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[Fighting game] Are you finally going to reveal the moment?

Nagi’s Legend of Terrible Characters: Fist of the North Star – Toki Edition

1: Japan Otaku ReviewsYeahx45

If the instructor is KI, then there’s nothing to do but accept whatever is said.

2: Japan Otaku ReviewsYeahx4

Even though it’s a current game…

111: Japan Otaku Reviews

>>2

Even though it’s a location test game…

3: Japan Otaku Reviews

Nagi

4: Japan Otaku ReviewsYeahx4

To be honest, it doesn’t really sound like a nag.

7: Japan Otaku ReviewsYeahx10

>>4

Since it’s an audio source from the arcade, to be honest, it’s not really the same in the video or the PS2 version.

5: Japan Otaku Reviews

I also want you to introduce other characters’ infinite combos.

6: Japan Otaku ReviewsYeahx8

On the contrary, has it never existed until now?

8: Japan Otaku Reviews

There are three characters that I definitely want to introduce, and I think one of them is this guy after all.

The others were BASARA’s okra, but…

9: Japan Otaku Reviews

Ryubai is to blame for everything.

10: Japan Otaku ReviewsYeahx3

Well… Sekkatsu and Saiha are quite something, aren’t they…

13: Japan Otaku Reviews

>>10

I laughed so hard when I hit with the Saiha right after dodging the Sekkatsu with a jump.

11: Japan Otaku ReviewsYeahx21

Because it is so famous, it can be difficult to handle, but the Century’s End Martial Arts Conference Pre-Special is indeed a fitting occasion for instructor KI to appear.

12: Japan Otaku Reviews

I really think it’s an incredible story that they’re still the strongest, but the gap is closing because others are going crazy too.

27: Japan Otaku ReviewsYeahx3

>>12

It’s amazing that even if the opponent is Toki, it’s no problem to defeat them because the active player is really focused.

15: Japan Otaku Reviews

If you put out the Toukei in advance, then look at the heavens! After that, can you go for an instant kill?

16: Japan Otaku Reviews

Looking at past tournaments, Fukunagatoki is ruthlessly stable.

“Yuttori Guard is too hard, and the use of Toki itself is also broken.”

18: Japan Otaku Reviews

>>16

The high degree of freedom of movement makes it interesting that each individual in the Shura moves differently.

17: Japan Otaku ReviewsYeahx4

Compared to Hokuto BASARA, it’s a shame that I didn’t really dive into the JoJo legacy and just went through it with the instructor Marbo’s Pierrot.

24: Japan Otaku Reviews

>>17

The pet shop is one thing, but there’s also just another bug character…

19: Japan Otaku Reviews

Even before things like basketball were discovered, it was a character that could win even if the weak K button was broken…

20: Japan Otaku Reviews

I wonder how old the Hokuto faction is now.

21: Japan Otaku ReviewsYeahx1

I’m surprised that there are over 100 comments even though it hasn’t been posted yet because it’s a premiere.

As expected of Hokuto, the level of attention is amazing.

22: Japan Otaku Reviews

It’s interesting that even Toki can’t just play basketball without gauge.

You can really understand how crazy the boost system is.

23: Japan Otaku Reviews

I guess I would split it into two parts when making a video.

32: Japan Otaku ReviewsYeahx6

>>23

Since it’s a premiere release, isn’t the video already completed and just ready to be played?

It seems possible that bonus elements or similar things are prepared in a separate video.

25: Japan Otaku ReviewsYeahx4

Could it be that Ark is bad at adjustments?

28: Japan Otaku ReviewsYeahx4

>>25

Just because the adjustments are good doesn’t mean it will sell…

26: Japan Otaku Reviews

It is an abnormal world where even though everything is honestly broken, it’s easy to become a ball and thus lose value.

29: Japan Otaku Reviews

A game where the crappy character is too famous

Basically, to be honest, the game itself is trash, so it’s really difficult to handle.

30: Japan Otaku Reviews

The ability to adjust and the ability to create an interesting game are different vectors.

31: Japan Otaku Reviews

Isn’t it true that in Guilty Gear, the character with the best balance is the least popular?

33: Japan Otaku Reviews

Games like MvC are undoubtedly bad, but it’s already come full circle to being a compliment…

184: Japan Otaku Reviews

>>33

In character games, it’s quite a blessing to have a good number of characters that can fight, because in the previous installment, the cutoff line was just too high.

