
The initial bond is essential, but bond hint 80 bond + α.
There are many cases where I train with 120% motivation for classic and 22 for friendship.
>>1
It feels like this is the right compromise when you’re actually doing it.
Bond → By being particular about the bond, the green bond breaks and the colors scatter.
As a result of scattering, we enter Su-san’s route and give up, wahaha.
>>2
If it’s Sue, she could still explode.
If you’re an alcoholic, give up.
>>55
Isn’t it the opposite?
>>55
If your awareness is elevated to that extent, it’s okay to see if you can withdraw charity by the end of September.
It cannot be denied that there is also the idea of wasted time.
Isn’t a wonderful harmony the third option?
It’s okay to compromise with your inner vision.
It is perfectly fine to pursue harmony and mutual improvement.
For now, I went ahead and prepared three people to participate.
It’s impossible to master all the essential skills.
As long as we can get two worst bonds by the training camp, it’s fine.
Because her charm can reduce the bond limit by one, Windy-chan is managing with Power Nishino, wahaha!
>>6
If you do that, you’ll miss out on Friendship 22–25 and Motivation 120–150, so you have to get it within 4, or it’s a reset.
>>6
After the classic where 3-star ratings start appearing, there is no time to earn 2-star or lower insights, so even if you wait, it’s only until the end of the junior year.
It’s difficult to form a team without determination…
I want you to teach Windy-chan how to press the button after the summer training camp.
It’s Speed 2, Wisdom 2, Power 1.
>>7
Step on Speed 2 and Wisdom 2 first.
At the timing when stamina and grit are on display, let’s step on them!
Whether or not you come on a business trip is a matter of luck.
It is legally prohibited to lose motivation right after going out!
Was that an equivalent of +2 in charm?
To be honest, as long as you can secure a certain hint rate in Kizuna 2, everything else is just a margin of error, so it’s better to increase the number of trials.
Is Ken 2 not excessive?
>>12
It seems that they will be stacking Skill Points with 3 Speed and 2 Wisdom…
It seems difficult if you can’t maneuver well in the stacking.
I want the first bond as a normal bond-up in the initial move, but it’s fine if I can get the second one before the junior ends; if I just play normally, it will definitely come.
If you’re aiming for a true upper breakthrough, you need to charm people.
It’s too late… even if the bond harmony appears in the last chance of the senior year…
The gacha for the mindset is just too terrible…
>>15
Windy-chan, as expected, can’t hold on until the end of the seniors.
A 3-star insight has appeared! It was national-level!
How was it?
>>19
Wahaha
Has the era come where characters with charm event abilities are strong after going full circle?
By the way, I got Field Rice from the morning gacha.
Can this child perform in the Spring Ten Championship?
>>22
I think it’s difficult to fight because you need to have all the skills come out, given that acceleration and speed are unique to the endgame.
Is everyone giving it their all?
With Hint +2, it feels super good.
The initial response doesn’t matter at all; what’s worst is that mixed in are completely useless items that will never be obtained again, even with a ★3 understanding.
It doesn’t even qualify as a compromise pick.
Isn’t it too weak if Sue-san is activated by mistake…?
Is this not a mistake in balance adjustment…?
>>28
It seems like no one will interact unless I increase the output by about 1.25 times…
For one reason or another, it’s difficult to get rid of stubbornness, so everyone seems to include Orfe.
>>29
If you’re ahead, pin the dorm leader.
If it’s a Kongo 2 formation, then Orfe is the compromise.
Even without the star factor, you can boost it to around 850 to 900.
I recommend 3 Speed, 1 Stamina, and 1 Wisdom.
>>30
I’m wondering how it is to throw away a thousand-mile journey in the grand scheme of things…
Well, I’ll give it a try.
I haven’t started the actual training at all, but should I really stack Anaboli on Durandal for the inheritance skill?
Is it okay to use Shadow Break’s Pulsing Bud instead?
Oh no, I completely forgot about the beloved 500 and ended up training normally.
It is the end.
>>33
I can still do it.
