
I have a stomachache.
If it weren’t for the maximum of 99% and minimum of 1%, and if there hadn’t been any re-actions, the difficulty would have been quite different.
In the Famicom era, there were crazy systems like this, but for a title that came after the systems were relatively perfected, it’s impressive how amazing Tora 7 is.
I really want Leaf to become muscular.
>>5
In the latest work, Leaf-sama, who was distributing body proportions, actually wanted to have the proportions distributed to himself…
The enemy stats being random is crap (especially movement ability).
First, the 8 idiots and Zebea attacking the convinced former comrades and dying in retaliation is really stupid.
The re-action is rebelling against the game system.
Why is it ruined by the happy-go-lucky era?
The resentment towards Zeveia is strong.
>>10
But if you take it seriously there, everyone ends up like that…
Since it’s a spin-off, it feels like we threw in a lot of things we hadn’t done before and ended up failing.
Why is the scouting map stubbornly retained while all other elements have been completely omitted in later titles…?
>>12
Left it behind even in Bersaga…
I wonder what kind of man Dugda loved…
The conditions to recruit Zebeiya are still relatively easy to understand.
If your mind refuses to understand because it means “Are you really doing this?” then I can understand.
Zebeia is like the shame of humanity, we must never create something like that again.
As for the search map, there are quite a few SLG games with fog on the map, so I guess it can’t be helped…
Muscular dancer with a solid physique
It’s a game with a lot of fluctuations in various aspects, and it feels like there’s no intention to make it possible to complete everything, including treasure chests.
But if it’s possible to get it, then normally you’d aim to get it all, right?
But it was a good failure.
I hated the lethal coefficient the most.
Well, then only the strong ones are strong.
I’ve never played it, but when I heard about the system, I thought it was definitely something you shouldn’t do in a strategy simulation.
>>21
Well, I was ready to give up thinking I was bitten by a dog, except for Garzas.
I assumed that Garzas would definitely act twice.
The lethal coefficient is also masked data.
Garzas comes out at such a high frequency that it’s easy to have accidents on maps where they appear…
Even with using Leaf-kun all this time, I only brought him out twice, you know?
Artifact Puge
Well, thanks to the failure of the staff, I can level up using a high-quality staff.
On the contrary, reactivation doesn’t occur much outside of specific enemy units, so there are places where it isn’t that troublesome.
This system ends up just wasting action turns even when allies put it out.
Despair the kids who have become accustomed to the dullness of holy wars.
>>29
That said, the cassette version is incredibly rare, and back then, only gamers who did things like rewrites at convenience stores would play it…
The Book of Holy Warriors is a good system, and there’s no need to make it Starlight.
Trying to pack in various things can make the very existence of elite mode a trap.
I was playing while checking information, but I kept wondering how people who couldn’t train the physiques of Riffis and Lara clear it.
>>33
It’s relatively manageable.
I don’t want to play a Fire Emblem where the live mode is turned off.
>>35
Come and see it!!!!
>>35
But it’s a system where even if you miss, the number of attempts doesn’t decrease, and you still gain experience points, so it’s important for the growth of wand users…
It’s not a failure, anyway.
A game for veterans that can only be obtained through special means.
I honestly like the fatigue system.
Since the status limit is only 20, it works out even if you end up using them evenly, and as a result, everyone develops an attachment.
Thrace is a game called Thrace.
I think the most frustrating thing about Toranana is that you can’t change the starting position for deployment.
>>42
If you want to tamper with it, you might think about adjusting the deployment members from the previous map and skillfully changing the order…
It’s a bit unpleasant for SLG-type double actions to become probability-based, as there are many places to pray for success.
I’ve never done it, but the murderous intent towards Zebeiya is incredibly palpable.
I really don’t understand what Zebea and the 8 idiots were thinking when they set that difficulty.
You’re stupid, really stupid.
Is the highest success rate for all actions 99%?
Hekuhā and An’ya Runa are the highest difficulty system in FE.
Thracia is Thracia.
I wasn’t able to raise Reifis and Lara’s stats, but I was still able to clear it without any problems.
I’ve been made to drink hot water over and over again, or rather, I’ve been anxious many times.
When I try out Belsaga, I just end up feeling a sense of understanding about so many things.
You can clearly see the deep resentment just from the image in the thread.
The lawlessness of the allies is also the highest in the series.
Ultimately, there are places where you can indiscriminately unleash moves like the Engage technique of Engage.
Since the status cap is low, it’s relatively easy for anyone to use, so it becomes easier if you accept that you can afford to lose certain characters.
I don’t really like bandit-themed jokes, but it’s true that I can think like a bandit.
If I try to get into it now, it seems like I’ll die repeatedly without understanding anything unless I at least clear the Holy War emblem.