
A worthless person who is just good-looking.
At least make it hackers.
>>2
I understand.
I will create a thread for Soul Hackers 2.
>>2
I like the original more than Hackers…
>>5
Places like television stations, apartments, and Chinatown have a good atmosphere, don’t they?
I won’t allow the yakuza’s mansion.
I heard that the reason the early enemy demons have a bad stance is because Kyouji is not very popular with the demons, and I thought it was well thought out.
The tutorial lasts until you get into the apartment and become a beehive.
🔥🃏🃏🃏🃏🔥
>>7
It’s great to shuffle and burn.
>>43
Too much of a waste combo.
>>43
When I try to recreate it, there are really very few people using shufflers…
>>43
I prefer combos that smash through with Shi-Kyō.
>>117
The card is famous, and since psychokinesis made an unexpected comeback in P5, the overwhelming lack of presence of the mirror is striking.
>>117
It seems that now, with the fixed Press Turn system, altering the opponent’s resistance forcibly to execute attack combos could really shine.
>>129
It must be amazing when it’s decided, but if I get hit by the enemy, I feel like throwing the controller…
>>135
In PQ, weak enemies can unleash a crazy skill that lowers resistance by one level.
>>129
Well, you’re not doing any metaphors, are you?
>>117
I still haven’t forgiven Strigoi and Strigoii.
>>43
The visual combo feeling is great, but it doesn’t really connect well…
Alright, the reward this time is 50,000 yen.
>>8
It’s such a scam and an awful old woman.
>>8
If you’re going to take a cut, then stop passing the pin, you old bitch.
>>13
What is pin handing…?
>>17
They will give you a pin (10%).
Other than material desire, my calm companion doesn’t really get close.
The casually popular protagonist.
I wonder if my ties with Kumiko have been severed.
I want a new game in the Devil Summoner series.
If that damn old lady had given me even 40%, the early part would have been so much easier…
I like it this way too.
Compared to hackers, it has many difficulties, but it has a flashy and sharp charm.
>>18
I think that because there is no straightforward and consistent vision of the enemy like in PS, the atmosphere as a modern fantasy stands out as the best among all works.
The mysterious setting where the chiropractor and the owner of the Thai restaurant, who are hackers, used to fight in the past and developed aura medicinal cuisine for treatment.
I can only admit the cuteness of Hairy Jack.
I like when the wall of a real estate agency or something rotates and guns come out.
Hackers seem like those who have a rebellious phase or have killed their sisters and carry trauma, somewhat like a persona.
>>23
It would be nice if it were called juvenile, but what a sharp choice of words.
Shall we talk about the drama?
>>24
The one where the settings are mixed with Persona!
>>24
Sid Davis’ quirks are too strong.
>>24
In the past, there was a shelf of questionable videos at the rental video store, but I was too scared to touch them.
>>24
I found it interesting, but the execution was somewhat lacking.
OPED is still often heard.
The scary corpse demon that looks like a reggae uncle, with a severed head inside the paper bag.
A hard-boiled situation where a million requests become fifty thousand…
The modern MegaTen series loves scenes where regular shops transform.
>>29
Only Debisama and sh1 are doing this.
Has the appearance of the antique shop of Shin 1 changed?
>>39
Unchanging
>>41
That’s right.
I guess it’s just about making these two things after all.
Oh, not 100,000, but 50,000, huh…
95% of it is garbage, like human filth.
I like the sound effect that feels like a crunching sound when entering combat.
The group of young people having a blast as hackers and the shady summoner acting as a detective have a different taste.
The willingness and guts to take 95% from others, whether they know it or not, is something to emulate… wait, isn’t that a way of living that will eventually get you killed?
It’s not often mentioned, but the protagonist of Devil Summoner is quite unfortunate too, isn’t he?
>>38
The road back to everyday life has been completely cut off.
It’s quite the opposite of bonito, isn’t it?
They were using dogs excessively, like Yatsufusa and Cerberus.
I didn’t really understand the transformation of the SH1 video store.
The gallery is easy to understand, but…
I wonder if I should go with an afro too.
The devil’s appearance changed quite a bit, and it was refreshing.
I like settings and such, but…
I honestly didn’t like the game content very much…
>>47
The design and balance are broken, and there are bugs too…
I remember the scene where Marie’s companions are killed one after another by the demon.
Shall we talk about the hassle of making the Sun Emperor’s Dominance Sword?
I remember that the drama had breasts showing and was featuring Arioku.
If only the tempo were a little better.
>>52
I heard that the game speed was sluggish on the PSP but now it’s faster and progresses smoothly.
The first Persona was quite something, but I think this one is also pretty amazing.
It’s the first time I’ve seen Atlas succeed by making a sequel more mild.
>>54
I was forgiven…
>>60
If you expect something from the Majiten line and buy it, you end up with something made in the direction of the media mix comic adaptations until then.
>>60
If the loading speed had been decent, it wouldn’t have been a bad game…
The design of the angel was incredibly erotic.
I played until the end, but the loading times between battles were tough after all.
The back of the detective agency being a weapons cache has a certain romance to it, doesn’t it?
