Home » Game » Super Robot Wars » [Super Robot Wars] It hasn’t come out recently, but someone who can master this character gives the impression of being a Super Robot Wars expert.

[Super Robot Wars] It hasn’t come out recently, but someone who can master this character gives the impression of being a Super Robot Wars expert.

1: Japan Otaku Reviews

You really deceived me by saying it was a two-seater.

2: Japan Otaku Reviews

In terms of modification increase rates, R was stronger than New.

6: Japan Otaku ReviewsYeahx1

>>2

R had a unique entrance with Camille coming aboard, didn’t it?

3: Japan Otaku Reviews

I feel like I was strong at A… but I don’t remember.

37: Japan Otaku Reviews

>>3

I remember that the background music was Water’s Star.

78: Japan Otaku Reviews

>>3

The larger magazine makes it easier to increase the number of rounds, so it’s more user-friendly than the Z.

4: Japan Otaku ReviewsYeahx5

There is no weak era, this super guy.

11: Japan Otaku ReviewsYeahx5

>>4

Since it became a modification of mk2, it’s nothing special…

42: Japan Otaku ReviewsYeahx4

>>4

Well, Alpha Salfa and F Complete are indeed weak.

While being a squad member, there are many things that can be creatively utilized.

5: Japan Otaku Reviews

I love to support so much in the α side story.

7: Japan Otaku Reviews

G-Flyer is pretty minor, isn’t it?

20: Japan Otaku Reviews

>>7

It was probably around A that came out.

8: Japan Otaku ReviewsYeahx3

I know it’s efficient for gaining experience points, but I’ve been wondering if I should really use a space for this guy.

10: Japan Otaku ReviewsYeahx2

Isn’t this preferential treatment only at the very beginning?

12: Japan Otaku Reviews

In the α spin-off, having a dedicated effort helps with training.

13: Japan Otaku ReviewsYeahx2

Wasn’t there a time when it was just the two of us?

14: Japan Otaku ReviewsYeahx3

It’s really convenient to have a work that can launch in a combined state with two people on board.

If it is necessary to merge on the MAP, it often happens that the frame gradually disappears and is no longer used.

15: Japan Otaku Reviews

This guy carries the role of encouragement and provocation, but does not fight at all.

16: Japan Otaku Reviews

Being able to fly is quite convenient.

There are quite a few MS that can’t fly by default.

17: Japan Otaku Reviews

In the fourth round, the firepower at the end was just too low…

I was able to use the technique of hiding the second person and attacking from a safe zone.

18: Japan Otaku Reviews

In the fourth wave, Keith takes on a secondary role to apply debuff on Poseidon.

19: Japan Otaku Reviews

I can’t remember if it consumed 2 slots during the time when it was a two-seater.

22: Japan Otaku Reviews

>>19

F and Impact are in one slot, while α and the side story are in another slot.

How was everything else…

21: Japan Otaku Reviews

I’ve often heard the talk about being strong at 64.

32: Japan Otaku Reviews

>>21

The modification stage is very high.

23: Japan Otaku Reviews

Was the fourth one able to combine during the intermission?

Using F takes up 2 slots.

24: Japan Otaku ReviewsYeahx4

I want the recent long rifle-only Gundam Mk-II to properly combine more.

25: Japan Otaku Reviews

Appearing from the early stages with a long-range rifle that has high firepower.

Which Super Robot Wars had the units holding out until their strength was fully prepared…?

26: Japan Otaku Reviews

In the main story, even in G flyer form, it is indeed a two-seater…

27: Japan Otaku Reviews

I was quite helped by the F’s super-type protagonist.

28: Japan Otaku Reviews

It’s convenient to have a long range, after all.

There are plenty of weapons too.

29: Japan Otaku Reviews

Alpha’s separation mechanism is too strong, especially Dunkouga.

30: Japan Otaku ReviewsYeahx1

The only one that is strong on its own is probably Z.

31: Japan Otaku Reviews

The strongest is 64.

The excellent level of the α Side Story as a typical use MS.

F completion has many things that only this guy can do; it’s a professional’s toy.

33: Japan Otaku Reviews

The impact is surprisingly weak.

I’m trying to make use of my luck, but even the minor battles are just too tough.

34: Japan Otaku Reviews

>>33

MS without a shield is weak.

Full Armor ZZ also dies quickly.

