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[Game] Isn’t the evolution of graphics honestly stagnant?

  • Game
  • March 20, 2025
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Japan Otaku ReviewsYeahx14

I honestly don’t know what has changed…

1: Japan Otaku ReviewsYeahx53

Aren’t they all the same?!

2: Japan Otaku Reviews

You seriously don’t understand this difference?

Please explain it, Anonymous.

3: Japan Otaku ReviewsYeahx76

If the resolution of the image you posted is HD, then of course you wouldn’t be able to tell.

4: Japan Otaku ReviewsYeahx29

Maybe it’s something you can tell the difference if you move.

5: Japan Otaku ReviewsYeahx23

In the same game, it shouldn’t change that much, right?

6: Japan Otaku ReviewsYeahx24

The evolution from PS1 to PS2 to PS3 was indeed impressive, but I honestly don’t get it after PS4…

7: Japan Otaku ReviewsYeahx1

Still, there are those who say “the graphics, the graphics,” and those who understand will understand.

8: Japan Otaku ReviewsYeahx10

I don’t think there will be a time when I am moved by the evolution of graphics like I was in the past, unless something extraordinary happens.

9: Japan Otaku ReviewsYeahx1

I was moved by Reverse and Wilds.

10: Japan Otaku Reviews

In recent years, it feels like the focus has been mainly on parts that are hard to distinguish at a glance, like upscaling and ray tracing.

11: Japan Otaku ReviewsYeahx1

The clarity is increasing.

It’s like a 5% blur filter in a drawing app.

12: Japan Otaku ReviewsYeahx9

Honestly, aren’t we at the point where we don’t need to make it that realistic anymore?

13: Japan Otaku ReviewsYeahx20

If the content is the same, then it’s obviously better to have beautiful graphics, but if focusing on graphics results in reduced game content volume or longer development times, then frankly, I think that would be counterproductive.

14: Japan Otaku Reviews

I wonder how things will evolve after PS6…

15: Japan Otaku ReviewsYeahx1

Remake and reverse are not compared by face graphics but rather by density.

16: Japan Otaku ReviewsYeahx7

It’s boring.

17: Japan Otaku Reviews

Maybe the resolution has improved.

18: Japan Otaku ReviewsYeahx19

It seems like a choice of images just to say that you can’t tell the difference.

19: Japan Otaku ReviewsYeahx2

The damage in case of falling is too serious.

26: Japan Otaku ReviewsYeahx6

>>19

Just being out in the world is still better; the worst situation would be to have been involved for several years and not have any works to list as experience.

35: Japan Otaku Reviews

>>26

Susu’s situation is really sad.

20: Japan Otaku Reviews

The time has come for hologram 2, just as it has transitioned from dots to 3D (though I’m not saying there is a demand).

21: Japan Otaku ReviewsYeahx12

Machine power is not just about high-resolution textures.

It also affects the amount that can be displayed and the number of things that can be moved.

23: Japan Otaku Reviews

The remake definitely shows a difference between 4 and 5; I don’t know about the reverse 5 and pro.

24: Japan Otaku ReviewsYeahx7

I’m going to put a lot of effort into the graphic design! But then I end up getting distracted by the vegetation and the background.

41: Japan Otaku ReviewsYeahx3

>>24

You don’t need to put much effort into your graphics…

If you’re going to consume that much in specs, you should increase the volume first.

25: Japan Otaku ReviewsYeahx2

I don’t understand because I don’t have the actual device.

I think it’s sour grapes from an anonymous poster.

27: Japan Otaku ReviewsYeahx4

The recent power-up is full display of shadows, reflections, and distant scenery.

28: Japan Otaku Reviews

Writing has really evolved a lot…

29: Japan Otaku ReviewsYeahx6

I’m just fine with the Switch.

50: Japan Otaku ReviewsYeahx8

>>29

I understand you want to think that way, but…

I’m so tired of games with low fps and smooth surfaces…

53: Japan Otaku ReviewsYeahx6

>>50

Isn’t the terrain just a matter of personal preference, regardless of FPS?

77: Japan Otaku ReviewsYeahx15

>>53

I wonder about that…

It’s disappointing to see outdoor areas with too few polygons, like rocky mountains or flat ground without any texture.

86: Japan Otaku ReviewsYeahx3

>>77

So isn’t it a matter of preference?

