
Game Night Talk @gameyawa ・ 9 hours [The first million-seller from Square was…] In fact, it was “Makai Toshi SaGa I,” directed by Akitoshi Kawazu, not the “FFI” series. Tomo Tajiri played “Makai Toshi SaGa I” and realized that RPGs could be made on the Game Boy, which eventually led to the creation of “Pokémon.” “What’s going on!” Further, SaGa From the beginning Continue Piin HP 238/248 Defense HP Let’s go! Pocket Monsters Pocket Monsters Red Akitoshi Kawazu @SaGaSa30kawazu It wasn’t because it was the first RPG on GB that it sold; anyone could have produced the same result. The timing and support provided by then Square president Fumi Motohashi was exceptional. The results were already clear before the competition began. I believe it was the best production work. 10:32 PM ・ April 14, 2024 ・ 23,000 views
Well… if someone like you says that…
Well, I think it sold well not just because it was the first for GB, but because it was purely an interesting game.
I want to retort, but… I can’t send a crappy reply to the person themselves…
>>3
They sent the first crap reply themselves!
This is what it means to be human.
You’re being too humble, aren’t you?
I really think so, but it also feels that way.
You wouldn’t expect it to come from the person themselves…
If GB’s first RPG had been Cross Hunter, it definitely wouldn’t have sold well…
>>7
It was selling, but I think the conclusion was that “RPGs on the GB were really impossible…”
>>175
Well, if there’s a foundation for Pokémon to be accepted, there shouldn’t be any problem.
Recently, I received an interview where it felt like a divine experience, as it was more about packing in what I want to do rather than worrying about what others think.
But Uematsu’s sound is really good too…
In two weeks, Kemco’s RPG selection will be released.
If it were just a little different, this could have gone million.
Is it tough because it’s 3D?
>>9
The selection was, how should I put it, too plain.
I’ve never seen a comment that tries to make something a personal achievement like this light’s useless reply.
It might have been a good timing, but even if the order of the starting lineup was different, it would have been impossible with Selection, Aresa, or ONI.
Saga was the first RPG for the Game Boy.
I thought it was made based on the many subtle RPGs.
>>12
There should be a story about how creating RPGs was possible on the Game Boy with Saga, which led to the development of Pokémon.
However, considering the budget situation in the game industry at the time, whether society would provide funding or not was, without exaggeration, probably the same as saying “Should I commit suicide tomorrow or not?”
It’s not strange at all to have immense gratitude for the god who saved your life.
The selection will be released on December 23, almost at the same time.
The subsequent RPG titles like Knight Gundam, Alesa, and ONI have quite a gap until after October of the following year.
It feels more like a salaryman than a craftsman.
It is the first RPG in GB and the first million-seller for Square.
What the hell is this contrarian jerk…
Whoa… if you’re saying that, then…
I’m really scared that this person actually seems to think that way.
I love this kind of thing!
At that time, there was likely also the rising Square brand from FF.
I think it’s probably a result of Nintendo working hard on promotions to sell the Game Boy.
Well, the more capable people are, the less they want to stand out.
Well, there is indeed a certain timing involved, but that’s not all…
Perhaps the way of life and worldview of salaried workers before 1990 no longer resonates with today’s youth.
Because I was working with my life on the line, my gratitude towards my good boss was truly heavier than life itself.
>>24
I want to do this…! Let me do it…!
I’ve prepared the place, let’s go!!!
The relationship no longer exists now.
>>41
I’m not in the gaming industry, so I don’t know.
It must be a truly abusive company if it comes down to whether one should live or die in today’s work environment.
I can’t believe that companies like Square Enix have such poor working conditions.
I believe Aretha had even more potential.
>>25
If my friends find out, it feels like they’ll say he’s a pervert!
But after Pokémon, I played Saga and Saga 2, and they were really fun, you know?
>>26
If you exclude GB color, 2 is good enough to be in the top 3 battery thieves for AA batteries.
