
PS4 Super Robot Wars OG THE MOON DWELLERS Moon Dwellers CERO Rating Planned ©SRWOG PROJECT BANDAI NAMCO Entertainment
So, what comes next?
Even after doing all this, you still won’t understand…!
OG If I want to do it on the current hardware, this is all I have…
I should have wrapped it up like this…
>>4
I think so too, but there are responses like “it seems the budget wasn’t approved.”
Well, it’s like saying to just finish it within the budget where the MD could be made.
>>7
I think it would have been better to just quickly get through to the Third Alpha instead of awkwardly trying to add some appeal or a J character.
>>15
I can’t help but think how nice it would have been if Aniki could have taken down the Spirit Emperor while he was still alive.
It feels like the deadline was tough… that’s the scenario.
Can’t we serve it all at once with steam?
>>5
They are trying to sell it as a new product with a title that doesn’t make it obvious that it’s a continuation.
Isn’t that a scam?
OG1
OG2
OG Side Story
Second OG
OGDP
OGMD
>>10
I personally think this way of writing is different because I believe OG1.2 and OGs are separate.
>>10
In addition to this, there are works called the OG Saga and participation in events (like ACER).
Seriously, the first about 9 years were extremely dense, and the 9 years after MD were totally empty.
Well, if you ask whether it sold well as a new product, I would say it didn’t sell.
It feels like the handling of the GC group was overly ambitious but then carelessly wrapped up…
I was happy that Raikou, who had a really late debut in the second season, could be used relatively early.
Are you there, Great Thunder Phoenix?
The second group, which was summarized up to Nirfa and Group D, has a solidly organized discussion.
It’s all a bit messy, isn’t it?
If there’s too much time between releases and by the time a new one comes out the hardware is outdated, it’s problematic to continue a series like that…
>>18
It’s Kingdom Hearts, isn’t it?
It’s tough to keep sleeping and waking up, Arieel… but I think it was originally planned to end at the 2nd to 3rd iteration.
Otherwise, it would turn into half a joke…
This is 2016, while the OGs were in 2007.
The reality is that half of the history of OG is blank since it is now 2025.
I only have the image of it expanding endlessly and collapsing from the bonus spin-offs after going from the GBA series to the OGs.
It feels like there are more conversation scenes with the unknown old men from OG Original than with the historical protagonist characters.
>>22
I was told by the users that the conversations were too long, so I focused on the meetings with the old man!
Please provide the Japanese text that you would like me to translate.
I was told that the backstage guy’s meeting was unnecessary, so I brought the guy to the site!
That’s why the voices of users aren’t being heard.
I wondered if they were trying to broaden the conversation by bringing up some old guy that the GC crowd doesn’t know.
It was kind of messy, and everyone got blown away, so I didn’t really understand what I wanted to do.
Saga stories tend to be more exciting for those who create them.
The evolution of the battle animations from OG Side Stories to the second OG was certainly amazing, but I also felt that they went in the wrong direction in some aspects.
I think the main reason for the collapse was the postponement of the second one.
The way they missed that business opportunity was incredible.
>>28
It was written in Bandai Namco’s financial results or something that the sales plan was not achieved, and I thought, “Oh no.”
>>28
It’s insane to delay the simultaneous release of the terrestrial broadcast anime and the bundled BDBOX!
Combat anime is seriously awesome.
I can’t lower the level that I’ve raised once, and the effort and costs of production keep skyrocketing…
Even though we made an anime for terrestrial broadcast, it got delayed, so the next budget will be more cautious.
It gives the impression of dragging on aimlessly because it tries to maintain coherence despite being bound by the next notation from the fluffy era of Winkies.
There was a sale recently too, so maybe a new product is coming out…?
>>34
If sequels are coming out on sale, then Phoenix Wright and Steins;Gate have been released multiple times too.
It was a series that took a long time to come out, yet the refinement of the game system and balance felt completely insufficient.
Is this what they said about loving Miles?
First, please create an environment where we can easily play past works on the current machines…
Well, this is not limited to OGs.
It’s the same with Z.
Please understand that if we keep making unnecessary sequels, the audience won’t be able to keep up…!
OGS → Side Story → Second Generation → DP → 5 volumes of MD!
>>43
Before DP, I couldn’t even play on PS4.
Regarding OG, the only way to play Dark Prison is to find a PS3 system that has it installed, which is seriously a big problem!
>>44
That DP leans more toward being a masterpiece…
The sale is just randomly offered during the campaign for XX.
There is no reason.
Well, I’ll give up on the new work at this point… At least make it easier to engage with past works.
>>46
That would require renegotiation with the rights holders, and considering the expected profits, it’s absolutely impossible.
>>59
The copyright is one thing, but OG should be a bit more free, right?
How about the profit…?
