Home » Game » Shin Megami Tensei » Since the thread for Persona 1 was getting long, the thread for Devil Summoner should be long too.

Since the thread for Persona 1 was getting long, the thread for Devil Summoner should be long too.

1: Japan Otaku ReviewsYeahx3

A worthless person who is just good-looking.

2: Japan Otaku Reviews

At least make it hackers.

3: Japan Otaku ReviewsYeahx1

>>2

I understand.

I will create a thread for Soul Hackers 2.

5: Japan Otaku ReviewsYeahx10

>>2

I like the original more than Hackers…

15: Japan Otaku ReviewsYeahx2

>>5

Places like television stations, apartments, and Chinatown have a good atmosphere, don’t they?

I won’t allow the yakuza’s mansion.

4: Japan Otaku Reviews

I heard that the reason the early enemy demons have a bad stance is because Kyouji is not very popular with the demons, and I thought it was well thought out.

6: Japan Otaku ReviewsYeahx5

The tutorial lasts until you get into the apartment and become a beehive.

7: Japan Otaku ReviewsYeahx11

🔥🃏🃏🃏🃏🔥

43: Japan Otaku Reviews

>>7

It’s great to shuffle and burn.

111: Japan Otaku Reviews

>>43

Too much of a waste combo.

114: Japan Otaku Reviews

>>43

When I try to recreate it, there are really very few people using shufflers…

117: Japan Otaku ReviewsYeahx1

>>43

I prefer combos that smash through with Shi-Kyō.

124: Japan Otaku Reviews

>>117

The card is famous, and since psychokinesis made an unexpected comeback in P5, the overwhelming lack of presence of the mirror is striking.

129: Japan Otaku ReviewsYeahx2

>>117

It seems that now, with the fixed Press Turn system, altering the opponent’s resistance forcibly to execute attack combos could really shine.

135: Japan Otaku ReviewsYeahx1

>>129

It must be amazing when it’s decided, but if I get hit by the enemy, I feel like throwing the controller…

145: Japan Otaku Reviews

>>135

In PQ, weak enemies can unleash a crazy skill that lowers resistance by one level.

138: Japan Otaku Reviews

>>129

Well, you’re not doing any metaphors, are you?

136: Japan Otaku Reviews

>>117

I still haven’t forgiven Strigoi and Strigoii.

120: Japan Otaku Reviews

>>43

The visual combo feeling is great, but it doesn’t really connect well…

8: Japan Otaku Reviews

Alright, the reward this time is 50,000 yen.

11: Japan Otaku ReviewsYeahx6

>>8

It’s such a scam and an awful old woman.

13: Japan Otaku Reviews

>>8

If you’re going to take a cut, then stop passing the pin, you old bitch.

17: Japan Otaku Reviews

>>13

What is pin handing…?

22: Japan Otaku ReviewsYeahx1

>>17

They will give you a pin (10%).

9: Japan Otaku Reviews

Other than material desire, my calm companion doesn’t really get close.

10: Japan Otaku Reviews

The casually popular protagonist.

I wonder if my ties with Kumiko have been severed.

12: Japan Otaku ReviewsYeahx3

I want a new game in the Devil Summoner series.

14: Japan Otaku Reviews

If that damn old lady had given me even 40%, the early part would have been so much easier…

16: Japan Otaku ReviewsYeahx1

I like it this way too.

18: Japan Otaku ReviewsYeahx2

Compared to hackers, it has many difficulties, but it has a flashy and sharp charm.

31: Japan Otaku Reviews

>>18

I think that because there is no straightforward and consistent vision of the enemy like in PS, the atmosphere as a modern fantasy stands out as the best among all works.

19: Japan Otaku ReviewsYeahx2

The mysterious setting where the chiropractor and the owner of the Thai restaurant, who are hackers, used to fight in the past and developed aura medicinal cuisine for treatment.

20: Japan Otaku Reviews

I can only admit the cuteness of Hairy Jack.

