Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] This is the guard chain blade gun spear, Galhort.

[Monster Hunter Wilds] This is the guard chain blade gun spear, Galhort.

Japan Otaku ReviewsYeahx11

The final form of the gunlance in Wiles.

Other weapon types need to create each attribute due to their properties, but the Gunlance is different.

The artillery damage relies on physical attack power, and since critical hits and element values do not apply, I will only use the three: Kema Dora until the early stages of high rank, the connecting White Cannon, and Galhort after Albedo is unlocked.

Rather than the optimal solution typical of TA (the strongest equipment for each enemy when limited), due to the damage calculation formula, only the Galhoat among all gunlances…

Artillery power slightly stronger (1.2 times)

② Among them, the highest physical attack power (552).

③Two or more 3-slot (possible to combine increased firepower, gunnery III, and α)

This is the ultimate equipment with all three elements combined, and conversely, it becomes a curse that doesn’t allow for anything else to be supported.

If the attributes of the monster’s attribute pouch can be applied to the artillery, then the Redaou series would also become an option…

Including Artia, the lower the artillery power, the larger the damage gap becomes as the weapon rank increases, so it can’t be saved.

This is Werner’s diary.

2: Japan Otaku Reviews

Make it possible to fire the countering dragon cannon.

3: Japan Otaku ReviewsYeahx21

I thought it was amazing that the slot was strong of all things.

4: Japan Otaku Reviews

Don’t post my main weapon and sub weapon.

5: Japan Otaku Reviews

Aren’t you surpassing even the carefully selected artists?

12: Japan Otaku ReviewsYeahx9

>>5

It might have been better if the firepower wasn’t ordinary.

21: Japan Otaku Reviews

>>5

In its original state, 437 → after production restoration, refined to attack 8 for 529.

The firepower is ordinary, so I can’t even win against Kemadora.

6: Japan Otaku Reviews

Le Doux’s Guns?

7: Japan Otaku Reviews

Aren’t the effects of shelling taken into account?

8: Japan Otaku ReviewsYeahx22

This work has the strongest gun, but it has the flaw of having a limited choice of weapons.

9: Japan Otaku Reviews

What?

Isn’t the slot for the Rare 8 production weapons 3-2-1?

10: Japan Otaku ReviewsYeahx7

When I think about how I’m losing to the firepower of just shooting this Gunlance with a “pon pon pon” while using other weapons, it’s just…

11: Japan Otaku Reviews

I think the other Albedo weapons with bad cut taste were also 331.

13: Japan Otaku Reviews

Can’t we differentiate between types of bombardment, like radiation or diffusion?

18: Japan Otaku Reviews

>>13

For some reason, aside from diffusion, my character feels dead and the damage is just low.

I found out yesterday that the full buff for the normal gun has somehow disappeared, and I was shaken.

26: Japan Otaku ReviewsYeahx1

>>18

However, the long-range ray cannon is unique.

36: Japan Otaku Reviews

>>26

Is it really growing? I can’t feel it.

14: Japan Otaku Reviews

I feel like the weapon choices are usually around this level.

Considering the comparison with other weapons, it feels quite severe at times.

15: Japan Otaku Reviews

I think the current strengths of guns might make it tough when the master rank arrives, don’t you think?

Well, a strong bombardment is likely to come.

19: Japan Otaku ReviewsYeahx8

>>15

The attack power is adjusted based on the cannon power notation, so even if you go up, the cannon fire won’t go to waste.

24: Japan Otaku ReviewsYeahx7

>>15

Rather, thanks to the reflection of attack power, I feel there is more salvation than usual because the skills grow properly.

16: Japan Otaku Reviews

Is there nothing but a somewhat strong one?

17: Japan Otaku Reviews

I tried various things, but this one with the combo attack is the best.

Due to the relationship where defense cannot be established, there is also suitability for a composition of Shiwu meat with excellent offense.