Huh, if it’s the lead, isn’t it supposed to be a tenacious Shichi?
>>34
I want to include it, but if possible, I would like to inherit it with a heart full of excitement.
Sue doesn’t want to step in at 30%.
Sue is fine as she is.
I don’t want to break through that probability in this training.
Which type of legs is strong in spring?
>>41
I think it’s a runaway Maya and a rear guard.
Chance Ma can be compromised at worst, but if Kizuna Harmony doesn’t come out by the classic training camp, it’s over.
>>43
I thought that the priority of the summer training camp was the bond of friendship and motivation, and that it would be nice if the harmony appeared after the camp.
I think Hybondage is strong, but Shichi is just a bit unable to keep up with the environment anymore.
Calmly, my heart beats with excitement.
>>44
If the difference in stamina values exceeds 1200, it’s difficult to trigger under current circumstances, so it’s better to simply incorporate the High-Seiko Route.
>>46
Since the stubbornness just increases, it’s even harder to get it in…
Since Shichii is weak, I want to get a heart-pounding factor if possible.
If the other SP3s are gathered, then City is also a possibility.
The conclusion is that if it’s about raising Fu-chan, then it’s the dorm leader.
If you really want to invest in high volatility stocks, take a moment to calm down.
I think it would be good to consider it by replacing it with a head-on clash.
When farming auto factors at Fuji-san, it’s quite a hassle because you have to stop at Sato, select the mile route, and then stop at Arima to prevent using the clock.
I’m sorry for the beginner’s question, but is it okay to use Sun Nishino in the Oka Sho Championship?
I don’t see anyone using the original console; everyone is just focused on modding.
>>51
Of course that’s a yes!
>>51
It’s not really recommended.
Straight downhill gold and too much acceleration with properties, and Hayate is given by Ai-chan.
Of course, if it’s something I like, I think it’s good to put it out.
>>51
I personally think that if I do my best around a B level, I might be able to win or lose.
>>59
I don’t think I’m that pessimistic.
The current scenario environment is simply unknown.
>>59
If you try hard, you can win or lose, but you’re overestimating the level of B.
Omokase-chan is easy, but when you actually watch the gameplay, it’s really stupid.
High bondage… it’s probably a sexy gold skill.
I think it’s okay to bring the person along since there’s also a straight descent.
Since the downhill is near the end, a straight descent is viable and is a valid option.
Isn’t wanting to stack high voltage a form of escape?
I will raise the baller.
Even if my heart flutters at the event, I won’t be able to get it.
I think it’s possible to win with a regular Nishino, even though the skills are all there and there are many overlaps.
It’s a bit late to ask, but was there a need to create anything other than the drainage route?
Nishino’s lack of reliance on Power Nishino is also a tailwind for him.
I heard that the training effect is held by the support character, so the top priority is friendship or motivation.
Which one is correct?
>>68
Training effects, friendship, and motivation are multiplicative, so it can be said to be correct.
It’s difficult to say whether there will be a difference, but if possible, I’ll spread it out.
I really want a hint-up.
Even when finished, there are many skill gaps.
When it’s an Ikuno recruitment type and the opponent isn’t escaping, it’s common to run in 1st or 2nd place without activating the bud, so I thought I would really like a high ball.
To be specific, it is craft.
>>74
Isn’t there a sword fight?
>>74
Craft can create it on their own with a tsuba + excitement, so the city has less of a fabulous taste.
I decided to leave it to Fu-chan because it’s just too much trouble.
If Windy-chan takes both Mile and Harmony, I would take from Mile, but there are already few valid options at the pink stage, so either one is appreciated.
How is the miler? Is it okay to say “draw” after all?
>>78
It’s the kind of thing you’ll regret if you don’t pull back.
It’s cute.
>>78
If you have any leftover stones after the anniversary, please feel free to take them.
>>78
“If it’s serious, then it’s blue ruby, miler, and debuff, but feel free to do as you like.”
>>78
It doesn’t have a gorilla-like uniqueness, but it is strong.
