
Animal Crossing: New Horizons
That’s wonderful!
Bravo!
Next, please make it so that we can play with it for a long time.
>>3
I’m still playing now…
Surprisingly, it’s still short.
I will probably continue to spend time on the island.
It has only been 5 years.
In Animal Crossing, the villagers have increased their proportions and become even cuter.
I just want the sheep to be returned to the scarf.
The turnip is…
>>9
I died on the beach.
Next, please add bikinis and briefs.
>>10
CERO A is going to come off…
Compared to Mario Kart 8, I’m still a newcomer…
It’s understandable given the times, but the residents have stopped venting their frustration… However, that has led to everyone becoming overly well-behaved.
I think it’s okay to be a little more twisted.
Since the Switch has features and settings that allow for separate user profiles, I wanted to create multiple islands.
>>14
I really think so.
Was today the release date…?
Our island’s Lily-chan and Doremi-chan have their birthdays coming up.
He’s coming, so don’t get busy…
SAGA SŌ SAGA SŌ
I want to summon monsters at night and fight with an axe.
I hope you can be somewhat reasonable and not take non-saleable one-of-a-kind items without consent like in the past.
Starting from Animal Crossing, I felt sad watching the residents talk to each other and get into fights on their own.
During the Animal Crossing: New Leaf era, everyone outside seemed to be angry, right?
What happened… Seriously…
The good thing is that in a world where animals have gained citizenship, the question of what they eat has been clarified.
A wide variety of seafood menu items.
Personality-wise, I’ve become more like the older version of myself, so I want a younger version of me.
>>23
Since around 64, I’ve been talking about burping from garlic and chives, so I’ve been an old man since the beginning…
>>36
I’m now becoming a grandpa, having passed my uncle!
I wanted to grow rice…
I wanted to make matsutake dishes.
Anyway, I have the expectation of “I wonder if something like this will come.”
It was a game that didn’t come fully.
>>26
I wanted you to come, if anything.
It might be nice if players could choose regulations that either improve or worsen public safety…
In the end, the number of conversation patterns increased quite a bit.
If we’re talking about what I want to do, I want to live together, get married, and have you give birth to my child…
I hoped that it would be a little more difficult for conversations that had already occurred to come up again after they increased.
5th anniversary…? Has it already been 5 years…?
More than anything, I feel stronger about it being five years since those days right in the middle of the pandemic rather than just “Animal Crossing.”
If marriage or same-sex relationships were to occur, just as this work effectively removes the barriers between male and female protagonists, it would no longer matter what gender they are, and people would be able to marry anyone.
It’s probably fine since there are many people who would be happier that way…
I can’t find the resident I’m looking for.
I guess they’re doing it that way on purpose systemically.
>>35
I sometimes find myself at the museum.
When I can’t find it, I’m restarting.
Since the last completion of DIY work is tough, I want the end content to be roses or gathering; it can be made difficult.
If they evolve the system of Animal Crossing properly, lighten the processing, and provide tools that don’t break, that’s good enough for me.
I thought the width settings for the room would come, but they didn’t.
Next, I would like you to improve the positioning of the doors and windows as well.
I don’t think it will be made in a way that allows for endless play.
I’ve seriously started working on my island, so I’m playing every day.
I’m thinking about doing villager hunting once this is finished.
I am satisfied that elephants are cute.
I want the field to rotate, but it might make it harder to find residents and could cause motion sickness.
I wish the residents’ conversations had been more enriching.
The next work will feature AI, allowing for infinite conversation patterns.
>>47
I want you to work hard on this kind of thing rather than just outputting erotic images.
The amount of conversation has increased quite a bit, but the initial part is mostly fixed with standard, safe content, which is not good.
There may be people who haven’t noticed it’s increasing.
Recently, after watching a stream where they weren’t skipping time, I felt like starting it up! Whoa, I’m turning my island into storage…
I would like some furniture that can be more nature-rich.
Uninhabited islands are gradually becoming ordinary towns…
>>50
Is that not the concept in the first place!?
Well, I understand the desire to develop while keeping the nature abundant.
I understand you want something like the flower clock from the previous work.
I went to a human island for the cabbage, and it was amazing.
My island is so deserted that it’s starting to make me sad.
Well, it’s no surprise that the rating is one star.
I want to build a bridge over the cliff.
I want to place stairs and bridges that are about 3 to 4 squares wide.
Here’s a story about the forest and life. I often think about Animal Crossing and life. No, if I had to choose, it’s more of a daily struggle over life, but here I want to write a little about the charm of Animal Crossing compared to real life. Why do people keep moving from real life to Animal Crossing? In my opinion, the decisive difference between the forest and life is that “there are no things that you have to do.” Or rather, it’s definitely this. No doubt about it. In Animal Crossing, you can do many things, but there are no elements that say, “You have to do this now.” Even though you’re forced to take out a loan for your house, there is no obligation to repay it monthly. It’s almost like they’re saying, “Just pay it back when you feel like it.” Some players might be confused about what to do, but they soon find their own things they want to do, whether it be fishing, cutting down trees, or bothering the villagers, and become absorbed in those activities. As a result, everyone who moves to the forest ends up in a state of “only doing what they want to do.” I believe this is the essence of a fulfilling life. Meals, sleep, housework, work, socializing, life is pretty much overflowing with “things that need to be done today.” There are probably quite a few modern people who spend their days in a state of “If I’m doing what I need to do, I can’t do what I want to do!” I was one of them until recently. However, to enrich life, it’s about “what you want to do rather than what you have to do.” That’s why today, I will also turn on the game. K-O-B-O-R-E-B-A-N-A-S-H-I 4
I used to really like the series where there was nothing to do today, but for some reason, in Animal Crossing, it feels like there are a lot of things I have to do today, which makes me feel dissatisfied.
I think the current general-purpose conversation AI is not practical, and it would be cheaper to develop it manually with human effort rather than spending money on dedicated development.
>>59
Conversations can break down reasonably often, and there’s a risk that unexpectedly dangerous words might come up…
The optimal solution might be to just keep making bonfires in vacant lots if you only want to raise your island’s rating!
I just realized that there was a subtle rise to 270 on Wednesday.
I’m a beginner at deserted island living, but will I eventually be able to move things like created fields and such? Or can I only move them one space at a time?
It might be better not to create an orchard until we can really start developing it.
>>62
What can be done in island creation is making cliffs and rivers, as well as tile painting, so that part can only be done manually one square at a time…
By the way, I also do island creation work little by little, one square at a time.
>>62
Since we’re replanting one by one, it’s better to decide on the planned area in advance.
Thank you.
Is it one square at a time?
I have my pockets full of randomly pulled-out apple tree branches, so I think I’ll quickly decide on the planned location.
The tree can be the worst, but it’s okay in the end.
It doesn’t take an incredibly long time to grow.
Once everything is cut down, it’s also an option to keep it in a fruit state until you can create an orchard.
Securing it with wood somehow ends up being a strain on the land.
I want to plant on the soil tiles that can be used for island creation.
I wonder why they aren’t making any more even though the movie was successful.
The demand for staying at home during COVID-19 and the game mechanics were just too good.
The only thing that takes the form of movement is the building, and it’s not just shifting one space at a time; it’s the same way as securing the location in the first place.
I wonder if there’s any object I can place behind the cliff.