22: Japan Otaku ReviewsYeahx22

Isn’t it better to abolish things like “somewhat strong” or “normal”?

27: Japan Otaku ReviewsYeahx10

>>22

They are abolishing the artillery level! The staff that presents the artillery level without just changing it to a numerical representation has a great sense of humor.

40: Japan Otaku Reviews

>>27

Moreover, it has become a situation where the ratio of artillery fire is the highest ever, or rather, it has become an adjustment where it’s sufficient just to fire artillery.

28: Japan Otaku ReviewsYeahx15

>>22

I thought everyone would disappear…

32: Japan Otaku ReviewsYeahx7

>>22

I thought they had abolished the bombardment level, but the bombardment power has appeared.

23: Japan Otaku Reviews

As the difficulty increases, the value of artillery tends to decrease relatively, and guard breaking becomes more intense, making it challenging as usual, but this time’s artillery calculations might be okay.

Sanding might be terrible.

25: Japan Otaku ReviewsYeahx14

There’s no need to endure the struggle of selecting the best items; it has both good aspects and lacks engaging elements. ❤️

29: Japan Otaku Reviews

I thought that since it was said to depend on attack power, they would eliminate the artillery level…

30: Japan Otaku Reviews

Using mobile artillery, keep diving into Gore’s embrace and continue to bombard suitable locations.

If I show my horns, they’ll definitely try to aim for my head… something like that.

31: Japan Otaku ReviewsYeahx4

A groundbreaking spread that overturned the fixed concept that “Fullmetal Alchemist is standard.”

45: Japan Otaku Reviews

>>31

Honestly, the balance adjustments have failed, right?

The balance of the artillery type should be reverted.

33: Japan Otaku Reviews

It would be better to give a bit more appeal to the usual and the radiation too.

37: Japan Otaku Reviews

>>33

The fact that the radiation has no meaningful individuality other than having strong dragon stakes feels quite tragic.

I can only make a living by the length of my range.

47: Japan Otaku Reviews

>>37

If the ammunition increases, I can make a living as a high-mobility crossbow impersonator.

34: Japan Otaku Reviews

I’m surprised that just by randomly assembling skills and charging cannon shots, I can get 170✖️3.

35: Japan Otaku ReviewsYeahx6

I really want to fly in the sky.

42: Japan Otaku ReviewsYeahx1

>>35

No, I don’t need that.

52: Japan Otaku Reviews

>>42

It was fun, but…

Is this a gun lance…?

53: Japan Otaku ReviewsYeahx8

>>42

Well, if I could fly, I would want to fly!

The only thing I don’t need is the heat gauge.

38: Japan Otaku Reviews

I thought about collecting the best rare items even without using them, but since it ends up being more about gathering tokens rather than materials, my motivation isn’t very high.

39: Japan Otaku Reviews

In the end, you only use weapons with high firepower! I want to say that, but then if you ask if other weapons are only used in specific strong combinations, well…

41: Japan Otaku Reviews

With updates and the addition of G-rank, we will likely see tougher monsters with harder hide, which will increase the value of artillery.

43: Japan Otaku Reviews

It’s strange to think that the artillery power of the Artia weapons is just normal…

44: Japan Otaku Reviews

It might be okay for radiation to have attributes applied to bombardment.

46: Japan Otaku Reviews

Radiation can fly.

Normally, FBF is possible.

The diffusion remains the same.

How about this?

48: Japan Otaku Reviews

Other weapons have the fun of creating for each attribute, and I’m envious.

49: Japan Otaku Reviews

If the diffusion becomes ordinary level 23 or slightly strong level 24, I will forgive you.

“Becoming normal is somewhat weak.”

50: Japan Otaku Reviews

The Artia has a somewhat unique aspect that reveals some subtle points about the weapon.

I don’t think it’s even a problem like that for Guns…

51: Japan Otaku Reviews

When I got two pulls with the artillery power boost in Artia’s gacha, I thought it would become really strong…!?