21: Japan Otaku Reviews

I like when the wall of a real estate agency or something rotates and guns come out.

23: Japan Otaku ReviewsYeahx3

Hackers seem like those who have a rebellious phase or have killed their sisters and carry trauma, somewhat like a persona.

53: Japan Otaku ReviewsYeahx3

>>23

It would be nice if it were called juvenile, but what a sharp choice of words.

24: Japan Otaku Reviews

Shall we talk about the drama?

25: Japan Otaku ReviewsYeahx4

>>24

The one where the settings are mixed with Persona!

30: Japan Otaku Reviews

>>24

Sid Davis’ quirks are too strong.

34: Japan Otaku Reviews

>>24

In the past, there was a shelf of questionable videos at the rental video store, but I was too scared to touch them.

42: Japan Otaku Reviews

>>24

I found it interesting, but the execution was somewhat lacking.

OPED is still often heard.

26: Japan Otaku Reviews

The scary corpse demon that looks like a reggae uncle, with a severed head inside the paper bag.

28: Japan Otaku Reviews

A hard-boiled situation where a million requests become fifty thousand…

29: Japan Otaku Reviews

The modern MegaTen series loves scenes where regular shops transform.

39: Japan Otaku Reviews

>>29

Only Debisama and sh1 are doing this.

Has the appearance of the antique shop of Shin 1 changed?

41: Japan Otaku Reviews

>>39

Unchanging

57: Japan Otaku Reviews

>>41

That’s right.

I guess it’s just about making these two things after all.

32: Japan Otaku Reviews

Oh, not 100,000, but 50,000, huh…

95% of it is garbage, like human filth.

35: Japan Otaku Reviews

I like the sound effect that feels like a crunching sound when entering combat.

36: Japan Otaku ReviewsYeahx1

The group of young people having a blast as hackers and the shady summoner acting as a detective have a different taste.

37: Japan Otaku Reviews

The willingness and guts to take 95% from others, whether they know it or not, is something to emulate… wait, isn’t that a way of living that will eventually get you killed?

38: Japan Otaku Reviews

It’s not often mentioned, but the protagonist of Devil Summoner is quite unfortunate too, isn’t he?

65: Japan Otaku ReviewsYeahx5

>>38

The road back to everyday life has been completely cut off.

It’s quite the opposite of bonito, isn’t it?

40: Japan Otaku ReviewsYeahx1

They were using dogs excessively, like Yatsufusa and Cerberus.

44: Japan Otaku Reviews

I didn’t really understand the transformation of the SH1 video store.

The gallery is easy to understand, but…

45: Japan Otaku Reviews

I wonder if I should go with an afro too.

46: Japan Otaku Reviews

The devil’s appearance changed quite a bit, and it was refreshing.

47: Japan Otaku Reviews

I like settings and such, but…

I honestly didn’t like the game content very much…

50: Japan Otaku ReviewsYeahx5

>>47

The design and balance are broken, and there are bugs too…

48: Japan Otaku Reviews

I remember the scene where Marie’s companions are killed one after another by the demon.

49: Japan Otaku Reviews

Shall we talk about the hassle of making the Sun Emperor’s Dominance Sword?

51: Japan Otaku Reviews

I remember that the drama had breasts showing and was featuring Arioku.

52: Japan Otaku Reviews

If only the tempo were a little better.

63: Japan Otaku Reviews

>>52

I heard that the game speed was sluggish on the PSP but now it’s faster and progresses smoothly.

54: Japan Otaku ReviewsYeahx2

The first Persona was quite something, but I think this one is also pretty amazing.

It’s the first time I’ve seen Atlas succeed by making a sequel more mild.

60: Japan Otaku ReviewsYeahx1

>>54

I was forgiven…

68: Japan Otaku ReviewsYeahx1

>>60

If you expect something from the Majiten line and buy it, you end up with something made in the direction of the media mix comic adaptations until then.