It seems like OGS would sell well if it were ported, but I wonder how it would do afterward.
I understand that licensed Super Robot Wars are difficult to port, but I think they should do a proper job with the OG series.
I wonder if the second OG can be played on Steam.
I can only say that it should be released on Steam, but is there a reason it can’t be done because it was made by Tose?
The OG system is somewhat outdated, so I wish it were at least on par with the VXT system.
Every time I see this, I think how amazing it was that the Magikaisen series concluded.
>>52
It feels like something is wrapped up! But when I see the OG stopped, it’s really…
>>52
If it hadn’t ended at that timing when Winky went bankrupt relatively early, I wonder what would have happened…
Isn’t it more realistic to look for an OG without combat anime?
The MD sale is held regularly…
Why don’t they release the rave blade for that enemy character?!
>>55
I wanted to release Sakito, but the budget…
I wanted to add some changes to the Cyberstar, but the budget…
The budget is not allowing any inheritance from the armed magic armor of Valcione R…
>>61
If Masaki was planning to ride on Durakshir, that’s fine!
No matter how fast you run or if you become Sword Master Yamato.
Completing a long story is truly impressive…
Since DP is doing the prelude for MD, I have to do this at least…
I have the feeling that I want to play OGs again after a long time.
Well, from Bandai Namco’s perspective, it feels like they want BB Studio to just keep making Battle Operation forever…
>>58
OG is not BB Studio.
>>66
It used to be made by Pamplest.
Tose probably won’t be involved with Super Robot Wars anymore…
Isn’t Terada’s successor, P, already gone too?
Even now, the quality of the battle animations in the Second and MD (Mega Drive) is amazing.
It’s amazing, but I feel like I’ll never be able to reach this level again.
>>63
I wonder why licensed works have such a lack of motivation.
>>71
It’s just that Tose is amazing and in-house production is lacking.
>>71
Even if you have the motivation, you can’t create amazing anime without spending time on development.
They’re probably just having a sale on all the Super Robot Wars series.
Z frequently crosses hard and returned to stationary in the third version, but it’s a decapitated head; I wonder why they gave the go-ahead on that.
>>65
Since VITA is also being released at the same time, I haven’t gone back to console gaming…
The current BB is also in charge of the scenario part of UC Engage.
>>67
This is just about writing two events, right?
The Machina Blade F was interesting… especially the scenario that indirectly suggests it’s okay not to play 3…
>>73
I think Sakito-kun did a great job being the protagonist.
The development costs have risen too much, so it probably won’t be profitable anymore…
>>75
The fate as predicted by President Winky.
>>75
The development cost of Super Robot Wars is almost like an anime.
>>82
That’s why I’ve been under pressure due to the ongoing demands for quality in battle anime, leading to this situation.
I can’t make new works, and ports aren’t free either, so it’s a dead end.
OG is Tose.
The development team has been disbanded, so even if there were some mistake that led to a new development, I don’t know if it would be done by Tose.
If it costs a lot of money and time but doesn’t sell much, then of course it’s going to get cut…
>>81
It’s simply a matter of reducing the line because the copyright Super Robot Wars sells more naturally.
Just give Kubo some screen time, even if it’s just in a voice drama or something.
Taiyuki is seriously pitiable…
>>85
It would be good if they just quickly released it on DD.
It’s a bit late to say this, but when I think about it, OG1 and OG2 are not the true canon; it’s actually the OGs that are the true canon, which makes it difficult to react in various ways.
There is also an inspector.
Creating high-resolution robots and making battle animations involves not just a lot of hard work, but an overwhelming amount of difficulty.
>>87
Well… I can only think that you should wrap it up at the timing of the MD.
I think the PS3 is going to break down soon and I won’t be able to play on it anymore… so I wonder if I could play on my PC instead.
I can’t do things like emulating.
It’s amazing to think that a game combining other companies’ copyrights has continued this long.
Well, I’m still waiting for Shin Eva to join the fray.
Lost the development line in exchange for factors.
Please also remake the Superhero Operation.
It must be necessary to understand Uzes.
I think it’s difficult now that they’ve completely focused on selling anime, but since FE and Unicorn are selling well…
Can only attract customers through combat performances.
I don’t think it’s true that SRPGs don’t sell.
>>93
Those two are working hard on the graphics, but the production value is minimal, and lengthy battle animations might be a downside for the game, right?
>>113
Yes
>>93
I’m sorry, but I don’t have the ability to create an interesting SRPG.
I can understand that the licensed game, which was an extension of character games, focused on anime, but why did they carry that over to OG?
Last year, I found my PS2 in the closet, so I thought I’d play the entire series since it’s cheap!
I bought the entire series, but the first OGs is so long that it just doesn’t end…
Even G Generation, which had a longer silence period than Super Robot Wars,
Since it’s decided that we will change the development company from Tomcreate next, there’s no need to be fixated on just one company.