54: Japan Otaku Reviews

If you keep using ◯△◯ + △◯ + △ Dragon Cannon, the enemy will fall asleep.

55: Japan Otaku Reviews

Well, Garuhoto looks cool, so isn’t that good?

62: Japan Otaku ReviewsYeahx3

>>55

I’m getting tired of it, so I wonder if they could make it possible to change weapon appearances…

56: Japan Otaku Reviews

I understand that flying is convenient in terms of performance.

The visuals are just too hilarious!

61: Japan Otaku ReviewsYeahx1

>>56

Huh? I think I’m cool, you know?

57: Japan Otaku Reviews

Please add a forced save gacha with artillery power included in the update, just like a dark pot.

58: Japan Otaku Reviews

I feel that mobile artillery is dramatically changing the strategy.

You can win just by getting entangled at the enemy’s feet in the thread image.

59: Japan Otaku Reviews

The only downside of the Galhoat is that it only has 3 shots even when enhanced.

60: Japan Otaku ReviewsYeahx32

Null: Protection

Fire: Chain, Flame-Tailed Gun Lance Kemadora

Water: Blade

Thunder: Gun

Ice: Spear

Dragon: Ga

Poison: Ru

Hemp: Ho

Sleep: –

Explosion: T

73: Japan Otaku ReviewsYeahx5

>>60

I understand what you want to say, but it’s too cruel…

76: Japan Otaku ReviewsYeahx4

>>60

Honestly, it won’t be considered as a candidate unless there’s a strong desire to use it regularly.

86: Japan Otaku ReviewsYeahx5

>>76

But you’ve been taken care of until Galhoat, right?

63: Japan Otaku ReviewsYeahx1

It was revealed that if you master the punching gun, you can achieve firepower comparable to Garhoat if you put in the effort! I thought something like that would come out, but it hasn’t at all.

87: Japan Otaku Reviews

>>63

Because if you have the same skill composition, it’s definitely stronger to just have Galhoat as it is, right?

64: Japan Otaku Reviews

What was the intention behind setting a slightly weak Gunlance to be enhanced?

65: Japan Otaku Reviews

I want weapon customization to come quickly.

You can feel it even when using other weapons.

66: Japan Otaku Reviews

Isn’t the non-status effect attribute weapons weak in this game?

67: Japan Otaku Reviews

Guns shouldn’t be using Artia right now.

If you take into account the Lance’s guard-type skills, it can be quite risky, but being able to create weapons with exceptional sharpness is a huge advantage.

68: Japan Otaku ReviewsYeahx7

I don’t dislike the design of Galhoat, but I prefer traditional designs like Kemadora.

69: Japan Otaku Reviews

Realized that I only get hit when I greedily fire in bursts.

70: Japan Otaku Reviews

Jindahatgans is also good; the damage compared to Galhort is at a negligible level, and the slots don’t differ much either.

71: Japan Otaku Reviews

This work is enjoyable with a lot of variations, starting with mobile artillery to adjust positions while observing the situation.

72: Japan Otaku ReviewsYeahx1

If there are concerns about the future of guns, it would be that their firing power will always have a ceiling and that in an environment overflowing with critical hits and overwhelming power, their firepower will be left behind.

90: Japan Otaku Reviews

>>72

That said, both the weapon skill “Critical Strike” and the segmented leveling of “Full Concentration” probably won’t create a critical environment in the future.

92: Japan Otaku ReviewsYeahx1

>>72

I hope those who have hardened in MR can shine despite ignoring the quality of the meat.

74: Japan Otaku Reviews

I don’t feel like I would lose just by doing mobile bombardment, and my firepower isn’t low either.

75: Japan Otaku Reviews

The gunlance always comes with unnecessary extras…

80: Japan Otaku Reviews

>>75

This time, it’s like various places were nicely adjusted, but for some reason, one unnecessary thing just wouldn’t leave.