Is there really an idiot who would say something like that while playing Animal Crossing?

30: Japan Otaku ReviewsYeahx8

You can’t tell the difference in the thread image, but you’ll see it when you watch the video.

There is a noticeable difference in texture between 4 and 5.

31: Japan Otaku Reviews

The heaviness and smoothness of Armored Core when it became 2 was amazing.

That’s not just about graphics; it also includes the frame rate.

32: Japan Otaku Reviews

In the PS5 version of Reverse, there are certain aspects of lighting and liquid expression that feel somewhat off.

I don’t know about the 5pro, but compared to the Steam footage, that part was clearly different.

33: Japan Otaku Reviews

To be honest, I’m more surprised by loading times than the graphics.

51: Japan Otaku Reviews

>>33

Compared to the lengthy 15, there is a sense of a different era with the reverse.

34: Japan Otaku Reviews

I heard there is almost no road.

56: Japan Otaku Reviews

>>34

There is hardly any load.

There are complaints about wanting to read something while loading.

36: Japan Otaku ReviewsYeahx9

Well, even people in the gaming industry are saying, “Isn’t there really no point in having a competition for high-end, massive-volume games anymore?”

It seems that even major companies are getting tired of the gamble that is making blockbuster games.

102: Japan Otaku Reviews

>>36

I want to hit something like a watermelon game, right?

108: Japan Otaku ReviewsYeahx1

>>102

Watermelon Game Palworld

Recently, there are smaller-scale ones like Miside.

I think that kind of approach is the ideal for the game industry.

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>>108

The current game industry often lacks substance and only has graphics to praise.

37: Japan Otaku ReviewsYeahx3

I think that compared to graphics that are simply high-resolution without thought, games expressed as pixel art with a limited color palette are still superior as game graphics.

45: Japan Otaku ReviewsYeahx10

>>37

That’s just a matter of differing evaluation points, after all.

130: Japan Otaku Reviews

>>37

What is valued in society is not the effort, but the results.

38: Japan Otaku Reviews

If you play PS4 games and the latest PC games, they are completely different, right?

39: Japan Otaku ReviewsYeahx9

It’s more about whether high graphics can keep up with 60fps rather than just the evolution itself.

40: Japan Otaku Reviews

What impressed me on the PS5 was the speed of loading in Tsushima…

43: Japan Otaku ReviewsYeahx1

>>40

It’s early even at the PS4 stage…

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>>40

I was most moved at the time of 4.

It’s too obvious that loading is fast at 5.

42: Japan Otaku Reviews

It’s true that when you line up still images and say “recent years have made changes hard to see,” but I think the recent direction of graphic evolution is leaning more towards the dynamic side.

52: Japan Otaku Reviews

>>42

You can’t understand it just from a still image, can you?

To be honest, I don’t need ray tracing.

44: Japan Otaku Reviews

In the first place, isn’t it that remakes and reverses don’t differ much since they use almost the same engine and materials?

48: Japan Otaku Reviews

To be honest, I can’t really see much progress in realism.

I feel like toon-style things have significantly improved since around 2020.

When creating hand-drawn anime-like expressions in 3D polygons, it used to feel very awkward, but now there is no awkwardness at all.

59: Japan Otaku Reviews

>>48

There was a time on the PS2 when toon graphics were out, but now it’s quite natural…

63: Japan Otaku Reviews

>>48

Isn’t that just because the production has become more skilled?

49: Japan Otaku Reviews

If the part where I was working on ways to show it and make abbreviations has become capable of placing normal models, then…

I wonder if I can save that effort.

54: Japan Otaku Reviews

I thought the graphics wouldn’t change much, but the transition from World to Wilds was really beautiful.

55: Japan Otaku ReviewsYeahx3

I feel like there’s not much different about the content of the game itself.

61: Japan Otaku ReviewsYeahx8

>>55

I think that’s just because I’m getting bored with the game itself.

57: Japan Otaku ReviewsYeahx3

As for the volume, it’s heavy enough to be excessive, Reverse.

60: Japan Otaku ReviewsYeahx2

>>57

It’s an unbelievable level of volume…

I was seriously exhausted in the latter half…

58: Japan Otaku Reviews

During the game, I am so focused on the gameplay and strategy that I don’t pay much attention to the graphics.

62: Japan Otaku ReviewsYeahx1

I need to break away from the FHD quality monitor that hasn’t evolved since the PS3 era in order to feel the current progress.

