
Furai no Shiren 6 is coming out in early 2024, a new installment after 14 years!!! Furai no Shiren 6 Next Preview! Since it helps me take a break, I also play games from time to time. Hmm… Hmm… I’ve finished what I can do now. I’m exhausted. A few weeks later: Mizuki-chan, aren’t you going to play Shiren after all? Oh~ It’s been a long time since the new release, right? Just play Shiren~~~~ ★Currently Swearing I actually want to play a lot, but I’m hesitant because I might overdo it… Knock knock, Kinoshita-san. Wow~ I can’t concentrate! Just say you started Shiren♡! I feel self-loathing from playing too much. After going through the hardest dungeon six times, I obtained the item. I got the seven legendary weapons! Completion bonus: elite equipment. I’ve climbed the Dragon’s Descent on the 50th floor many times and mastered the skill “Dragon’s Blade”! (Completion at the time) I realize that something amazing is happening.
I had the impression that new Shiren titles were coming out quite frequently, but it’s been 14 years since the last one…
Even after 14 years, not feeling a breakthrough suggests that the original format was already complete.
>>2
The basics are really complete in the first work.
>>2
If anything, I could play the first one for about 25 years straight.
In the past, there was a contributor in a gaming magazine who collapsed and was hospitalized from playing games too much, but even though it was a gaming magazine, I found it pretty shocking…
Scary
Here’s the extracted text from the image: “Mystery Dungeon: Shiren the Wanderer I guess it seems like I’m just reading too much manga, but my eyesight is below 0.03, and the world is a mosaic. The cause of my vision deterioration is not ‘games’ but Shiren manga. Enough already, tidy up! I bought a used Shiren and… Shiren, Shiren, Shiren, Shiren, the futon, it’s bright at 4 AM…?”
>>4
So the person in the thread was Brocken G…
Hii
It’s serious.
I can tell it’s addictive, but that’s amazing…
There are still people who are caught up in Asuka’s appearance, you know.
Did you not become part of the TA faction?
Is it that interesting?
>>13
You can play 1000 times.
>>13
The claim that the predecessor, Torneko’s Amazing Dungeon, could be played 1000 times was not just a gimmick.
In reality, those who get hooked usually go through around 1000 points.
I haven’t done it.
I really like roguelites, so I’m imagining that people who get into roguelike games like Shiren must be really into it.
The type of person who gets absorbed in silence.
I’m also curious about the Doraemon dorayaki shop story game. Kairosoft x Doraemon <Love> <Love> <Love> I mentioned it last year, but didn’t you buy it, Keisui-chan? If you did, you should write a play log or something! Oh, you bought it? Did you tweet about it? Oh, you bought it? Did you tweet about it? No, I didn’t say anything. When I start playing a game, I can’t think about anything else, so I don’t have time to tell anyone. The frequency of meals and bathroom breaks decreases. You’re such a silent user! I’ve already retired… So why is it that it’s only after everything is over!?
I truly believe that 6 is a masterpiece.
The additional version of version 5 was also amazing, but
It’s a game with a divisive gameplay style, so it’s not for everyone.
Luck is inevitably involved.
But those who get into it really get obsessed.
Playing Shiren helps you lose weight, so it’s good for dieting.
Even though it’s rough around the edges, I think it’s still fun, the first generation.
I was still upset with the annoying enemy, but I came to terms with the fact that that’s just how Shiren is.
>>22
After doing 6, I tried 5, but the uncomfortable enemies are just the usual, so I brushed them off lightly.
I just couldn’t stand the night.
What is that mass of unpleasant elements…?
Oh, I’m going to do this in a game with craft elements…
I’m a weak adventurer, so I can’t clear more of the mysterious dungeons.
It’s tough unless it’s as easy as Chocobo’s Mystery Dungeon.
I tend to be like this too, so I try not to buy games unless it’s during a long break.
Sometimes I think I want to draw a little and write a casual play diary, but when I actually start, I end up thinking I’d rather focus on playing instead… so I feel that people who can do both at the same time are really impressive.
There are some people who really forget to eat and sleep when they get hooked, right?
It was getting dangerously close to being like FF16.
Getting so immersed at this level seems like it might break my body someday.
It is enviable to be so absorbed in something that you forget to eat and sleep.
I was thinking of playing in order, but I couldn’t buy 2.
In the end, it’s a series where I’ve only cleared the first one.