If there were just no artillery level

77: Japan Otaku Reviews

No matter how hard I try, I can only say that I’m losing at slots, but I’m going to use the DaHaDoGuns.

Because it’s cool.

78: Japan Otaku ReviewsYeahx1

I don’t really understand the gunlance, but is it like a torpedo or something?

79: Japan Otaku Reviews

The tip of the Galhort shining blue is really great.

81: Japan Otaku ReviewsYeahx1

The problem of only using one strong weapon can be solved by bringing in the F attribute artillery, yet they never add it.

82: Japan Otaku ReviewsYeahx4

I’ve been avoiding attacks more by positioning using mobile bombardment and sweeping.

83: Japan Otaku Reviews

If the Gun attribute of Dahad could be effectively utilized, it would probably be really strong… that’s the kind of performance it has.

84: Japan Otaku Reviews

I used a gun for the first time, and that explosion is pretty sharp for any weapon as a fire attribute.

85: Japan Otaku Reviews

This isn’t a gun lance.

Just cancer.

88: Japan Otaku Reviews

There are various things, but the one causing the most trouble is the 331 slot that I got as a substitute for a negative critical hit.

89: Japan Otaku ReviewsYeahx3

Is it that the Gunlance isn’t strong, but Garuhoto is strong?

94: Japan Otaku Reviews

>>89

The gunlance is definitely strong.

If you want to use a gunlance, you can just use the Galahad.

97: Japan Otaku ReviewsYeahx7

>>89

The gunlance is strong.

Galhot is even stronger within that.

99: Japan Otaku ReviewsYeahx4

>>89

The gunlance itself is strong.

The only reason to choose it is that it has somewhat strong artillery power in addition to its spread.

111: Japan Otaku Reviews

>>89

The dragon cannon is strong, the artillery is strong, the mobile artillery is strong, the artillery type dispersion is strong, somewhat strong, and strong.

Garuhoto, which encompasses everything in various ways, is strong as it becomes a tailwind for everything.

93: Japan Otaku Reviews

I wrote about it in the survey regarding “somewhat strong.”

I wish they would remove it with a DLC!!!

95: Japan Otaku ReviewsYeahx2

I predict that once corn is implemented, it will be strong in artillery, and the great corn era will begin.

125: Japan Otaku Reviews

>>95

I prefer around summer.

96: Japan Otaku Reviews

Guns have a lot of cool designs, so I want to use a variety of them…

117: Japan Otaku Reviews

>>96

I wonder why they hesitate to implement weapon layering every time.

98: Japan Otaku Reviews

There are a lot of gunner users carrying this.

106: Japan Otaku ReviewsYeahx5

>>98

I really just like the way this looks! If there aren’t any strong preferences like that, then this is all you really need…

100: Japan Otaku Reviews

The flying type of Gunlance gives a sense of category deception like a Fencer flying around with the Earth Defense Force’s booster.

But it’s interesting… Hurry up and turn me into a Valfalk.

101: Japan Otaku Reviews

I haven’t actually used it, but is it usable even if it’s somewhat weak?

107: Japan Otaku Reviews

>>101

You can use it as long as you fight normally.

It’s just that you absolutely can’t win in firepower with a slightly stronger one…

112: Japan Otaku Reviews

>>101

It won’t do.

Damage drops to hammer level.

122: Japan Otaku ReviewsYeahx8

>>112

It feels like the hammer is a bit weak.

121: Japan Otaku Reviews

>>101

Since the main method of attack is artillery, there’s really no reason to use it as it’s somewhat weak.

If you want to quit artillery and fight hand-to-hand, you can use a lance.

129: Japan Otaku Reviews

>>101

The movement is the same, but the slight strength difference is at a level that cannot be compared to other weapons.

102: Japan Otaku Reviews

The only one is this Slot 331, what kind of judgment is that?