64: Japan Otaku Reviews

I think it’s meaningful to raise the quality to a level where it can’t be distinguished from real life, but I’m curious about what happens beyond that point once we reach it.

65: Japan Otaku ReviewsYeahx2

I feel that comparing the graphics evolution of UE5 games and RE Engine games is the easiest to understand.

The RE engine is definitely a bit outdated.

66: Japan Otaku Reviews

The PS5 has amazing graphics and feels very quick to load!

The graphics on the PS4 were amazing, but I wasn’t really impressed by the loading times.

67: Japan Otaku Reviews

The evolution of shaders since then is certainly noticeable.

68: Japan Otaku ReviewsYeahx2

Well, even companies like Rockstar are saying that there’s no point in competing at a higher-end level than this, so it seems like the battle from here will be about how much costs can be cut.

70: Japan Otaku Reviews

At the time, I thought Tsushima was beautiful, but when I look at it now, I realize it has graphics that are definitely from a generation ago, so I guess it has evolved.

71: Japan Otaku Reviews

I don’t think the character models have changed much from the remake to the reverse…

I think it was clear that being outdoors increased the handling of light sources and significantly increased the number of people and objects displayed at one time.

Also, Tifa’s breasts have clearly started to bounce.

76: Japan Otaku ReviewsYeahx8

>>71

That sounds interesting.

87: Japan Otaku Reviews

>>71

I think it wasn’t very good that there are times when the face of the cloud becomes scary regarding the light source.

72: Japan Otaku ReviewsYeahx2

You don’t really need that much glam, do you?

75: Japan Otaku ReviewsYeahx12

>>72

No, it’s necessary.

91: Japan Otaku ReviewsYeahx3

>>75

I think it depends on the genre of the game.

If it’s a racing simulator, there’s a high demand for realism, but for RPGs or action games like Monster Hunter, ultra-beautiful 4K visuals aren’t necessary…

80: Japan Otaku ReviewsYeahx5

>>72

Well, the graphics themselves are important, but…

It’s not that high-end is absolutely necessary.

“It’s about the need for graphics quality that fits the game.”

73: Japan Otaku Reviews

From here, there might be a feeling of how you can move in VR.

74: Japan Otaku Reviews

I think the decrease in stationary NPCs is a subtle but certain evolution in graphics.

78: Japan Otaku Reviews

I think that anime-style expression using 3DCG is a field that benefits easily from higher resolution and improved model quality.

79: Japan Otaku Reviews

The evolution from 2D to blocky polygons to realistic 3D ended a long time ago, so I understand the feeling of stagnation.

I think it’s difficult to create a revolutionary experience without fundamentally changing something, like using a right hand, a masturbation device, or an anal plug.

81: Japan Otaku Reviews

In the past, we used to wildly zoom in on screenshots and argue that this one had more jaggies, but today’s younger generation…

82: Japan Otaku Reviews

I felt progress in Gemma’s breasts.

83: Japan Otaku Reviews

The RE engine runs comfortably on the PS5 version, but the Steam version is consistently poorly optimized every single time, which is concerning.

84: Japan Otaku ReviewsYeahx1

It was exactly like that with the thread images, but if the graphics are too realistic, the unique silly situations in the game become more pronounced.

85: Japan Otaku Reviews

It seems that the stagnation of major GPU companies is also related.

88: Japan Otaku Reviews

The graphics of UE5 games are amazing, one way or another.

89: Japan Otaku ReviewsYeahx6

I don’t really understand the difference, but the new FF game is…

I have a feeling that I want it to be a flagship that is unnecessarily particular about the details.

104: Japan Otaku Reviews

>>89

(Could it be about fine hair…?)

157: Japan Otaku Reviews

>>89

At some point, I have found and embodied a position and meaning similar to a showcase of the best techniques that can be achieved now, just to let you know.

90: Japan Otaku Reviews

High-end graphics cards are expensive, so I want them to stop.

92: Japan Otaku ReviewsYeahx1

Nintendo made a decisive move early on to pursue high-end development.

105: Japan Otaku Reviews

>>92

You’re smart, aren’t you?

Companies like Square Enix that are particular about graphics ended up with higher costs and incurred losses.

132: Japan Otaku ReviewsYeahx1

>>92

It’s Dragon Quest 3, which is far from the soft high-end that sold the most in Japan last year.