73: Japan Otaku ReviewsYeahx2

>>60

If the loading speed had been decent, it wouldn’t have been a bad game…

55: Japan Otaku Reviews

The design of the angel was incredibly erotic.

56: Japan Otaku Reviews

I played until the end, but the loading times between battles were tough after all.

58: Japan Otaku ReviewsYeahx3

The back of the detective agency being a weapons cache has a certain romance to it, doesn’t it?

59: Japan Otaku Reviews

I think it’s well done that there’s a balance where ignoring orders is somehow manageable, and it would be nice if they listen when it really counts.

With the current instant death balance, it’s absolutely impossible.

61: Japan Otaku ReviewsYeahx1

If you apply a magic/physical immunity item in advance, it’s easy, right!

What is this fast bug…?

62: Japan Otaku ReviewsYeahx1

Even though Sedona and Nice Design have nice designs, they haven’t had a chance to appear for a while…

64: Japan Otaku Reviews

Regarding the lengthy direction of Persona and the distant save points

This side is unfriendly and has a blatant sense of prolongation, leaving a bad impression.

The atmosphere is great.

66: Japan Otaku Reviews

If you fuse with the spirit, your loyalty will be at maximum.

67: Japan Otaku Reviews

I feel like I was somehow getting by with just the Pixie Knife and Cat Punch Buzz in this game.

70: Japan Otaku ReviewsYeahx4

>>67

The knife is too much of a dangerous item.

69: Japan Otaku ReviewsYeahx1

I was excited when the hero from the legendary figures appeared.

71: Japan Otaku Reviews

Poor parents.

75: Japan Otaku Reviews

>>71

I want to believe that there was a conversation from Kumiko.

72: Japan Otaku ReviewsYeahx1

It’s frustrating that the demon in the game doesn’t listen to me at all.

74: Japan Otaku Reviews

My ankle hurts!

Hey, can I be fused later?

I hate my orders! Shut up! (Recarm Dra)

76: Japan Otaku ReviewsYeahx3

Looking at it now, it’s quite something, but it definitely played a significant role in the RPG lineup at the beginning of the Saturn.

77: Japan Otaku Reviews

I prefer the design of the pixie in the next work.

78: Japan Otaku ReviewsYeahx1

It’s the one where Matsuchan appears, right?

79: Japan Otaku Reviews

Kazuma Kaneko was drawing vigorously around this time…

80: Japan Otaku ReviewsYeahx4

>>79

How old do you think I am?

83: Japan Otaku ReviewsYeahx1

>>79

That person is preparing a new work at Colopl.

When are you going to release it? Is there still no update…?

84: Japan Otaku Reviews

>>79

Don’t say something ridiculous!

87: Japan Otaku Reviews

>>79

It’s been over 20 years since I was actively drawing.

96: Japan Otaku ReviewsYeahx2

>>87

The thread image is from 30 years ago.

30 years… 30 years!?

81: Japan Otaku ReviewsYeahx2

Soul Hackers is a masterpiece like a miracle.

Those who first touched this often ended up regretting getting involved with the Atlus games of that time.

Persona has various things going on, and the remake of Shin is turning out to be amazing.

85: Japan Otaku Reviews

>>81

The GBA feels really nice, though…

82: Japan Otaku Reviews

>アーダルー…チョットマッテクレ

86: Japan Otaku ReviewsYeahx4

The system is at an unmanageable level of difficulty to use, and there are also some nasty bugs.

The worldview, atmosphere, and background music are really good.

I really like the office and boss battle music.

88: Japan Otaku Reviews

The real 2 on GBA is great.

99: Japan Otaku Reviews

>>88

I hear that Visionary contradicts the main story.

Well, if you’re just playing casually, you won’t even notice it.

89: Japan Otaku ReviewsYeahx2

I’m really fed up with the endless repetitive conversations of old fogeys.

