
The final form of the gunlance in Wiles.
Other weapon types need to create each attribute due to their properties, but the Gunlance is different.
The artillery damage relies on physical attack power, and since critical hits and element values do not apply, I will only use the three: Kema Dora until the early stages of high rank, the connecting White Cannon, and Galhort after Albedo is unlocked.
Rather than the optimal solution typical of TA (the strongest equipment for each enemy when limited), due to the damage calculation formula, only the Galhoat among all gunlances…
Artillery power slightly stronger (1.2 times)
② Among them, the highest physical attack power (552).
③Two or more 3-slot (possible to combine increased firepower, gunnery III, and α)
This is the ultimate equipment with all three elements combined, and conversely, it becomes a curse that doesn’t allow for anything else to be supported.
If the attributes of the monster’s attribute pouch can be applied to the artillery, then the Redaou series would also become an option…
Including Artia, the lower the artillery power, the larger the damage gap becomes as the weapon rank increases, so it can’t be saved.
This is Werner’s diary.
Make it possible to fire the countering dragon cannon.
I thought it was amazing that the slot was strong of all things.
Don’t post my main weapon and sub weapon.
Aren’t you surpassing even the carefully selected artists?
>>5
It might have been better if the firepower wasn’t ordinary.
>>5
In its original state, 437 → after production restoration, refined to attack 8 for 529.
The firepower is ordinary, so I can’t even win against Kemadora.
Le Doux’s Guns?
Aren’t the effects of shelling taken into account?
This work has the strongest gun, but it has the flaw of having a limited choice of weapons.
What?
Isn’t the slot for the Rare 8 production weapons 3-2-1?
When I think about how I’m losing to the firepower of just shooting this Gunlance with a “pon pon pon” while using other weapons, it’s just…
I think the other Albedo weapons with bad cut taste were also 331.
Can’t we differentiate between types of bombardment, like radiation or diffusion?
>>13
For some reason, aside from diffusion, my character feels dead and the damage is just low.
I found out yesterday that the full buff for the normal gun has somehow disappeared, and I was shaken.
>>18
However, the long-range ray cannon is unique.
>>26
Is it really growing? I can’t feel it.
I feel like the weapon choices are usually around this level.
Considering the comparison with other weapons, it feels quite severe at times.
I think the current strengths of guns might make it tough when the master rank arrives, don’t you think?
Well, a strong bombardment is likely to come.
>>15
The attack power is adjusted based on the cannon power notation, so even if you go up, the cannon fire won’t go to waste.
>>15
Rather, thanks to the reflection of attack power, I feel there is more salvation than usual because the skills grow properly.
Is there nothing but a somewhat strong one?
I tried various things, but this one with the combo attack is the best.
Due to the relationship where defense cannot be established, there is also suitability for a composition of Shiwu meat with excellent offense.
Isn’t it better to abolish things like “somewhat strong” or “normal”?
>>22
They are abolishing the artillery level! The staff that presents the artillery level without just changing it to a numerical representation has a great sense of humor.
>>27
Moreover, it has become a situation where the ratio of artillery fire is the highest ever, or rather, it has become an adjustment where it’s sufficient just to fire artillery.
>>22
I thought everyone would disappear…
>>22
I thought they had abolished the bombardment level, but the bombardment power has appeared.
As the difficulty increases, the value of artillery tends to decrease relatively, and guard breaking becomes more intense, making it challenging as usual, but this time’s artillery calculations might be okay.
Sanding might be terrible.
There’s no need to endure the struggle of selecting the best items; it has both good aspects and lacks engaging elements. ❤️
I thought that since it was said to depend on attack power, they would eliminate the artillery level…
Using mobile artillery, keep diving into Gore’s embrace and continue to bombard suitable locations.
If I show my horns, they’ll definitely try to aim for my head… something like that.
A groundbreaking spread that overturned the fixed concept that “Fullmetal Alchemist is standard.”
>>31
Honestly, the balance adjustments have failed, right?
The balance of the artillery type should be reverted.
It would be better to give a bit more appeal to the usual and the radiation too.
>>33
The fact that the radiation has no meaningful individuality other than having strong dragon stakes feels quite tragic.
I can only make a living by the length of my range.
>>37
If the ammunition increases, I can make a living as a high-mobility crossbow impersonator.
I’m surprised that just by randomly assembling skills and charging cannon shots, I can get 170✖️3.
I really want to fly in the sky.
>>35
No, I don’t need that.
>>42
It was fun, but…
Is this a gun lance…?
>>42
Well, if I could fly, I would want to fly!
The only thing I don’t need is the heat gauge.
I thought about collecting the best rare items even without using them, but since it ends up being more about gathering tokens rather than materials, my motivation isn’t very high.
