Home » Game » Super Robot Wars » [Super Robot Wars] The new Wing Gundam from the new Sparrow is really cool.

[Super Robot Wars] The new Wing Gundam from the new Sparrow is really cool.

Unit Capability HP 3800/3800 EN 200/200 Type Land Movement Speed 9 Agility 52 Armor 400 Limit 245 Shield Equipped Special Ability Transformation Terrain Air A Land B Sea B Space A Wing Gundam Enhanced Parts

1: Japan Otaku ReviewsYeahx6

I remember that the buster rifle was difficult to use with only three shots.

2: Japan Otaku Reviews

I wonder why I went back to SD again after that.

24: Japan Otaku ReviewsYeahx3

>>2

I was originally planning to go with the new SPA series with a realistic body type and the traditional SD series.

The sequel to the new spa flopped, but

3: Japan Otaku Reviews

Apart from the timing of joining and sustained combat ability, Heero’s stats are also strong.

4: Japan Otaku ReviewsYeahx1

>>3

If we were weak at that time of joining, it would be unbearable to watch.

5: Japan Otaku Reviews

Heero hardly speaks during combat.

6: Japan Otaku Reviews

It seems stronger than the main story.

7: Japan Otaku Reviews

I feel a sense of confusion about the settings for mobility values…

9: Japan Otaku Reviews

>>7

This means 12 in bird form.

8: Japan Otaku Reviews

I thought it was a bird-shaped claw or original, but it actually exists as landing gear.

10: Japan Otaku Reviews

>>8

I once grabbed Heavy Arms and flew.

11: Japan Otaku Reviews

But I feel like there wasn’t any attack with claws in the main story.

12: Japan Otaku Reviews

During the new Spa era, was it the buried treasure system?

Is the overall movement heightened for the purpose of collection?

13: Japan Otaku ReviewsYeahx3

Is it just my imagination? The map seemed ridiculously large.

14: Japan Otaku Reviews

I really feel like it was just a spot participation.

But the scene where he fights Domon for the first time was really exciting.

15: Japan Otaku Reviews

No, I should have received money for the shootdown.

23: Japan Otaku Reviews

>>15

Reinforcement parts and gold bars are scattered all over the map.

16: Japan Otaku Reviews

I like limitations as an expression, but as a system, they are bothersome…

17: Japan Otaku Reviews

If you train, you’ll be strong even with a saber.

It’s a late addition, but weapon modifications are cheap, so it’s a good option for those who like Wings.

18: Japan Otaku Reviews

It’s the same with F, but it’s treated almost like a hidden element.

19: Japan Otaku ReviewsYeahx3

…!

20: Japan Otaku Reviews

The one who was hit speaks.

21: Japan Otaku Reviews

I feel like I’ve seen the Leo quite a bit as an enemy, even though Hiirou is not here.

I completely forgot, but Zexes and Tallgeese were also participating.

22: Japan Otaku Reviews

Why doesn’t Hiiro talk that much?

25: Japan Otaku Reviews

>>22

Did you join because the characters weren’t properly set during the broadcast?

27: Japan Otaku Reviews

>>25

Since it was released in ’96, I think it was probably completed after considering the production period.

28: Japan Otaku Reviews

>>27

Ah, it was 1995, so right in the middle of it…

29: Japan Otaku ReviewsYeahx8

>>27

No matter how you think about it, they must have been developing it during the broadcast.

26: Japan Otaku Reviews

I could sense from a child’s perspective that Shin didn’t have enough time for various things…

37: Japan Otaku Reviews

>>26

I was wondering what it meant that the skills listed in the instruction manual were not implemented.

30: Japan Otaku Reviews

With 15 levels of weapon upgrades, the attack power inflates, doesn’t it?

It’s better to modify the weapons rather than the aircraft.

31: Japan Otaku Reviews

It’s strange that you couldn’t really use the W series in the old Super Robot Wars.

35: Japan Otaku ReviewsYeahx2

>>31

Isn’t it true that after α, you can use it normally, and the only one that was clearly bad was F complete?

32: Japan Otaku Reviews

Thanks to that, the latter part of the story is missing.

33: Japan Otaku Reviews

In the first place, there are only Hiiryo and Zex.

34: Japan Otaku Reviews

Left propulsion system malfunction! Don’t do it…!

36: Japan Otaku Reviews

Why did they let them join in while it’s still airing?

38: Japan Otaku Reviews

>>36

I want to sell a lot of games.

39: Japan Otaku Reviews

>>36

I wonder if the users will be happy…

80: Japan Otaku Reviews

>>36

At that time, even BonBon only released a few issues of the Tokita version in a magazine format similar to Jump or Magazine.

W was probably very eager to promote something.

40: Japan Otaku Reviews

F Complete: The pilot is so weak that it’s almost harassment; the Zero Custom is unusually strong so that even this pilot can fight.

64: The Zero Kas’ performance remains unchanged, and the pilot’s performance has improved, making it probably the strongest Zero Kas in history.

α: The performance of Zero Kas has stabilized (still strong though).

41: Japan Otaku Reviews

The craziest one was Deathsize from Super Robot Wars W.

What is that map weapon that looks like a Meiou attack?

42: Japan Otaku Reviews

It’s still an era where weapons can only be upgraded to the first level, increasing by 200 for now.

I felt that F became unusually bitter.

43: Japan Otaku Reviews

I heard that the contracts differ between SD and original forms, but I wonder if that’s the case for Gundam and some other works.

46: Japan Otaku Reviews

>>43

That story is just at the rumor level.

It’s not a confirmed matter, is it?

44: Japan Otaku ReviewsYeahx1

F~F completion was adjusted to be manageable enough to defeat enemies even if allies are weak, as they appear early on.

