
Nagi’s Legend of Terrible Characters: Fist of the North Star – Toki Edition
If the instructor is KI, then there’s nothing to do but accept whatever is said.
Even though it’s a current game…
>>2
Even though it’s a location test game…
Nagi
To be honest, it doesn’t really sound like a nag.
>>4
Since it’s an audio source from the arcade, to be honest, it’s not really the same in the video or the PS2 version.
I also want you to introduce other characters’ infinite combos.
On the contrary, has it never existed until now?
There are three characters that I definitely want to introduce, and I think one of them is this guy after all.
The others were BASARA’s okra, but…
Ryubai is to blame for everything.
Well… Sekkatsu and Saiha are quite something, aren’t they…
>>10
I laughed so hard when I hit with the Saiha right after dodging the Sekkatsu with a jump.
Because it is so famous, it can be difficult to handle, but the Century’s End Martial Arts Conference Pre-Special is indeed a fitting occasion for instructor KI to appear.
I really think it’s an incredible story that they’re still the strongest, but the gap is closing because others are going crazy too.
>>12
It’s amazing that even if the opponent is Toki, it’s no problem to defeat them because the active player is really focused.
If you put out the Toukei in advance, then look at the heavens! After that, can you go for an instant kill?
Looking at past tournaments, Fukunagatoki is ruthlessly stable.
“Yuttori Guard is too hard, and the use of Toki itself is also broken.”
>>16
The high degree of freedom of movement makes it interesting that each individual in the Shura moves differently.
Compared to Hokuto BASARA, it’s a shame that I didn’t really dive into the JoJo legacy and just went through it with the instructor Marbo’s Pierrot.
>>17
The pet shop is one thing, but there’s also just another bug character…
Even before things like basketball were discovered, it was a character that could win even if the weak K button was broken…
I wonder how old the Hokuto faction is now.
I’m surprised that there are over 100 comments even though it hasn’t been posted yet because it’s a premiere.
As expected of Hokuto, the level of attention is amazing.
It’s interesting that even Toki can’t just play basketball without gauge.
You can really understand how crazy the boost system is.
I guess I would split it into two parts when making a video.
>>23
Since it’s a premiere release, isn’t the video already completed and just ready to be played?
It seems possible that bonus elements or similar things are prepared in a separate video.
Could it be that Ark is bad at adjustments?
>>25
Just because the adjustments are good doesn’t mean it will sell…
It is an abnormal world where even though everything is honestly broken, it’s easy to become a ball and thus lose value.
A game where the crappy character is too famous
Basically, to be honest, the game itself is trash, so it’s really difficult to handle.
The ability to adjust and the ability to create an interesting game are different vectors.
Isn’t it true that in Guilty Gear, the character with the best balance is the least popular?
Games like MvC are undoubtedly bad, but it’s already come full circle to being a compliment…
>>33
In character games, it’s quite a blessing to have a good number of characters that can fight, because in the previous installment, the cutoff line was just too high.
Well, we don’t expect a calm game from Ark, do we…
Speaking of KI, I wonder if Johnny from ZEX intends to do something.
Have you already done it?
>>35
Zex is probably not featured in the “Crap Character Chronicles.”
That game is also pretty crazy, so I do want you to try it.
I was surprised to see Brian from KOF introduced like that.
Maybe it’s because I didn’t encounter it much in battles.
>>36
There are many lousy elements, but using that guy requires certain steps, so it has a strong quirk.
Also, in 98UMFE, having things like projectile reflectors and long invincibility is quite normal, so the environment is significantly better, making it manageable for everyone.
When this project started, there was the most hope, but I said I was being cautious because it was too famous; however, if the instructor is from KI, no one would complain…
I think the balance isn’t that weird, it’s just that the gameplay has been broken.
I wondered if this was also a professor from Ksur, but if it’s KI, I can accept it.
All characters in Hōgetsu can be done with all instructors in KI, right?
>>41
But suddenly I was made to use Mamiya and I was shouting, “I’m not throwing this character!”
>>42
DAICHI: “How many years have you been playing Hokuto?!”
>>41
There is a possibility that other characters are also included in the photos.
>>41
Weak characters won’t satisfy everyone unless they call QMZ.
The combo offer was not successful with the illustrator of the end-of-the-century marketing.
The JoJo legacy is of course funny as a pet shop turned Mario Party, but it’s strange that Kakyoin didn’t end up as a fighting game character!
I thought the lecturer for Toki was indeed Edji, but I agree with the choice even for a champion.
I feel like every year when we hold the tournament, we always say there are new discoveries with Judah.
If I get hit by a rising dragon, Date-san will really be done for.