155: Japan Otaku ReviewsYeahx5

>>132

The Japanese market is soaked in mobile games and doesn’t buy game software, while the overseas market is completely different, so in terms of software sales, SIE has been losing since the PS5 launch…

93: Japan Otaku ReviewsYeahx1

Well, you can’t really tell with ray tracing unless you move it in a wide shot.

Personally, I’m satisfied with the graphics being just one step before the current photorealism.

I want you to put more effort into not having hair poke through clothes or clothes falling apart.

94: Japan Otaku Reviews

I thought so too.

I recently realized that how well we can maintain over 60 FPS significantly changes the feel of a game.

It has evolved not due to the number of polygons, but because of the difference in frame rates when moving, so it’s hard to tell just from images.

95: Japan Otaku Reviews

In fact, Moore’s Law is starting to stagnate.

The evolution of graphics may also slow down.

96: Japan Otaku ReviewsYeahx2

>>69

So that’s the story about what I like…

97: Japan Otaku ReviewsYeahx1

Regarding graphics, I wonder if right now China has the latest technology compared to Japan and the U.S.?

109: Japan Otaku ReviewsYeahx3

>>97

The real style is still America.

Anime style is China’s stronghold.

115: Japan Otaku Reviews

>>109

Kurokami Myth is amazing, but is America still better?

116: Japan Otaku ReviewsYeahx2

>>109

Huh?

99: Japan Otaku Reviews

The PS5 has graphics similar to the PS4 and usually comes with a 60fps mode option, but I think this is the right direction for the evolution of home game consoles.

100: Japan Otaku Reviews

The current potential for evolution is that NPC movements and polygons no longer fit together well.

101: Japan Otaku ReviewsYeahx5

Once you get used to it, even games from a little while ago can feel cheap, so it’s evolving steadily.

103: Japan Otaku ReviewsYeahx1

When it comes to graphics, not just in games, once they reach a certain level, it’s difficult for amateurs to discern the differences.

I don’t really understand what’s different about smartphone cameras anymore.

106: Japan Otaku Reviews

I am horrified by the fact that Metal Gear TPP was released ten years ago.

107: Japan Otaku Reviews

Is there any meaning in comparing the same game, which hasn’t been remastered, running on different hardware with still images?

110: Japan Otaku ReviewsYeahx4

Major game manufacturers these days seem to have forgotten the essence of “fun” in games, focusing only on the lavishness of graphics.

122: Japan Otaku ReviewsYeahx16

>>110

It was a disappointing opinion typical of an old-fashioned harmful stereotype about baldness.

127: Japan Otaku ReviewsYeahx2

>>110

I think it’s foolish for gamers to criticize something that is a given in today’s games, which is impressive graphics.

175: Japan Otaku ReviewsYeahx2

>>127

???

Criticizing graphics isn’t necessarily part of the console war, right?

111: Japan Otaku Reviews

Games with 3D polygon characters from around the PS2 era are the hardest.

I can’t feel nostalgia and I’m shown a face that doesn’t resemble it much.

112: Japan Otaku Reviews

Now when I look back at PS3, I realize the textures are so unclear that I can’t even tell if it’s stone or metal…

113: Japan Otaku Reviews

Someday there might be games with graphics similar to live-action, but for now, it still feels like game CG.

114: Japan Otaku Reviews

Whether it will evolve in directions that not only interfere with visual information but also with touch and smell.

118: Japan Otaku ReviewsYeahx1

Pixel art games are the easiest to play.

119: Japan Otaku ReviewsYeahx3

I’ve heard opinions that it’s unbearable to simply say “Ouch!” when being cut by a sword or shot by a gun, even though the visuals are realistic.

I think it’s a difficult issue that the more realistic the visuals become, the more we demand realism in gameplay as well.

131: Japan Otaku Reviews

>>119

The more realistic it becomes, the more you think, “Just overcome that level of obstacle!”

120: Japan Otaku Reviews

I want to fly around in an open world with a high degree of freedom, as in Minecraft, but with super realistic graphics.

121: Japan Otaku Reviews

It’s deeply moving that an era has come where we can move around with graphics like in Advent Children.

123: Japan Otaku Reviews

It may be possible to create graphics that are close to reality as a single image, but

I think making games that match that by human hands might be a bit of a waste.