34: Japan Otaku ReviewsYeahx4

Well, we don’t expect a calm game from Ark, do we…

35: Japan Otaku Reviews

Speaking of KI, I wonder if Johnny from ZEX intends to do something.

Have you already done it?

40: Japan Otaku Reviews

>>35

Zex is probably not featured in the “Crap Character Chronicles.”

That game is also pretty crazy, so I do want you to try it.

36: Japan Otaku Reviews

I was surprised to see Brian from KOF introduced like that.

Maybe it’s because I didn’t encounter it much in battles.

44: Japan Otaku Reviews

>>36

There are many lousy elements, but using that guy requires certain steps, so it has a strong quirk.

Also, in 98UMFE, having things like projectile reflectors and long invincibility is quite normal, so the environment is significantly better, making it manageable for everyone.

37: Japan Otaku ReviewsYeahx3

When this project started, there was the most hope, but I said I was being cautious because it was too famous; however, if the instructor is from KI, no one would complain…

38: Japan Otaku Reviews

I think the balance isn’t that weird, it’s just that the gameplay has been broken.

39: Japan Otaku Reviews

I wondered if this was also a professor from Ksur, but if it’s KI, I can accept it.

41: Japan Otaku Reviews

All characters in Hōgetsu can be done with all instructors in KI, right?

42: Japan Otaku ReviewsYeahx1

>>41

But suddenly I was made to use Mamiya and I was shouting, “I’m not throwing this character!”

46: Japan Otaku ReviewsYeahx2

>>42

DAICHI: “How many years have you been playing Hokuto?!”

45: Japan Otaku Reviews

>>41

There is a possibility that other characters are also included in the photos.

59: Japan Otaku ReviewsYeahx7

>>41

Weak characters won’t satisfy everyone unless they call QMZ.

43: Japan Otaku Reviews

The combo offer was not successful with the illustrator of the end-of-the-century marketing.

47: Japan Otaku Reviews

The JoJo legacy is of course funny as a pet shop turned Mario Party, but it’s strange that Kakyoin didn’t end up as a fighting game character!

49: Japan Otaku Reviews

I thought the lecturer for Toki was indeed Edji, but I agree with the choice even for a champion.

50: Japan Otaku Reviews

I feel like every year when we hold the tournament, we always say there are new discoveries with Judah.

51: Japan Otaku ReviewsYeahx4

If I get hit by a rising dragon, Date-san will really be done for.

52: Japan Otaku Reviews

I wonder if Rei and Judah will do it too… They probably will…

53: Japan Otaku Reviews

Yudarei is also crap, and Raoh and Mamiya have their own skills, and even Jagi and Heart-sama have a chance… all characters can do it!

54: Japan Otaku Reviews

They intentionally make a hated strong character, right? Like Sagat in Street Fighter 4?

There are too many parts about Hokuto that it’s unclear whether they are bugs, intended features, or deliberate.

70: Japan Otaku Reviews

>>54

It’s Yunyun from AE.

55: Japan Otaku Reviews

It’s one of the few games where I can complete an instant death combo.

56: Japan Otaku Reviews

I like watching videos of Judah because the one-hit knockouts are easy to understand and entertaining.

57: Japan Otaku Reviews

At least Ray probably intended to make it strong on purpose, but I feel like it was expected to not turn out this way otherwise.

58: Japan Otaku Reviews

I saw it a little while ago, and when I played it again after a long time, I found out that Souther was this difficult…?

Why is it so soft…

72: Japan Otaku Reviews

>>58

This is the result of recreating the original work.

81: Japan Otaku ReviewsYeahx2

>>58

Dedede Dedede’s Your Time of Revelation Battle One Death Incident.

This text appears to be a mix of characters and does not translate to coherent English.

The text appears to be a string of characters that does not convey any meaningful content in Japanese. Please provide a different text for translation.

The dream of the government of the Gao Noa people has been achieved… K.O.

117: Japan Otaku Reviews

>>81

I’m getting hit by grabs and being caught during guard cancel, dying in three touches…

60: Japan Otaku Reviews

Hokuto is a fighting game that somehow allows people to talk about it without any experience…

66: Japan Otaku ReviewsYeahx3

>>60

Only those who are not air players are extremely rare!!

61: Japan Otaku Reviews

It’s scary that people were paying money to play this.

67: Japan Otaku Reviews

>>61

Moreover, the local area had a rate of 100 yen per game.

62: Japan Otaku Reviews

I want to see the special edition Reiyuda too.