Saga is good enough that it’s still fun to play even now.
It was not ordinary for the time, and the UI was easy to understand with a good pace.
God is a game creator, yet is also someone I can respect as a working adult.
I understand that game development is a team effort, so these words come to me naturally.
>>31
The representative person becomes the face of the work, for better or for worse, so when the work is being praised, those who can readily say that it’s not their achievement alone are impressive.
>>44
I guess it’s true that if you’re not that kind of person, you won’t be able to keep things together.
Saga 1 still feels a bit rough around the edges.
Saga 2 is seriously amazing.
Maybe I thought, “Shut up, don’t act so smug and talk like that.”
>>33
I think this is quite a lot.
I’ve been seeing related parties directly denying and correcting the rumors surrounding the popular reggae lately.
There’s a theory that the design of Gomander is based on female employees.
>>91
But this isn’t just a rumor… everyone respects Kawazu.
Even if he recognizes himself as a director.
In elementary school, I thought I couldn’t defeat a final boss like this in Saga 1!
Gave me a chainsaw.
I can understand what you’re trying to say.
But I don’t think the same result will happen again…
A conclusion that only the author is allowed to have.
But that president said to make a game like Tetris…
I want to think that it’s really the part about who said what, but if this person says it…
If at least the first line of this reply were not there.
I’m still just being modest.
What the heck, this guy is criticizing someone else’s success…
I thought they were someone else, but they weren’t.
I’m troubled…
The assumption that it’s just an ordinary game is rather presumptuous.
The production aspect is certainly something the creators can’t do anything about.
But I feel like those who are the type to say “me, me” stand out and become more popular.
>>48
Being a team leader requires a certain temperament, after all…
>>176
A leader who has to establish a policy and go from 0 to 1 even in the absence of anything.
If we keep listening to various opinions democratically, the conversation won’t progress…
Aside from this, the personality described feels like a rigid company employee.
What comes out is somehow amazingly artistic and mysterious.
Since around the late 90s, individuals have been getting a lot of exposure…
Famous people often become independent, but not everyone has been able to achieve such results afterwards…
>>52
This can also be said for anime and movies.
It’s really hard to tell unless it’s something made by an individual…
>>56
In other words, those who can create great things even when the environment changes are the real deal.
Director Nakanishi, who revived Biohazard 7, is creating a samurai game at Spike.
After that person left, the spike ended up feeling like a leftover.
It’s quite fun even now, the Demon Realm Tower.
I wonder if anyone can make it…
I’ve always thought they were an amazing game developer for some reason, but this person is also incredible, isn’t it?
You say something like such a game is naturally interesting.
I sometimes vaguely think that nowadays the scale of development is no longer about individuality bearing fruit.
>>57
Both indie games and Giko are increasingly trending towards big productions, right?
It’s not something that our development team accomplished on our own; it was made possible because the company recognized it.
You’re writing this sincerely, not in a humble way.
Among the people who talk about this kind of history, those in the position of managing the budget often don’t get their names mentioned or evaluated very much.
You probably felt a sense of mission to express that in your own words because you felt gratitude.
The planner has to pretend that I did it for now, or else it won’t lead to the next step…
Mr. Kawazu’s contribution to game sales from the producing side (like President Miyamoto) is being undervalued too much.
It’s often discussed how remarkable the release timing and marketing strategy were in the case of blockbuster games.
Isn’t there a feeling that, including those who are promoting it, they are also creators of this game?
The timing of the production was perfect, and it’s also significant that it was made by a company with a solid track record like Square.
It was a game that had a certain level of difficulty to get into as an RPG.
The recent long interview with this person was interesting, wasn’t it?
Advertising and promotion are universally important in business.
The reality is probably like that, but…
It’s not limited to games, so I find myself wanting to ask about it…
I can’t help but focus on the contents and the system.
>>65
Childish otaku usually say things like this.
>>67
Talking about selling strategy might feel a bit like discussing it on *Geha*, right?
