
The reality is amazing.
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It feels just like the reality of everyday life now.
>>1
Your daily life is wonderful.
I got so distracted by the breasts that I almost thought it was fine to skip the skirt penetration.
Can I see your pants?
>>4
Yes
It seems like the thread creator doesn’t particularly feel a sense of reality.
When you seriously look at it after being told, it’s actually quite boring.
To put it simply, there’s no reality to it.
Aren’t your legs thin?
>>9
Calm down.
The last few works have been too thick.
It feels a bit slippery and smooth.
I envy your reality with such a mini skirt tight girl…
Can we satisfy Akutami-sensei with something like this?
The nipples are see-through!!
Since it’s a ROM, the only choice is the Switch version with no loading.
I have the impression that loading on the Switch takes a long time…
Are there any elements for transferring from the trial version, like in Granblue Fantasy Re:Link, where if you play the trial version, you can receive bonus items in the full version?
Reality (Pants)
Where is the reality in being hung upside down with one leg caught and not being able to see the panties?
It takes about 2 seconds to load on Switch.
The screen is sometimes too dark or too bright.
Walking normally in the field feels fine, but…
>>20
Which road is it?
Can I peek at the panties in the Steam demo?
I can’t peek.
It might be questionable whether it’s being modeled.
>>23
It was being done.
Wearing super sexy pants.
There’s no reason to do it on the Switch… while lying down…
Katatifa
Even when they intend to compliment, there are people whose words come off as insincere and only sound like sarcasm.
It’s all about the quality.
When will you implement physics calculations?
I’m in the social game, but…
>>30
Is physics simulation even necessary in an atelier?
>>40
Is it a story about breast shaking?
>>44
There’s no need for physics calculations just to shake it…
Somehow, this outfit makes my butt look big.
>>31
A tight skirt is just that kind of thing.
I wonder if there are any roads around here…
For now, it will take about 2 seconds for everything.
The time just after launching the game for the first time is a bit longer.
>>33
I can’t tell where the loading is, except when it’s starting up.
Does it take 2 seconds for everything?
It’s interesting, but it’s inconvenient that there are two buttons, ▲ and □, for gathering materials and that you have to press three buttons when crafting.
It’s a hassle to be made to do various map actions, isn’t it?
I want everything to be unified with a triangle.
The development team said they wanted to break away from the perception of being just an atelier, but it seems it will still take some time to do so.
>>36
What’s wrong with the motion all of a sudden?! It’s become surprisingly decent!
>>37
How bad was the previous work?
>>36
You probably don’t think you can completely escape with just this one work.
You can tell just by trying the demo, but the loading time is longer on the Switch compared to other platforms.
Of course, that’s obvious. People who own only a Switch will buy the Switch version. Things like loading times, FPS, and graphics don’t even come into consideration.
I hate to say it, but I think it would have sold better if we hadn’t released a demo version.
>>42
I saw the same response during Musou Origins too.
I only have a PS4, so it will automatically be the PS4 version.
Unless you jump physically, breasts won’t shake, you virgin.
>>46
I think this post is a troll’s self-promotion.
It feels like they’re oddly imitating AAA titles, but it seems they lack the development strength. Sawai’s Osiris phenomenon.
I think the goal is to see how much it sells compared to Atelier Ryza 1.