36: Japan Otaku Reviews

I thought there should have been works from relatively recent times.

The fact that Mark II only brings a long rifle is too confusing…

40: Japan Otaku Reviews

>>36

If we exclude Spakuro, Z is probably the last one.

38: Japan Otaku Reviews

The only NTs who avoid impact are Amuro and Char.

Both Camille and Judau often get hit and fall easily, so they’re not useful.

Old types have defense skills, so they endure.

44: Japan Otaku ReviewsYeahx2

>>38

The shield of the EZ-8 is really tough.

39: Japan Otaku Reviews

Even using 2 slots, it has been very convenient to fire a long rifle in separation and combination, and to gain experience points equivalent to two people for the finishing blow.

It’s unfair that it comes right away with a super type in F.

41: Japan Otaku Reviews

The impact of the Super Gun appears on the ground, but due to the sky and ground A, it’s worse than the Zaku.

43: Japan Otaku Reviews

A has a strong beam just because they have to take measures against the D field, so they’re quite valuable for that reason.

I love the unusual atmosphere of the torus being the backbone.

65: Japan Otaku Reviews

>>43

When you calm down, this is strange, isn’t it…?

Mr. Uribatake, if the opponent’s MS is beam-based, the D-field is effective!

45: Japan Otaku Reviews

In a small team system, they are strong as team members.

Especially Z is often modified because Camille rides the mk2 throughout the first half, and the squad attack has high firepower.

46: Japan Otaku ReviewsYeahx2

In the anime, it seems like they separate into the large robot and a small aircraft.

47: Japan Otaku Reviews

>>46

Well, recreating Katsu’s coffin is difficult from a gameplay perspective.

48: Japan Otaku Reviews

The same combined 00 Raiser doesn’t separate and can carry two people normally, though.

49: Japan Otaku Reviews

>>48

It’s technically only a two-person ride for the Re:Zero chapter, but it’s extremely powerful…

50: Japan Otaku ReviewsYeahx1

Properly reproduce the pink laser beam of the long rifle.

There’s not even any color.

51: Japan Otaku ReviewsYeahx4

What are you saying about a work where even the beam’s firing position is all over the place?

53: Japan Otaku ReviewsYeahx3

>>51

It means to match the colors, right?

52: Japan Otaku Reviews

I only remember instances in anime where they bring out a long rifle, like when the Radish team rescues after the meeting with Axis.

54: Japan Otaku Reviews

Somehow, the impression of the Super Gundam in the play is weak.

I won’t forget how Katsu died.

58: Japan Otaku Reviews

>>54

Whenever Emma gets on, I always get the impression of “Huh?!”, getting hit and surprised…

55: Japan Otaku Reviews

It seems that MX was quite usable as well.

61: Japan Otaku ReviewsYeahx1

>>55

The MX is a one-person unit, so to be frank, it’s on the weaker side.

56: Japan Otaku Reviews

Z is not quite suitable for Emma, and ZZ doesn’t match here either.

57: Japan Otaku Reviews

It has a long range and is useful in certain situations, plus it can carry a co-pilot.

It certainly has quite a strong flavor, but it’s tough to make them fight on the front lines.

59: Japan Otaku Reviews

In the original work, the opening might be the most memorable.

In the original work, the opening might be the most memorable.

60: Japan Otaku Reviews

Unless I’m making a killing from complete annihilation, I don’t have the luxury to allocate modification funds to this guy.

62: Japan Otaku ReviewsYeahx1

In other words, MX has a weak presence compared to UC series MS.

Even ν goes unnoticed.

67: Japan Otaku ReviewsYeahx3

>>62

I never wanted to see ν running away from the enemy in the first appearance map…

69: Japan Otaku Reviews

>>62

In this standalone work, there are no enemies at all and they don’t really relate to the story.

63: Japan Otaku Reviews

I feel like the MX mobile suits weren’t that impressive.

The Dijeh SE-R was strong, but…

64: Japan Otaku ReviewsYeahx1

I have a memory that the MX long rifle had a strange specification that consumed both EN and ammunition.

66: Japan Otaku Reviews

MX is like, well, the UCMS other than the Dije SE-R…

68: Japan Otaku Reviews

The fighting of ν and the standing picture of ZZ are really cool, but MX.

70: Japan Otaku Reviews

Z was quite strong as well.