In the end, you only use weapons with high firepower! I want to say that, but then if you ask if other weapons are only used in specific strong combinations, well…
With updates and the addition of G-rank, we will likely see tougher monsters with harder hide, which will increase the value of artillery.
It’s strange to think that the artillery power of the Artia weapons is just normal…
It might be okay for radiation to have attributes applied to bombardment.
Radiation can fly.
Normally, FBF is possible.
The diffusion remains the same.
How about this?
Other weapons have the fun of creating for each attribute, and I’m envious.
If the diffusion becomes ordinary level 23 or slightly strong level 24, I will forgive you.
“Becoming normal is somewhat weak.”
The Artia has a somewhat unique aspect that reveals some subtle points about the weapon.
I don’t think it’s even a problem like that for Guns…
When I got two pulls with the artillery power boost in Artia’s gacha, I thought it would become really strong…!?
If you keep using ◯△◯ + △◯ + △ Dragon Cannon, the enemy will fall asleep.
Well, Garuhoto looks cool, so isn’t that good?
>>55
I’m getting tired of it, so I wonder if they could make it possible to change weapon appearances…
I understand that flying is convenient in terms of performance.
The visuals are just too hilarious!
>>56
Huh? I think I’m cool, you know?
Please add a forced save gacha with artillery power included in the update, just like a dark pot.
I feel that mobile artillery is dramatically changing the strategy.
You can win just by getting entangled at the enemy’s feet in the thread image.
The only downside of the Galhoat is that it only has 3 shots even when enhanced.
Null: Protection
Fire: Chain, Flame-Tailed Gun Lance Kemadora
Water: Blade
Thunder: Gun
Ice: Spear
Dragon: Ga
Poison: Ru
Hemp: Ho
Sleep: –
Explosion: T
>>60
I understand what you want to say, but it’s too cruel…
>>60
Honestly, it won’t be considered as a candidate unless there’s a strong desire to use it regularly.
>>76
But you’ve been taken care of until Galhoat, right?
It was revealed that if you master the punching gun, you can achieve firepower comparable to Garhoat if you put in the effort! I thought something like that would come out, but it hasn’t at all.
>>63
Because if you have the same skill composition, it’s definitely stronger to just have Galhoat as it is, right?
What was the intention behind setting a slightly weak Gunlance to be enhanced?
I want weapon customization to come quickly.
You can feel it even when using other weapons.
Isn’t the non-status effect attribute weapons weak in this game?
Guns shouldn’t be using Artia right now.
If you take into account the Lance’s guard-type skills, it can be quite risky, but being able to create weapons with exceptional sharpness is a huge advantage.
I don’t dislike the design of Galhoat, but I prefer traditional designs like Kemadora.
Realized that I only get hit when I greedily fire in bursts.
Jindahatgans is also good; the damage compared to Galhort is at a negligible level, and the slots don’t differ much either.
This work is enjoyable with a lot of variations, starting with mobile artillery to adjust positions while observing the situation.
If there are concerns about the future of guns, it would be that their firing power will always have a ceiling and that in an environment overflowing with critical hits and overwhelming power, their firepower will be left behind.
>>72
That said, both the weapon skill “Critical Strike” and the segmented leveling of “Full Concentration” probably won’t create a critical environment in the future.
>>72
I hope those who have hardened in MR can shine despite ignoring the quality of the meat.
I don’t feel like I would lose just by doing mobile bombardment, and my firepower isn’t low either.
The gunlance always comes with unnecessary extras…
>>75
This time, it’s like various places were nicely adjusted, but for some reason, one unnecessary thing just wouldn’t leave.
If there were just no artillery level
No matter how hard I try, I can only say that I’m losing at slots, but I’m going to use the DaHaDoGuns.
Because it’s cool.
I don’t really understand the gunlance, but is it like a torpedo or something?
The tip of the Galhort shining blue is really great.
The problem of only using one strong weapon can be solved by bringing in the F attribute artillery, yet they never add it.
I’ve been avoiding attacks more by positioning using mobile bombardment and sweeping.
If the Gun attribute of Dahad could be effectively utilized, it would probably be really strong… that’s the kind of performance it has.
I used a gun for the first time, and that explosion is pretty sharp for any weapon as a fire attribute.
This isn’t a gun lance.
Just cancer.
There are various things, but the one causing the most trouble is the 331 slot that I got as a substitute for a negative critical hit.
Is it that the Gunlance isn’t strong, but Garuhoto is strong?
>>89
The gunlance is definitely strong.
If you want to use a gunlance, you can just use the Galahad.
>>89
The gunlance is strong.
Galhot is even stronger within that.
>>89
The gunlance itself is strong.
The only reason to choose it is that it has somewhat strong artillery power in addition to its spread.
>>89
The dragon cannon is strong, the artillery is strong, the mobile artillery is strong, the artillery type dispersion is strong, somewhat strong, and strong.
