
Don’t blame the controller.
>>1
I’ve been stuck in Level 2 the whole time…
>>3
You can just buy a cheap Hall effect sensor that doesn’t have drift, right?
>>17
Is it not the direction key?
That gorilla guy…
Since it’s HORI.
If you let go, use the act of squatting to your advantage instead.
Oops!
I bought it about three years ago, but it hasn’t broken at all.
>>7
No way… Since Street Fighter 6 came out, my second one broke today.
>>7
That’s amazing!
This series will die in about two years, you know.
Would a more expensive controller be better?
The pad is a consumable, so give up.
Just because it’s expensive doesn’t mean it’s sturdy.
What about the removable button at Kichipa’s place?
If you use it normally, the controller shouldn’t break…
It depends on how it is used and compatibility, but I think nothing surpasses the factory parts in terms of rigidity.
>>14
I like this because it feels like a descriptive trick.
🎮🦍💢 Too fragile, uho!
If it’s a pad, can’t we somehow make it work by disassembling it and cleaning it?
>>16
Shall we give it a try…?
>>16
Somehow… there’s an extra spring…
I spent a total of 400 hours using it before the first one broke.
Well, I think that’s how it is.
>>18
It’s quite early for it to break in just 400 hours of gaming.
>>26
I should add that I acknowledge I have a rough way of using it, so I’m okay with that.
My nails are broken and I’m bleeding.
I broke three, so I put it back on the lever.
The DualShock series is hard to drift, but in return, the buttons are fragile.
The box controller series has sturdy buttons but is easy to drift.
Disassemble and revive the contact cleaner, woo!
Thread image → What are we going to do about the stick?
Fighting game exclusive?
>>25
Yes
>>25
Yeah
It’s the fate of pads, isn’t it?
The arcade stick from 12 years ago is still usable.
I haven’t used it.
They said that even professionals are replacing them in two months.
RAP is amazing because it can be used for infinite maintenance as long as the underlying system doesn’t break.
It’s seriously a mystery, but even though I’m only using the D-pad, the stick is always in position 2… What’s going on…?
>>32
Isn’t there some trash in there?
>>32
It’s about inputting 8 with the stick and inputting 8 with the cross key.
Does the behavior change in the game?
R1R2 is about to break, but when I check social media, I see there are quite a few reports about that.
Aren’t you throwing it or slamming it down?
If you’re the type to sweat from your hands, are you shorting?
>>37
If you’re sweating so much that your controller is short-circuiting, shouldn’t you go to the hospital?
I only use the stick too, but the D-pad can get messed up sometimes, so it is what it is.
Fighting games and action games break quickly.
It’s a prophecy to use a build-up character.
Even if it breaks down, it’s great that you can make an arcade controller out of a Raspberry Pi for about 700 yen.
There is some hassle with the wiring, but
Cheap items are definitely going to break due to wear and tear.
Since sensors are delicate components to begin with, isn’t the initial adjustment a bit off?
Because of Dickinson, my stick has become useless in a month.
Even the strength of a button press varies greatly from person to person.
If Japanese manufacturers break easily, then just order from AliExpress while they are on sale.
If it’s within the warranty period, I think they can replace it for you.
But in the end, we need to be able to do disassembly cleaning and replace the degraded rubber pads, otherwise it would be a waste of money.
It’s a part that tends to break or wear out easily, and you can buy it for a few hundred yen.
>>49
Can receive.
It wasn’t a repair… so I was quite surprised and felt lucky to get a new one!
□△ and so on
Is it easy to press when you press × or 〇?
Are you awake?
Where is it broken? The cross key?
Button?
I just can’t help but crush it.
>>53
When you put a little pressure on your smartphone, it cracks and becomes a problem, right?
I want a controller with an incredibly durable analog stick.
For decades, I’ve been destroying both PlayStation and Xbox, as well as VR ones.
>>54
All hardware shares the same issue where the base part has only about one-tenth the durability of other buttons according to the manufacturer’s spec sheet, so there’s nothing to be done about it.
The DS Edge has made the stick replaceable from the base.
>>54
I think putting that much effort into it means you’re not really suited for the game.
I have encountered the phenomenon where the button does not come back.
The OCTA kind of has a cheap feel to the main unit, doesn’t it?
It feels like plastic.
>>57
Because it’s plastic.
There’s a nameless gorilla that breaks DualShock controllers, you know…
>>59
Homemade joystick…
I’m actually envious that you have a reason to switch to OCTA Pro when it breaks.