I wonder if Rei and Judah will do it too… They probably will…
Yudarei is also crap, and Raoh and Mamiya have their own skills, and even Jagi and Heart-sama have a chance… all characters can do it!
They intentionally make a hated strong character, right? Like Sagat in Street Fighter 4?
There are too many parts about Hokuto that it’s unclear whether they are bugs, intended features, or deliberate.
>>54
It’s Yunyun from AE.
It’s one of the few games where I can complete an instant death combo.
I like watching videos of Judah because the one-hit knockouts are easy to understand and entertaining.
At least Ray probably intended to make it strong on purpose, but I feel like it was expected to not turn out this way otherwise.
I saw it a little while ago, and when I played it again after a long time, I found out that Souther was this difficult…?
Why is it so soft…
>>58
This is the result of recreating the original work.
>>58
Dedede Dedede’s Your Time of Revelation Battle One Death Incident.
This text appears to be a mix of characters and does not translate to coherent English.
The text appears to be a string of characters that does not convey any meaningful content in Japanese. Please provide a different text for translation.
The dream of the government of the Gao Noa people has been achieved… K.O.
>>81
I’m getting hit by grabs and being caught during guard cancel, dying in three touches…
Hokuto is a fighting game that somehow allows people to talk about it without any experience…
>>60
Only those who are not air players are extremely rare!!
It’s scary that people were paying money to play this.
>>61
Moreover, the local area had a rate of 100 yen per game.
I want to see the special edition Reiyuda too.
The “Crappy Character Chronicles” often has developments where they start explaining characters who are actually even crappier as second or third-tier characters.
I don’t understand what makes the boost system so great because I’m not that knowledgeable about it.
>>64
Noble and great
They are also one of the offenders who broke this game up to this point…
>>64
The fundamental appeal that evolves into Street Fighter 6.
Judas may have made various mistakes in the numerical settings.
Since Hokuto can only take 1 round even if they decide on a long-term match, isn’t it still more compassionate?
I think that because of the nature of the instructor of the “Crap Character Chronicles” and the personality of Soulu, Toki had to be a true Nakano TRF member from the start.
However, in this game, aren’t most of the characters pretty terrible?
The inheritance didn’t come through because of a lack of connections.
A difficult game that raises the question of whether there is love for the original work or not.
>>74
The system name is…
>>76
Why do Bunny and Gray have their usual Ark-like names, but HP is called something like “apocalyptic health gauge”? What’s up with that?
The CPU Yuda battle felt like it was already over when the death star began to shine.
A swift reaction can unleash a strike from anywhere.
Since I was a video game player, I tried putting in one credit at the arcade, but the controls were so heavy.
It turned out to be different from what I expected!
>>77
The simple input is too lenient, so even my special moves won’t come out… It’s crazy that I can pull off that ridiculously long combo with this.
Join, Joint Key
Dedede Dedede, the time of revolution, Battle Wand, decisive impact, destiny!
Nagi pesh pesh, Nagi pesh pesh, haaan, Nagi haaan, tension hyakuritsu Nagi kakugo. The raging dragon can’t be defeated, Nagi, Nagi, the raging dragon, should I leave it to the raging dragon? Nagi kakugo, haaan, tension hyakuritsu, Ken Nagi haaaaan, kiiin, Hokuto Shijou Dan Shinken, K.O. Life is something you throw away.
I’m sorry, but the text you provided appears to be a mixture of katakana and possibly some other elements, making it difficult to translate. Could you please provide the text again or more context?
SEKAKKOHAAAHKIIIN TEEELETTEEHOKUTOUJOUHAHAGANKENHAAAN FATAL K.O. AT LEAST DIE WITHOUT KNOWING THE PAIN
Wintry (perfect)
Since the tournament is on the 22nd, I want everyone to watch.
The character that made me serious in the “Crappy Character Chronicles” is Akuma from Tekken 7.
What is this guy? I’m amazed…
It even has a function to move forward in the Roma camp, and it can be used separately from the special gauge, right? It’s definitely going to be fun!
The dry brush of Street Fighter 6 is a boost!
Saying that you’ll die at the opening Copan is something that not even the video crowd would say.
Are you going to make the weak character Jaggi or Heart?
>>88
To be honest, making weak character jokes about either one is a bit questionable.
Rather, even though Heart-sama is the weakest, it’s so terrible that it can be turned into a video!
I like how CT Tiger shows a weakness that goes beyond being surprised to being utterly astonished.
>>89
I love the part where Wakou says, “Ah, this isn’t connecting!” so much that I still watch it.
The unlimited usage of the previous Roma Camp for a certain period is amazing, isn’t it?