>>28
Don’t worry, just go ahead and buy 6.
>>28
The connections in the story are almost nonexistent, and the timeline is all over the place to begin with.
I didn’t get too into Shiren, but I became addicted to Pokémon Dungeon.
I really think there are people I’m not good with.
It’s tough for people who particularly dislike losing items when returning from death.
Those who get hooked really get hooked.
It’s enviable that Shiren can laugh and retry even if everything goes to waste with just one mistake.
I have lost heart.
That looks cool!
I hate the night, but personally, I liked the weapon growth system in 5…
Hey, why doesn’t the set effect of two bracelets have anything to do with the cabbage and the worn-out sword…?
You enter in a state of utter poverty, getting caught up in the things you’ve picked up and the developments, alternately rejoicing and despairing, ultimately thinking it’s a dead, terrible game.
I’ll do it one more time.
I only did 5, but it was fun.
In a regular RPG, enemies and allies become stronger step by step, but Shiren is not like that.
It was addictively fun to rampage with strong equipment that suddenly became available.
There are works that I don’t do because I know I would go too far.
>>38
This is an online RPG.
I know that I’m pouring my life into this, so I’m pretending not to see it.
I think it’s like a miracle that I got a 6.
Of course, Tao-chan would be scared.
>>40
But Dad won’t come out.
I think most people, no matter how hooked they are, have at least once thought “This game is terrible!!!”
>>41
If you’re really into it, you’ve probably thought about it a hundred or a thousand times.
I fell asleep while being unfaithful, and when I woke up, it was happening again.
I got really hooked on 5, but I mostly ignored it at night.
Especially high-rated primitive has no night either.
Once you get used to it, you’ll understand the fun of the night.
It’s really funny when you encounter a scene that feels like PythagoraSwitch, right?
I like the difficulty of around 64 Shiren…
>>45
I’m glad that castle construction has a clear goal.
“It’s great, right? When the announcement of 6 came at the Nintendo Direct, the forum was all about Tao-chan.”
I don’t dislike it, but 99F is long…
>>48
This is why I quickly lose interest in the post-game dungeons after clearing the main story…
Should I just hurry up and go down instead of timidly filling in every floor map and earning money?
>>79
If you fill in the early stages and then speed through the middle, whether you live or die will become much smoother.
>>79
You need to identify the earning and immediate withdrawal floors before diving in!
The basic format is about 80% complete at the rogue stage, which is impressive.
I only played Diavolo, but it’s too difficult so I gave up…
Is the original version that difficult too?
>>52
When it comes to depth, the original version is more difficult.
It was good that everything was easy except for the super essence added at the very end of 6.
The essence’s blank paper is incredibly strong, and it’s great that I can consult my hand to eliminate undesirable enemies to some extent.
The ultra essence is amazing, but since the essence is loose, it might actually be good to have one major dungeon that serves as the biggest obstacle.
>>53
It might have been like the Yamacagashi.
It seems it has been eased, but I cleared it before the easing, so I don’t really understand.
I’m a light user who has cleared only a few games, but sometimes I have an overwhelming urge to play Mystery Dungeon…!
In ranked matches of certain competitive games, when your brain gets fatigued, your gameplay noticeably becomes terrible, so you need to take breaks to get used to it.
It’s great to think endlessly about finding the best option among the cards you currently have…
The early game earnings become tough when you keep grinding.
Right after the synthesis was completed in the depths, when a tank suddenly burst in from outside the room and blew away my weapons, I was surprisingly impressed.
I definitely learned that such a thing could happen.
In a way, having a bit of diminished enthusiasm for games due to aging might be a good thing.
In this person’s case, they seem to be just the right kind of gamer…
>>59
But this sister is a first-generation Shiren, and is presumably in elementary school…
It’s fine if I can clear it fairly well without making arrows or gathering food, and only lightly investigating traps…
I burst out laughing at the nameless clip where I died after taking a water bath in 0 turns from turning into a rice ball.
I drew the peach man rod in the hidden essence, but I lost it due to a synthesis mistake and haven’t touched it since…
I was really surprised when I kept saying in the Nintendo Direct prediction thread that a new Shiren game would come, and it actually did…
The difference between getting hooked and not getting hooked in a series system is quite extreme, isn’t it?
There are still people who are captivated by Torneko 3’s Popolo.
At that time, I didn’t know about Shiren.