>>61
Do you want a back button?
>>62
I’ll buy it just because the USB-C cable is detachable.
>>62
The back is one thing, but it seems like other buttons and the D-pad have changed too, right?
Also, being able to use it wirelessly is convenient, right?
Is there someone like Kane Kosugi who can fold a DS3 in half… in the comments?
It’s not realistic to short-circuit by soaking hand sweat into the circuit board.
It’s possible for a mixture of sweat, dirt, and dust from the hands to enter the contact points or moving parts of a stick.
I was surprised at how light the Octa is.
Why are there so many natural-born gorillas?
If you’re using it for fighting games or games with intense controls,
It’s better to think of pads as consumables.
There were also cases of unnamed dissolving solutions melting from sweaty hands, right?
The biggest drawback of pads is cost, to the point that some pro gamers see them as consumables.
The rubber coating on the mouse disappears after just a few days of purchase, unnamed.
The box controller doesn’t break even after 5 years of use…
The cheap SWITCH pad from Hori feels unusually sturdy, perhaps aimed at children.
I also use a Gorilla controller, and every time the D-pad on my DS4 stops working, I replace the rubber underneath.
Since I replaced this, the time until the next one has gotten shorter, and I feel like the genuine part lasted the longest, but is that just my imagination?
>>76
Isn’t it just that the best condition becomes easier to understand, and if it falters even a little, it just becomes unpleasant?
>>76
There is a good reason for being genuine, you know.
>>76
Are you using it hard in fighting games?
>>76
The replacement rubber costs about 300 yen, but I’ve started changing it about once a month, and I ended up changing the pad itself.
That’s exactly right, uh-huh.
The four black circles that react can be popped off with a bit of gorilla strength, huh?
>>81
Hmm, I think I’ll end up like this too, uho.
>>90
If you’re using it hard, then there’s no helping it, right?
I feel like the lifespan of third-party replacement parts tends to be shorter.
>>76
The replacement non-genuine parts probably have accuracy differences due to materials and production volume.
It seems that many genuine products pass through without being rejected during inspections.
I broke a few 64 controllers while playing Smash Bros…
I can’t break the Switch Pro Controller at all, so I’m weak…!!
>>82
It depends on the game you’re playing.
Okta is basically exclusive to Street Fighter 6, and the level of power put into it is on a different level.
>>85
It’s Super Smash Bros…
The pads used in fighting games are definitely consumables.
There are a lot of matches, but the D-pad dies quickly.
When I was playing FPS every day, the trigger broke.
I’m playing Monster Hunter, but I feel like it’s shortening my lifespan.
Especially fishing
My Holicon’s R2 is about to die.
Sometimes when I play against others, I realize that I’m gripping the controller really tightly.
It’s good that having a professional controller with a right stick makes it easier to play in GBVSR lobbies and around the Battle Hub in Street Fighter 6.
There are always people who want to turn it into a religious war.
In fact, for many generations now, the genuine controllers for all hardware have been using either exactly the same parts from the same manufacturer or slightly differently shaped parts of the same quality.
It’s natural because we use the same technology.
>>94
The discussion about design and the discussion about the parts being used are separate, right?
Apparently, professional fighting game players spend hours each day on them, so it seems they replace them every few months.
It’s obvious, but it breaks quickly if you use it a lot.
Even if you can react, if your command input is slow, you can’t respond, so you inevitably become more focused on input.
If you tense up, you become slower, you know.
If you’re going to use it that intensively, it’s often better to switch to something like a leverless or arcade stick.
>>102
People who break things apply pressure until they break, so it’s not that they won’t break something if it’s sturdy.
Even if it’s sturdy, apply force until it breaks.
It’s silicone, not rubber.
It was rubber during the Famicom era, and while the response was poor, the durability was high.
>>103
The B button broke, so I swapped the rubber for the button back then, uho.
I’ve never broken a controller, even when I was unemployed and playing for a long period of time.
I’m not into fighting games, but I’m wondering how the Pro model is as a budget option with a back cover.
Isn’t it still inconvenient for playing regular games?
Because the D-pad on the DualShock stopped working.
I’m looking into controllers, and it’s amazing that there are even ones that can be used with non-genuine products.
>>108
Replacing it is difficult because the initial cover is hard to remove, and the wires inside look so thin that it’s a bit scary, but it’s actually easy.