63: Japan Otaku Reviews

The “Crappy Character Chronicles” often has developments where they start explaining characters who are actually even crappier as second or third-tier characters.

64: Japan Otaku ReviewsYeahx1

I don’t understand what makes the boost system so great because I’m not that knowledgeable about it.

78: Japan Otaku ReviewsYeahx5

>>64

Noble and great

They are also one of the offenders who broke this game up to this point…

79: Japan Otaku ReviewsYeahx2

>>64

The fundamental appeal that evolves into Street Fighter 6.

65: Japan Otaku Reviews

Judas may have made various mistakes in the numerical settings.

68: Japan Otaku Reviews

Since Hokuto can only take 1 round even if they decide on a long-term match, isn’t it still more compassionate?

69: Japan Otaku Reviews

I think that because of the nature of the instructor of the “Crap Character Chronicles” and the personality of Soulu, Toki had to be a true Nakano TRF member from the start.

71: Japan Otaku ReviewsYeahx4

However, in this game, aren’t most of the characters pretty terrible?

73: Japan Otaku Reviews

The inheritance didn’t come through because of a lack of connections.

74: Japan Otaku Reviews

A difficult game that raises the question of whether there is love for the original work or not.

76: Japan Otaku Reviews

>>74

The system name is…

94: Japan Otaku Reviews

>>76

Why do Bunny and Gray have their usual Ark-like names, but HP is called something like “apocalyptic health gauge”? What’s up with that?

75: Japan Otaku Reviews

The CPU Yuda battle felt like it was already over when the death star began to shine.

A swift reaction can unleash a strike from anywhere.

77: Japan Otaku Reviews

Since I was a video game player, I tried putting in one credit at the arcade, but the controls were so heavy.

It turned out to be different from what I expected!

84: Japan Otaku Reviews

>>77

The simple input is too lenient, so even my special moves won’t come out… It’s crazy that I can pull off that ridiculously long combo with this.

80: Japan Otaku ReviewsYeahx4

Join, Joint Key

Dedede Dedede, the time of revolution, Battle Wand, decisive impact, destiny!

Nagi pesh pesh, Nagi pesh pesh, haaan, Nagi haaan, tension hyakuritsu Nagi kakugo. The raging dragon can’t be defeated, Nagi, Nagi, the raging dragon, should I leave it to the raging dragon? Nagi kakugo, haaan, tension hyakuritsu, Ken Nagi haaaaan, kiiin, Hokuto Shijou Dan Shinken, K.O. Life is something you throw away.

I’m sorry, but the text you provided appears to be a mixture of katakana and possibly some other elements, making it difficult to translate. Could you please provide the text again or more context?

SEKAKKOHAAAHKIIIN TEEELETTEEHOKUTOUJOUHAHAGANKENHAAAN FATAL K.O. AT LEAST DIE WITHOUT KNOWING THE PAIN

Wintry (perfect)

82: Japan Otaku ReviewsYeahx1

Since the tournament is on the 22nd, I want everyone to watch.

http://seikimatsubutoukai.com/?p=449

83: Japan Otaku Reviews

The character that made me serious in the “Crappy Character Chronicles” is Akuma from Tekken 7.

What is this guy? I’m amazed…

85: Japan Otaku ReviewsYeahx2

It even has a function to move forward in the Roma camp, and it can be used separately from the special gauge, right? It’s definitely going to be fun!

86: Japan Otaku ReviewsYeahx1

The dry brush of Street Fighter 6 is a boost!

87: Japan Otaku Reviews

Saying that you’ll die at the opening Copan is something that not even the video crowd would say.

88: Japan Otaku Reviews

Are you going to make the weak character Jaggi or Heart?

98: Japan Otaku ReviewsYeahx2

>>88

To be honest, making weak character jokes about either one is a bit questionable.

Rather, even though Heart-sama is the weakest, it’s so terrible that it can be turned into a video!

89: Japan Otaku Reviews

I like how CT Tiger shows a weakness that goes beyond being surprised to being utterly astonished.

95: Japan Otaku ReviewsYeahx2

>>89

I love the part where Wakou says, “Ah, this isn’t connecting!” so much that I still watch it.

90: Japan Otaku Reviews

The unlimited usage of the previous Roma Camp for a certain period is amazing, isn’t it?

91: Japan Otaku Reviews

It really just doesn’t emit any waves.

They’re weird; I’m less than a Mohican.