Let’s dive into the dungeon, gather materials, and build your castle! That’s what drew me in to start.
Somehow… building a castle doesn’t seem like the main content, but more like a story-related thing, doesn’t it!?
But I got hooked.
The edible ones run away, but the dungeon doesn’t run away.
If you think it’s a bad game, you can just step away from it for a while.
I liked the job change system in Torneko 2.
Recently, my comrades have been strong, so it’s helpful.
I want a mild one for casual play that can’t be brought in, 99F.
The essence of silence is that position, but it’s definitely not something you can clear with just any approach.
>>70
Okinoshima is fine, isn’t it?
>>76
It’s usually more difficult than the essence.
>>81
I’ve cleared both the essence and Oni Matsushima 99F many times, but that’s just too much.
It seems that version 6 has a high level of completeness and is recommended for beginners.
>>71
At least the system aspect is really comfortable…
If they ever make a remake of past works in the future, I hope they use the system based on 6 as the standard for everyone…
I don’t want to keep staring at wiki pages anymore…
Speaking of which, has the release of Pokémon Dungeon also stopped?
>>73
The remake has been released, but if you exclude that, it’s been about 10 years.
I haven’t played 5 or 6, but I get the impression that they have a relatively restrained story-wise until a certain point.
The hardest and most enjoyable time is when you’re trying to think of the best in the worst situations.
I wonder if the person in the thread is really into Chō Shinzui.
The anonymous streamer is diving into the depths of true essence every day, and I feel it’s addictive.
It’s been 14 years since Tao-chan was in hibernation…
Well, it might be nice to just play around without aiming for a clear and go as far as you can.
What I dislike about 99F is that it can’t be cleared in one day.
>>86
If you stop halfway and restart the next day, it somehow feels like you die easily…
>>86
Do a little bit before going to bed and clear it on Sunday.
That’s all you need for the essence…
If I die in an accident on the second floor, I guess there’s no way I’m doing anything today.
Since the earning class and the running class are generally decided, there’s no need to fully exhaust all of 99F.
People with this kind of nature seem like they would keep playing games like Minecraft forever.
Accidental deaths from earnings hit the psyche the hardest.
I try to play through to the end without interruption because I forget if I stop.
So I don’t really make money, but somehow it works out fine.
Does anyone understand that it feels better when you struggle with all the tools you have and all the knowledge you can muster in a pinch, even if you die just one step short, than when you actually clear it?
I was thinking something like, “That weapon I trained so hard for…”
In the end, I realized that I should take it with the intention of disposing of it, and after that, I no longer felt anything about losing it.
The basic play style of the first work
The high affinity to play with the same feeling throughout the series is appreciated, but it also makes it easy to become monotonous.
I think it must be quite a struggle to come up with new dungeons.
Scream at the unreasonable monster.
The greatest work of Shiren is Shiren 2.
Asuka and 6 are wonderful.
>>99
I wonder when I will be able to play on the Switch.
Alright, we’ve secured safety, so that’s it for today.
…Huh… what was I planning to do after this yesterday…?
I like the climax where I rush down while consulting the resources I have.
The early game isn’t very enjoyable because I have to earn to make the late game easier.
It is true that achieving success by using all the items and dying at a deeper level feels more fulfilling than just clearing it comfortably with a significant advantage.
At one point, there was a possibility that Mamoru was thought to be the mascot of a bento shop.
If you are crossing over to the next day, it might be a good idea to save in parallel and try moving it a bit when you resume.
It was good that Poké Dungeon is small, so I could challenge the 99th floor without taking much time.
As the series progresses and more elements are added, sometimes it’s simpler for me to handle a greater range with my experience and knowledge, and I can get used to it better…
The Shiren series had been on hold for 14 years, but during that time, rogue-likes became a breakthrough and turned into a hugely popular genre.
Since the lottery for equipment and items doesn’t inflate as you go down, if you can assemble your ideal gear early on, you can just drop down immediately afterward.
>>108
Well, basically, in this game, the more you move, the greater the risk keeps increasing.
In Shiren 6, the self-recovery ability has greatly increased, so if you can defeat an enemy in a one-on-one fight, you’ll recover fully right away, but if you’re detected by two or more enemies, you’ll definitely be drained of some resources, which is a bit different from the feel of past titles.
An aunt who wants to freely install things like Surespare and VANSABA on the Switch.