Who is sending this crappy reply?
Don’t you think it’s disrespectful to the developers of that time?
Go and apologize to the director on your knees.
But once behind-the-scenes work starts to get attention…
This time, the quality of the behind-the-scenes work will also be evaluated, so I wonder how that will turn out.
Can you endure it when you get carried away and fail or are criticized when the merits and demerits are questioned like in manga editing?
>>68
I don’t really understand what you’re saying, but I can’t believe the president’s go-ahead is just behind the scenes…
In that sense, this was very good.
I think it’s a good thing if becoming more open can help correct a toxic environment.
I want to play more of Kawazu-san’s games, so please keep making games.
Kawazu has had the experience of struggling to secure a budget since after Romancing SaGa, because he can’t make games without money…
>>74
The bearded one who flopped in the movie…
Well, if we talk about the basic argument, the RPG market of the 90s itself was…
It is attributed to the imprinting and branding on the junior baby boomer generation that originated from Dragon Quest.
It is clear from the current state of RPGs that the RPG genre itself was not universally popular.
>>75
It should be said that it started there at Wiz…
>>76
In Japan, it’s definitely Dragon Quest.
The number of people who played while listening to the sound of floppy disks is very small.
>>76
The original sources of Dragon Quest, like Wiz, Ultima, and Black Onyx, are not mainstream at all.
It’s like a solo journey in Dragon Quest 1, a simple game that has been ingrained in the jump kids.
In that sense, it’s clear that bringing in an immensely popular manga artist like Akira Toriyama to promote on Shonen Jump is incredibly important.
>>80
In the first place, I believe the trigger was Wiz, as it was born, and then the Wiz freak started the brainwashing act to spread the concept of RPGs.
>>87
If there is a problem with the expression, then it’s fine to say that Dragon Quest made it mainstream and popular.
>>87
If you trace back to that area, Robert and Andrew got too into D&D… and it could go on infinitely.
>>76
Although command RPGs have significantly decreased compared to their peak,
Compared to dungeon crawl games, there are still quite a few forces remaining, right?
The origin is Wizardry, but if we’re talking about the start of the RPG boom in the ’90s, it would be Dragon Quest.
At least the game that spread the awareness of RPGs the most in Japan is Dragon Quest.
Given the popularity of Dragon Quest, when it comes to RPG protagonists, “Hero” has been the standard, and referencing the visuals from the third game is a common trope that can still be seen even now.
Since I’m on the customer side, it doesn’t quite resonate with me, but when I think about it from the perspective of the creators, I realize that considering the creators, including the public relations aspect, is important.
If that gets divided, the game creator’s actions and what the public relations team says will become a cause of conflict, and there will be no good outcomes from that.
If someone else said this, it would be a terrible reply, but it’s actually a really educational conversation!
I think game development has aspects similar to a battle of references.
In the interview above, they mention that when creating Final Fantasy, they aimed to differentiate it while basing it on Dragon Quest.
The base here is meant to be a development from Wiz.
I can see that Kawazu is making the game with a lot of help from the producer.
It might be that they are actually a really passionate fan rather than a producer.
It was interesting as an RPG and is also selling well.
In addition, the conversations of the background characters are really unique, aren’t they?
>>93
I can’t believe that they say such lines are written with technique rather than sense…
>>101
Yes, I wanted to put reasons and feelings behind my answers of yes and no, which makes sense.
>>93
Which do you prefer, being a tough guy or a good woman?
In Japan, there is a trend where players are highly evaluated, but companies that provide opportunities are rated low.
Every industry
>>94
Since we have employees, it’s only natural that we have to create and release games at regular intervals.
Well, right now overseas, due to the effects of inflation, things are not going well and studios are closing and development is being halted everywhere.
Emesaga was a game that felt like it had various circumstances.
>>95
I got the feeling that it’s being made on a limited scale.
If I were to say, it might be that it was interesting enough by the standards of the time, so I would like them to be a little more confident.