114: Japan Otaku Reviews

>>102

Well, that’s the same for other weapons too…

115: Japan Otaku ReviewsYeahx5

>>102

Unbelievable… because it is gained at the cost of heavy disadvantages like negative critical hits and blue gauge…

120: Japan Otaku Reviews

>>102

The distribution of skills is split between weapons and armor, and with so many skills I want to stack on my gun, I really think this decision hasn’t been thought through much.

103: Japan Otaku Reviews

But I use Impedia for its coolness.

Ah, the damage is low…

104: Japan Otaku Reviews

At the very least, weapons with weak artillery should be upgraded to a higher level (up to strong) when artillery skills are applied, right?

105: Japan Otaku Reviews

Since “somewhat strong” is 1.2 times, I wonder if “strong” is about 1.4 times.

108: Japan Otaku Reviews

The charged cannon fire should be strong with good radiation, right?

The diffusion is stronger, and the radiation has also reduced the number of rounds; why?

109: Japan Otaku Reviews

It’s a relief that I don’t have to worry about digging for art, but I wonder if it means I’ve lost one source of enjoyment…

110: Japan Otaku ReviewsYeahx4

It’s tough that I’m not getting any Cannon Shot Orbs III.

113: Japan Otaku Reviews

It’s strong at 1.3 times and very strong at 1.4 times, right?

116: Japan Otaku ReviewsYeahx7

I really don’t understand the intention behind having guns that emphasize attributes even though bombardment doesn’t get attribute bonuses.

127: Japan Otaku Reviews

>>116

I wish the fire attribute part of the artillery attack would become a weapon attribute.

118: Japan Otaku ReviewsYeahx1

I don’t need Artya, so I can make a different weapon’s Artya and go change things up!

119: Japan Otaku Reviews

If this one is sufficient, it would be easier to increase the population, right?

124: Japan Otaku ReviewsYeahx2

>>119

to get bored

Seriously

123: Japan Otaku Reviews

The abolition of artillery level will not be released in XG → It feels like the same deception as the release of XX.

134: Japan Otaku Reviews

>>123

Aren’t we mixing it up with stuff like God Eater or something?

It’s G rank and MR, right?

126: Japan Otaku Reviews

With this and a chicken, I don’t need to make any other guns!

128: Japan Otaku Reviews

I wonder if Garuhoto would work the other way around… while using it.

130: Japan Otaku Reviews

But when there are multiple guns, it’s interesting to watch from the side.

131: Japan Otaku ReviewsYeahx7

I wonder why you want to keep such a high level of bombardment.

I think that introducing variability with normal radiation diffusion will result in more diversity.

132: Japan Otaku Reviews

It’s usually just a lot of bullets.

Radiation has a long range only.

The spread is strong with shelling and dragon artillery, and the dragon artillery gauge charges up at an explosive speed with powerful shelling.

Characteristics of the gunlance that are well understood.

133: Japan Otaku ReviewsYeahx6

The firepower can seriously go away even from now…

135: Japan Otaku Reviews

It’s a bit amusing that the cooldown for the Dragon’s Breath Cannon is weapon-specific, so you have to make two of them to fire it four times at the start.

136: Japan Otaku Reviews

The paralysis gun lacks in firing power as a manufactured weapon, which is why the Artia surpasses it.

There is no particular need to deliberately hold a paralysis gun.

137: Japan Otaku ReviewsYeahx7

It would have been better if the enhanced goal for firepower was uniformly a bit stronger…

138: Japan Otaku Reviews

Speaking of which, there was the heat exhaust step.

139: Japan Otaku Reviews

Slightly weak 0.78 times

Normal 1.0x

Slightly strong 1.22 times

141: Japan Otaku ReviewsYeahx15

>>139

Very weak…

153: Japan Otaku ReviewsYeahx8

>>139

The development team should look up the meaning of balance in the dictionary.

155: Japan Otaku ReviewsYeahx4

>>139

At least 0.9, 1.0, or 1.1…

159: Japan Otaku ReviewsYeahx2

>>139

Strong 1.44 times

Very strong 1.66 times

…Is that so!?