90: Japan Otaku ReviewsYeahx5

I wonder if this post-apocalyptic world is more to Kaneko-san’s taste than Armageddon.

Reihou is so cute, isn’t she?

91: Japan Otaku ReviewsYeahx3

Isn’t it much tougher to be forced to do an endless mock astral realm hell at the government building than in Chinatown? I’ve been thinking that all along.

92: Japan Otaku ReviewsYeahx2

I think the early underground atmosphere is well captured.

93: Japan Otaku Reviews

Was Hackers 2 not good?

100: Japan Otaku Reviews

>>93

It only brought the name and is completely interrupted in terms of setting, and aside from the visual design, it has become an overall weak work.

103: Japan Otaku ReviewsYeahx2

>>100

Unlike Shin 5, which tried to incorporate a true 3 flavor, Shin 3 is genuinely lacking in a coherent narrative, with issues regarding movement speed at the time of release and the battle system… the list goes on.

I like the little stories when you acquire personal skills in Character Street, among other things.

94: Japan Otaku Reviews

The dungeon has a time limit, making it a completely mission-clear type of RPG.

Once I enter the dungeon, I’ll level up enough to easily defeat the mobs there.

95: Japan Otaku Reviews

I had played all the ones before MegaTen.

I thought Persona was really good in terms of ease of play.

It was much harder to play over here.

98: Japan Otaku ReviewsYeahx1

>>95

To be honest, between P1 and Debi-sama, it’s about the same.

101: Japan Otaku ReviewsYeahx1

>>95

P1 is already out of the question just for the lack of load and save points.

97: Japan Otaku Reviews

The three-hit combo from the new city hall is crazy compared to Chinatown.

102: Japan Otaku ReviewsYeahx5

I really like the atmosphere.

104: Japan Otaku ReviewsYeahx1

The gameplay was perfected in Hackers, so I’ll let it slide…

Rido is being pushed too hard as a sequel!

105: Japan Otaku Reviews

In the past, Mr. Kaneko was involved in development and painted hundreds of pictures.

Even now, I can somewhat manage to just draw or create dots.

Well, it seems that starting from punishment and reward, the time spent on each drawing has increased to a more detailed sketch.

106: Japan Otaku ReviewsYeahx3

It’s amazing that demon paintings from this era are still being used today.

108: Japan Otaku ReviewsYeahx4

>>106

I feel like it can also be said that we have no choice but to use it.

107: Japan Otaku ReviewsYeahx1

Even if I see people complaining about the warp-type maps in World Tree,

It’s not good to think that you don’t know about Chinatown…

109: Japan Otaku ReviewsYeahx6

>>107

No-effect rotation and warp should be gimmicks that shouldn’t exist.

110: Japan Otaku ReviewsYeahx1

It’s been a while since I’ve done it, and back then I was a child, so I was choosing students… that felt nostalgic.

When it comes to student couples and working adults, the image of going to university is completely different.

115: Japan Otaku Reviews

>>110

Right now, I choose to be unemployed…

127: Japan Otaku Reviews

>>115

It’s forgiven because of the protagonist’s age…

112: Japan Otaku Reviews

The first work produced under the Okada-Kaneko system, both in name and reality, after the departure of the capable scenario writer Ryutaro Ito, who remained until around version 1.2.

113: Japan Otaku ReviewsYeahx4

The silent rotating warp is truly the worst.

116: Japan Otaku ReviewsYeahx2

No matter how you look at it, raising loyalty is too tough.

The level difference is not even an issue, but my partner is tough.

So, aside from the magic crystal transformation personnel, I couldn’t raise them much and they were mostly just meat shields.

Well, the main characters are strong, so even if you don’t increase their loyalty to the maximum, you can still clear the game without any problems…

118: Japan Otaku Reviews

Back in the Famicom days, there were gimmicks where you couldn’t see anything.

126: Japan Otaku Reviews

>>118

Is it about the Dark Zone?