124: Japan Otaku ReviewsYeahx3

Isn’t the overall volume of the game’s system, scenario, and fun more important than the graphics rating?

128: Japan Otaku Reviews

>>124

Nintendo is finally doing well.

133: Japan Otaku Reviews

>>124

If volume is that important, then indie games that have hit it big wouldn’t be rated so low.

I honestly think that the creators are just overly afraid of the volume.

125: Japan Otaku Reviews

The graphics of the game being developed in the latest version of UE5 are amazing.

It’s good to search for “2025 coming game” on YouTube.

126: Japan Otaku Reviews

The difference in graphics will appear on the thigh.

The difference in graphics will appear on the thigh.

▲In this work, Tifa’s waist area ▲In the previous work, the texture resolution has improved, highlighting the belt decoration and leather texture more prominently.

156: Japan Otaku Reviews

>>126

Thanks to the increased texture resolution, it seems that we can now reflect detailed representations in game models even without exaggeration.

129: Japan Otaku Reviews

In the case of the Switch, I can’t help but feel that the graphics don’t improve that much even with ports of hardware that are over ten years old.

136: Japan Otaku ReviewsYeahx1

>>129

It is a common opinion that graphics are not necessary…

154: Japan Otaku ReviewsYeahx3

>>136

At the time when PlayStation overwhelmingly leads the software market, many gamers probably want to play games with beautiful visuals.

176: Japan Otaku ReviewsYeahx1

>>154

In the software market, Nintendo is ahead…

To put it another way, Steam is better.

134: Japan Otaku ReviewsYeahx1

The FF series seems to have an overly conscious focus on graphics and story, giving the impression that it’s slipping up every time.

I think that regarding 15, the development system was broken, so it was a problem before the story even came into play.

135: Japan Otaku ReviewsYeahx1

If you can create an interesting game, there’s no trouble at all.

It seems like many developers want to say that they have no choice but to compete with graphics because they can’t create something that easy.

139: Japan Otaku ReviewsYeahx2

>>135

Just cutting back on graphics doesn’t automatically make a game more interesting…

144: Japan Otaku Reviews

>>135

In terms of graphics, if you use the engine’s assets, everyone can make things look somewhat nice, so there aren’t any companies claiming to compete on graphics anymore, right?

137: Japan Otaku ReviewsYeahx8

I believe that if you have both a PS4 and a PS5, you would definitely be able to tell the difference.

138: Japan Otaku Reviews

I felt it while playing Monster Hunter, but even the PS5 feels underpowered, so I don’t get that high-quality feeling anymore.

153: Japan Otaku Reviews

>>138

The RE Engine is inherently lacking in graphics.

180: Japan Otaku Reviews

>>138

It’s not unusual for the PS6 to be released next year or the year after.

140: Japan Otaku Reviews

The graphics depend on the engine being used in the first place.

141: Japan Otaku ReviewsYeahx12

If the content is the same, it’s better if the graphics are superior.

159: Japan Otaku Reviews

>>141

I don’t really think so.

163: Japan Otaku Reviews

>>159

It won’t be better if it’s worse…

181: Japan Otaku Reviews

>>141

I will agree under the condition that the development period and price are the same.

142: Japan Otaku Reviews

Isn’t there an AI that can make combat more interesting?

143: Japan Otaku ReviewsYeahx1

There are often too many volumes now.

Hearing that it takes 100 hours to clear the main story makes my stomach feel heavy.

148: Japan Otaku Reviews

>>143

It’s obviously excessive, isn’t it?

Once you hit around 50 hours, you simply start to feel fatigue and boredom.

145: Japan Otaku Reviews

The obvious change in the graph isn’t really felt because the vertical multi-period is long.

The loading and processing aspects are easy to understand.

146: Japan Otaku ReviewsYeahx3

>>69

Both realistic and pixel art are just means of expression; there are good realistic expressions and also bad pixel art.

147: Japan Otaku Reviews

I feel that the know-how for a good UI within the overwhelming amount of information and graphics hasn’t evolved enough.

149: Japan Otaku Reviews

I can tell the difference, but it’s not something I care about.

When it reaches the switch level, I start to worry.

150: Japan Otaku ReviewsYeahx6

They say you don’t need graphics, but once you experience the higher-level graphics, the lower ones start to feel a bit lacking.

To put it extreme, if a new FF were made with the graphics of the original PS, you wouldn’t feel motivated to play it, right?