I think it’s well done that there’s a balance where ignoring orders is somehow manageable, and it would be nice if they listen when it really counts.
With the current instant death balance, it’s absolutely impossible.
If you apply a magic/physical immunity item in advance, it’s easy, right!
What is this fast bug…?
Even though Sedona and Nice Design have nice designs, they haven’t had a chance to appear for a while…
Regarding the lengthy direction of Persona and the distant save points
This side is unfriendly and has a blatant sense of prolongation, leaving a bad impression.
The atmosphere is great.
If you fuse with the spirit, your loyalty will be at maximum.
I feel like I was somehow getting by with just the Pixie Knife and Cat Punch Buzz in this game.
>>67
The knife is too much of a dangerous item.
I was excited when the hero from the legendary figures appeared.
Poor parents.
>>71
I want to believe that there was a conversation from Kumiko.
It’s frustrating that the demon in the game doesn’t listen to me at all.
My ankle hurts!
Hey, can I be fused later?
I hate my orders! Shut up! (Recarm Dra)
Looking at it now, it’s quite something, but it definitely played a significant role in the RPG lineup at the beginning of the Saturn.
I prefer the design of the pixie in the next work.
It’s the one where Matsuchan appears, right?
Kazuma Kaneko was drawing vigorously around this time…
>>79
How old do you think I am?
>>79
That person is preparing a new work at Colopl.
When are you going to release it? Is there still no update…?
>>79
Don’t say something ridiculous!
>>79
It’s been over 20 years since I was actively drawing.
>>87
The thread image is from 30 years ago.
30 years… 30 years!?
Soul Hackers is a masterpiece like a miracle.
Those who first touched this often ended up regretting getting involved with the Atlus games of that time.
Persona has various things going on, and the remake of Shin is turning out to be amazing.
>>81
The GBA feels really nice, though…
>アーダルー…チョットマッテクレ
The system is at an unmanageable level of difficulty to use, and there are also some nasty bugs.
The worldview, atmosphere, and background music are really good.
I really like the office and boss battle music.
The real 2 on GBA is great.
>>88
I hear that Visionary contradicts the main story.
Well, if you’re just playing casually, you won’t even notice it.
I’m really fed up with the endless repetitive conversations of old fogeys.
I wonder if this post-apocalyptic world is more to Kaneko-san’s taste than Armageddon.
Reihou is so cute, isn’t she?
Isn’t it much tougher to be forced to do an endless mock astral realm hell at the government building than in Chinatown? I’ve been thinking that all along.
I think the early underground atmosphere is well captured.
Was Hackers 2 not good?
>>93
It only brought the name and is completely interrupted in terms of setting, and aside from the visual design, it has become an overall weak work.
>>100
Unlike Shin 5, which tried to incorporate a true 3 flavor, Shin 3 is genuinely lacking in a coherent narrative, with issues regarding movement speed at the time of release and the battle system… the list goes on.
I like the little stories when you acquire personal skills in Character Street, among other things.
The dungeon has a time limit, making it a completely mission-clear type of RPG.
Once I enter the dungeon, I’ll level up enough to easily defeat the mobs there.
I had played all the ones before MegaTen.
I thought Persona was really good in terms of ease of play.
It was much harder to play over here.
>>95
To be honest, between P1 and Debi-sama, it’s about the same.
>>95
P1 is already out of the question just for the lack of load and save points.
The three-hit combo from the new city hall is crazy compared to Chinatown.
I really like the atmosphere.
The gameplay was perfected in Hackers, so I’ll let it slide…
Rido is being pushed too hard as a sequel!
In the past, Mr. Kaneko was involved in development and painted hundreds of pictures.
Even now, I can somewhat manage to just draw or create dots.
Well, it seems that starting from punishment and reward, the time spent on each drawing has increased to a more detailed sketch.
It’s amazing that demon paintings from this era are still being used today.
>>106
I feel like it can also be said that we have no choice but to use it.
Even if I see people complaining about the warp-type maps in World Tree,
It’s not good to think that you don’t know about Chinatown…
>>107
No-effect rotation and warp should be gimmicks that shouldn’t exist.
It’s been a while since I’ve done it, and back then I was a child, so I was choosing students… that felt nostalgic.
When it comes to student couples and working adults, the image of going to university is completely different.
>>110
Right now, I choose to be unemployed…
>>115
It’s forgiven because of the protagonist’s age…
The first work produced under the Okada-Kaneko system, both in name and reality, after the departure of the capable scenario writer Ryutaro Ito, who remained until around version 1.2.
The silent rotating warp is truly the worst.
No matter how you look at it, raising loyalty is too tough.
The level difference is not even an issue, but my partner is tough.
So, aside from the magic crystal transformation personnel, I couldn’t raise them much and they were mostly just meat shields.
Well, the main characters are strong, so even if you don’t increase their loyalty to the maximum, you can still clear the game without any problems…
Back in the Famicom days, there were gimmicks where you couldn’t see anything.
>>118
Is it about the Dark Zone?
Getting frustrated by the devil’s personality is part of the tutorial.
I liked having interesting conversations with the villagers.