119: Japan Otaku ReviewsYeahx1

Getting frustrated by the devil’s personality is part of the tutorial.

121: Japan Otaku Reviews

I liked having interesting conversations with the villagers.

122: Japan Otaku ReviewsYeahx3

In Soul Hackers, the Shuffler disappeared and became a bomb, but card form is cooler, right?

133: Japan Otaku Reviews

>>122

“Bite’s a Dust” is such a straightforward magic, it’s great, isn’t it?

123: Japan Otaku Reviews

(Shuffler has come off, remaining with Pisha-Cha)

125: Japan Otaku ReviewsYeahx2

By the time loyalty maxed out, it felt like I became ineffective due to the level difference; it was a poorly matched system.

128: Japan Otaku Reviews

I was able to overcome it with fresh feelings and hunger because I was a child, but now I definitely can’t handle Chinatown.

130: Japan Otaku Reviews

At that time, there were too few RPGs to play on the Saturn.

131: Japan Otaku Reviews

I don’t like mean dungeons, but I really like the BGM of the Heaven’s Mansion.

134: Japan Otaku ReviewsYeahx3

The memory of thinking how amazing it is to have the ghost of an idol who died from binge eating, a guitarist who died from an overdose, and a keyboardist who committed suicide due to musical differences…

137: Japan Otaku Reviews

I was grinding my teeth because I couldn’t avoid Megido Megidra in the PSP version.

I heard that it didn’t hit as much on the SS version, and I thought, “Are you serious?”

139: Japan Otaku ReviewsYeahx2

The thread image and the Megami Ibunroku system cannot be called user-friendly.

140: Japan Otaku ReviewsYeahx1

>>132

If there had been strategy sites with maps when Windows 95 just came out, that might be the case…

150: Japan Otaku ReviewsYeahx4

>>140

There should be a strategy guide!

142: Japan Otaku Reviews

This was the first one I played in Megaten, so I’m not used to the fact that the Dine series is the highest level.

When reading the Maha series, I tend to pause for a beat like with Maha Jiong.

143: Japan Otaku ReviewsYeahx2

Looking back now, I can see glimpses of Kyoji’s bad personality in the Shuffler combo…

144: Japan Otaku Reviews

The lack of effects and reactions when warping is incredibly malicious.

Did you hate making it so easy to clear?

146: Japan Otaku Reviews

I never want to go to Chinatown again.

147: Japan Otaku ReviewsYeahx1

I really can’t forgive that speed bug…

148: Japan Otaku Reviews

Maha Sayo

149: Japan Otaku ReviewsYeahx2

Shufflar Mahalayon leaves an impression, but I didn’t use attack spells much in Devil Summoner…

158: Japan Otaku Reviews

>>149

In many cases, it’s better to push through with physics.

151: Japan Otaku Reviews

I really like this large collection of materials called the World Guidance…

153: Japan Otaku Reviews

You can create multiple heroes.

154: Japan Otaku ReviewsYeahx3

I like to cast spells and have them represented in the alphabet.

162: Japan Otaku ReviewsYeahx2

>>154

I love DEADLY-GO-ROUND the most.

167: Japan Otaku ReviewsYeahx1

>>154

I liked the strange coolness of the name being displayed differently.

“Chimatsuri” is BLOODY-FESTA or something like that.

172: Japan Otaku Reviews

>>167

HEYHEYHEY

173: Japan Otaku ReviewsYeahx1

>>172

I love provocative performances.

155: Japan Otaku ReviewsYeahx2

There are a lot of demons whose names you don’t really hear, right?

168: Japan Otaku Reviews

>>155

At that time in Japan, they intentionally selected minor demons.

Now that the characterization of gods and demons has become widespread, even niche characters are being featured here and there.

By delving deeper into references of mythological backgrounds and reflecting them in characters and scenarios, the work expresses its individuality.

When viewed chronologically, it really shows how much thought has gone into changing the color as a work.