I think marketing is mostly in control, but it’s not just based on rumors from the internet.
Well, I think it’s probably humility, but I can understand the feeling of wanting to correct someone when you see a stranger giving a distorted critique of your work.
If it is natural for the top leaders to be blamed when some scandal occurs, then…
The top official who gives the go-ahead when there is a result should be praised.
Pokémon is still continuing even now, but Saga is not.
It sold just because it was the first time, as the person said.
>>105
It’s continuing!
>>105
It’s hanging on by a thread, isn’t it?
>>105
A new release is out! Saga Emerald Beyond is currently on sale! Let’s buy it!
Sagaeme is super fun! Come on over!
>>108
I bought Libesaga.
>>110
That’s really great over there too…
There must be unsung heroes and helpers that only those inside would know about.
I understand the feeling of wanting to correct it if only you are being lifted up.
>>109
Moreover, what they are saying is completely unrelated…
Considering the length of its history, isn’t Saga quite a rare content that has been continually active even now?
It’s quite impressive that they are still releasing new remakes and remastered social games after 2020, despite being treated as if they are done for.
Well, it’s true that there was a blank period, but there’s clearly something like the genes of Saga in The Last Remnant.
I want Kawazu to keep working hard until the development of Romancing SaGa 4 is completed.
That said, if asked who the key player of the team is, I can only say it’s Kawazu.
>>117
It was great that everyone, including the staff and behind-the-scenes people at the time, were all incredible at Square.
>>117
Kyon will definitely enter the required.
>>128
But it’s been a long time since I left the company…
>>132
Actually, Kawazu has already left the company.
It’s harsh to compare it to Pokémon, where the comparison object has basically remained the same throughout.
Wow, Pokémon is amazing!
It was normal for parents to line up in front of the toy store before it opened on the release date.
I feel that there is some truth to the idea that there are times when if you put something out there, it will sell.
The optimistic uncle in Ansagari Master is scary.
Well, I’m already at the level of an old man.
It’s a fact that it influences Pokémon…
However, since there is a gap between planning and release, if there had been a title that was released before Saga, it might have been a trigger for that.
>>121
The reason Game Freak released a game on the Game Boy has been clearly stated in interviews, so that’s not incorrect.
SaGa Emu makes turn-based RPG battles so enjoyable that it’s truly impressive.
That’s not a crappy reply.
It’s amazing that you can say this yourself.
Since they also have connections to Nintendo, there’s a possibility they might be hearing something from that side…
I think it’s amazing that each remaster of the Saga series includes additional features.
The current saga is just like a child of Romancing SaGa!
>>131
What are you talking about? The system hasn’t been continued at all since Romancing SaGa.
>>131
Extracting one work from the lineage of the Connected series.
What is the point of saying that everything from here on is this guy’s child?
>>136
Well, but actually there is a founder of the revival.
It’s a series, but the early ones have a different feel; this phenomenon occurs in various series.
>>136
If you say that, then everything is a child of the Demon World Tower.
Sagaeme is interesting, but if you’re someone who hasn’t noticed its existence, you might want to buy Revenge of Seven first…
Sagasuka is Romancing SaGa, but Emesaga is more like Saga.
>>137
The world view is similar, but isn’t the system of Saga Scarlet completely devoid of Romancing SaGa elements?
>>157
On the system side, that’s right.
The approach to the map might be similar to AnSaga, but I haven’t played it, so…
>>165
An Saga is a type that is clearly leaning towards TRPG, so it feels different.
The worldview suddenly shifted from the Romancing SaGa line to the Tower of the Black Mage line…
The funding from the “Romancing SaGa Uncle,” who is like a social game version of the “Long-Legged Uncle,” is astonishing…
It’s like Megaten and Persona, huh…
The reverse version of “It’s ◯◯ who is amazing, not you.”
Sagaimé is a work that makes you drink rich Kawadu broth in its concentrated form…
>>143
Is it a lineage of wild cards and AnsaGa?