I think it would be nice if I had blue, but considering the 2Pachinko and the Fuchu Mile, if I had it, it would be strong, but I’m not sure if I will do it.
Let the guidance choose.
I think the ability to reduce 100% stamina consumption after a break is surprisingly useful, but not many people are using it.
I feel that the stability of the last 5 turns after the senior training camp has significantly improved.
I thought Orphe would be more overwhelmingly like a gorilla, but it wasn’t the case at the time of the finish.
Rather, the strongest mile queen who came later is the “pull,” isn’t she? Hahaha.
I’ve been wanting it because I keep opening the Oh My Mile thread every time.
Many people seem not to realize that the 200% and 250% hint ups of Seiko Route are subtly one of the elements of variance.
>>89
Everyone is aware of it.
It’s really difficult to time when to take 250, but hitting 200 when you enter junior is super exciting.
>>89
Why is Slendy suddenly talking about extreme topics?
You don’t need to be so serious about that; if you raise it casually, you can easily get a usable individual in the latter half of UC.
It seems super strong, so I secured a mile just in case, but since this child is a closer, it looks like there won’t be any opportunity to train her.
>>91
I have various memories of kids that didn’t match well with my available support cards and ended up being wasted…
It’s free to draw.
At the very least, I want to be allowed to choose the color I can get for the target race.
But it becomes a bit unsatisfactory because the operations increase…
It has come out, it has come out!
I remembered that B was doing Chanmi on the day of the event.
If I brought out the character I made in the fields a long time ago, wouldn’t it be a pretty good match?
Huh?
Don’t you have Oha Mile?
>>96
I pulled it at 0.03125.
Right now, the Rummat environment is leaning towards the back, so the early morning mile is very strong.
The blue Ruby is fundamentally broken because it can trigger the stone fire even when it goes too far forward.
M will not accelerate if it comes out too far in front.
If we’re going to do Super Speed 3 this time, it has to be a sprint.
If you’re leading, you’ll run out of stamina.
I often saw Windy-chan pulling a free one-shot.
The optimal conditions are quite wild unless it’s just pure luck.
>>104
When Windy-chan takes it, she starts to lose motivation repeatedly, wahaha!
>>104
I feel like I could get really angry at how my performance drops sharply on the next turn, just as if it were calculated after cutting all my outings.
It’s definitely not just once or twice; I’ve absolutely “done it.”
>>104
I was doing well, but after the training camp, two events happened that lowered my motivation, and I almost lost my temper.
This is the most important part, so why are you doing something like this!
If you frequently use stamina-consuming skills, you will need quite a bit of stamina.
Is the affection level increase of 500 due to hypnosis or drugs?
>>110
“I’m just putting something in return for White Day.”
When I see the training of serious players, I think about including Summer Taiki.
I often see leading picks that choose from Bubble, Valizether, and Flight for the remaining 2 slots.
If Monster Chance can harmonize, it’s okay for Seiko-chan to discard it.
I feel that adding 3 more people is strong.
Let’s shine together with the harmony created by Monster Chance Smile and Bonds! There’s nothing else I really want from Seiko-chan.
If I luckily get 2 before the training camp, it’s way too few, so I will discard Seiko-chan.
Thank you, Su-san, for your support!
>>119
When I do this, for some reason, the transition always ends up being blue and pink…
Conserving energy for going out is important.
>>123
I’ll save going out until we get into the classic phase + depending on the situation before the summer training camp, using it twice within 6 turns is also a possibility.
Once you can lead, it’s better to focus on making sure at least one of the gauges is at MAX rather than just matching colors.
If you want to maintain peak condition, all you have to do is seek the guidance of the St. Light.
Why don’t you do that?
There is one reason.
Windy-chan doesn’t want to do the St. Light.
>>121
Even if the unnamed indie-chan doesn’t want to do it
Windy-chan herself is the most suited for the central route on dirt.
When I see Seiko, I remember my mother, and it makes me feel a bit emotional.
>>122
Your mother is a huge-breasted bitch!
>>124
I’m so jealous of this guy that I’ve mistaken him for someone else.