I think it’s fairly obvious that in 6, there are one or two enemies that you should clearly avoid fighting depending on the level, and some that recommend immediate retreat or farming.
I only know 64, but I liked Iron Knack and hated Sensha.
>>113
Isn’t that Zelda?
With the update 6, all data is now completed within the game.
It’s really impressive that I no longer have to refer to strategy wikis or take notes.
The UI is definitely evolving.
While 2 is interesting, right now taking on and off the bracelet is a real hassle.
It would have been a good game if it weren’t for the field raiders and fire ninjas.
If I give Asuka to this person, wouldn’t they forget to eat and die of starvation?
>>117
It seems like the series other than Asuka is doing well, so it probably avoids it out of survival instincts.
If I had to wish for something, I would want a remake of 2 with the current UI.
This is seriously amazing.
You’re quite out of your mind.
The tempo and sense of balance of 6 were really good, so my desire to play 2 has considerably diminished.
I wonder if we could have a castle building mode in further updates.
Seriously, why are you so stubborn about including the field raider?
It’s not a power that directly leads to death in an instant, so I’m not told like Rabi.
This guy is just like a penguin, completely lacking in any kind of interesting qualities, isn’t he?
It’s not good to push someone who was trying to hold back because they might go too far…
If you’ve been a player since the old days and are really into Shiren itself, you would probably be so engrossed that you’d post your play status on social media.
I envy your ability to focus and be passionate about games while juggling work…
>>125
Isn’t this a work call on Discord or something?
Conversely, it seems that because I’m not working, I haven’t been able to join the work calls and now I’m unable to grasp the current situation.
The difficulty of 6 is a bit unsatisfactory; that’s my complaint.
>>126
I started with 6, but is this considered easy?
>>126
I think the overall ease of play and the balance of introducing an extremely difficult version at the very end was good.
Super is a bit too much; I can’t clear that easily.
I think it’s amazing that there is a room prepared like a debug mode where you can test things yourself, like “What happens when the skill of XX and the trap of YY are combined?”
The new specifications around the system 6 were very good, as they seemed to reflect the opinions of people who really know Shiren well.
They have implemented features added in the recent update based on surveys and feedback…
I really understand not being able to use social media when you’re engrossed in a game.
I think it’s a waste of time, but I keep doing it anyway.
Since ancient changes will add three super divine essences and a high difficulty level 99F.
Super Essence is definitely difficult.
However, the essence of a normal thing is rather simple.
It’s extremely helpful to be able to see the range of thrown objects, bows, and stones.
There is a certain number of abnormal Shiren lovers.
I have the impression that there are many people who don’t usually play games.
>>136
It seems that Ijuin-san is also someone who likes Shiren.
>>136
Aren’t you the kind of person who doesn’t have time to play other games because of your love for the abnormal Shiren?
The essence is probably on the easier side among the 99F of all time.
If the items you pick up have a super high roll, it is easier to have 2 or something like that.
It was like this during the time of Shiren Castle.
On the contrary, the difficulty is easily accessible, and even beginners can study and clear 99F, so there has been a significant increase in new players for 6.
>>141
Also, it goes really well with the Switch.
It’s a game that you can play while lying down, and it’s the perfect match for relaxation.
If Asuka starts the challenge of the Demon Flame of Hell, this person will die.
Since there are many people who are deeply involved in this genre, if the difficulty level is half-hearted, it is said to be too easy.
If you finish it unreasonably, new ones won’t come in enough.
It was a series that was always troubled by that dilemma.
>>145
It feels like the evaluation of the work is mostly based on its level of mystery.
Make the normal mode relatively easier to clear and release a few minor changes.
I really think that releasing an extremely high difficulty version at the end of the DLC is one optimal solution.
That system is really incredibly convenient and helpful.
I felt that there are several relatively easy dungeons included that give a sense of practice for the essence, to the extent that even beginners should be able to clear the essence.
I’m challenging the Super Godly Essence Continuous Clear, but three times is my limit…
Roguelikes and roguelites, huh… Those who get hooked are seriously incredible.
I would like a Mystery Dungeon from Dragon Quest with the quality of Shiren 6.
Whether it’s Torneko 4 or Yangus 2, it’s fine.
The essence of stone gathering > ultra essence.
If you’re someone who collects stones, then the super essence shouldn’t be a problem at all…
If you remember the tools gathering and synthesis floor at level X0, you can manage quite well with the ordinary essence.
