
I think every time, the beginning really has a frustrating development!
Although the young master had some strange aspects, the dual protagonist selection messages are quite rich in flavor, aren’t they?
Suikoden I & II HD Remaster: The War of the Gate Emblem / The Dunan Unification War
The choice of options usually becomes really weak when it comes to older women.
It’s tougher than I thought with Joey.
Even though we’ll regroup later, it’s crazy that this guy can escape with Caro while abandoning Nanami…
>>3
Well… I guess it’s a feeling like my sister will be okay…
Compared to others, the amount of dialogue in the scenario is different, and although he is a young noble, his determination is just too intense.
The depiction of clinging to Gremio’s cloak is like a mental giant tree that brushes off its own emotions…
Well… it’s like saying “sure,” but then you pretty much pull the ladder out from under after making that choice, right?
It’s a bear.
Although it’s due to Windy’s influence, the bears are emotional about Miruichi’s treatment, trying to stop him, but the young master is too tough!
>>8
It felt like Victor, usually calm and collected compared to Flik, had an unusual outburst.
It makes sense later that I have a sense of camaraderie and that I’m a vengeful one because my family was killed by Necrodo.
In such situations, it’s even more impressive, young master… but I’ll deal with the craze…
I still don’t quite understand the emblem that can be carried over to 2.
There’s a rumor that the Aikay’s reverse blade can be passed on, so I attached it to Clive just in case…
The weird choices of the young master.
I can only think of the 13th and 14th centuries…
I wonder who found the OP colorization in the 108th battle.
>>12
It’s a trick that was known back then.
I feel like it was in Famitsu or Dengeki PlayStation, but there were rumors about it before that.
I guess there were people who found it quite early.
I collected a total of 6 return blades, both going and coming back.
I am invincible.
At the point of Gwandar, I knew it was Windy’s fault, so I stayed calm during the second time.
That aside, I was thinking of killing Windy instead, but then I was shown the tyrant’s forced double suicide and ended up being like, “Ugh…”
I thought I would try hard until I got to color, but because only the last option’s order got switched, I messed up while doing it and jumped off.
In this day and age, it’s fortunate that you can find and watch videos.
The color isn’t bad, but black and white has its own charm.
>>17
The background music in the flashback is clearly composed with a tone that matches the sepia theme.
I wonder why Humphrey can inherit the armor that weaves the wind.
Give me the thunder of flicks, a crimson cloak, and a power glove for Bear-chan too…!
Both 3 and 4 and 5 were quite frustrating in the early stages.
4 is always frustrating…
It’s definitely been 15 minutes, but I wonder if the update for the hidden gems isn’t occurring because of conditions like battles or moving on the world map.
I’d like to buy the third anger seal ball, but I can’t fight right before I fall.
>>18
It seems almost the same, but if the bugs related to the emblems are fixed, the inheritance might be different?
It was often said that the transferable emblem doesn’t pass down well.
It’s unclear because there is too little information to know if it can really be passed on…
>>24
I took over, but Humphrey’s equipment was the usual gear… There still seems to be a lot to explore.
>>28
Is it possible that the armor woven from wind can’t be connected?!
I’ve never heard that before…
>>28
What… is this…
>>30
The newly released strategy guide states that only character levels and weapon levels are carried over.
It’s a modest thing that comes with a bonus if you train for it.
You can think of the main focus of the transfer as just the buddy flag for the young master.
If it doesn’t appear even after saving and loading after 15 minutes, it really doesn’t appear… I spent an hour unable to get it out of frustration, so I just left it on and went to bed, and was able to buy it the next morning.
>>25
Thank you, I’ll leave it for now…
I’m glad there was a timer stop.
Most people don’t know that the EK’s reverse blade can be removed.
Dressed in the Master Garb, Clive transforms into a top-tier attacker.
That guy is always so strong…!
I just checked, and it might be because I didn’t equip Humphrey with the Wind Armor during the transfer… I should have properly investigated the transfer…
Since 1 doesn’t recover magic usage, I defeated a fixed enemy once, retrieved the treasure, and equipped it on Humphrey, so I think I’ll be fine.
It’s still quite a while until Humphrey comes out.
Is the bargain random number table strangely robust?
I feel like going to the store directly after loading tends to become fixed.
I feel like things change quite a bit after walking around a little and then talking.
It just feels that way.
Even though I’ve already played it, I couldn’t help but feel nervous about whether Muse would come back to Joie.
The line “It’s okay for Nanami to come back” in that performance is good, right?
>>34
Even in the pattern where they return to the tavern, Flick’s lines are good, right…?
In the end, it feels like the only equipment that gets carried over is Humphrey’s Armor and the Young Master Garb, right?
>>35
The armor is probably like that.
That’s why there are too few materials related to the inheritance of the emblem, and it’s troubling.
As I get older, I find myself almost crying from Nanami’s thoughtfulness.
I had a strong image of her being powerful when she first appeared, but she’s actually a kind older sister.
>>36
It can’t be helped if it becomes immoral.
>>39
It’s normal to sleep together in the same bed if we’re siblings, right?
Is a social game coming soon?