They used to be strong as enemies, but once they became allies, they turned into weak characters like those in transformation hero stories.

45: Japan Otaku Reviews

In the early game, Heavy Arms was strong for me.

47: Japan Otaku Reviews

The official joining is late and the performance is outdated, plus the conditions for joining are too complicated, isn’t it too twisted for the F’s W faction?

49: Japan Otaku Reviews

>>47

It feels even weaker right after the modification cap was lifted and a large number of pilot units joined, and Rondebell is operating at full capacity…

48: Japan Otaku Reviews

I guess you wanted to express the difference in abilities as an NT, but I can’t help feeling that NT skills were good at this level of advantage.

50: Japan Otaku Reviews

What is a beam wing?

53: Japan Otaku Reviews

>>50

What the heck!

It’s hard to believe there are country folks who don’t know about the Beam Wing, which is original to the plastic model and only visualized in Super Robot Wars.

51: Japan Otaku Reviews

In terms of game balance, I feel that Shin and Second G are really good.

52: Japan Otaku Reviews

Hurry up and continue, Terada Morizumi.

Well, really… it seems like it’s going to end in about two more times…

54: Japan Otaku Reviews

If you’re going to use a template, do it properly.

55: Japan Otaku Reviews

The story of the new Spa starts with the meeting of Heero and Relena, but then it doesn’t relate to the story at all afterward.

I wonder why they only recreated episode 1…

56: Japan Otaku Reviews

Was it FD? I remember the boss unit was handled like that, but I have a memory of the Tallgeese being easy to use and strong.

Also, Brother Hainer.

57: Japan Otaku ReviewsYeahx1

The W faction consists of individual terrorists from the beginning, so it’s difficult to have them join immediately upon their introduction.

58: Japan Otaku Reviews

>>57

I understand this itself.

F and F: The Final Chapter, which has a route where you don’t join the team until the end, is too edgy.

59: Japan Otaku Reviews

What is an exercise capacity of 52 like?

60: Japan Otaku Reviews

>>59

Same as ν.

61: Japan Otaku Reviews

>>59

Gun-Eji at 40

A numerical sense of around 20 with Mazinger.

62: Japan Otaku Reviews

Why is it Land B even though it’s a Land type in MS?

63: Japan Otaku Reviews

Anyway, there won’t be any opportunity to use it on land.

64: Japan Otaku Reviews

At this time, there are quite a few pilots without terrain A as well.

65: Japan Otaku ReviewsYeahx1

The Winky era has an unusually high number of Adaptation B and below.

68: Japan Otaku Reviews

>>65

It’s good, isn’t it?

It’s Dunkouga with B’s lined up, even though it’s my first time participating…

70: Japan Otaku Reviews

>>68

It’s understandable that a ninja could be a fighter pilot, and there are times when the control is transferred to Ryo… but still, a little more restraint would be nice…

66: Japan Otaku ReviewsYeahx1

Even so, it was good when the processing was 100% at B and 120% at A.

67: Japan Otaku Reviews

The uncle who suddenly appears as a stalker during the Wing and Shining Gundam Fight.

69: Japan Otaku ReviewsYeahx1

In the Winky era, the Super Robot Wars had terrain adaptation B with a 100% proficiency, so B is the baseline value, and if it’s super proficient, it’s set to A.

71: Japan Otaku ReviewsYeahx4

People tend to overlook the fact that the calculation formulas are different from now, like in the Winky era’s terrain adaptation B.

77: Japan Otaku Reviews

>>71

At that time, B was normal and A felt amazing, right?

72: Japan Otaku ReviewsYeahx4

When actually playing, B honestly doesn’t matter much.

C changes vividly.

73: Japan Otaku Reviews

The new spa has cool character illustrations.

74: Japan Otaku Reviews

I think the maximum adaptability of 14, with 7 for each of the 3rd generation pilots and aircraft, was quite easy to understand.

75: Japan Otaku ReviewsYeahx2

It hasn’t changed that A is relatively strong, you know~.

76: Japan Otaku Reviews

Able to fly, has mobility, high agility, thick armor, can create clones, and can output firepower without EN consumption.

The old Aura Battlers were way too strong… they could manage even in space B.

78: Japan Otaku Reviews

Why is it W’s turn? The popularity of Super Robot Wars first ignited during the time of the third and fourth installments, and there was no broadcast at that time.

In response to that popularity, during the time we aired F and Shin, it was also the time we were developing.

79: Japan Otaku Reviews

>>78

Don’t give me empty responses, you snot-nosed brat.

81: Japan Otaku Reviews

>>79

There’s no other reason for that time, is there?

82: Japan Otaku Reviews

When A had its limits, that’s one thing, but B in Super Robot Wars with S is annoying.

Hey OG.

83: Japan Otaku Reviews

I personally couldn’t accept that A+B and B+B both resulted in the same B.

84: Japan Otaku Reviews

The all-A AI modified mechanical beasts have more painful attacks and can be quite surprising compared to the all-B adaptive AI combat beasts.

85: Japan Otaku Reviews

I think the reason Dunkoga’s B can use fighting spirit and passion is because everyone can.

86: Japan Otaku Reviews

Since they appear as enemies, when they become allies, it’s understandable that they are weak, as that’s just how the system works.

It is understandable that the performance of the MS is as outstanding as it is on television.

But why don’t I have any hit-related mental commands…?

Did everyone just shoot randomly without concentrating that much?

87: Japan Otaku Reviews

In the F endings, if you take the final boss Shirocco route, they don’t join the party, right?

Even if we become allies, there’s no guarantee of hitting. The hit rate against Shirocco is 0%.

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