92: Japan Otaku Reviews

KOF characters aren’t really talked about much, huh? The story of the crappy characters.

97: Japan Otaku Reviews

>>92

It’s so awful that I’d do it if I ran out of ideas.

105: Japan Otaku Reviews

>>92

I couldn’t help but laugh at how much the adjusted version of Krauser from ’98 is a product of consideration.

93: Japan Otaku Reviews

I’ve seen all the stories of the messed-up characters, but I think the craziest one is probably Okra.

107: Japan Otaku Reviews

>>93

A countermeasure from another dimension that prevents strategy sites from posting guides.

131: Japan Otaku ReviewsYeahx6

>>107

I loved it when the admin of the strategy site pointed out, “Wasn’t Kurozu also one of those people who said not to include it?”

129: Japan Otaku ReviewsYeahx5

>>93

If beginners are using okra, we might lose if we don’t do our best, so I think this is a story we’ll never hear again in the future.

137: Japan Otaku Reviews

>>93

Among the characters who run wild doing as they please within the rules, that guy is the only one breaking all the rules and doing whatever he wants…

96: Japan Otaku Reviews

The boost itself is just an interesting element, but what broke it were the excessively rapid-spawning crazy techniques and the mysterious gravity.

99: Japan Otaku Reviews

Will there ever be a legend of the shitty characters from Arcana Heart?

100: Japan Otaku Reviews

The Toki itself is a reflection of the original work or an intentional performance, so it’s not bad, right?

118: Japan Otaku ReviewsYeahx7

>>100

A Toki that moves energetically at such high speed cannot possibly be the original.

126: Japan Otaku Reviews

>>100

No, it sucks regardless of reflection…

132: Japan Otaku Reviews

>>100

The scene where the toki moves wildly and quickly while doing an enema is moving, isn’t it…?

101: Japan Otaku Reviews

It’s not the kind of overpowered thing that a beginner can just mess around with and win.

Everyone keeps saying “Tokitoki,” so I thought I’d give it a try, and then I was like, “Huh…?”

106: Japan Otaku Reviews

>>101

Even watching the video, I don’t feel like I could input Nagi that quickly in succession.

116: Japan Otaku ReviewsYeahx1

>>101

All the replacements that appear in the “Crap Character Chronicles” are like that.

141: Japan Otaku Reviews

>>116

There are no characters in fighting games that beginners can win with.

143: Japan Otaku Reviews

>>141

(Dedede)

151: Japan Otaku ReviewsYeahx2

>>143

I wonder if I can catch it on the first try…

152: Japan Otaku ReviewsYeahx2

>>143

The question of whether Super Smash Bros. is a fighting game is still a debated issue, so let’s stop!

165: Japan Otaku Reviews

>>152

It’s unreasonable to try to bring it to a draw when it’s not officially a fighting game!

168: Japan Otaku Reviews

>>165

Still, noisy people are noisy no matter which side they’re on.

170: Japan Otaku ReviewsYeahx10

>>165

Look, this kind of thing!

Either way, these annoying ones keep popping up!

193: Japan Otaku ReviewsYeahx4

>>170

You’re the annoying type who starts making a fuss by setting the fire yourself.

157: Japan Otaku Reviews

>>143

Is this character just for doing this?

160: Japan Otaku ReviewsYeahx3

>>157

This is a character for just doing this.

161: Japan Otaku Reviews

>>143

Um, I won’t use a character that gets trapped in throws.

158: Japan Otaku ReviewsYeahx1

>>141

Tam Tam…

195: Japan Otaku ReviewsYeahx2

>>101

I think the main issue isn’t the characters but rather the game’s controls themselves.

102: Japan Otaku Reviews

The combo offer was no good with KG.

114: Japan Otaku ReviewsYeahx1

>>102

An illustrator who is directly marketing “Pet Girl of Sakurasou” in a combo video has arrived…

103: Japan Otaku Reviews

Isn’t the difference in performance of Heart’s materials really between 1P and 2P?

104: Japan Otaku Reviews

The legend is running out of material, and it’s about time for Street Fighter 5 to make its appearance.

108: Japan Otaku Reviews

The fact that they went out of their way to bring in the animator from the Toei Animation version for supervision.

It is undeniable that there were staff members who had deep attachments to both the original work and the anime version.

109: Japan Otaku Reviews

I like politically inept characters like King Dedede.