Garuhoto, which encompasses everything in various ways, is strong as it becomes a tailwind for everything.
I wrote about it in the survey regarding “somewhat strong.”
I wish they would remove it with a DLC!!!
I predict that once corn is implemented, it will be strong in artillery, and the great corn era will begin.
>>95
I prefer around summer.
Guns have a lot of cool designs, so I want to use a variety of them…
>>96
I wonder why they hesitate to implement weapon layering every time.
There are a lot of gunner users carrying this.
>>98
I really just like the way this looks! If there aren’t any strong preferences like that, then this is all you really need…
The flying type of Gunlance gives a sense of category deception like a Fencer flying around with the Earth Defense Force’s booster.
But it’s interesting… Hurry up and turn me into a Valfalk.
I haven’t actually used it, but is it usable even if it’s somewhat weak?
>>101
You can use it as long as you fight normally.
It’s just that you absolutely can’t win in firepower with a slightly stronger one…
>>101
It won’t do.
Damage drops to hammer level.
>>112
It feels like the hammer is a bit weak.
>>101
Since the main method of attack is artillery, there’s really no reason to use it as it’s somewhat weak.
If you want to quit artillery and fight hand-to-hand, you can use a lance.
>>101
The movement is the same, but the slight strength difference is at a level that cannot be compared to other weapons.
The only one is this Slot 331, what kind of judgment is that?
>>102
Well, that’s the same for other weapons too…
>>102
Unbelievable… because it is gained at the cost of heavy disadvantages like negative critical hits and blue gauge…
>>102
The distribution of skills is split between weapons and armor, and with so many skills I want to stack on my gun, I really think this decision hasn’t been thought through much.
But I use Impedia for its coolness.
Ah, the damage is low…
At the very least, weapons with weak artillery should be upgraded to a higher level (up to strong) when artillery skills are applied, right?
Since “somewhat strong” is 1.2 times, I wonder if “strong” is about 1.4 times.
The charged cannon fire should be strong with good radiation, right?
The diffusion is stronger, and the radiation has also reduced the number of rounds; why?
It’s a relief that I don’t have to worry about digging for art, but I wonder if it means I’ve lost one source of enjoyment…
It’s tough that I’m not getting any Cannon Shot Orbs III.
It’s strong at 1.3 times and very strong at 1.4 times, right?
I really don’t understand the intention behind having guns that emphasize attributes even though bombardment doesn’t get attribute bonuses.
>>116
I wish the fire attribute part of the artillery attack would become a weapon attribute.
I don’t need Artya, so I can make a different weapon’s Artya and go change things up!
If this one is sufficient, it would be easier to increase the population, right?
>>119
to get bored
Seriously
The abolition of artillery level will not be released in XG → It feels like the same deception as the release of XX.
>>123
Aren’t we mixing it up with stuff like God Eater or something?
It’s G rank and MR, right?
With this and a chicken, I don’t need to make any other guns!
I wonder if Garuhoto would work the other way around… while using it.
But when there are multiple guns, it’s interesting to watch from the side.
I wonder why you want to keep such a high level of bombardment.
I think that introducing variability with normal radiation diffusion will result in more diversity.
It’s usually just a lot of bullets.
Radiation has a long range only.
The spread is strong with shelling and dragon artillery, and the dragon artillery gauge charges up at an explosive speed with powerful shelling.
Characteristics of the gunlance that are well understood.
The firepower can seriously go away even from now…
It’s a bit amusing that the cooldown for the Dragon’s Breath Cannon is weapon-specific, so you have to make two of them to fire it four times at the start.
The paralysis gun lacks in firing power as a manufactured weapon, which is why the Artia surpasses it.
There is no particular need to deliberately hold a paralysis gun.
It would have been better if the enhanced goal for firepower was uniformly a bit stronger…
Speaking of which, there was the heat exhaust step.
Slightly weak 0.78 times
Normal 1.0x
Slightly strong 1.22 times
>>139
Very weak…
>>139
The development team should look up the meaning of balance in the dictionary.
>>139
At least 0.9, 1.0, or 1.1…
>>139
Strong 1.44 times
Very strong 1.66 times
…Is that so!?
Abolishing the artillery level! Is it a joke that “somewhat weak” and “normal somewhat strong” follow?
If it’s a bit strong or if it disappears, I feel like I’ll just go to Rabara or somewhere around there.
>>142
There’s no point in carrying paralysis weapons with guns.
>>142
In the end, it will become a Galhort with high attack power through diffusion.
Instead of having high firepower, it doesn’t have great skills or extremely high attack power…
>>143
I think Ajyarakan is a framework for expanding bullets.
It looks like Kematoris Final is strong too, but is it no good?
>>144
It’s strong.