183: Japan Otaku ReviewsYeahx1

>>150

…they seem to think that way on their own and can’t back down, the people who are creating it.

The first generation PS level is extreme, but I wonder if it could be kept within a range that can be built with a bit more cost-effectively.

151: Japan Otaku Reviews

151: Japan Otaku Reviews

152: Japan Otaku Reviews

The PS5 has been out for five years now, and it wasn’t high-performance to begin with, so this is to be expected.

158: Japan Otaku Reviews

The idea of volume is reminiscent of games from a bygone era.

166: Japan Otaku ReviewsYeahx3

>>158

Recent blockbuster games really have an outrageous amount of volume, and many of them are marketed with that as a selling point.

160: Japan Otaku ReviewsYeahx1

The graphics in this game are beautiful! It’s not that interesting, though, to be honest.

161: Japan Otaku ReviewsYeahx1

But in games like Monster Hunter, people clearly play for dozens of hours and then say there’s nothing left to do! The volume is way too thin!

184: Japan Otaku ReviewsYeahx2

>>161

The Fast Runner Man is saying the same thing in both World and Rise, so you can ignore it.

I think it’s terrible that Rise is compared to Iceborne and Wilds is compared to Sunbreak, with all sorts of things being said.

162: Japan Otaku Reviews

In Bio 4, characters can pass through grass, but in Bio 5, it seems like they can part it, which I think is quite an interesting difference.

164: Japan Otaku ReviewsYeahx2

Showing screenshots and saying this one is prettier is an outdated gaming culture from 20 years ago, isn’t it?

165: Japan Otaku Reviews

I can tell that it’s evolving, but there’s not the same level of astonishment as when it transitioned from 2D to 3D.

Isn’t there going to be some innovative change?

167: Japan Otaku Reviews

If there’s too much volume, it feels like playing through it once is enough…

171: Japan Otaku Reviews

>>167

I totally understand.

168: Japan Otaku ReviewsYeahx8

People who prefer poor graphics are quite special individuals.

192: Japan Otaku ReviewsYeahx1

>>168

It seems like there are people who want to guide this thread in a specific direction.

169: Japan Otaku Reviews

Pay more attention to the differences in frame rates.

178: Japan Otaku Reviews

>>169

30 is enough, man.

188: Japan Otaku Reviews

>>169

I have never been able to tell any difference at all, including the display.

Honestly, even when comparing in the store, I don’t quite get it.

170: Japan Otaku ReviewsYeahx2

Graphics are largely a matter of getting used to them, so if you’re accustomed to current games, playing a game from a generation ago will feel rough.

172: Japan Otaku ReviewsYeahx1

I think it’s fine as long as it’s interesting until the ending, but even now, it’s often said that the amount of content until completion is small for the price.

173: Japan Otaku Reviews

The high quality of Chinese anime-style games is remarkable.

The people who are originally creating AAA titles are the ones making social games, that’s the thing.

Because the market for home video game development is still small.

174: Japan Otaku ReviewsYeahx1

The remake and the difference in difficulty are quite easy to understand, right?

Some foreign first-party titles are so tightly optimized that you wouldn’t notice the differences unless you look closely, but the differences become more apparent in Japanese games with unstable performance.

177: Japan Otaku Reviews

I feel like the available graphic resources are trending towards making skin look unattractive.

179: Japan Otaku ReviewsYeahx1

There are various types of what is considered to have good graphics.

For example, does Minecraft have bad graphics?

Isn’t it a good match for the game mechanics as it is? Something like that.

182: Japan Otaku ReviewsYeahx2

It’s always better when the graphics are good.

If prioritizing graphics means reducing loading times or scale, then it can be put off for now.

185: Japan Otaku Reviews

186: Japan Otaku ReviewsYeahx2

I’m fine with graphics like those in the Secret of Mana 3 remake or Revenant Saga…

187: Japan Otaku Reviews

If it’s 4K+DLSS+ray tracing on PC, there is a clear difference.

189: Japan Otaku Reviews

>

It didn’t work.

190: Japan Otaku Reviews

Most people can’t tell the difference once the frame rate goes over 60.

I can recognize up to about 120, but well…

191: Japan Otaku ReviewsYeahx1

Isn’t Minecraft the leading game that doesn’t seek for graphics?

For example, if the graphics of that were like Satisfactory, would it have been this popular?

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