>>145
The boldness of not needing things like dungeon maps from Saga Scarlet or Saga Emerald is undoubtedly part of that lineage.
Because I am the type of person who respects deadlines, I find it even harder to argue back when it comes to timing.
Sagaeme is super concentrated, so if you don’t have experience with the series, it’ll probably be hard on your stomach.
>>147
Even with experience, I still wanted some stomach medicine!
>>146
Don’t howl.
I want to try the WonderSwan version.
Considering selling widely, it seems good to develop the Libesaga route.
I think the children from Romancing SaGa are more like those from SaGa: Scarlet Grace.
>>146
123 is all interesting.
The presence of unique professions like Espers and mechanics was also super attractive.
I think Libesaga is a different kind of work because it has no blatant restrictions on budget or supported platforms.
>>154
The SaGa 2 remake is developed by the same producer and team as the Secret of Mana 3 remake.
It’s mysterious how suddenly there’s a pop with a different producer apart from the remakes of Sacred Sword 1 and 2.
The Holy Sword and Saga have become part of the old social game division, specifically the 4th and 5th departments, and the internal workings are quite unclear.
The atmosphere of that message has aspects that can only be achieved with that capacity.
>>146
Eating meat and transforming was a big hit for my childhood imagination.
>>146
It was super interesting.
The strategy book from back then is once again well-made by NTT Publishing.
I couldn’t get into Saga 1 at all because it just didn’t feel strong, but I was deeply immersed in Saga 2.
The Paradise Defense System is a tribute after many decades, and I was a bit moved.
There is an even greater expansion of the world compared to SaGa 2 and SaGa 1.
Especially around the characters.
Even though he has created massive hits, when he makes what he wants, only fans can keep up with it, which is similar to Director Tomino.
What does it mean to have the “Saga-like” quality? I don’t have the confidence to answer that…
>>169
The deterioration of public safety in all aspects.
>>169
Challenging morality?
The original post of the thread image is the type that frequently gets commented on.
>>170
Well, being positive is better than nothing, but it’s tough to see so many really terrible people in today’s world…
The Saga series is dead!! Let’s make a video and rack up views.
I wonder if those who pretend to act casually and continue making videos after the remake announcement aren’t embarrassed as humans…
Recently, on social media, an unrelated amateur of unknown origin has been…
The trend of pretending to be knowledgeable and talking about the development process or circumstances of a work is…
I understand the feeling of wanting to keep a check as a stakeholder.
Rather, Kawazu is aware that he is creating things that do not appeal to the masses.
Isn’t there an awareness that the success was thanks to the times and the production?
>>173
Well, the evil is really strong…
I think it’s amazing that Kawazu never complains in old stories.
We talk a lot about our differences in taste.
It seems that Kawazu-san tries to make a regular game every time…
I think Kawazu is in a position to complain as much as he wants about FF12, but he never says anything at all.
The used prices rarely dropped below half, and it was quite popular back then, right? Saga.
>>183
When it comes to interesting games on the Game Boy, there was a trend that said Saga.
Kawazu-san is famous, but they don’t try to step forward, do they?
Even when the staff tried to persuade him to include the move name “Kawazu Gake,” he didn’t nod in agreement for half a month.
I want to say that Saga is interesting, but…
If Kawazu says it, then I can’t retort anymore.
Most explanatory videos are just regurgitating content pulled from somewhere else…
I never would have imagined being punched by the person involved.
By the way, who was the director of FF during the SFC era?
I can only remember Nobiyo.
>>189
4 and 5 have beards, 6 has a scenario by Kitase and a battle by Hiroyuki Ito.
According to Takashi-kun, the beard of 4 is what we now call a producer, and he was essentially doing the work of a director.
This is definitely crossing the line from modesty into being unpleasant.
“The result is already determined before the match” ← This is one of the top phrases I want to hear.
I think the reason this series has continued this long is because it has been interesting, but it’s also true that it had a fortunate start…