It’s generally Amuro who pilots it because it’s clearly stronger than the Re-Gz.

71: Japan Otaku Reviews

>>70

The Dijeh is pretty strong, so switching to it was fun.

72: Japan Otaku Reviews

The impression of Amuro in MX is from the practices in the debut episode.

I only remember that we went around the Devil Colony together, that’s about it!

81: Japan Otaku Reviews

>>72

I can’t believe I forgot the explosion bolts!

73: Japan Otaku Reviews

At some point, you start using the long rifle in the Gundam Mk-II state, right?

For some reason

74: Japan Otaku Reviews

A’s DF has a performance that’s not meant to be released from the beginning, as it nullifies beams under 3k.

Gravity Blast is ineffective below 5k, you know?

76: Japan Otaku ReviewsYeahx1

>>74

Other than that, most things are halved.

79: Japan Otaku Reviews

>>76

The field lancer against field weapons isn’t functioning!

75: Japan Otaku ReviewsYeahx1

In the movie version, the appearance of the character in the picture has drastically decreased, and there are more mk-2s holding only long rifles, which makes me a little sad.

77: Japan Otaku Reviews

The dragonfly is too stiff.

80: Japan Otaku Reviews

Compared to mk2, I haven’t seen Spagan in recent home console Super Robot Wars, and I realized the last appearance was in Z… no wonder I haven’t seen him.

82: Japan Otaku Reviews

>>80

I had the impression that it was just a placeholder for now, but maybe that’s not the case anymore.

83: Japan Otaku Reviews

Wasn’t Impact the last title you could play with a revival?

It seems like I can keep going with Mr. and the 0080 team, always my turn.

86: Japan Otaku Reviews

>>83

I wonder if I could have done infinite actions with self-destruct revival.

I forgot how to do it…

84: Japan Otaku Reviews

Regardless of performance, interchangeable units are quite convenient.

85: Japan Otaku Reviews

I feel like the kick became the strongest technique when it turned into the Mark 2 movie version.

88: Japan Otaku Reviews

>>85

I want them to include real cut-ins again in the current Super Robot Wars…

90: Japan Otaku Reviews

>>85

The Flying Armor Charge, added as a special attack weapon for the Z in its first appearance in the movie version of Z.

…but after that, it was omitted and has only been used once.

87: Japan Otaku Reviews

The A’s Nadesico type was penetrating with the long barrel rifle, huh.

89: Japan Otaku Reviews

If they’re going to release a movie version, I’d prefer a flying armor over a long rifle.

91: Japan Otaku Reviews

In Super Robot Wars, the Super Gundam from the 64 is the strongest of all time.

– The MK-II has 13 upgrade levels, and the G Defender has 15 upgrade levels, resulting in a large number of modification stages.

Basic performance can be improved in any way as long as you invest money.

The long rifle and missile pod reflect the modification levels and enhancement parts on the G Defender side.

Ultimately, the base attack power reaches 4600, becoming the highest attack power among all real-type robots.

– Since two units are combined, it goes without saying that the operational versatility to use the spirit commands of two people is the best among all MS.

92: Japan Otaku Reviews

>>91

Naso

nin

93: Japan Otaku Reviews

Alpha still has a uniform increase with modifications, so anyone can be strong if fully modified.

94: Japan Otaku Reviews

It’s called Super Gundam, but isn’t it never referred to by that name in the story?

96: Japan Otaku Reviews

>>94

It should consistently be treated as the Gundam MK-II.

97: Japan Otaku Reviews

>>94

The official name is Mk-�U Defender, right?

95: Japan Otaku Reviews

Thanks to the feature where the same experience points are allocated to both the main and sub characters in the third generation, it was really helpful for training.

98: Japan Otaku Reviews

The Nirlfa-Salfa is more like a squad member machine that can barely fly in terms of performance, so it doesn’t have any strong points.

99: Japan Otaku Reviews

Super Robot Wars 64 has different modification stages for each unit, and in the later part, there are fewer main protagonist machines and many weak units.

So, if you repeatedly play through the game where money is inexhaustible,

Everyone except God Mars, the protagonist’s machine, Dancouga, Zerokas, and Dendro is gradually changing into a weird lineup.

Spagan, Apsaras, Silver Ridge Robot, and Bustle will become first-string.

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