110: Japan Otaku Reviews

Well, if there weren’t any bugs, Heart really wouldn’t have anything to do, and even with bugs, it’s so weak that you can barely win.

It’s just that the demon inside is strong.

112: Japan Otaku Reviews

First of all, the atmosphere that the entire game gives off must feel very strange compared to the original.

122: Japan Otaku Reviews

>>112

Right now, the original work is actively breaking its own image…

113: Japan Otaku Reviews

When you play this game without knowing the system, it moves so slowly that it surprises you. Even if you understand it, the inputs are so difficult that it feels impossible… that’s how I felt.

115: Japan Otaku Reviews

You’re not playing things like 99 Choi, 01 Foxy, or the shit character-filled 02 UM, huh?

119: Japan Otaku ReviewsYeahx1

It seems most likely that showing the heart after explaining the system with Toki would make the weaknesses easier to understand.

120: Japan Otaku Reviews

It’s true that Souther is fragile, but the lack of combo damage and gauge recovery isn’t easy either.

When trying to increase firepower, you either have to use boosts that you want for maneuvering, or the difficulty of combos skyrockets.

121: Japan Otaku Reviews

I like how the arcade situation at the time is talked about in the introduction of Akira in Virtua Fighter 2.

123: Japan Otaku Reviews

It wasn’t clearly broken since it became operational, you know, Hokuto.

From the first day, there were things 5 did wrong and some frustrating elements were found.

124: Japan Otaku Reviews

I wonder if Mountain from Muscle Grand Prix 2 will come even if it gets extremely thin.

125: Japan Otaku Reviews

Hokuto’s biggest drawback is undoubtedly the foundation itself.

153: Japan Otaku Reviews

>>125

It is a successor that was born 5 years after NAOMI.

There is a structural player disparity that did not exist in NAOMI, making it less performant than NAOMI, which is more fragile.

127: Japan Otaku Reviews

It didn’t work out with Haitani produced by 98UM.

128: Japan Otaku Reviews

It was mentioned in some crappy character biography, but…

“It’s not okay to cause instant death just because the controls are difficult!” That’s why…

130: Japan Otaku Reviews

The system voice sounding quite English-like was indeed a bit strange at first.

It seems like I’m already used to that kind of feeling.

133: Japan Otaku ReviewsYeahx2

133: Japan Otaku Reviews

Yes! Game Planner Haitani!! ww GAME PLANNER ☆★HAITANI★☆

134: Japan Otaku Reviews

I have a memory of the videos being abundant even though they weren’t available in the store.

140: Japan Otaku ReviewsYeahx4

>>134

They are the pioneers who established the culture of streaming fighting game matches…

135: Japan Otaku Reviews

I like the BGM of the Toki Stage.

136: Japan Otaku Reviews

I believe that KOF is being researched to an alarming extent on the mainland right now.

138: Japan Otaku Reviews

In the initial days of operation, Toki hadn’t been developed that much either.

Everyone still wasn’t used to the heavy controls unique to Hokuto.

139: Japan Otaku Reviews

>>138

I heard that in the very early stages, Shin was a strong character.

150: Japan Otaku Reviews

>>139

The conqueror, who tilted his head at that trend and changed his character to Ray, was insightful.

142: Japan Otaku Reviews

KOF is a piece of garbage that you can tell just by looking at it relatively recently, but the initial version of Raiden from 13 is a terrifying thing that is hidden.

144: Japan Otaku Reviews

The character “Freedom” from “Kusokyara Retsuden” is not present!

Even though the Master and the Re-GZ are here!

145: Japan Otaku Reviews

BASARA has a very complex basic system.

Even if I say I’ll lose to beginner Mouri, is it really that much? I still think so.

That aside, it’s obvious that Mori is in a serious situation.

155: Japan Otaku Reviews

>>145

In the tournament, I’m on the side that normally digs into the ground, so screw you.

146: Japan Otaku Reviews

When you look at it again, you wonder why the finishing move of the Hokuto Hyakuretsuken is a kick!

147: Japan Otaku Reviews

I realized that there were things like ZERO3 Sodom and even bugs that felt like complete lawlessness…

148: Japan Otaku Reviews

I’ve never played BASARA, so I don’t understand the strength of Okra.

149: Japan Otaku Reviews

When Kenshiro died in 4 seconds on the first day of operation, the atmosphere turned to “huh?”, but on the contrary, it was fortunate that it ended up being only that bad.