It really just doesn’t emit any waves.
They’re weird; I’m less than a Mohican.
KOF characters aren’t really talked about much, huh? The story of the crappy characters.
>>92
It’s so awful that I’d do it if I ran out of ideas.
>>92
I couldn’t help but laugh at how much the adjusted version of Krauser from ’98 is a product of consideration.
I’ve seen all the stories of the messed-up characters, but I think the craziest one is probably Okra.
>>93
A countermeasure from another dimension that prevents strategy sites from posting guides.
>>107
I loved it when the admin of the strategy site pointed out, “Wasn’t Kurozu also one of those people who said not to include it?”
>>93
If beginners are using okra, we might lose if we don’t do our best, so I think this is a story we’ll never hear again in the future.
>>93
Among the characters who run wild doing as they please within the rules, that guy is the only one breaking all the rules and doing whatever he wants…
The boost itself is just an interesting element, but what broke it were the excessively rapid-spawning crazy techniques and the mysterious gravity.
Will there ever be a legend of the shitty characters from Arcana Heart?
The Toki itself is a reflection of the original work or an intentional performance, so it’s not bad, right?
>>100
A Toki that moves energetically at such high speed cannot possibly be the original.
>>100
No, it sucks regardless of reflection…
>>100
The scene where the toki moves wildly and quickly while doing an enema is moving, isn’t it…?
It’s not the kind of overpowered thing that a beginner can just mess around with and win.
Everyone keeps saying “Tokitoki,” so I thought I’d give it a try, and then I was like, “Huh…?”
>>101
Even watching the video, I don’t feel like I could input Nagi that quickly in succession.
>>101
All the replacements that appear in the “Crap Character Chronicles” are like that.
>>116
There are no characters in fighting games that beginners can win with.
>>141
(Dedede)
>>143
I wonder if I can catch it on the first try…
>>143
The question of whether Super Smash Bros. is a fighting game is still a debated issue, so let’s stop!
>>152
It’s unreasonable to try to bring it to a draw when it’s not officially a fighting game!
>>165
Still, noisy people are noisy no matter which side they’re on.
>>165
Look, this kind of thing!
Either way, these annoying ones keep popping up!
>>170
You’re the annoying type who starts making a fuss by setting the fire yourself.
>>143
Is this character just for doing this?
>>157
This is a character for just doing this.
>>143
Um, I won’t use a character that gets trapped in throws.
>>141
Tam Tam…
>>101
I think the main issue isn’t the characters but rather the game’s controls themselves.
The combo offer was no good with KG.
>>102
An illustrator who is directly marketing “Pet Girl of Sakurasou” in a combo video has arrived…
Isn’t the difference in performance of Heart’s materials really between 1P and 2P?
The legend is running out of material, and it’s about time for Street Fighter 5 to make its appearance.
The fact that they went out of their way to bring in the animator from the Toei Animation version for supervision.
It is undeniable that there were staff members who had deep attachments to both the original work and the anime version.
I like politically inept characters like King Dedede.
Well, if there weren’t any bugs, Heart really wouldn’t have anything to do, and even with bugs, it’s so weak that you can barely win.
It’s just that the demon inside is strong.
First of all, the atmosphere that the entire game gives off must feel very strange compared to the original.
>>112
Right now, the original work is actively breaking its own image…
When you play this game without knowing the system, it moves so slowly that it surprises you. Even if you understand it, the inputs are so difficult that it feels impossible… that’s how I felt.
You’re not playing things like 99 Choi, 01 Foxy, or the shit character-filled 02 UM, huh?
It seems most likely that showing the heart after explaining the system with Toki would make the weaknesses easier to understand.
It’s true that Souther is fragile, but the lack of combo damage and gauge recovery isn’t easy either.
When trying to increase firepower, you either have to use boosts that you want for maneuvering, or the difficulty of combos skyrockets.
I like how the arcade situation at the time is talked about in the introduction of Akira in Virtua Fighter 2.
It wasn’t clearly broken since it became operational, you know, Hokuto.
From the first day, there were things 5 did wrong and some frustrating elements were found.
I wonder if Mountain from Muscle Grand Prix 2 will come even if it gets extremely thin.
Hokuto’s biggest drawback is undoubtedly the foundation itself.
>>125
It is a successor that was born 5 years after NAOMI.
There is a structural player disparity that did not exist in NAOMI, making it less performant than NAOMI, which is more fragile.
It didn’t work out with Haitani produced by 98UM.
It was mentioned in some crappy character biography, but…
“It’s not okay to cause instant death just because the controls are difficult!” That’s why…
The system voice sounding quite English-like was indeed a bit strange at first.