>>38
It is probably still a long way off.
Thank you for being able to buy the anger sealing ball.
Wakaba… Ouran… Ronchan-chan…
You three…
The intense anger multiplier feels too good.
Is the adjustment considering that you can attach multiple emblems to 2? The magical power, aside from the appearance, seems kind of lackluster compared to 1.
>>43
I mean, the emblem in 1 is too strong.
When converting from 1, don’t forget about the master garb of the young master.
Why is it that you can change the emblem in one look, but not the equipment?
It’s the other way around, right!?
>>48
Without a whirlwind, that would seriously make me weak…
The status is good, but it’s weak because of the fixed Shina Lightning at 1…
The bear from 1 misses its attacks a lot; was its accuracy this low?
When I did it in the past, I was hitting a bit more.
>>49
I have been weak since a long time ago…
>>49
It’s never been correct since a long time ago…
Even after reaching level 70, my skills don’t go beyond 100…
>>51
It was my misunderstanding…
>>49
I don’t know if it’s because I was playing on hard, but I couldn’t hit a single Necrooad and ended up laughing.
Thanks to the opening of the Shinkouhou frame, it’s great that Bear can work on the Wakemi Dragon Seal Incense Burner.
I think the reason why the character of the big-hearted bear isn’t talked about much, despite being really great, is because of this.
I thought it was amazing that a bandit-like character like Bear-san Necrold has been continuously showing up despite their history.
Having low stats for all techniques in power characters is not good.
>>57
When you try raising them, you’ll realize that Paan has more power and higher skills than Victor.
However, speed and magic power are dead, so in order to take the initiative, we have no choice but to rely on a fast-boosted Gremio and attack with the amulet.
I thought it might be okay to use a special attack since the critical damage is probably three times and the normal attack is twice, but considering the overall total of the game, I reached the conclusion that using the normal attack is the best option.
The stress-free experience of low-level battles is on a different level.
There are so many elements of circling back that I can’t progress at all.
It’s tough to suddenly have to break 108 times, then go rabbit hunting and collect 6 blades.
There are those with really low stats besides just skills, and conversely, there are those with stats that are too high.
There are people who can use level 4 magic five times despite being at the appropriate level for the final boss.
The bear from 2 and Flick are really strong and helpful.
It’s not the strongest, but it’s really easy to use.
Flick is also fairly easy to use.
…Don’t fill 2 slots in S range at the last dungeon!!
One flick without protagonist correction makes that status look strong.
It’s the ideal magical swordsman stats and equipment!
It’s unclear how intentional it was that Mash ended up like that or that there are characters who can’t be recruited due to Victor Flick’s forced inclusion.
It’s nice that even if a character dies in 1, they can still show up in 2…
Is the second spin-off interesting?
>>68
It’s good to approach it with the feeling of just a little fan disk.
Doing it three times makes me even a bit happier.
>>68
If you like novel games and characters, it might be worth buying.
It is a work that falls into the realm of fan goods.
I was surprised to see that the data I killed in Pan was living normally in 2.
Gremio was ts-ing.
At that time, the forced S-range of the last dungeon’s two slots made me wonder, “Why…?” in my childlike heart.
It’s good because the flick is strong.
Don’t call me so casually.
The lines from Nanami revealed at the end are all so gentle that they make me cry.
When dealing with Necrold or Sonia, aren’t you falling below 20% accuracy, Kuma-san?
How should I use a beast? Isn’t it weak since it can’t equip armor?
>>78
There is a bonus that doubles growth when you feed it stones.
>>78
The convenience of having decent strength without spending money.
Do we really need six spare blades?
>>80
Everyone would want to attach it to all six people.
Musasabi 5 can take down the final boss in an instant!
The side story is erotic.
I don’t have any particular attachment, but I’ve always kept Hannah in.
Weak?
It’s called a emblem game, but the characters that can’t equip the Fire Emblem have low power.
There isn’t much difference in character strength, so you can use your favorite general.
If I had to say, characters with fixed emblems are just a bit difficult to use.
>>88
I thought that even though Shin and Volgan have fixed stats, it’s difficult to use them because there aren’t more places to host them.
Even if you bring the weakest Millie to the end because you can see her pants, you can still clear it.
I used to be a fan of Airi, but now I’m a fan of Rina.
>>91
I later learned that the free emblem has three slots, so it’s a strong candidate.
The general who was acquitted of brainwashing is one thing, but what about my father and his mistress?
The difficulty isn’t such that it can be changed by character differences, so you can make a team with whoever you like.
It might feel a bit easier if we have one person who’s good with thunder and another who’s good with water.
>>94
As long as there is soil, the boss usually doesn’t struggle.
If you can prevent multiple whole magic attacks, it will become less difficult.
In the past, I could easily keep track of Marco’s coin trick, but now I can’t get it at all, and I’m subtly feeling the effects of aging.
Reina has four emblem slots including weapons, so she can use the strongest combo, yet…
It’s a strong character that rarely takes damage because it’s in the L-range.
Although she’s weak, her L-range makes her strong, Lina.
Apparently, due to the lack of firepower, it’s become one of the strongest options according to some idle researchers.