183: Japan Otaku Reviews

>>155

There are quite a few demons that appear in this but then don’t show up for a while or only appear this one time.

156: Japan Otaku Reviews

It’s Gabriel in Rayho.

157: Japan Otaku Reviews

>>132

If you let your guard down, you’ll lose track of where you’re going with a silent warp.

159: Japan Otaku ReviewsYeahx2

I like strategy guides, or rather, reference books for FINAL as well.

160: Japan Otaku Reviews

I like that cheap-looking attack effect.

The devil of the flesh.

161: Japan Otaku Reviews

Somehow, I have a memory of the protagonist growing up to be all muscular.

163: Japan Otaku ReviewsYeahx2

It’s either kill them myself or use items.

164: Japan Otaku ReviewsYeahx2

I want a remaster that makes the devil’s painting clearer and easier to see, rather than just a simple port.

You can’t fully appreciate devil art on a CRT monitor or the screen of a PSP.

169: Japan Otaku Reviews

>>164

I remember you looked like that in the demon illustrations in the hackers’ strategy guide…

165: Japan Otaku ReviewsYeahx3

HASSO BEAT

166: Japan Otaku Reviews

The strategy guide gives the impression of endlessly complaining about Redman on DDSNET.

170: Japan Otaku Reviews

The devil is shiny and glittery, or rather, it looks cool in some way.

171: Japan Otaku Reviews

The combat screen with that cyberspace feel and the digital log vibe match really well.

174: Japan Otaku Reviews

I couldn’t understand the meaning just by the words like “yakushibuttsū” or “moji.”

I realized later that it was the Medicine Buddha smiling.

No, but still, what is this…

176: Japan Otaku ReviewsYeahx2

The ghost of the old Japanese army’s self-destruct technique being called CHERRY-BLOSSOM is just too stylish.

179: Japan Otaku Reviews

>>176

Too angry from eating.

177: Japan Otaku Reviews

In the end, is it Kantei Seikun or Kensei Tekun? Which one is it?

178: Japan Otaku Reviews

Kubikari Mandau

180: Japan Otaku Reviews

I didn’t have the energy to wait for my allies to follow orders, so I ended up going all the way to the final boss with a bunch of lower-level ones who would obey due to the level difference.

181: Japan Otaku Reviews

>>180

I’m going to use the materialistic type.

184: Japan Otaku Reviews

>>180

The demon god Prometheus was somewhat helpful.

Attack power can’t be relied upon, but since it has Sonic Boom and Traest, if you inherit Kajah and boost HP, it can endure as a support role even in the late game.

182: Japan Otaku Reviews

I think the level difference type is good, but if that’s the case, I wish they would let me create higher-level demons as well.

185: Japan Otaku ReviewsYeahx4

I don’t think the balance can be honestly described as good.

At the same time, Soul Hackers is really well made.

186: Japan Otaku Reviews

I can feel the love! (Self-destruct)

187: Japan Otaku Reviews

The enemy has no means to break through Tetrakarn and Makarakarn.

As long as you can use recovery magic and support magic, you can be useful as a wall, my partner…

188: Japan Otaku Reviews

INGA

189: Japan Otaku Reviews

The strategy guide also had a good atmosphere.

191: Japan Otaku Reviews

>>189

I have a memory of a live-action angel cosplay aunt being featured…

192: Japan Otaku Reviews

>>189

Strategy guides were clearly more interesting back in the day.

190: Japan Otaku Reviews

Hackers are, well, kind of soft as hackers…

193: Japan Otaku Reviews

>>190

This is a bad gamer.

194: Japan Otaku Reviews

>>190

I understand that it’s annoying to be provoked by those who raise hackers after putting you down, but there’s no benefit in engaging in a competition.

It’s best to just ignore it.

195: Japan Otaku ReviewsYeahx1

I think the reason hackers were easy to understand is that they thoroughly reflected on this.

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