.

It’s not at a level of just being a bad game.

70: Japan Otaku Reviews

I think the MSX was quite competitive…

73: Japan Otaku Reviews

Atari was super popular, but since they didn’t take royalties, no matter how many games sold, all the parents could do was die.

75: Japan Otaku Reviews

It’s a bit late to say this, but the FC version of Macross has pretty good production values, doesn’t it?

That aside, I have a ton of complaints about how each stage is basically the same.

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