I went after I was able to write in nezumi, but I feel like it would be quite tough to go without it.
I’m really not good at elements that make clearing difficult depending on how the items appear…
>>154
Think the opposite…
It can become easy depending on how the items appear…
And the technique of Shiren lies in how to earn such items…
6 gradually discloses parts of the system.
Unlocking no-entry dungeons after passing through specialized dungeons.
The learning pathway is very well thought out, isn’t it?
In the initial version, the map where the kunoichi is abducted was the toughest…
It felt like this when I played AC6.
>>157
Otaku who have been longing for new works for many years tend to end up like this.
>>157
The series that has been sleeping for many years is being awakened, as well as the one on your side.
I think it’s truly a happy thing that it turned out really well.
It’s not something that much…
It’s impressive that even though it’s the easiest in history, 100,000 people have cleared the essence.
It would be interesting if there was a monster table shuffle with the sacred tree, with the layers and levels being somewhat fixed.
I like the Wind Route the most.
That level of softness is just right for me.
It’s amazing that someone who gets so immersed can return to drawing again.
I’ve been just slacking off and doing Surespa for about two years.
It’s really not good to have the feeling that I can’t be satisfied unless I clear one stage per day.
>>165
That’s strange for you to say!
The hassle of preparation and the difficulty of starting over when you die made me only play without bringing anything each time.
Even though it’s been 14 years, I didn’t feel like it had been that long because I had the impression that 5 was still active all along.
At that time, I thought it was being released too frequently in a short span.
5 ultimately became a hit, after all.
>>168
Number 5 was good, but since number 3 was like that, I released 45 right after it…
While repeatedly porting 5, I was able to raise the development funds for 6.
I think they said that the Switch version of 5+ sold better than expected.
>>177
What happened between 4 and 5? It was too sudden!
It felt strange to stop for 14 years from there, didn’t it?
The essence of Muji is being able to casually pick up blank sheets and stare down at your own collection.
I like the mildness that allows for consideration of eradication candidates.
It’s good that we have countermeasures for this one, but not for that one, so we can be flexible.
I used to do the essence of one hit a day too…
I tried to do it at the super divine level, but it was really impossible.
A game that makes you want to play it strangely when you see others doing it.
I’m stuck at the part where the girl dies in the 5+ I bought on sale, so I can’t move on to the new release…
If the difficulty is too easy, they might even click their tongue in frustration, they’re that serious.
Thanks to the divine tools, it was fun to create ideal weapons and let them gather dust in the storage.
I understand, when you really get into a game, you don’t need to eat, use the bathroom, or stay hydrated, right?
At this rate, I can definitely get a 7, but I’m curious about the direction to take.
>>176
It doesn’t have to be Dosukoi, but I want the trap-breaking mode to continue.
I don’t really like the emptiness of practicing swings just to take a step in 99F.
When it comes to low-level loops, the feeling of it becoming a hassle grows stronger.
On the contrary, I wanted a slightly more challenging dungeon to bring in…
>>179
High difficulty and bringing items don’t match well…
The higher the difficulty, the more time it takes to prepare, and the time wasted due to losses increases proportionately.
I wonder if my sister is still diving deep into the true essence now.
If I try to increase the difficulty of a dungeon where items can be brought in, it seems like the only way is to destroy items, so it probably won’t be interesting at all.
It was like that with civ.
It was good that I was able to stop because I thought it was bad…
When I first played hoi2, I literally forgot to eat and sleep without realizing it.
In 5, when I saw the message from that pot added during the transplant, I had prepared myself to think that the new work might not be good after all…
Hidden message in the Steam version of 5+switch.
A sequel is difficult, but if the fans raise their voices…
I didn’t think we could make such a comeback from back then.
Rather than the game itself
Getting immersed in play and entering a zone of excessive concentration feels absolutely amazing.
I think this applies to people with gambling addiction, like those who play pachinko and slot machines.
The feeling of reaching a state of nothingness while being intensely immersed in the game itself is really pleasurable.
I understand you want a place to use the gear you’ve developed, but it will either make things ridiculously easy or only have enemies that are a pain in the ass.
I didn’t quite understand the idea of earning from low levels and then going down, but after watching videos of people who are really into it, they were making an astonishing amount of money, and I realized I lacked imagination…
Multiple-choice identification was interesting.