But this time, the system is loved too much by the spread.
>>144
You can only create it after clearing Garuhoto, so it’s fine to just do that until then.
>>144
It’s usable, but the diffusion is too strong, so I’ll stick with Garuho.
I wonder if there are people who do things like “nagguri gansu.”
Mr. Werner, no, Lord Werner.
Aren’t you interested in the secret book of the experimental field?
If the gunlance’s shots had the corresponding element instead of just fire, everything would change a lot.
What is Gravigans like?
>>148
The competitor is bad.
>>148
The best connecting weapon I’ll make first when I reach the top tier.
>>148
“The radiation has a long range, so it’s easy to use.”
It feels like the “G” strength is almost unnecessary right now and is holding us back.
>>168
I was carrying the White Cannon and defeating Albedo.
I realized that after graduating, I no longer had to deal with restraining attacks!
There used to be a hunting skill for Heavy that was called gunpowder loading, right?
Let me stuff Ryunu stones into the gun’s magazine with that kind of vibe.
Unless you absolutely only want to hold a gun, it would be much better to hold a paralysis weapon with one hand if you want to paralyze.
The artillery damage differs by about 1.5 times between slightly weak and slightly strong…
I want a slight flavor change, like something that’s suitable for melee and gunner builds with really high physical damage.
>>152
Then the cannon fire becomes average, so it’s just a strong gun.
>>174
This adjustment is definitely a failure!
Even though the shelling level is gone, this slightly strong and slightly weak is holding me back too much.
The Lavala weapon is a bit convenient and too strong, isn’t it?
Other weapons or any of them feel like they’re just rubber weapons for now.
>>164
The great sword is frankly mediocre.
>>164
The idea of beating to death with four paralysis weapons reminds me of something not so good about Meseporta.
>>164
Well, guns look the same from the perspective of other weapons, so there’s no difference.
Is the development of the W line related to resentment towards certain attributes…?
>>166
While raising motion values ridiculously, they are still indecisive about increasing attribute values.
>>175
I think there should be more reckless things like frozen tuna.
As soon as you can make both Chicken Gans and Gravi Gans, you become excellent.
The dragon cannon, which has always been a single shot, has changed to a rapid-fire version with greatly increased power, so Werner is amazing…
Could you share that compassion and technical skill with the dragon’s piercing shot as well?
>>169
Has the Dragon Fire ever shown mercy and skill to the gunner even once?
There used to be strengths and weaknesses in Fullmetal Alchemist, but…
Due to the common adjustment of having high attack in exchange for severe cutoffs, it has rather worsened…
Yesterday, I saw a wild player endlessly charging with a lance in Sleep. It seems that lances can also perform well in that area.
This time, there are too many items in the weapon specifications that make me question sanity.
That’s a cool motif with the Knights of the Round Table.
Shall I try debuting with this gun?
>>177
I debuted with the Galhorn the other day, but it was so comfortable that I put away my other weapons.
I can’t believe that my full effort has increased by 1.2 times.
The huge difference is definitely because they haven’t thought about anything.
No… if I can hunt gravis, I can create Galhoth…
The firepower is a bit weak, so it should be favored in terms of cutting power or something like that on the offensive side.
I just want to avoid becoming a pathetic, weak gunner, so please help me.
It’s difficult because there are no options for weapons, and it’s also true that other weapons are fine with paralysis.
I think the problem is that the attribute is weak, anyway.
With Garuho’s charged cannon attack, it’s easy to take away 300 to 400.
I only used to carry a gun until recently, so I thought other weapons could easily perform like this too.
>>183
What kind of weapon is that?!
Even for someone like me who usually stubbornly stacks, this time I don’t really care because the Gravity is so strong, which is the downside of Gravigan.
Galhoht has a guard skill of Guard Performance 2 for its equipment skills, so you can achieve complete guarding with just one Strong Wall Jewel.
I can’t reach the final enhancement without the Legacy Warrior 3 proof.
By that time, you can use one step before Galhout, and once the final enhancement is unlocked, just Galhout will be enough.
There are indeed differences based on the type of artillery…
But now it’s pretty much about spreading, isn’t it?
If we don’t bombard, guns have no meaning, but isn’t the reliance on bombardment too high this time?
The gravigan is too big and it’s in the way.
Garuho is super thin.
Generally, being below 0.8 times is a huge difference, but what does “somewhat” mean in Japanese…
Being weak doesn’t do any good…
You’re vague about saying it’s somewhat weak…
I have a strong feeling that there will be a nerf regarding paralysis, and I think that’s just how it is.
For now, I enjoy this environment…
The Rabara weapon is blatantly weak in terms of skills…
It’s okay because it’s type 2, right? That feeling is also a deception, isn’t it?
The enhanced bulletproof defense is perfectly aligned.