>>97
Isn’t Eternal by Tom Create?
>>103
Joint development by Bandai Namco and AppBot.
Well, aren’t they involved around the subcontracting level?
Well, there will probably be a new release for the 35th anniversary or so…
But three-dimensional objects sell well once they’re released… even though they’re expensive…
But, you know, Sakitokun, it seems cruel to make him fight anymore, so it would be better to let him live quietly in La Giass until the war ends…
Even though the spirit is gone and the ritual converter is still there, it’s a joke to summon Cyber Buster with an imitation ritual converter instead of the Rave Blade!
>>102
You see, we can’t create new anime due to budget constraints…
I feel like G Gen will be sent to mobile games and will never return to consoles again…
>>105
But if we’re going to increase the number of aircraft indefinitely, I think that’s the only way.
>>111
It depends on the method, but it might be quite absorbing in G Generation.
It’s fine without a crossover story or anything.
>>105
I’m sorry, but G Generation doesn’t sell as well as Super Robot Wars, so it’s just fortunate that we can get a mobile game of that level.
If you have that many complaints, should I exchange you for DD?
>>105
That means they haven’t participated.
The vast content of Gundam is indeed better suited for mobile games.
>>105
I think as long as they don’t completely revamp the system, it would be good enough for G Generation to just do a culmination of social games.
>>105
The current situation of being endlessly asked for more models and still being told that this and that are missing, while trying hard to deliver, makes me think that we have to increase the models in mobile games to collect money and hopefully repurpose them for console systems.
Since I went through the trouble of buying it, I’m playing it and I’m just a little over episode 20.
I’m done with Ramaris…
It’s really no joke, it’s good…
>>106
I’m glad.
About one-third of the remaining episodes are Lamaris.
>>106
It’s amazing that it ends without showing any resolution regarding Ramaris at all.
>>152
In the concluding chapter, we can still stretch out the story in the Lamalis purification arc…
So, the production company for G Generation Eternal is different…
I thought a new Super Robot Wars fighting game was coming out, but it turned out to be Iron Saga.
>>108
I really love Super Robot Wars over there…
>>117
In other words, among robot enthusiasts in China, the Super Robot Wars series is quite well-known.
I think you are being too greedy and picking up even overly niche works.
Well, I’m happy about things like The Great Battle, but… I’m happy, but…
There may be differing opinions, but the Super Robot Wars I liked had battles that recreated strong, deformed robots within their range and featured movements I had never seen before… I realize this now.
I think that relatively new Super Robot Wars doesn’t have much deformation and is really just recreating the anime in the battle animations.
>>112
The Nu Gundam is huge… I think I’m doing 30.
Well, it’s big, but…
The copyright will probably be out eventually… but it feels like OG is impossible.
>>116
As a commemorative item for the anniversary, it seems like a nice fit, especially with the licensed Super Robot Wars.
It seems the budget will be approved.
OG is well…
What sucks about Lamalis is that its body color is too dark, making map visibility terrible.
>>118
I was like, “Don’t mess with me, night MAP!!!!”
When I took down the big one, three small ones came out, and I was seriously like, “Are you kidding me?!”
It’s weak, but if it’s a matter of SR points, it’s just really annoying…
The problem is time, not the budget!
In the first place, since even the new works based on licenses that were said to be doing well overseas are not being released, there’s no way OG would be released.
I really like Sakito-kun.
VXT was interesting, but it felt like it was rushed out at a pace that made it seem like they were in a hurry after X, leaving some dissatisfaction with the content…
Isn’t it like we’ve gone from talking about OG to the actual anti-Super Robot Wars?
>>126
It is something that does not conform.
>>126
It’s been like this lately.
>>126
It seems that there aren’t many people playing OG, so discussions about dissatisfaction with OG tend to shift to complaints about Super Robot Wars itself.
>>126
The discussion about OG itself has been fully explored since the thread image came out, and it’s already been 9 years.
I was wondering which would survive, the traditional anime-focused Super Robot Wars or the completely 3D refined Gundam Generation, but it turns out both have become infrequent in releases.
DD has improved lately… From the outside, it might be surprising to think, “Is there really an update after 5 years?!” but that’s true.
I feel that the sense of a dream match is fading compared to the past.
Collaborations are common at this time…
>>135
That’s why they’re jumping right into mobile games without being tied to specific works like robot anime.
There are certainly parts where it has become okay for Super Robot Wars not to push itself too hard.
Because there’s streaming, I can watch anime anytime.
>>170
It might be more accurate to say that rather than the series being on the decline, Super Robot Wars has fulfilled its role.
>>135
But I don’t think there is any other game besides Super Robot Wars that can handle this many characters at once and do this level of crossover.