In Soul Hackers, the Shuffler disappeared and became a bomb, but card form is cooler, right?
>>122
“Bite’s a Dust” is such a straightforward magic, it’s great, isn’t it?
(Shuffler has come off, remaining with Pisha-Cha)
By the time loyalty maxed out, it felt like I became ineffective due to the level difference; it was a poorly matched system.
I was able to overcome it with fresh feelings and hunger because I was a child, but now I definitely can’t handle Chinatown.
At that time, there were too few RPGs to play on the Saturn.
I don’t like mean dungeons, but I really like the BGM of the Heaven’s Mansion.
The memory of thinking how amazing it is to have the ghost of an idol who died from binge eating, a guitarist who died from an overdose, and a keyboardist who committed suicide due to musical differences…
I was grinding my teeth because I couldn’t avoid Megido Megidra in the PSP version.
I heard that it didn’t hit as much on the SS version, and I thought, “Are you serious?”
The thread image and the Megami Ibunroku system cannot be called user-friendly.
>>132
If there had been strategy sites with maps when Windows 95 just came out, that might be the case…
>>140
There should be a strategy guide!
This was the first one I played in Megaten, so I’m not used to the fact that the Dine series is the highest level.
When reading the Maha series, I tend to pause for a beat like with Maha Jiong.
Looking back now, I can see glimpses of Kyoji’s bad personality in the Shuffler combo…
The lack of effects and reactions when warping is incredibly malicious.
Did you hate making it so easy to clear?
I never want to go to Chinatown again.
I really can’t forgive that speed bug…
Maha Sayo
Shufflar Mahalayon leaves an impression, but I didn’t use attack spells much in Devil Summoner…
>>149
In many cases, it’s better to push through with physics.
I really like this large collection of materials called the World Guidance…
You can create multiple heroes.
I like to cast spells and have them represented in the alphabet.
>>154
I love DEADLY-GO-ROUND the most.
>>154
I liked the strange coolness of the name being displayed differently.
“Chimatsuri” is BLOODY-FESTA or something like that.
>>167
HEYHEYHEY
>>172
I love provocative performances.
There are a lot of demons whose names you don’t really hear, right?
>>155
At that time in Japan, they intentionally selected minor demons.
Now that the characterization of gods and demons has become widespread, even niche characters are being featured here and there.
By delving deeper into references of mythological backgrounds and reflecting them in characters and scenarios, the work expresses its individuality.
When viewed chronologically, it really shows how much thought has gone into changing the color as a work.
>>155
There are quite a few demons that appear in this but then don’t show up for a while or only appear this one time.
It’s Gabriel in Rayho.
>>132
If you let your guard down, you’ll lose track of where you’re going with a silent warp.
I like strategy guides, or rather, reference books for FINAL as well.
I like that cheap-looking attack effect.
The devil of the flesh.
Somehow, I have a memory of the protagonist growing up to be all muscular.
It’s either kill them myself or use items.
I want a remaster that makes the devil’s painting clearer and easier to see, rather than just a simple port.
You can’t fully appreciate devil art on a CRT monitor or the screen of a PSP.
>>164
I remember you looked like that in the demon illustrations in the hackers’ strategy guide…
HASSO BEAT
The strategy guide gives the impression of endlessly complaining about Redman on DDSNET.
The devil is shiny and glittery, or rather, it looks cool in some way.
The combat screen with that cyberspace feel and the digital log vibe match really well.
I couldn’t understand the meaning just by the words like “yakushibuttsū” or “moji.”
I realized later that it was the Medicine Buddha smiling.
No, but still, what is this…
The ghost of the old Japanese army’s self-destruct technique being called CHERRY-BLOSSOM is just too stylish.
>>176
Too angry from eating.
In the end, is it Kantei Seikun or Kensei Tekun? Which one is it?
Kubikari Mandau
I didn’t have the energy to wait for my allies to follow orders, so I ended up going all the way to the final boss with a bunch of lower-level ones who would obey due to the level difference.
>>180
I’m going to use the materialistic type.
>>180
The demon god Prometheus was somewhat helpful.
Attack power can’t be relied upon, but since it has Sonic Boom and Traest, if you inherit Kajah and boost HP, it can endure as a support role even in the late game.
I think the level difference type is good, but if that’s the case, I wish they would let me create higher-level demons as well.
I don’t think the balance can be honestly described as good.
At the same time, Soul Hackers is really well made.
I can feel the love! (Self-destruct)
The enemy has no means to break through Tetrakarn and Makarakarn.
As long as you can use recovery magic and support magic, you can be useful as a wall, my partner…
INGA
The strategy guide also had a good atmosphere.
>>189
I have a memory of a live-action angel cosplay aunt being featured…
>>189
Strategy guides were clearly more interesting back in the day.
Hackers are, well, kind of soft as hackers…
>>190
This is a bad gamer.
>>190
I understand that it’s annoying to be provoked by those who raise hackers after putting you down, but there’s no benefit in engaging in a competition.
It’s best to just ignore it.
I think the reason hackers were easy to understand is that they thoroughly reflected on this.