>>122
This is the first time I’ve seen Katsuranohai Seiko posting something.
I wanted a mother like Saint Light…
Most of the support cards are outdated, but the opportunity to fully evolve Rudolf or Shakar has come.
Is it really Rudolf?
>>129
If there’s no specialized intelligence, having Luna-chan around can be a good distraction.
Regarding Shaka, I would be happy if there were a card that can do Star 2.
>>129
If there’s no other intelligence, then it’s Rudolf.
Considering the next championship, it’s also possible to have a stasher.
We will advance the protrusion that is lacking.
>>129
I think the general-purpose Rudolf is better.
If Shaka is only thinking about the next championship, it’s almost okay to go all out.
The quality of the two key points for the initial ☆3 is important, so you should cut out outings in the first half of the classic at the right time.
>>130
Basically, it will be necessary to cut 1 to 2 times between the end of the first inheritance and the training camp.
When you peek into streams that aren’t serious, there are conditions for activation like “Off we go” that can trigger during breaks. It’s surprising how many people don’t know that the effects kick in at the next training timing, so it’s fine even if a target race is sandwiched in the next turn after a break.
>>133
I often see posts from Airpundi-chan around there too.
I tried to do something mischievous with St. Light, but I didn’t achieve any results.
The rest will be left to the strong and serious experts.
Is it better to run long-distance factors with a lead or a chase?
>>137
It’s true.
No matter how you think about it, cats like Mayadance, Seiun Sugai, and Orfe are strong.
Did you get the red one? It’s impossible to make that strong.
Is it okay not to include Ikuno-san in the lineup?
>>139
I really want to put it in.
There are various opinions on whether digital is better or not.
In that sense, I think those who have a relaxed attitude towards classical music can enjoy outings more leisurely and feel at ease.
Well, that’s how strong Kitasan is.
Casually, I’m thinking that Summer Taiki has always been strong, right?
Even though it was implemented more than two years ago, it is adopted at any time if it’s under a mile…
>>141
Alright? I’m the strongest, Maera!!
I feel like I’m missing out when the gauge extension for the first practice and the gauge extension for going out are in the same period.
If I can’t pull a 20% or higher of ⭐︎3 before the summer camp, I’ll reset.
Today the rental has ended again, wahaha!
The travel trigger system for breaks is not taken because its activation frequency is incredibly poor.
It has to have a higher effect size than that.
>>147
At this point, it’s already overflowing quite a bit, so it’s just not worth targeting anything other than the central route.
Sugai should lose weight for the sake of health.
That said, even in the last match, I saw not Dan Sugai with a runaway strategy, but rather Akakita.
Are you really going to make Sugai run 3200 meters?
>>150
I intend to have Sugai play the role of Rabbit with my main cat Maya.
>>156
Can a rabbit do well even without a big escape?
Or is it acceptable to consider it a rival?
>>150
It’s obvious, but since there’s quite a difference in base performance, it’s only natural to use the red kits.
Considering the possibility of no legends appearing on turn 6, stepping on a legend on turn 5 is the optimal solution…
The support still remains as mom…
Wasn’t the inheritance effect quantity really low when there was a surplus?
In the end, what is strong?
For now, even if I think about starting over, I can complete it automatically, so it’s quite easy in various ways.
During my junior years, I basically didn’t cut outings.
I would be happiest if you come out after your debut.
>>158
There is still a chance to recover from the junior gauge not being met, but after that, it’s an instant death course…
Starting the New Year with a classic training camp, able to get two slots of ☆3, but the relationship with these two principles is really long.
I really want a relaxed environment and tips to boost my training power here.
Even with effort in raising, UC5 is the best I can do.
>>160
It depends on the support card and character, but isn’t it within a sufficient range to aim for platinum in the Championship?
>>160
Anything below a mile will drain stamina, so in the championship, that’s where the volume zone will be anyway.
It’s Sugai, the nice guy.
>>162
Congratulations on your marriage, wahaha!
The distance S is very easy to attain, so the threshold for compromise individuals has lowered, hahaha.