But if you can’t use the machines you want unless you spin the gacha, then that’s not really G Generation, is it…
I’m already a Gachapon warrior.
>>136
You can make it in development just because there’s no ex.
I think the first one you do with VXT is the one that leaves an impression.
I touched X, but I like X the most!
>>141
I definitely remember V, but I don’t really have any memories of X and T.
Maybe I haven’t cleared it yet.
>>141
I bought them on release day in order of the series, but my favorite is V, and what left an impression on me is T. Dambain and Wataru are great too… and the one I often replay is X.
Since we’re doing OG, we absolutely can’t stop the development of the licensed Super Robot Wars, and what we need is money for outsourcing.
Having only originals makes the conversation tedious.
Conversations from the enemy’s perspective become filled with mysteries and enigmatic dialogues.
I wonder if Terada can gather funds and do personal development.
>>146
Are you trying to kill me with overwork?
>>146
I finally managed to get out of a tough position, but the path ahead is too brutal.
>>146
It’s impossible since Terada doesn’t hold the rights.
I was part of the generation that directly experienced J and GC, so I only bought the MD, but it was very fun.
Honestly, I like both W and K, so I was looking forward to the next work…
It seems like it’s going to be 35 instead of Super Robot Wars 30…
It’s sad that OG has gone in the direction of narrowing the scope of pilot training.
Let me have at least an infight and a gunfight!!
I hate MD because the handling of GC was too inappropriate.
What’s amazing about Ramris is that they’re really fighting, but it’s empty and seriously damn boring.
>>156
It was like a dimensional beast…
>>156
It’s very bold to release that after being told repeatedly by the copyright holders that Bajula is no good and that the inorganic weaklings are also no good.
>>156
I hate that it’s hard to see on the map.
The constantly mocked looking down head icon is actually better, seriously.
Why did DP decide to make it a digital-only release…?
>>157
It was a bonus from Infinite Battle…
It’s often said that the DP isn’t the main body.
It feels like Terada has already pulled away from Super Robot Wars, but if they do end up making an OG, will he be called back?
>>162
If you’re offering me work related to robots, I’d be happy to go.
If I’m called normally, I’ll go.
It’s fine with something like GBA’s OG12.
Astranagan is going to become really uncool.
I can’t even do a positive campaign because I’ve been postponed too much.
It’s natural for things to flow this way, unfortunately…
I understand that it’s easy, but I don’t prefer transferring works that feel out of place in the worldview.
Because I liked to force everything into one world…
>>165
T and 30’s main story was basically a tale set in one world, right?
I want you to keep going until you achieve W rank.
No, I guess a remake of W is fine too.
To be honest, I think the priority has dropped significantly just because it can’t keep up with the increase in game sales within Bandai Namco.
Dragon Ball and Tekken reach 10 million, Ace Combat 5 million, Tales 3 million, and new titles like ScaNec also reach 1 million.
Akimi from the GC group was in conflict with his father, but it remained unresolved until the end.
Fairy will join, but the interaction with Akimi and Akemi is too thin, and it feels like they’re being treated poorly like the GC players.
I haven’t played GC, but I can’t help but feel that characters like Zeek and the default mechs have no real use, right?
I wonder if a Super Robot Wars DD adaptation could be made on the scale of Dark Prison, but since the systems are quite different, it might be difficult.
I like some parts of MD, but I think the difference in treatment between the GC group and the J group is too blatant and awful.
>>178
I honestly thought it was questionable that there was such a disparity between those two main works.
It can’t be helped that the licensed Super Robot Wars will disappear from the store due to rights issues.
I really don’t understand what they want to achieve by removing the second OG, IF, and DP from the store and leaving only MD.
I still think the animation of the OGs is amazing.
It’s neither too long nor too short, and it’s neatly organized.
I think there are also parts that make it difficult to connect, as there are too many unique robot anime.
I wonder what will happen with Back Arrow.
Regarding the OG, nothing has really moved, so besides reflecting on it and saying they should release a new work like usual, there’s nothing else to do about that issue.
I always talk about the same thing.
Copyright is also heading in the same direction.
If you’re going to do J, I wanted you to showcase it more prominently.
I didn’t do it because I wanted to hear some old man’s story that I didn’t care about or know.
I understand the feelings behind making attacker and SP recovery innate skills from the second round, but I’m not convinced… Also, please let us do either equipment modification or training in EX Hard…
In the first place, there are no materials for a story that would turn for the better! So if you want to talk positively…
I have no choice but to do my best to bring up topics and expand the conversation…
I believe the reason why combat animations after OGs are so costly is because there is no common understanding of the movements in original anime, leading to overly elaborate additions to the game itself.
Well, it’s pointless to think about it, but when I consider “Would this continue to have such elaborate movements if it were an anime?”, it becomes clear.