Depending on the place, is it really okay to just insert and remove it so casually without fitting it in properly? I’m a bit surprised.
I just want a cheap pair of tweezers, if possible.
I’ve been doing it for about 1000 hours, but I’m still on my first thread image.
HORI has been fragile since a long time ago, right?
There have been two instances where an external controller split in half.
After all, Chinese-made products are fragile.
The back buttons are likely to fire off easily unless they are made hard or placed in a position that doesn’t easily touch your fingers…
The impact and parry on the back buttons are something to aspire to for those who use a pad, but I think only the chosen ones can master them.
>>115
Honestly, if you have the dexterity to do that, I think you can handle simultaneous presses.
There’s only the PC version of Juli, so it’s tough.
If you keep opening and closing the DS4 controller too much, the connector of the flexible cable will get damaged.
The D-pad on the Hori pad is not great.
>>119
There were times when it would get in at an angle, you know.
Was it the fighting pad before the octa?
>>120
It looks really good, but I wish the buttons weren’t so small.
The way Pat is used varies greatly from person to person.
The level of effort varies greatly from person to person.
Incredible people must really be doing it with a creaking sound, huh?
It’s good to buy a spare, but first, send it to Hori for repair before replacing it.
The back button keeps going off randomly.
I was using a Mad Catz 6-button pad.
The D-pad was a bit wobbly and hard to use.
There are too many individual differences in hand size, grip style, and button layout.
How can you grip the controller so tightly that your nails break…?
It seems there are more people who throw or slam their controllers when they lose than I thought, and it’s disturbing.
So when these kinds of conversations come up, I always try to ask, “Aren’t you throwing it?”
I have a sense that the octa’s directional pad is just right, and that’s why I’ve bought about six of them.
I’m currently using an arcade stick.
If there is nothing difficult to hold with the m30.
When third-party pads were discontinued, it was really tragic, so I’ve been thinking about whether I can somehow make one myself.
Games that involve repeatedly pushing to the max with great force tend to wear out the stick quickly.
It would be nice if you could adjust the play settings in the settings app or on the software side, but even MS’s Elite Controller doesn’t have play settings, and I got really mad.
I wasn’t throwing it, but it broke while playing a game that involves running with the joystick pressed down.
>>136
I wonder what manufacturers that require essential actions for stick pressing operations are relying on.
The Betop BTP-C3 that is sold on AliExpress.
The official 6-button Chinese pad also sells rubber, which is great, but it’s an 8-button one…
The DS4 was the easiest to use.
I wish games that demand lever gacha these days would perish.
It is said that the lifespan is about a year, so it should be necessary to replace it frequently.
Fighting games are fundamentally based on the repetitive execution of the same inputs for an extended period, so there’s an assumption of breaking down.
It’s such a hassle to send the controller for manufacturer repair… I can’t wait… I’ll just buy a new one…
I used to think that way when I was younger, but now I honestly just send it for repairs.
I’ve drifted a few times, so it’s important to remember to apply grease or clean and disassemble.
Seeing overseas players using the genuine PS5 controller for CC, it seems that the PS5 controller is quite good.
>>143
I think it’s mostly about getting used to it since a lot of people overseas are using it, but for me, it was hard to input diagonally with the original controller, so it didn’t work for me.
Fighting games are really exhausting, so the controllers quickly get worn out and become unusable…
>>146
You shouldn’t stir-fry it.
I smashed the controller on the table, and it shattered in my hands. I felt really down and reflected on it.
Do gorillas stir-fry and eat controllers…?
The PAD pro said they replace the DualSense every two months, but I wonder if the warranty applies.
It feels like the durability is more like a lever than a button.
It’s the same with the D-pad, but you can hardly get it to neutral, so there are signs that at the beginning, it will occasionally go diagonally up, which I really hate.
Even if it becomes delicious when sautéed, it can still go bad.
In the first place, buttons and sticks can break even with a leverless arcade controller.
Over here, I can obtain the parts individually.
Repairs are easy, and running costs are easy to reduce, but…
I’m really enjoying the PS5 console, it’s one of my favorites in history.
If it comes to the durability of the controller and the handling of the unnamed, I would probably side with the controller…
There are just too many large primates, making the controller feel sorry.
It’s irrelevant because those who intentionally break things are out of the question, but I especially feel that fighting games break easily.
It’s normal to input commands even while being comboed, so there’s never a time when you’re doing nothing unless you’re watching the animation…