…The fact that the surrounding level is rising makes it even harder, so I turn my eyes away from it.
>>166
Red is not a concern, so I’ve shifted to the phase of pursuing the ideal white, wahaha.
Last year’s Arima Dance Sei-chan brought home the platinum, so I plan to adopt her normally.
But this is just because neither Akakita nor Cat Maya has it.
The timing of receiving each +3 from the legendary outing release subtly makes a difference.
I want the Hall of Fame to also record the knowledge.
What was this individual with upward variation trying to convey again~?
Summer Taiki has good performance and with her big chest, she excels in the special abilities for champ races, so there’s even Windy-chan who puts her out every time without thinking.
Rabbit is a debuff role, so I don’t think they understand the meaning.
If you want to make Cat Maya your main choice, it’s good to use a big escape debuff with Cat Maya and a rear debuff.
Since there are many rivals, there’s a chance that my unique ability won’t activate anyway, so it’s better to earn consistently with debuffs instead of racing alongside.
If the outing freedom event doesn’t occur between the debut and the acquisition of the second piece of knowledge, the gauge for the second piece of knowledge will be worthless!
I’m lost with Gran Alegria’s deck.
How are the Windy-chan and the others arranged?
The fluctuations in highs and lows of Seiko’s star rating are so intense that it makes me feel a surge of anger.
Once you enter the route, focus on Su-san as the main, and if you have extra, save up the blue and red.
From the outset, I feel that the idea of being a support role and being weak is not a good reason to play a runaway strategy…
I realized that if I seriously farm the factors, I can easily inherit things like distance S, seasons, and left/right.
I would be happy if we could carve out the future together.
A successful appeal! The national idol Uma Musume overflowing with charm.
When it gets rolled up like that, it’s ridiculous!
Who does Sugai belong to…?
>>182
Maybe it’s just that I converted “Sky” while mistakenly typing it as “Sugai.”
Here it is the root 3 wise 2.
Who is currently waiting for implementation and has won the Haruten?
>>184
In spring, Phenomeno is overwhelmingly the best.
>>184
Mamechin
>>184
It is a phenomenon.
I’m looking forward to the costume rather than waiting for the implementation.
The skills for increasing training effectiveness, friendship, and motivation, like the ☆3 abilities, are indeed scarce for Saint Light.
When considering whether conditions are necessary for activation, and the returns after activation,
I feel that the St. Light, which has a firmer understanding of firepower under great conditions or relaxed conditions, is better at it than Seiko.
It is Seiun Sugai.
>>191
Because there was zero Suge element, I totally didn’t understand it, wahaha!
I want to use the Zappa, but there is an acceleration problem.
Is it okay to be quietly excited and to go straight down with a budding heart?
The junior level outings are happening too infrequently.
If you don’t go out, the gauge won’t fill up, so it’s an instant death…
The appeal of the national idol and the promise of successful training, you all disappear!
>>194
If you don’t need training commitments, please paint it blue.
Some said that there wasn’t any fun in developing routes in the mecha, but this scenario doesn’t have it either.
Before debuting, the knowledge you can gain is trivial, so ideally, I wouldn’t want any races right after making my debut. However, I hope the event for the three legends to go out is available when I don’t have enough bonds and can’t make friendships.
Uma Musume Details [Smile My Way!] Gran Alegoria Nickname Absolute Queen of the Mile Speed 40,151 Stamina A+ 936 Power 1,398 Guts 1,381 Wisdom 1,205 UF^5 UF^9 UF^8 UG^9 Track Suitability Turf A Dirt G Distance Suitability Short Distance A Mile S Middle Distance C Long Distance E Running Style Suitability Escape F Lead A Squeeze A Pursuit B Skills Inheritance Training Information Support Cards Lv50 Lv50 Lv50 Lv45 Lv40 Friend Inherited Uma Musume 1st Person 2nd Person Rental Achievements Total Record 13 races 13 wins Close
Even if a chance doesn’t come, you can still get this level of stats and 5000 SP.
Lacking intelligence and power? I don’t know, wahaha!