154: Japan Otaku Reviews

I think the highlight of Toki is that, despite having something like Nagi, there is one person whose normal throwing performance is off the charts.

156: Japan Otaku ReviewsYeahx3

DAICHI’s fighting game commentary deserves to be reevaluated.

Well, it was already amazing back then too.

159: Japan Otaku ReviewsYeahx2

What I think when looking at the legends is that “it’s this kind of system, but this character can only do ◯◯,” and that kind of specification doesn’t lead to anything good.

177: Japan Otaku Reviews

>>159

It’s fine to be able to do something else, but being able to break the rules is generally a no-go.

162: Japan Otaku Reviews

Compared to the pet shop flying in the sky and the okra that can be forced upon you, Tokis are honestly not as good since they follow the rules, right? It’s true that everyone is breaking the rules to some extent in the game, though.

163: Japan Otaku Reviews

In the beginning, Daichi’s speaking was clumsy and he couldn’t express combo routes, but before I knew it, he had improved and continued to grow stronger…

166: Japan Otaku Reviews

The ones who aren’t following the rules in a backward way are Jaggi and others like him…

167: Japan Otaku ReviewsYeahx1

There are definitely some people who wonder what the intention was behind such performance, right?

169: Japan Otaku Reviews

Over 15 years have passed since the so-called Nakano TRF heyday that was posted on Nico Nico, and the conclusion that has been thoroughly studied by enthusiasts during that time being “Toki is the strongest” shows just how serious it is.

171: Japan Otaku Reviews

On the contrary, if you think about it seriously, there are fewer characters with such performances that are just terrible.

172: Japan Otaku Reviews

In Arcana Heart, the shitty characters are probably Akane-chan and the original version of Kamui, right?

185: Japan Otaku Reviews

>>172

Isn’t it good to have Lily for the appearance being so bad…?

Honestly, it’s not a game with such terrible characters that it deserves a video.

197: Japan Otaku Reviews

>>185

There are parts that are somehow managed because the system is strong, right? Arcana Heart.

173: Japan Otaku Reviews

I remember that even around the second player, it was still quite lawless.

179: Japan Otaku Reviews

>>173

There was a time when Rei was said to be above Toki, and Judas is said to be theoretically the strongest.

183: Japan Otaku Reviews

>>173

It’s just a matter of the opportunities and difficulty in making a decision, but it’s certainly at a lawless level.

174: Japan Otaku Reviews

The Nakano TRF tournament also had 4 to 6 participants, right?

175: Japan Otaku Reviews

In the first place, are we still in a situation where Toki is the only strong one…?

176: Japan Otaku Reviews

The most outrageous part about Musou Inkas is that it doesn’t follow the conventions of fighting games.

180: Japan Otaku Reviews

I like the flow of Sodom’s backflip when it breaks the rules.

Isn’t this a common system?!

181: Japan Otaku ReviewsYeahx3

I visited Nakano TRF as a pilgrimage site and was surprised by its small size.

188: Japan Otaku Reviews

>>181

I was surprised that it was narrower than the game corner at the supermarket.

182: Japan Otaku Reviews

There are also patterns where something is wrong with the fundamental system shared by all characters before this character.

186: Japan Otaku ReviewsYeahx1

There are people who think Ruma is following the rules.

187: Japan Otaku Reviews

I hope they start doing weak characters soon.

189: Japan Otaku Reviews

This game only has embarrassing crap characters no matter where you present it, huh?

191: Japan Otaku Reviews

I feel like this one is in a special specification within the common system, and it is a considerable factor that breaks the game.

192: Japan Otaku Reviews

What is the overwhelmingly powerful Date-san, even as a weak character…?

194: Japan Otaku Reviews

I feel that Arcana is good in the 3’s Communio.

201: Japan Otaku Reviews

>>194

Let’s go with a showdown of impact from the lower tier of the 1st floor.

196: Japan Otaku Reviews

I’m looking forward to the end-of-the-century martial arts tournament!

198: Japan Otaku ReviewsYeahx5

Kouji is saying that, but he’s actually going to the main event of the tournament with that Teiga, you know?

202: Japan Otaku ReviewsYeahx1

>>198

If someone like you says that… then it’s a given.

199: Japan Otaku ReviewsYeahx5

The story of the shitty character legend is merely about the shittiness of that character.

One must not forget that other characters in the same work also do not possess negative traits.

200: Japan Otaku Reviews

When I first touched Hokuto, I couldn’t even manage to generate a decent wave…

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