It seems like I’m already used to that kind of feeling.
I have a memory of the videos being abundant even though they weren’t available in the store.
>>134
They are the pioneers who established the culture of streaming fighting game matches…
I like the BGM of the Toki Stage.
I believe that KOF is being researched to an alarming extent on the mainland right now.
In the initial days of operation, Toki hadn’t been developed that much either.
Everyone still wasn’t used to the heavy controls unique to Hokuto.
>>138
I heard that in the very early stages, Shin was a strong character.
>>139
The conqueror, who tilted his head at that trend and changed his character to Ray, was insightful.
KOF is a piece of garbage that you can tell just by looking at it relatively recently, but the initial version of Raiden from 13 is a terrifying thing that is hidden.
The character “Freedom” from “Kusokyara Retsuden” is not present!
Even though the Master and the Re-GZ are here!
BASARA has a very complex basic system.
Even if I say I’ll lose to beginner Mouri, is it really that much? I still think so.
That aside, it’s obvious that Mori is in a serious situation.
>>145
In the tournament, I’m on the side that normally digs into the ground, so screw you.
When you look at it again, you wonder why the finishing move of the Hokuto Hyakuretsuken is a kick!
I realized that there were things like ZERO3 Sodom and even bugs that felt like complete lawlessness…
I’ve never played BASARA, so I don’t understand the strength of Okra.
When Kenshiro died in 4 seconds on the first day of operation, the atmosphere turned to “huh?”, but on the contrary, it was fortunate that it ended up being only that bad.
I think the highlight of Toki is that, despite having something like Nagi, there is one person whose normal throwing performance is off the charts.
DAICHI’s fighting game commentary deserves to be reevaluated.
Well, it was already amazing back then too.
What I think when looking at the legends is that “it’s this kind of system, but this character can only do ◯◯,” and that kind of specification doesn’t lead to anything good.
>>159
It’s fine to be able to do something else, but being able to break the rules is generally a no-go.
Compared to the pet shop flying in the sky and the okra that can be forced upon you, Tokis are honestly not as good since they follow the rules, right? It’s true that everyone is breaking the rules to some extent in the game, though.
In the beginning, Daichi’s speaking was clumsy and he couldn’t express combo routes, but before I knew it, he had improved and continued to grow stronger…
The ones who aren’t following the rules in a backward way are Jaggi and others like him…
There are definitely some people who wonder what the intention was behind such performance, right?
Over 15 years have passed since the so-called Nakano TRF heyday that was posted on Nico Nico, and the conclusion that has been thoroughly studied by enthusiasts during that time being “Toki is the strongest” shows just how serious it is.
On the contrary, if you think about it seriously, there are fewer characters with such performances that are just terrible.
In Arcana Heart, the shitty characters are probably Akane-chan and the original version of Kamui, right?
>>172
Isn’t it good to have Lily for the appearance being so bad…?
Honestly, it’s not a game with such terrible characters that it deserves a video.
>>185
There are parts that are somehow managed because the system is strong, right? Arcana Heart.
I remember that even around the second player, it was still quite lawless.
>>173
There was a time when Rei was said to be above Toki, and Judas is said to be theoretically the strongest.
>>173
It’s just a matter of the opportunities and difficulty in making a decision, but it’s certainly at a lawless level.
The Nakano TRF tournament also had 4 to 6 participants, right?
In the first place, are we still in a situation where Toki is the only strong one…?
The most outrageous part about Musou Inkas is that it doesn’t follow the conventions of fighting games.
I like the flow of Sodom’s backflip when it breaks the rules.
Isn’t this a common system?!
I visited Nakano TRF as a pilgrimage site and was surprised by its small size.
>>181
I was surprised that it was narrower than the game corner at the supermarket.
There are also patterns where something is wrong with the fundamental system shared by all characters before this character.
There are people who think Ruma is following the rules.
I hope they start doing weak characters soon.
This game only has embarrassing crap characters no matter where you present it, huh?
I feel like this one is in a special specification within the common system, and it is a considerable factor that breaks the game.
What is the overwhelmingly powerful Date-san, even as a weak character…?
I feel that Arcana is good in the 3’s Communio.
>>194
Let’s go with a showdown of impact from the lower tier of the 1st floor.
I’m looking forward to the end-of-the-century martial arts tournament!
Kouji is saying that, but he’s actually going to the main event of the tournament with that Teiga, you know?
>>198
If someone like you says that… then it’s a given.
The story of the shitty character legend is merely about the shittiness of that character.
One must not forget that other characters in the same work also do not possess negative traits.
When I first touched Hokuto, I couldn’t even manage to generate a decent wave…