140: Japan Otaku Reviews

Abolishing the artillery level! Is it a joke that “somewhat weak” and “normal somewhat strong” follow?

142: Japan Otaku Reviews

If it’s a bit strong or if it disappears, I feel like I’ll just go to Rabara or somewhere around there.

160: Japan Otaku ReviewsYeahx1

>>142

There’s no point in carrying paralysis weapons with guns.

163: Japan Otaku Reviews

>>142

In the end, it will become a Galhort with high attack power through diffusion.

143: Japan Otaku ReviewsYeahx3

Instead of having high firepower, it doesn’t have great skills or extremely high attack power…

161: Japan Otaku Reviews

>>143

I think Ajyarakan is a framework for expanding bullets.

144: Japan Otaku Reviews

It looks like Kematoris Final is strong too, but is it no good?

154: Japan Otaku Reviews

>>144

It’s strong.

But this time, the system is loved too much by the spread.

158: Japan Otaku Reviews

>>144

You can only create it after clearing Garuhoto, so it’s fine to just do that until then.

162: Japan Otaku Reviews

>>144

It’s usable, but the diffusion is too strong, so I’ll stick with Garuho.

145: Japan Otaku Reviews

I wonder if there are people who do things like “nagguri gansu.”

146: Japan Otaku Reviews

Mr. Werner, no, Lord Werner.

Aren’t you interested in the secret book of the experimental field?

147: Japan Otaku Reviews

If the gunlance’s shots had the corresponding element instead of just fire, everything would change a lot.

148: Japan Otaku Reviews

What is Gravigans like?

156: Japan Otaku ReviewsYeahx2

>>148

The competitor is bad.

165: Japan Otaku Reviews

>>148

The best connecting weapon I’ll make first when I reach the top tier.

168: Japan Otaku Reviews

>>148

“The radiation has a long range, so it’s easy to use.”

It feels like the “G” strength is almost unnecessary right now and is holding us back.

187: Japan Otaku Reviews

>>168

I was carrying the White Cannon and defeating Albedo.

I realized that after graduating, I no longer had to deal with restraining attacks!

149: Japan Otaku Reviews

There used to be a hunting skill for Heavy that was called gunpowder loading, right?

Let me stuff Ryunu stones into the gun’s magazine with that kind of vibe.

150: Japan Otaku Reviews

Unless you absolutely only want to hold a gun, it would be much better to hold a paralysis weapon with one hand if you want to paralyze.

151: Japan Otaku Reviews

The artillery damage differs by about 1.5 times between slightly weak and slightly strong…

152: Japan Otaku ReviewsYeahx2

I want a slight flavor change, like something that’s suitable for melee and gunner builds with really high physical damage.

174: Japan Otaku ReviewsYeahx3

>>152

Then the cannon fire becomes average, so it’s just a strong gun.

192: Japan Otaku ReviewsYeahx6

>>174

This adjustment is definitely a failure!

157: Japan Otaku Reviews

Even though the shelling level is gone, this slightly strong and slightly weak is holding me back too much.

164: Japan Otaku ReviewsYeahx2

The Lavala weapon is a bit convenient and too strong, isn’t it?

Other weapons or any of them feel like they’re just rubber weapons for now.

186: Japan Otaku Reviews

>>164

The great sword is frankly mediocre.

188: Japan Otaku Reviews

>>164

The idea of beating to death with four paralysis weapons reminds me of something not so good about Meseporta.

197: Japan Otaku Reviews

>>164

Well, guns look the same from the perspective of other weapons, so there’s no difference.

166: Japan Otaku Reviews

Is the development of the W line related to resentment towards certain attributes…?

175: Japan Otaku ReviewsYeahx1

>>166

While raising motion values ridiculously, they are still indecisive about increasing attribute values.

181: Japan Otaku ReviewsYeahx3

>>175

I think there should be more reckless things like frozen tuna.

167: Japan Otaku Reviews

As soon as you can make both Chicken Gans and Gravi Gans, you become excellent.

169: Japan Otaku ReviewsYeahx1

The dragon cannon, which has always been a single shot, has changed to a rapid-fire version with greatly increased power, so Werner is amazing…

Could you share that compassion and technical skill with the dragon’s piercing shot as well?

184: Japan Otaku ReviewsYeahx6

>>169

Has the Dragon Fire ever shown mercy and skill to the gunner even once?

170: Japan Otaku ReviewsYeahx2

There used to be strengths and weaknesses in Fullmetal Alchemist, but…

171: Japan Otaku Reviews

Due to the common adjustment of having high attack in exchange for severe cutoffs, it has rather worsened…

172: Japan Otaku Reviews

Yesterday, I saw a wild player endlessly charging with a lance in Sleep. It seems that lances can also perform well in that area.

173: Japan Otaku Reviews

This time, there are too many items in the weapon specifications that make me question sanity.

176: Japan Otaku Reviews

That’s a cool motif with the Knights of the Round Table.

177: Japan Otaku Reviews

Shall I try debuting with this gun?

194: Japan Otaku Reviews

>>177

I debuted with the Galhorn the other day, but it was so comfortable that I put away my other weapons.

178: Japan Otaku Reviews

I can’t believe that my full effort has increased by 1.2 times.

The huge difference is definitely because they haven’t thought about anything.

179: Japan Otaku Reviews

No… if I can hunt gravis, I can create Galhoth…

180: Japan Otaku Reviews

The firepower is a bit weak, so it should be favored in terms of cutting power or something like that on the offensive side.

I just want to avoid becoming a pathetic, weak gunner, so please help me.

182: Japan Otaku Reviews

It’s difficult because there are no options for weapons, and it’s also true that other weapons are fine with paralysis.

I think the problem is that the attribute is weak, anyway.

183: Japan Otaku Reviews

With Garuho’s charged cannon attack, it’s easy to take away 300 to 400.

I only used to carry a gun until recently, so I thought other weapons could easily perform like this too.

199: Japan Otaku Reviews

>>183

What kind of weapon is that?!

185: Japan Otaku Reviews

Even for someone like me who usually stubbornly stacks, this time I don’t really care because the Gravity is so strong, which is the downside of Gravigan.

189: Japan Otaku Reviews

Galhoht has a guard skill of Guard Performance 2 for its equipment skills, so you can achieve complete guarding with just one Strong Wall Jewel.

190: Japan Otaku ReviewsYeahx1

I can’t reach the final enhancement without the Legacy Warrior 3 proof.

By that time, you can use one step before Galhout, and once the final enhancement is unlocked, just Galhout will be enough.

191: Japan Otaku Reviews

There are indeed differences based on the type of artillery…

But now it’s pretty much about spreading, isn’t it?

193: Japan Otaku Reviews

If we don’t bombard, guns have no meaning, but isn’t the reliance on bombardment too high this time?

195: Japan Otaku Reviews

The gravigan is too big and it’s in the way.

Garuho is super thin.

196: Japan Otaku ReviewsYeahx4

Generally, being below 0.8 times is a huge difference, but what does “somewhat” mean in Japanese…

198: Japan Otaku ReviewsYeahx8

Being weak doesn’t do any good…

200: Japan Otaku ReviewsYeahx2

You’re vague about saying it’s somewhat weak…

201: Japan Otaku ReviewsYeahx1

I have a strong feeling that there will be a nerf regarding paralysis, and I think that’s just how it is.

For now, I enjoy this environment…

202: Japan Otaku ReviewsYeahx2

The Rabara weapon is blatantly weak in terms of skills…

203: Japan Otaku ReviewsYeahx3

It’s okay because it’s type 2, right? That feeling is also a deception, isn’t it?

The enhanced bulletproof defense is perfectly aligned.

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